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    Bugbear in the Playground
     
    Ranis's Avatar

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    Feb 2007
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    Indianapolis, Indiana
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    Default [3.5] Extra Swift Actions Per Round

    I remember reading somewhere, sometime that you could sacrifice Standard and Move actions in exchange for swift actions. Is this true? If so, where can I find this rule?
    Druid-Ninjatar by the sensuous Serpentine.

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    Ogre in the Playground
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    Dec 2008
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    Default Re: [3.5] Extra Swift Actions Per Round

    Quote Originally Posted by Ranis View Post
    I remember reading somewhere, sometime that you could sacrifice Standard and Move actions in exchange for swift actions. Is this true? If so, where can I find this rule?
    Absolutely not, that's totally broken.

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    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: [3.5] Extra Swift Actions Per Round

    Only in 4e.

    The arcane spellsurge spell suggests that such an action is in fact expressly prohibited (or at least, heavily discouraged) in 3.5.

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    Banned
     
    Optimystik's Avatar

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    Apr 2007
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    Tampa, FL
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    Default Re: [3.5] Extra Swift Actions Per Round

    Synads can get extra Swift actions, but only for purely mental activities, and can only manifest with them if they haven't already done so that turn.

    But even if you have, that still leaves Knowledge checks, mentally directing things, etc.

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    Dwarf in the Playground
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    Apr 2010
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    Default Re: [3.5] Extra Swift Actions Per Round

    By RAW, you can only trade standard actions for move actions. However, in general, standard actions are more powerful than swift, so trading those could be a sensible house rule. Move actions are another story. Being able to cast 3 quickened spells is pretty broken. Add ToB into the mix, 2 boosts to your attacks every round, and it gets worse. Meanwhile, more vanilla characters who don't utilize swift actions as much get hosed.

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