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    Barbarian in the Playground
     
    Ozreth's Avatar

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    Default (4e) Has anybody fleshed out some of the odd races?

    Was wondering if anybody has written up full stat blocks for some of the races that arent really covered in the PHB1-3, such as kobolds, orcs, illithids, and the like.

    I want to put some of these in my campaign as playable races but am no good at this sort of thing.
    Gary Gygax: "As an author, I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capabilities".

    Also Gary Gygax: "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else."

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Bugbears, Dopplergangers, Drow, Githzerai, Gnolls, Gobbos, Hobgobbos, Kobolds, Orcs and Shadar Kai are all in playable forms the monster manual, under Racial Traits. As are some other races that have been updated in the PHBs, such as Gnomes and Minotaurs.

    Bullywugs, Deurgar and Kenku were statted in Monster Manual 2.
    Last edited by Reynard; 2010-04-01 at 05:02 PM.
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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    I got the impression that what was meant, was full writeups- in the fashion of the PHB.

    Shadar-kai, for example, get one in Dragon Compendium.
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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by hamishspence View Post
    I got the impression that what was meant, was full writeups- in the fashion of the PHB.

    Shadar-kai, for example, get one in Dragon Compendium.
    Yep, thats what I was lookin for, and this is a start. Thanks : )
    Gary Gygax: "As an author, I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capabilities".

    Also Gary Gygax: "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else."

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by Reynard View Post
    Bugbears, Dopplergangers, Drow, Githzerai, Gnolls, Gobbos, Hobgobbos, Kobolds, Orcs and Shadar Kai are all in playable forms the monster manual, under Racial Traits. As are some other races that have been updated in the PHBs, such as Gnomes and Minotaurs.

    Bullywugs, Deurgar and Kenku were statted in Monster Manual 2.
    This could help too thought, I'll take a look. Thanks.
    Gary Gygax: "As an author, I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capabilities".

    Also Gary Gygax: "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else."

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by Ozreth View Post
    Was wondering if anybody has written up full stat blocks for some of the races that arent really covered in the PHB1-3, such as kobolds, orcs, illithids, and the like.
    Several of them are in the monster manual. I'd be happy to take requests if you have any.

    For instance, the IllitSquid Thingy.

    Ability scores: +2 int, +2 cha
    Size: medium
    Speed: 6 squares
    Vision: low-light
    Languages: common, deep speech
    Skill bonuses: insight +2, dungeoneering +2
    Mind absorption: whenever you reduce an enemy to zero hit points, you gain +1 to your next attack roll or skill check this encounter.

    You gain Mind Blast as an encounter power:
    Minor action, close blast 3, targets each enemy in blast.
    (Int, wis or cha) +3 vs will. At paragon, +6; at epic, +9.
    Hit: the target grants combat advantage until the end of your next turn, and takes -2 to its next attack roll.

    Heroic feat: expanded mind blast, turns it into a close blast 5.
    Heroic feat: extra mind blast, you may use it twice per encounter.
    Paragon feat: powerful mind blast, one creature hit by your mind blast is dazed until the end of your next turn.
    Epic feat: superior mind blast, all creatures hit by your mind blast are immobilized until the end of your next turn.
    Guide to the Magus, the Pathfinder Gish class.

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Sorry, the actual name is Dragon Magazine Annual (I sometimes forget that while it is similar in concept, the name is different from its 3.5 ed counterpart, the Dragon Compendium).

    It also has dhampir- half-vampires, though they are handled as an upgrade to existing races of any kind- you take the feat, and your human, elf, dwarf, etc, is now a half-vampire and can take further half-vampire options, like paragon paths.

    Bladelings are in Manual of the Planes

    As far as I recall, most of the others require a subscription to Dragon Magazine.

    Though Drow and Genasi are in Forgotten Realms Player's Guide, and Changelings & Warforged are in Eberron Player's Guide.

    (Changelings in 4th Ed are basically dopplegangers, but with a slightly worse disguise racial power)
    Last edited by hamishspence; 2010-04-01 at 05:15 PM.
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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Hm, turns out most of what Im looking for is in the back of the MM, not sure how I overlooked this part.

    And Kurald clenched my thirst for the squid thingy perfectly. Thanks!
    Gary Gygax: "As an author, I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capabilities".

    Also Gary Gygax: "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else."

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by Ozreth View Post
    Hm, turns out most of what Im looking for is in the back of the MM
    True- but it's always nice to see a race fully written up.
    Last edited by hamishspence; 2010-04-01 at 05:16 PM.
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    Eldritch Horror in the Playground Moderator
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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by Kurald Galain View Post

    Heroic feat: expanded mind blast, turns it into a close blast 5.
    Heroic feat: extra mind blast, you may use it twice per encounter.
    Paragon feat: powerful mind blast, one creature hit by your mind blast is dazed until the end of your next turn.
    Epic feat: superior mind blast, all creatures hit by your mind blast are immobilized until the end of your next turn.
    Shouldn't the paragon and Epic feats be swapped? Unless I'm misremembering, Immobilized just means they can't move out of their current square, while Dazed makes it so they can't take any actions.

