New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 8 of 8

Thread: DM in a quandry

  1. - Top - End - #1
    Pixie in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2010

    Default DM in a quandry

    Hello all -

    I run a 3.0/3.5 hybrid homebrew game.

    I have run into a problem. A PC died and the player wanted to roll up a new character, so I allowed him to do so, he created Ninja, and I game him as options the appropriate amount of gold for his level 23,000 for 1/2 way between 7 and 8th level, and told him he could chose 1 medium wondrous item for his character to have. He chose the Robe of Blending form the DMG.

    I have found that in the 3.0 DMG, the robe of blending is a minor wondrous item worth 10,000 gp, and offers +15 to hide checks.

    In the 3.5 DMG, it costs 30,000 GP and offers only +10 to hide checks I personally think it should be a medium wondrous item. However I don't want to arbitrarily nerf him and make him unhappy, what do you think?

  2. - Top - End - #2
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: DM in a quandry

    Meh.

    Ninja = Weaker Rogue.

    Hide = Not a terribly OP skill to be boosting, though darn handy for Ninja, because they have to flat-foot their opponents for damage. About the only OP thing he could do is pump Hide and Snipe in combat, which will drastically lower his damage.

    Conclusion: It's very unlikely to break your game, and Ninja isn't a strong class to begin with, so I'd let him use the 3.0 version.
    Last edited by The Glyphstone; 2010-04-07 at 04:19 PM.

  3. - Top - End - #3
    Titan in the Playground
     
    Kobold-Bard's Avatar

    Join Date
    Jun 2008
    Location
    England
    Gender
    Male

    Default Re: DM in a quandry

    I had a 3.0 Ninja player once. He used Shurikens and made my so angry I spent 3 sessions throwing nothing but undead and oozes at them to teach him that Sneak Attack isn't a toy

    This doesn't sound too bad.
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

  4. - Top - End - #4
    Ogre in the Playground
     
    Claudius Maximus's Avatar

    Join Date
    Mar 2009
    Location
    Japan
    Gender
    Male

    Default Re: DM in a quandry

    If you want to take a middle road, the general +skill item guidelines say that a +15 item should cost 22500 gp.

    I don't think the 3.0 version is really overpowered though.
    Editor and playtester for Legend.

  5. - Top - End - #5
    Orc in the Playground
    Join Date
    Feb 2010

    Default Re: DM in a quandry

    I don't think its overpowered either. If your concern is the gp price, add on a minor cuse or make it intelligent with a curse effect to offset. Nothing game breaking, but something to mitigate a 2/3 price cut, (it leaves an arcane mark wherever activated, or something)

  6. - Top - End - #6
    Dwarf in the Playground
    Join Date
    Apr 2010
    Gender
    Male

    Default Re: DM in a quandry

    30,000gp is the correct price for this item if you go by the 3.5 chart. A use-activated 1st level spell cast by a 10th level caster(20,000gp) plus a +10 skill item (10,000gp).

    That said, I think 30,000gp is overpriced for the 3.5 ver.

    Basically, all this item is, is a Hat of Disguise (1800gp) combo'd with a +10 skill item (10,000gp). Using the rules for combining magic items this item would cost 12,700gp.

    As for the 3.0 ver. I think 10,000 is too cheap for a +15 to hide, spell-like ability aside.

  7. - Top - End - #7
    Ogre in the Playground
     
    BardGuy

    Join Date
    Sep 2009
    Location
    Minot, ND
    Gender
    Male

    Default Re: DM in a quandry

    How about a Collar of Umbral Metamorphosis from Tome of Magic instead (page 156 for item and page 161 for Dark Creature abilities)? Always active version is 22,000gp and not only grants a +8 to hide but a bonus to speed, bonus to move silently, cold resistance, Darkvision, and Hide in Plain Sight. This to me is definitely better than an item that only grants a +10 or +15 to hide.
    Last edited by gorfnab; 2010-04-08 at 03:47 AM.

  8. - Top - End - #8
    Pixie in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2010

    Default Re: DM in a quandry

    Thank you all for your thoughts, this is a great help. I especially like the collar of umbral metamorphosis. Thanks again for all the ideas

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •