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2010-04-01, 01:26 AM (ISO 8601)
- Join Date
- May 2007
[3.5] Magical Traps and Concentration
There have been a few discussions about magic traps lately. I had already been playing a cleric in a fresh campaign with the intent to craft some magic traps in whatever place the party might make into our lair.
The question of "Duration: Concentration (up to X rounds)" arose. Can a trap be made that can concentrate on itself?
obnoxious
sigLast edited by Irreverent Fool; 2010-04-01 at 05:05 AM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2010-04-01, 01:52 AM (ISO 8601)
- Join Date
- Aug 2008
Re: [3.5] Magican Traps and Concentration
Intelligent traps? Expensive, but possible. Beyond that I would say it defaults to no.
Originally Posted by Alabenson
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2010-04-01, 02:03 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Tacoma, WA
- Gender
Re: [3.5] Magican Traps and Concentration
Combine it with Sonorous Hum? Isn't there some way to make a trap with more then one spell?
I will NOT succumb to evil!...Unless she's cute._____________
Avatar by Miss Nobody
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2010-04-01, 05:03 AM (ISO 8601)
- Join Date
- May 2007
Re: [3.5] Magical Traps and Concentration
Last edited by Irreverent Fool; 2010-04-01 at 05:05 AM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.