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2010-04-03, 02:09 AM (ISO 8601)
- Join Date
- Feb 2010
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- Pennsylvania
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(3.5) best ways to deny dexterity bonus from range
Alright so i'm fooling around with the idea of playing a character :
1 Rogue/4 Wizard / 10 Unseen Seer/Spellwarp Sniper 5
or
1 Rogue/4 Wizard / Spellwarp Sniper 5 /10 Unseen Seer/
First question is which one of these do you think works best early on (i don't want other suggestions)?
Second Question is besides invisibility...what are some good options to deny your enemies Dex to incur sneak attack damage on rays from range,
Thanks in advance,
The LaughingRogue
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2010-04-03, 02:23 AM (ISO 8601)
- Join Date
- Jun 2009
Re: (3.5) best ways to deny dexterity bonus from range
I personally like a good hide mod and hide in plain sight if you have shot on the run you can move shoot and hide again all in the same round. take dark stalker to remove all those annoying auto detection abbilities and it becomes a very nice tactic
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2010-04-03, 02:34 AM (ISO 8601)
- Join Date
- Oct 2007
Re: (3.5) best ways to deny dexterity bonus from range
Cohort with a wand of Grease also works.
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2010-04-03, 02:35 AM (ISO 8601)
- Join Date
- Jan 2010
Re: (3.5) best ways to deny dexterity bonus from range
PHB2 has deadeye shot, though it is fairly tricky to use effectively (you ready a ranged attack, and if you fire at the same time an ally successfully hits the target, it loses its dex against your ranged attack).
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2010-04-03, 03:52 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: (3.5) best ways to deny dexterity bonus from range
The Ranger in PHB2 has an ACF called Distracting Attack. It denies dexterity bonus on the creature from any range. Problem is that it IS a Ranger ACF, so you're going to need a friend of yours to take Ranger levels.
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2010-04-03, 04:08 AM (ISO 8601)
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- Sep 2009
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- Minot, ND
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Re: (3.5) best ways to deny dexterity bonus from range
Blink, Evard's Black Tentacles or Summon Monster to Grapple your opponents, Blindness
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2010-04-03, 04:12 AM (ISO 8601)
- Join Date
- Jan 2010
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2010-04-03, 05:07 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: (3.5) best ways to deny dexterity bonus from range
First, I think you want US first; at least enough levels to pick up Divine Insight for crazy skill checks. Later, once you can persist level 2 spells the old-fashioned way, Hunter's Eye becomes another key.
For qualifying for SA, (Greater) Blinking works too. Though with Greater Invisibility, accept no substitutes!Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2010-04-03, 05:50 AM (ISO 8601)
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- Feb 2010
- Location
- Slovakia
- Gender
Re: (3.5) best ways to deny dexterity bonus from range
Spellstoring bow/crossbow/balista (wait, what?) and a wand of grease.
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2010-04-03, 06:36 AM (ISO 8601)
- Join Date
- Jan 2009
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2010-04-03, 09:36 AM (ISO 8601)
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- Mar 2008
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- Maryland, USA
- Gender
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2010-04-03, 02:15 PM (ISO 8601)
- Join Date
- Nov 2007
Re: (3.5) best ways to deny dexterity bonus from range
Tanglefoot bags are cheap. They cause the enemy to waste an action breaking the goo.
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2010-04-03, 02:19 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Central California, USA
- Gender
Re: (3.5) best ways to deny dexterity bonus from range
There's also Ranged Pin from CWar. Let's you grapple and pin from far away.
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2010-04-03, 03:15 PM (ISO 8601)
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- Feb 2010
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- Blacksburg, VA
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Re: (3.5) best ways to deny dexterity bonus from range
I sneak attacked with a drill-firing siege ballista once. (Maybe it was more like a scorpion? Yeah, actually, definitely a scorpion. Long story short, it involved a false-flag operation and some clever disguises. And don't ask about how you're supposed to shoot a drill.) When the DM asked "Damage?" I mimed a drill going through my torso. We didn't even bother, and splated the dude instantly. Too bad it was just a mook, albeit a high level one, but man, what a way to go.
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2010-04-03, 05:55 PM (ISO 8601)
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- Mar 2008
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- Gloucester, England
- Gender
Re: (3.5) best ways to deny dexterity bonus from range
Hi
Use a simple 3rd lvl Evocation (Force) spell.............
Leomunds Tiny Hut.........
Force effect - you can see out, they can't see in, effectively making you invisible. Of course, it is a magnet for fireballs & other AoE spells.
(Warmages can take it with Advanced learming).
Cheers
Paul H
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2010-04-03, 06:26 PM (ISO 8601)
- Join Date
- Oct 2007
Re: (3.5) best ways to deny dexterity bonus from range
You might want to take a level in spellthief instead of a level in rouge. take the master-spellthief feat and then you can steal spells and make up for your lost caster levels.
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2010-04-03, 07:52 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: (3.5) best ways to deny dexterity bonus from range
Eh, he'll want Practiced Spellcaster anyways; that covers the lost Caster Level (Master Spellthief only covers the first one; Divination Spell Power requires Practiced Spellcaster anyways) and light armor isn't really useful beyond the first few levels (when he can wear it anyways and accept ASF and be a Rogue) as one gains the ability to keep Mage Armor up for relevant amounts of time.
As Master Spellthief doesn't increase the level of spells you can hold, it's really quite unimpressive. Rogue, on the other hand, has two key advantages:
- Way better skill list
- 2 more skill points (that is, 8 more)
Also, feats are in sparse supply. I've never seen an Unseen Seer-build painlessly use Spellthief due to the feat cost. Hell, even without it, you'll have a hard time fitting all the feats you want (and should prolly use Martial Wizard for PBS if going Spellwarp Sniper to avoid the damn prerequisites).Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2010-04-03, 08:04 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: (3.5) best ways to deny dexterity bonus from range
At low levels:
- In round 1 you deny dex for free simply by targetting someone who goes after you
- Sneaking up for a surprise round gives an additional denied dex attack
- Grappling ally + improved precise shot
- Grease
- Glitterdust / Pyrotechincs
- Sleep / Colorspray (colorspray not as good b/c short range)
- Hold Person/Monster (not as good b/c single target and allows multiple saves)
- Cause Fear (denied dex any time it does a Run action; not as good b/c single target and requires room to run)
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