Results 1 to 30 of 48
Thread: 4e Dark Sun
-
2010-04-06, 08:10 PM (ISO 8601)
- Join Date
- Jun 2009
4e Dark Sun
Now, I'm one of those 3.5 fogies that could never see myself converting to 4e.....
But then, all of a sudden.....
.......... I need to play me some 4e.
And I was skeptical, a bit. Because, I mean, WoTC can't start off with that much awesome and not mess it up. But I've been reading Rich Baker's blog and have found nothing I disagree.
So, do you think Dark Sun would be worth it to convert? Or have they completely messed up the setting in some way I haven't yet seen?Originally Posted by Dragon Magazine, Issue 4
-
2010-04-06, 08:14 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- North Carolina
- Gender
Re: 4e Dark Sun
Dark Sun is awesome, there isn't any reason you shouldn't play this! Plus, it's not really converting- contrary to popular belief, you can play both editions.
-
2010-04-06, 08:20 PM (ISO 8601)
- Join Date
- Jun 2009
Re: 4e Dark Sun
Assuming you only have the time for one RPG in your life, no, no you can't. And with the investment I would need to get into 4e.... no, no I can't.
Originally Posted by Dragon Magazine, Issue 4
-
2010-04-06, 08:38 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The DownUnderdark!
- Gender
Re: 4e Dark Sun
Last edited by Kaun; 2010-04-06 at 08:38 PM.
Aside from "have fun", i think the key to GMing is putting your players into situations where they need to make a choice that has no perfect outcome available. They will hate you for it, but they will be back at the table session after session.
-
2010-04-06, 08:41 PM (ISO 8601)
- Join Date
- Feb 2005
Re: 4e Dark Sun
Spend like 11 bucks to get a ddi subscription for one month. That will give you a substantial amount of 4e material through the character builder. Buy a players handbook. You should be set.
And we have yet to see the final product, so can't say, but I'm waiting eagerly for it.
-
2010-04-06, 08:52 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: 4e Dark Sun
I made my joke about dying of dehydration (save ends) in the last 4E Dark Sun thread a while back, but if it's getting good endorsements from people involved in its development/reading said developers, my feelings are wavering towards 'cautiously optimistic'.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
-
2010-04-06, 09:18 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: 4e Dark Sun
I'm not really familiar with past incarnations of this setting (although I'd heard of it before), but this looks like it'll be pretty awesome and I'll finally have a reason to start running a 4E game for my group.
-
2010-04-06, 10:52 PM (ISO 8601)
- Join Date
- Jul 2007
Re: 4e Dark Sun
One thing that I've heard is that part of the Player book contains modified rules for making the game grittier. I don't know what that entails, but I suspect it's something like making healing surges harder to recover, allowing fewer healing surges, and possibly making coup de grace and massive damage more likely to kill a character.
There will also probably be stuff for the DM like Endurance DCs for surviving without food or water, weird diseases (sunstroke? dehydration?), and suggestions for how to make classes and races fit into the setting.
-
2010-04-06, 10:56 PM (ISO 8601)
- Join Date
- May 2007
Re: 4e Dark Sun
To be fair, coup-de-grace is pretty nasty already in theory, especially for some classes. A level 1 assassin can take out a level 8 fighter quite easily, or up to a level 15+ wizardy-psion type, in both cases of course providing they can hit.
I am looking forward to seeing what tweaks they might include, though.
-
2010-04-06, 11:07 PM (ISO 8601)
- Join Date
- Dec 2009
- Gender
Re: 4e Dark Sun
It'll be interesting to see how different/similar the tweaks are to all the stuff people have already homebrewed to make 4e more gritty. A lot of what I've seen online involves increasing the lethality of surprise rounds, mechanics for lasting injuries, making healing surges less useful, etc.
