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  1. - Top - End - #1
    Bugbear in the Playground
    Join Date
    May 2007

    Default [3.5] Magical Traps and Concentration

    There have been a few discussions about magic traps lately. I had already been playing a cleric in a fresh campaign with the intent to craft some magic traps in whatever place the party might make into our lair.

    The question of "Duration: Concentration (up to X rounds)" arose. Can a trap be made that can concentrate on itself?

    obnoxious
    sig
    Last edited by Irreverent Fool; 2010-04-01 at 05:05 AM.
    On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
    Divide By Zero: Irreverent Fool, you are my hero.

  2. - Top - End - #2
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    Aug 2008

    Default Re: [3.5] Magican Traps and Concentration

    Intelligent traps? Expensive, but possible. Beyond that I would say it defaults to no.
    Quote Originally Posted by Alabenson
    Evil Intelligence is knowing the precise ritual that will allow you to destroy the peaceful kingdom that banished you.

    Evil Wisdom is understanding that you probably shouldn’t perform said ritual while you’re standing in the estimated blast radius.

  3. - Top - End - #3
    Troll in the Playground
     
    Koury's Avatar

    Join Date
    Dec 2005
    Location
    Tacoma, WA
    Gender
    Male

    Default Re: [3.5] Magican Traps and Concentration

    Combine it with Sonorous Hum? Isn't there some way to make a trap with more then one spell?
    I will NOT succumb to evil!
    ...Unless she's cute.
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  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    May 2007

    Default Re: [3.5] Magical Traps and Concentration

    Quote Originally Posted by Koury View Post
    Combine it with Sonorous Hum? Isn't there some way to make a trap with more then one spell?
    Magical traps can (and do via alarm used as a trigger) include multiple spells by default. Sonorous hum might fill the requirement perfectly.

    Just so you know, the trap in question is clutch of orcus.

    obnoxious
    sig
    Last edited by Irreverent Fool; 2010-04-01 at 05:05 AM.
    On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
    Divide By Zero: Irreverent Fool, you are my hero.

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