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Nope- when you are dazed you can still take 1 action in your turn (standard or move or minor).
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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by hamishspence View Post
    True- but it's always nice to see a race fully written up.
    I agree : )
    Gary Gygax: "As an author, I also realize that there are limits to my creativity and imagination. Others will think of things I didn't, and devise things beyond my capabilities".

    Also Gary Gygax: "The AD&D game system does not allow the injection of extraneous material. That is clearly stated in the rule books. It is thus a simple matter: Either one plays the AD&D game, or one plays something else."

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by The_Glyphstone View Post
    Dazed makes it so they can't take any actions.
    You're probably thinking of Stunned.
    Guide to the Magus, the Pathfinder Gish class.

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    Eldritch Horror in the Playground Moderator
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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by Kurald Galain View Post
    You're probably thinking of Stunned.
    Right. So maybe the Epic feat should make them Stunned, if it's an upgrade from dazed?

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    yes- Immobilized doesn't really fit anywhere, since the only thing you can't do is move- you can used ranged attacks, or melee attacks if enemies are close enough, just fine.

    Stunned was also what the 3.5 mind blast did- so it would fit.
    Last edited by hamishspence; 2010-04-01 at 05:55 PM.
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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by The_Glyphstone View Post
    Right. So maybe the Epic feat should make them Stunned, if it's an upgrade from dazed?
    Yeah, but then you'd get a minor action area effect stun, which I considered decidedly overpowered.

    Essentially, 4E has "nuisance" conditions (slow, immobilize, restrain, blind, daze, weaken) and "crippling" conditions (stun, petrify, dominate, unconscious) and it's generally not a good idea to make the latter easily accessible.
    Guide to the Magus, the Pathfinder Gish class.

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    This might also be worth a look.

    I've not really playtested any of it, but it's pretty reasonable as far as I've seen, for homebrew.

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by Kurald Galain View Post
    Yeah, but then you'd get a minor action area effect stun, which I considered decidedly overpowered.

    Essentially, 4E has "nuisance" conditions (slow, immobilize, restrain, blind, daze, weaken) and "crippling" conditions (stun, petrify, dominate, unconscious) and it's generally not a good idea to make the latter easily accessible.
    Then why not make it daze all creatures hit by the blast?


    The best official analogues would be the Epic Tier dragonborn breath feats:
    CONCUSSIVE BREATH
    Prerequisite: 21st level, dragonborn, dragon breath
    racial power that deals lightning damage, Thunder Breath feat
    Benefit: Your draaon breath deals thunder and lightning damage. Each target hit by your dragon breath is dazed until the end ofyour next turn, and you push the target a number of squares equal to your Constitution modifier.

    FREEZING BREATH
    Prerequisite: 21st level, dragon born, draaon breath racial power that deals cold damage, Frost Breath feat
    Benefit: Each creature hit by your dragon breath is immobilized until the end ofyour next turn.

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by Tiki Snakes View Post
    This might also be worth a look.

    I've not really playtested any of it, but it's pretty reasonable as far as I've seen, for homebrew.
    Nice thread. I was writing a response until I realized it's almost a year old. I'm not sure that's "pretty reasonable", though: of the first three races that I read, the quickling is pretty situational, the banshrae is entirely underwhelming, and the harpy is really overpowered.

    Quote Originally Posted by Asbestos View Post
    Then why not make it daze all creatures hit by the blast?
    Sure, that could also work. Maybe paragon: immobilize all, and epic: daze all.
    Guide to the Magus, the Pathfinder Gish class.

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by Kurald Galain View Post
    Nice thread. I was writing a response until I realized it's almost a year old. I'm not sure that's "pretty reasonable", though: of the first three races that I read, the quickling is pretty situational, the banshrae is entirely underwhelming, and the harpy is really overpowered.

    I think the thread itself is also a compendium of the original bunch of homebrew threads. It's getting a bit old at this point, sure, but for what it is, it's pretty damn okay. I'd certainly have a second look at any such race before giving them to a player, but I'd say it's all within shouting distance of balanced at the very least.

    And for the most part, that's good enough really.

    It would have been nice to see the thread continue and the entries receive further work, though. Still, I've had it bookmarked for quite a while now, just in case.

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    Default Re: (4e) Has anybody fleshed out some of the odd races?

    Quote Originally Posted by Tiki Snakes View Post
    It would have been nice to see the thread continue and the entries receive further work, though. Still, I've had it bookmarked for quite a while now, just in case.
    I'd be happy to help, but I don't think forum rules allow that, because of thread necromancy.
    Guide to the Magus, the Pathfinder Gish class.

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