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2010-04-02, 10:54 AM (ISO 8601)
- Join Date
- Nov 2009
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- UK
- Gender
It's easy, you just throw yourself at the ground...and miss.
Ok, so it's come to my attention that Telekinesis can lift youself. Here's what I propose.
Shut your eyes.
You now have a 50% miss chance on attack rolls.
You throw yourself at the planet/continent....and miss. Congratulations, you're the first D&D character in space. Well, since the last time somebody rolled a nat one on an attempt to slam somebody into the ground.
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2010-04-02, 10:56 AM (ISO 8601)
- Join Date
- Apr 2008
- Gender
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2010-04-02, 11:02 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Duitsland
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
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2010-04-02, 11:17 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
Who said I'm making a touch attack?
Looking at it, the continent thing is better, as a far more efficient way to travel
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2010-04-02, 11:25 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Novi Sad (Serbia)
- Gender
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2010-04-02, 11:28 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
when blinded you cannot target specific things, only a "square" where you think they are. if using a thrown object (for example, your body), a miss means you land in a nearby square.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-04-02, 11:31 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
I like to think of myself as ammo not a weapon like Shuiken ammo attack.
So if you attack the ground: 50% chance you are destroyed or go to space from missing.
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2010-04-02, 11:38 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-04-02, 11:40 AM (ISO 8601)
- Join Date
- Nov 2008
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2010-04-02, 12:38 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
Well, a splat is more logical than a launch into space.
Ok, how about just debuffing my to-hit roll as much as possible? Dex 1 or Str 1, equipment I'm not proficient with, I should be able to easily miss an AC of -10 or less...add on some more nasty status effects, we could get to -20 or so.
Either that, or Take 1 on the attack roll.
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2010-04-02, 12:39 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
You can't take 1 only 10 or 20.
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2010-04-02, 06:03 PM (ISO 8601)
- Join Date
- Aug 2008
Re: It's easy, you just throw yourself at the ground...and miss.
Which has an annoying tendency of being really dumb. Arrows are reusable, and if they hit armored people it might need a few tweaks. Yes they can break, but the assumption they do is terrible. Bolts this is even more true for, and sling bullets deform but can be tossed in a mold and fixed. And that is only the lead bullets, stones shouldn't break, iron was used occasionally, and there are dart slings.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2010-04-02, 06:52 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
i think the assumption is that you don't do any of that... you just reuse it if it is in perfect shape, and if it isn't you leave it rather then waste your time repairing a 1cp arrow.
however, the only time it really matters is when you are strapped for arrows... like when you are trapped somewhere without your gear or some such. in which case you should take the time to fix them up.Last edited by taltamir; 2010-04-02 at 06:53 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-04-02, 08:20 PM (ISO 8601)
- Join Date
- Jan 2010
Re: It's easy, you just throw yourself at the ground...and miss.
I always played that your attack roll wasn't a "strike" or "hit", but whether you managed to inflict damage. IE, even on a roll of 2, the level 1 wizard managed to HIT the armored paladin, but the strike was feeble, and easily absorbed by the armor. Or blocked by his blade.
Thus, you don't have a 50% chance to miss hitting the earth, just a 50% chance of not damaging it.
too bad the converse isn't true... who would need feather fall, I would just close my eyes when i fell, and take a 50% chance that no damage would occur...
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2010-04-02, 08:34 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: It's easy, you just throw yourself at the ground...and miss.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-04-02, 09:36 PM (ISO 8601)
- Join Date
- Oct 2009
Re: It's easy, you just throw yourself at the ground...and miss.
Damn, so now AC is how hard you hit, and HP is how many more times you can dodge?
Player 1: I hit his AC of 25! Take 29 damage!
DM: Alright, he manages to deflect your blade at the last second.
Player 2: Aw, I miss.
DM: You strike his ribs, but not hard enough to pierce through his mail armor.
Also, this reminds me of This strip, and the one after it.Last edited by Tinydwarfman; 2010-04-02 at 09:40 PM.
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2010-04-02, 11:06 PM (ISO 8601)
- Join Date
- Aug 2008
Re: It's easy, you just throw yourself at the ground...and miss.
It is possible to throw a weapon that isn’t designed to be thrown (that is, a melee weapon that doesn’t have a numeric entry in the Range Increment column on Table: Weapons), but a character who does so takes a -4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.
Oh, and also for the record:
If a telekinesed creature is hurled against a solid surface, it takes damage as if it had fallen 10 feet (1d6 points).Last edited by OracleofWuffing; 2010-04-02 at 11:09 PM.
"Okay, so I'm going to quick draw and dual wield these one-pound caltrops as improvised weapons..."
---
"Oh, hey, look! Blue Eyes Black Lotus!" "Wait what, do you sacrifice a mana to the... Does it like, summon a... What would that card even do!?" "Oh, it's got a four-energy attack. Completely unviable in actual play, so don't worry about it."
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2010-04-02, 11:18 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
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2010-04-02, 11:35 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
This is 100% complete garbage. Ammunition, especially arrows cannot be reused without considerable effort.
For Arrows) We have damage to flights that occurs as part of firing, this alters the aerodynamic properties of the arrow so significantly that to fire again would be as inaccurate as early musket fire. We also have damage to the shaft and the head based on what if anything the object hits, steel armour for example may cause the wooden shaft to splinter and weaken, and as such be irrepairable.
For Bolts) The mechanical forces applied to the bolt along with the effects of any impact seriously degrade the value of the head and shaft, this damage may be repairable with heavier metal quarrels but a light wooden bolt would be in worse condition than an arrow if it struck something.
For Bullets) Deformation of the lead will occur with any impact, however anyone with the tools and skill (2 Ranks would seem appropriate) would be able to recast the bullet given time. You would not be able to reuse the round in the field though, as the recasting process for a lead bullet is measured in hours of time not minutes as the material is air cooled.
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2010-04-03, 12:01 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-04-03, 06:34 AM (ISO 8601)
- Join Date
- Mar 2010
Re: It's easy, you just throw yourself at the ground...and miss.
Damage to an arrow after hitting an armor I get.
But will the act of being fired really ruin the arrow?
I don't really see what part of the arrow would be altered as to make the arrow practically shoot sideways.
Maybe there's something I don't get about the intricacies of sticks, feathers and metal.Last edited by trmptfnfr; 2010-04-03 at 06:36 AM.
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2010-04-03, 09:26 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
It is actually a complex effect based on how an arrow flies, bowing up and down as it moves, that causes any small change to render it virtually unusable after firing. If it were just a matter of travelling in a straight line it would be fine, but everytime the item is handled you alter its properties.
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2010-04-03, 10:12 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
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2010-04-03, 11:21 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
Couldn't you make arrows with mithral shafts or something more durable?
Awesome avatar by RustMonster
Constipated Lizard Slayer
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2010-04-03, 12:38 PM (ISO 8601)
- Join Date
- Jul 2007
Re: It's easy, you just throw yourself at the ground...and miss.
I must be just imagining my quiver full of arrows that are almost always fine for re-use after being shot into targets, target frames, target frame hardware, underbrush, trees, rocks, the ground, each other, etc. I've even shot armor with them... (that was intended to test the armor, not the arrows, but it works both ways...)
(Of course, if you're firing your arrows, I can see why they wouldn't be good for much after that...)
((Sorry. Pet peeve.))
In any case, if you're having trouble with insufficient ammo supply because they're breaking too much, see if you can talk your DM into letting you count the broken ammo as the necessary raw materials for Crafting a new one. The DC is easy, and, at 20 sp or less apiece, they're so cheap that you should be able to bang out replacements while sitting around the campfire in the evening. Or crammed into a rope trick with the wizard's elbow in your ear; however the kids are doing it these days.Play your character, not your alignment.
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2010-04-03, 01:26 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Canada
- Gender
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2010-04-03, 01:41 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
Whaen I say 'take 1' I mean just repeat til a 1 is scored.
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2010-04-03, 01:45 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
Were you using modern Carbon Fibre arrows or historically accurate wooden arrows? Were the flights made of syntehetic polyethelene fibres, or feathers? Were the flights attached with modern adhesives or bound with rigid twine?
Modern arrows are far and away superior to what is represented in game, and unless you crafted them yourself they wouldn't be time frame appropriate as representations. Now some repairs wound be rather simple, like say refletching but others might take more time, and few if any would be able to be done a battlefield.
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2010-04-03, 02:20 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Brazil
- Gender
Re: It's easy, you just throw yourself at the ground...and miss.
Member of the Hinjo fan club. Go Hinjo!
"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
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2010-04-03, 02:39 PM (ISO 8601)
- Join Date
- Jul 2007
Re: It's easy, you just throw yourself at the ground...and miss.
I've actually never shot a carbon-fiber arrow in my life.
Wooden shafts (my latest batch is poplar, which is not as good as cedar, but has the advantage of being a lot cheaper), real feathers. The nocks are plastic, admittedly, but I've actually found those to be less robust than horn or even self-nocks. They just have the advantage of being quick and easy. My current batch uses modern superglue, but that's mainly a setting-time and moisture-resistance thing. I've done them with period glue and bindings, which are maybe a little less robust, but not much, if you keep them dry. (And D&D has superglue, too, actually... it's called sovereign glue, and it's even more effective than real-world superglues.) Mainly it just takes longer and is more hassle.
I lose fletchings occasionally, heads or nocks more occasionally. The latter, most of the time, can be recovered and put back on. The former usually are actually damaged and need to be replaced completely. Damage to the shaft itself is much less common. By far the most common reason for me to lose an arrow is that I actually lose it... generally it goes into the ground at a shallow angle and buries itself completely, which makes it practically impossible to find without a metal detector. Even that isn't usual... most of the time, when I shoot an end of arrows, I expect to get them all back, and in usable condition.
Combat's going to be rougher on arrows, especially the ones that end up stuck into some critter, or someone's shield, but still, arrows do not normally become useless after being shot once.Play your character, not your alignment.