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Thread: XP simplified? [3.5e]
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2010-04-05, 04:41 PM (ISO 8601)
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XP simplified? [3.5e]
So, your average party levels up every 5 CR-appropriate encounters, right?
So, in theory, you could just say "Well, you guys beat a CR appropriate encounter. Here's a level token for each of you. Collect five and you can advance!"
Except not every encounter will be CR appropriate, so you'd need some flexibility built into it. Like
2 CR below: 1 token
1 CR below: 3 tokens
Appropriate: 5 tokens
1 CR above: 7 tokens
2 CR above: 9 tokens
3 CR above: 11 tokens
with 25 points needed to level.
Except I havn't actually DONE ANY MATH WHATSOEVER. This post's system is completely inaccurate.
But such a thing would be possible in theory, because the ratio of enemies-killed to levels-gained remains the same throughout the game, right?Last edited by shadow_archmagi; 2010-04-05 at 04:42 PM.
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2010-04-05, 04:42 PM (ISO 8601)
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Re: XP simplified? [3.5e]
Your average party is supposed to level up every 13 encounters.
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2010-04-05, 04:42 PM (ISO 8601)
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Re: XP simplified? [3.5e]
Last edited by Saph; 2010-04-05 at 04:43 PM.
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2010-04-05, 04:42 PM (ISO 8601)
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2010-04-05, 04:44 PM (ISO 8601)
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Re: XP simplified? [3.5e]
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2010-04-05, 04:59 PM (ISO 8601)
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Re: XP simplified? [3.5e]
When I read the topic of this thread I thought at first that this was an handbook for Microsoft OS
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2010-04-05, 05:08 PM (ISO 8601)
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Re: XP simplified? [3.5e]
Unless you're involving crafting and such, you could just get rid of exp or tokens altogether and level at the speed of plot.
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2010-04-05, 05:19 PM (ISO 8601)
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Re: XP simplified? [3.5e]
this is actually how I do it during my shorter campaigns (for XP components in these, I leave the PC's mid-way between levels, allowing for some XP casting, but they run out of XP to burn on the spells until next level-up)
to answer the OP's question, yea, as long as everyone in the party maintains equal XP (how do spellcasters cast spells with XP components?)"When the DM is smiling, it's already too late"
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2010-04-05, 05:27 PM (ISO 8601)
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2010-04-05, 05:31 PM (ISO 8601)
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Re: XP simplified? [3.5e]
Fixed it for you.
Also, let's say that you need 100 "tokens" to gain a level. So, in that scheme, you'll need:
- 3 CR below: 2 tokens
- 2 CR below: 4 tokens
- 1 CR below: 6 tokens
- Appropriate: 8 tokens
- 1 CR above: 10 tokens
- 2 CR above: 12 tokens
- 3 CR above: 14 tokens
For another look at an alternate advancement system, take a look at this system, which I plan to convert to conventional classes.
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2010-04-05, 05:35 PM (ISO 8601)
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Re: XP simplified? [3.5e]
Thankfully xp is one of those things that's almost completely independent from the rest of the game, except crafting. You could really make up almost any system and it won't matter except that it might level up the party a bit fast or slow.
Here's a simplified system loosely derived from the normal xp rules:
50 points to level up
Very Easy: 1 Point
Easy: 2 Points
Standard: 4 Points (consumes 1/4 of party resources but very low risk)
Hard: 8 Points
Overpowering: 16 Points (possible TPK)
Each step represents 2 CR. Feel free to adjust based on how fast you wish to level up.Last edited by ericgrau; 2010-04-05 at 05:36 PM.
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2010-04-05, 09:07 PM (ISO 8601)
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Re: XP simplified? [3.5e]
I wonder if the ratio of GP to XP remains constant?
Let's see
A 2nd level character has 900 gp and 1000 xp
A 3rd level character has 2,700 gp and 3000 xp
A 4th level character has 5,400 gp and 6000 xp
A 5th level character has 9,000 gp and 11,000 xp
Hurmph. I can't see much of a pattern there, so it looks like a simple conversion formula for crafting (IE: To craft a weapon of X percent of your WBL, spend X tokens)Avatar by K penguin. Sash by Damned1rishman.
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2010-04-05, 09:13 PM (ISO 8601)
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Re: XP simplified? [3.5e]
Trying to combine the philosophies of "level up at the speed of plot" and "XP is a river" make my head break. Namely, I don't want to bother with individual XP totals, but then someone dies and gets Raised, or in the most recent struggle, becomes a Corpsecrafted Spellstiched Necropolitan, which costs stupid amounts of XP, too much to wave off with "XP is a river".
Shameless plugs aside, I like the token system a lot. Much easier than all those tiny little fiddly points, which inspires a lot of bean-counting. And we already get enough of that with the way D&D money works.Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
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2010-04-05, 09:41 PM (ISO 8601)
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Re: XP simplified? [3.5e]
You could always just give out XP on an ad-hoc basis. That gives the GM a bit more control over the rate of character growth ("Congratulations guys, you get just enough to level up after weeks of play.") and divorces the need for fighting from gaining XP. That simple step turns D&D from a mainly combat oriented game into something a bit more sophisticated. If you give out bonus points for good roleplaying it can *gasp* even turn it into a fully fledged RPG.
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2010-04-05, 09:54 PM (ISO 8601)
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Re: XP simplified? [3.5e]
I had a lot more to say on it here.
It's a very flexible system that players love. As a DM, I found it to be liberating. And it's extremely compatible with D&D: all you do is take the DMG at its word when it says "1 Xp= 5 Gp."www.WorldOfPrime.com and Sword of the Bright Lady (Flintlock Fantasy!)
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2010-04-05, 10:01 PM (ISO 8601)
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Re: XP simplified? [3.5e]
to be honest I'm not sure why you just linked to a store
I'd accuse you of advertising but apparently it is a store where everything costs nothing so I'm not sure what your motive is
possibly one of the many things in that store contains relevant information?Last edited by shadow_archmagi; 2010-04-05 at 10:01 PM.
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