Results 1 to 9 of 9
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2010-04-01, 01:57 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Montreal, Canada
dragonborn of bahamut and natural attacks
A dragonborn retains physical traits, like powerful build
but do they keep natural attacks (say a Darfellan's bite?)
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2010-04-01, 07:30 AM (ISO 8601)
- Join Date
- Jan 2010
Re: dragonborn of bahamut and natural attacks
The closest thing I can find to a definitive ruling is a FAQ entry on dragonborn warforged, which mentions them losing amongst other things, their slam attacks.
Thus, I infer that said template will cause the base creature to lose any natural attacks they may have.
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2010-04-01, 09:41 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Astral Plane
- Gender
Re: dragonborn of bahamut and natural attacks
As far as I'm aware when you become a dragonborn of bahamut you keep all ability modifiers, but loose ALL racial things.
So if you had darkvision before the change you would lose that.
This (I would assmue) also applies to natural attacks, mainly because they are racial and you have effectively become a different race."If Andrex is DMing, check everything for traps. There will be one xP"
I would be Andrex
78% of DMs start their campaigns in a tavern. If you're one of the other 22%, copy this to your signature.
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2010-04-01, 11:05 AM (ISO 8601)
- Join Date
- Feb 2008
Re: dragonborn of bahamut and natural attacks
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2010-04-01, 11:29 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Draper, Utah
- Gender
Re: dragonborn of bahamut and natural attacks
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
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2010-04-01, 11:53 AM (ISO 8601)
- Join Date
- Feb 2008
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2010-04-01, 12:10 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Astral Plane
- Gender
Re: dragonborn of bahamut and natural attacks
"If Andrex is DMing, check everything for traps. There will be one xP"
I would be Andrex
78% of DMs start their campaigns in a tavern. If you're one of the other 22%, copy this to your signature.
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2010-04-01, 01:28 PM (ISO 8601)
- Join Date
- Feb 2008
Re: dragonborn of bahamut and natural attacks
Anyone above 8th level with a Con of 16 has a minimum of 44HP on average (assuming d4 HD). These people can drop about 100ft and survive with HP to spare (assuming average rolls). They can do this daily, more often if they can get cheap healing or if they can buff their HP. This means a Wizard with no Feather Fall can survive the average 100ft drop. Unbuffed.
A Psion can do this almost on command thanks to Vigor/Share Pain.
Anyone who spends a single feat gets Feather Fall at will. Anyone who spends 100gp gets psuedo Featherfall constantly (Dragonborn with Wings reduces damage taken to 1d6, regardless of distance).
Falling ceased being a threat to the noncasters at 5th level. At best, it will be a once-only HP sink.
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2010-04-01, 03:56 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- The Astral Plane
- Gender
Re: dragonborn of bahamut and natural attacks
I was kinda thinking of IRL but whatever lol
Yer, a lot of things can fall for ages and not die (I have a dragonborn character, so I *should* know about that rule lol).
One thing to consider though, how high is a skydive? When you think about it 100ft isn't all that high (about 10 stories on a building). Personally I would consider something like 750ft+ to be a skydive. I haven't done ther calculations myself, but I assume most things would die at that height (assuming they aren't dragonborn, have feather fall etc...)"If Andrex is DMing, check everything for traps. There will be one xP"
I would be Andrex
78% of DMs start their campaigns in a tavern. If you're one of the other 22%, copy this to your signature.