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  1. - Top - End - #1
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    May 2009
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    Cardiff, UK
    Gender
    Female

    Default Wrong subforum - Ignore it - Sorry

    Living Undead

    Transmutation
    Level: Clr 2, DrNec 2, Sor/Wiz 2
    Components: V, S
    Casting Time: 1 minute
    Range: Touch
    Target: 1 Willing Undead
    Duration: Permanent (See text)
    Saving Throw: None
    Spell Resistance: None

    This spell generates flesh and innards for an Undead creature, such as it had in life that do not interfere with its Undead body (such as a Mohrg's tongue). The Undead creature regains the Constitution score it had in life and looks like it did when it was alive in all respects. It is impossible to tell that the creature is Undead and not its original race while the spell is in effect except through the use of Detect Undead as it retains its Undead type. The Undead creature will also gain weight equal to how much flesh it gained (a fair amount for a Skeleton, while not as much for a Zombie, Ghoul or Wight).

    The Undead now has the option to eat, sleep and breathe again, though these are still not required. The Undead now heals usual amount per night as though it was still alive.

    As the Undead now has a Constitution score, it is now subject to critical hits, death effects, Constitution damage and drain, coup de grace, massive damage and Negative Levels.

    If an Undead is damaged below half its maximum Hp (taking into account its possibly higher Constitution score), gets Negative Levels equal to its HD or if its Constitution reaches 0, the spell ends and it is revealed as an Undead creature. Constitution reaching 0 and Negative Levels equalling HD does not destroy the Undead instantly.

    ---

    Comments?

    The spell is level 2 and had no material component because of the amount of weaknesses the Undead gains compared with the benefits (higher Fort save, more Hp). It really is just for diguise and actually cripples its combat potential in my opinion, but I thought that it's something that can be useful and actually could be used for plot reasons stealth.

    I felt it should be Transmutation rather than Necromancy, but I can't explain why~ Feel free to comment on this and I may change it if I feel it should be Necromancy after your arguements~
    Last edited by Rin_Hunter; 2010-04-08 at 10:27 PM.
    I return!

    Currently working on my own game heavily influenced by D&D 3.5 and PF. All of it is OGL material. The finished version will be released on PDF at some point.

    Looking for people to add random fluff to my setting. PM me if you are interested.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Jan 2010
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    Female

    Default Re: New Spell: Living Undead [3.5E]

    This should be in the Homebrew forum.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  3. - Top - End - #3
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
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    Default Re: New Spell: Living Undead [3.5E]

    Quote Originally Posted by Lord Mattos View Post
    This should be in the Homebrew forum.
    You're right. Is there a way to move it or should we wait for a mod?

    Oops and sorry~
    I return!

    Currently working on my own game heavily influenced by D&D 3.5 and PF. All of it is OGL material. The finished version will be released on PDF at some point.

    Looking for people to add random fluff to my setting. PM me if you are interested.

  4. - Top - End - #4
    Troll in the Playground
     
    PirateGuy

    Join Date
    Jan 2008

    Default Re: New Spell: Living Undead [3.5E]

    As mentioned this should be in the homebrew section.

    There is also already a similiar spell called "Spark of Life" (Spell Compendium pg 196).
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Apr 2007
    Location
    Boston, MA

    Default Re: New Spell: Living Undead [3.5E]

    What Mattos said. Also this seems a bit low level for what it does. Maybe a level 2 version that's tempoary and a level 4 or 5 version that takes xp that's permanent?
    My homebrew:

    Spoiler
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    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



    Worthwhile links:

    Age of Warriors

  6. - Top - End - #6
    Dwarf in the Playground
     
    NecromancerGirl

    Join Date
    May 2009
    Location
    Cardiff, UK
    Gender
    Female

    Default Re: New Spell: Living Undead [3.5E]

    Spark of Life seems to be more combat oriented to me, as in "Use it on the undead and let's blast it!" kind of combat.

    I suppose it is a bit low level, but this was designed with a high-undead setting in mind.

    I guess I could add that it loses its immunity to Disease and Poison as well, actually... I forgot about those when writing it.

    And I have no idea how to move this thread.
    I return!

    Currently working on my own game heavily influenced by D&D 3.5 and PF. All of it is OGL material. The finished version will be released on PDF at some point.

    Looking for people to add random fluff to my setting. PM me if you are interested.

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