Some things I do that you might enjoy:
Chaotic Shiny - Random generators of all types for gaming and writing (including characters, names, taverns, cities, pantheons, languages, and 60+ more)
Chaotic Shiny Productions - Flavor-packed D&D supplements (mostly 4e), plus some systemless free products and software
Latest: Kingdom Builder Generator Pack II
-
2010-04-06, 11:35 PM (ISO 8601)
- Join Date
- Aug 2008
Re: 4e Dark Sun
I was popping in to say a Dark Sun without character trees isn't Dark Sun. However the posts above give me hope for a 4ed DS. Any got word on how they are going to make it possible to die in 4ed?
Too bad we gave up fourth ed like a bad habit. Humorously, we still have more copies of 4ed PHB then 3.5, or PF.
*edit* Also have Thri-kreens and half-giants been stated? TKs were always one of my favorite races. Muls are pretty cool too.Last edited by BobVosh; 2010-04-06 at 11:36 PM.
Originally Posted by Alabenson
-
2010-04-06, 11:40 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- New Jersey
- Gender
Re: 4e Dark Sun
If I had money to spend on battle maps and minis, I'd consider it.
GMs 3.5, cWoD, Rogue Trader, Monsterhearts, The Pool, and Fudge. Narrativist, wacky builder, and dancer.
-
2010-04-06, 11:43 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- The DownUnderdark!
- Gender
Re: 4e Dark Sun
Yeah 4e could do with being more deadly.
Might end up xfering the alterations back into Vanilla.Aside from "have fun", i think the key to GMing is putting your players into situations where they need to make a choice that has no perfect outcome available. They will hate you for it, but they will be back at the table session after session.
-
2010-04-06, 11:56 PM (ISO 8601)
- Join Date
- Feb 2005
-
2010-04-07, 12:16 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Austin, TX
- Gender
Re: 4e Dark Sun
Half-giants = Goliaths from PHB2, re-fluffed. Muls are in and appear to get Str/Con bonuses. Haven't heard anything about Thri-Keen.
Relevant Article: http://critical-hits.com/2010/01/29/...un-characters/
They mention rules for weapon breakage in there, which I like a lot.
Originally Posted by critical-hits.comLast edited by Grynning; 2010-04-07 at 12:18 AM.
My friend and I have a blog, we write D&D stuff there: http://forgotmydice.com/
Comedian avatar by The_Stoney_One
A Guide to Commonly Misunderstood 5th Edition Rules
-
2010-04-07, 02:49 AM (ISO 8601)
- Join Date
- Jun 2007
Re: 4e Dark Sun
I've heard the opposite. One of the DS developers stated that 4E was an excellent system for DS because 4E is already so gritty and deadly and points-of-lighty.
For instance? In 2E DS, your weapons can break. In 4E, they can't, so they made the rules grittier as follows: if you roll a 1 on a weapon attack, you can choose to take that as an automatic miss (as normal). If you don't, you get a free reroll, with a ~25% chance that your weapon breaks (depending on quality). So that means your weapon will never break if you don't want it to, and if you do accept that it might, you get free rerolls out of the bargain. That's... not exactly gritty.
So no, I do not expect any modifications to the rules that you can go without food for three to ten weeks, and that a bag of infinite food is a cheap magical item. Instead, I'd expect some endurance-based skill challenges.
The Thri-Kreen racial ability is a minor action triple attack, a bit like a melee dragon breath, and they get to draw and stow items as a free action; otherwise their extra arms don't do anything. Half-Giants are the same as Goliaths. Defilers get free rerolls on arcane attack and damage rolls, but doing so damages all their allies; this is not a new class but an extra feature for arcane classes. And the sorcerer king is a new pact option for Warlocks. And finally, characters get an extra encounter power based on which "theme" they join, like Veiled Alliance or Gladiator.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2010-04-07, 04:13 AM (ISO 8601)
- Join Date
- Aug 2008
Re: 4e Dark Sun
What? This doesn't make sense. On a side note, what is "points-of-lighty"?
Huh. I thought the guy mistyped when he said you could chose to reroll. I figured it was it broke, unless you roll 1-5 for metal. Silly.
You can? Odd.
Hmm. Seems about right for a TK. I disapprove of that for a HG. Fits reasonably well for defilers, but it only does it to allies? Weird. So sorcerer-king is available at level 1? I would have guessed it would be an epic destiny...really weird. Encounter power is fine, I guess.Originally Posted by Alabenson
-
2010-04-07, 04:35 AM (ISO 8601)
- Join Date
- Jun 2007
Re: 4e Dark Sun
The notion that most of the campaign world is dark and evil and dangerous ruins created by half a dozen old empires, and that there's small points of safety in the form of small towns and villages. It's 4E's default campaign setting. I think the major changes to the Forgotten Realms were partially made to bring it closer to the points of light idea.
You can? Odd.
Hmm. Seems about right for a TK. I disapprove of that for a HG.
So sorcerer-king is available at level 1? I would have guessed it would be an epic destiny...really weird.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2010-04-07, 07:14 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- NJ
- Gender
Re: 4e Dark Sun
Kurald: Your words hurt me deep in my soul . . .
I've always been of the opinion that 4e (based on what I know about it and only having played it twice) that it is not a system fit for Dark Sun. That's not a criticism of the system, just a statement that, without MAJOR overhauls of concept and mood, it just doesn't fit into a world where basic survival is frequently the subject of game sessions let alone fighting monsters. Third edition can work, though not terribly well.
For the OP, why would you switch just to play DS when you can get a cheap copy of the setting for 2nd edition from e-bay and get the 3rd edition rules for free online? If third edition is your game, then keep on playing it man.It doesn't matter what game you're playing as long as you're having fun.
-
2010-04-07, 08:28 AM (ISO 8601)
- Join Date
- Aug 2008
Re: 4e Dark Sun
I think you should do it just for the system, but if your not convinced, just remember that there's no official 3.5 Dark Sun setting and that the campaign will have it's own bestiary, something no other 4e campaign has at the moment (meaning that they are going to treat this one well).
Homebrew:Spoiler
-
2010-04-07, 08:35 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- NJ
- Gender
Re: 4e Dark Sun
Not 100% true. While WOTC didn't release official Dark Sun material, there were, IIRC, two Dragon magazines with Dark Sun stuff in them. I think I might actually have them laying about . . .
And for what it's worth, I hear the free fanmade DS stuff online is excellent.
So, yeah, nothing official, but it's not a barren dessert out there.It doesn't matter what game you're playing as long as you're having fun.
-
2010-04-07, 08:40 AM (ISO 8601)
- Join Date
- Feb 2007
Re: 4e Dark Sun
the Campaign Classics issue (316?) with stuff from Ravenloft, Birthright, Mystara, etc- had some Dark Sun stuff.
Issue 319 also had some- it was basically a Dark Sun-centric issue.
I didn't manage to get it though.
One of the later issues (also with stuff from various campaign settings) had rules for Dragon Kings- an epic PRC that requires arcane casting and psionic manifesting, grants bonuses to the Epic Spellcasting feat (such as the ability to drain life from large numbers of living beings to power the spell) and turns the being into a dragon.Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
-
2010-04-07, 08:58 AM (ISO 8601)
- Join Date
- Jul 2008
- Gender
Re: 4e Dark Sun
What's in it? No new classes, but what are the new races?
Forgotten Realms had plenty of 'generic' stuff to appeal to non-FR players (Swordmage and Genasi), Eberron a bit less (but still the Warforged). Though I'd think Dark Sun will be somewhat less 'accessible'.
-
2010-04-07, 09:04 AM (ISO 8601)
- Join Date
- May 2007
Re: 4e Dark Sun
Product page is here. No new classes, sure. However, it does have new class builds and themes and so on, which to be honest, is likely to ammount to the same thing.
And don't let Kurald put you off. He has this whole Love-Hate thing going with the edition. It's kind of fascinating to watch some days.
Frankly, I don't do setting specific handbooks, because I'm so unlikely to ever run any.
For this, I shall be making an exception. That's really all I've got to say about it.
-
2010-04-07, 09:07 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- MONSTER. VAULT.
Re: 4e Dark Sun
Played in the dark sun preview game at Pax East. The weapon breaking is easily avoided (don't take the re-roll!) but my friends like to live "on the edge", and we ended up breaking most of our weapons and nearly eating dirt because of it. We ran out of time, but were clearly doomed in the next encounter anyway.
The preview game was focused on action within Tyre(?) and the gladiatorial combat, so I didn't get to see what they had done with the wilderness survival/ endurance parts of it. I actually enjoyed the theme encounter powers. They were useful and flavorful, and helped compensate for the fact that decent items were much rarer. I think we had one weapon for the whole party that wasn't a "-1" weapon, and I think our armor was pretty subpar as well.
So, in summary: Slight power boost to characters, slight nerf to items, plus they seemed to balance the encounters harder. Not sure if that's going to be a dark sun trend or if they were gunning for us since it was a convention game.
-
2010-04-07, 09:17 AM (ISO 8601)
- Join Date
- Jul 2004
- Gender
Re: 4e Dark Sun
Hmm...are you sure Sorcerer King is only a warlock pact? I seem to remember hearing Keith Baker say that it was also an epic destiny.
A few other notes:
- Dark Sun has no Divine Classes. This means that healing will be harder to come by, since you have no more uber-heal clerics or defenders who have secondary heal abilities like the Paladin.
- In Regard as "Points of Light" and dark/gritty, the default PHB/DMG setting assumes that the world is a hostile place, and going out in the wilderness is dangerous. Occationally, you'll find a town or city where there is relative safety; a "point of light" in the darkness that is the big scary world.
- No more "Christmas Tree Effect." Magic items, from my understanding, are very rare and tough to get. Actually, just getting a weapon made of metal is supposed to be a big deal. So this means no more "level 2 item that keeps me from ever starving" or "level 5 staff that lets me heal everyone around me." This alone makes things much more difficult.
-
2010-04-07, 09:38 AM (ISO 8601)
- Join Date
- Jun 2007
Re: 4e Dark Sun
No, I am merely sure that it is a warlock pact, not what else it may also be. I was responding to BobVosh query, can you become a sorcerer king at level one? The obvious answer to that is no
- Dark Sun has no Divine Classes. This means that healing will be harder to come by,
- No more "Christmas Tree Effect." Magic items, from my understanding, are very rare and tough to get.
An apt description
To add to my earlier statement, no, I do not believe that Dark Sun will be much grittier or deadlier than "regular" 4E - however I also believe that that's really not what players want, either! Most players do not want their characters to have their arm chopped off, to starve to near-death on a regular basis, or to have their weapon break frequently in combat. And for those that do, well, it's not like starvation is hard to houserule in.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2010-04-07, 09:42 AM (ISO 8601)
- Join Date
- May 2007
Re: 4e Dark Sun
I'd just like to add that once, just once, I would enjoy losing a limb during a campaign. It'd be cool. Regularly? that could get a bit traumatic.
But just the one little maiming between friends? I could be down with that.
-
2010-04-07, 09:53 AM (ISO 8601)
- Join Date
- Jun 2007
Re: 4e Dark Sun
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2010-04-07, 10:10 AM (ISO 8601)
- Join Date
- Jun 2009
Re: 4e Dark Sun
First D&D game ever- friend's dads 2e (I think, heavily homebrewed looking back) group. Played for a couple of hours. Got eaten by Halflings.
If 4e Dark Sun can't do that..... then I might still buy the book and scavenge (although, sadly, 4e doesn't convert well)Originally Posted by Dragon Magazine, Issue 4