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    bartman's Avatar

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    Default [3.5] Rogue/Fighter

    Does anyone know of a way to stack Rogue and Fighter Levels for Sneak Attack damage? something like the feat Daring Outlaw for Rogue/Swashbuckler, or the Ascetic feats for Monk/X?

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    Default Re: [3.5] Rogue/Fighter

    If it's not in complete scoundrel or adventurer, I'm gonna go on a limb and say it doesn't exist.
    Have you tried checking Crystal Keep's pdfs?

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    Default Re: [3.5] Rogue/Fighter

    The closest you might get is the Thug variant in the SRD, but that just trades the Fighter's Bonus Feats for Sneak Attack, and I assume you want the fighter bonus feats.

    Other than that, ask your DM if he'd let you take a custom feat to do so, as I assume you plan to take mostly fighter levels for the feats? Something like...

    Brutal Thug[General]
    Prerequisites: 2 Fighter Bonus Feats, Sneak Attack 2d6
    Benefit: Your Fighter and Rogue Levels stack for purposes of determining your Sneak Attack Damage, and the level of Rogue required to flank the character.
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    Default Re: [3.5] Rogue/Fighter

    Quote Originally Posted by Hunter Noventa View Post
    Or better still,

    Brutal Thug[General]
    Prerequisites: 2 Fighter Bonus Feats, Sneak Attack 2d6
    Benefit: Your Fighter and Rogue Levels stack for purposes of determining your Sneak Attack Damage, the level of Rogue required to flank the character, and your fighter bonus feat progression.
    Now that would be a kickin' 2-level dip for the rogue. Suddenly opens up a lot of room for a number of very feat-intensive TWF and thrower rogue builds.
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    Default Re: [3.5] Rogue/Fighter

    Quote Originally Posted by Hunter Noventa View Post
    The closest you might get is the Thug variant in the SRD, but that just trades the Fighter's Bonus Feats for Sneak Attack, and I assume you want the fighter bonus feats.

    Other than that, ask your DM if he'd let you take a custom feat to do so, as I assume you plan to take mostly fighter levels for the feats? Something like...

    Brutal Thug[General]
    Prerequisites: 2 Fighter Bonus Feats, Sneak Attack 2d6
    Benefit: Your Fighter and Rogue Levels stack for purposes of determining your Sneak Attack Damage, and the level of Rogue required to flank the character.
    To prevent the inevitable dip, I'd probably replace the two bonus feat requirement with "Weapon Specialization".

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    Default Re: [3.5] Rogue/Fighter

    Meh, Weapon Specialization aside, 4-level dips would be popular because they mean you'd end up with 16 BAB.

    Or 6-level dips with Dungeoncrasher.
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    Default Re: [3.5] Rogue/Fighter

    Quote Originally Posted by Mauther View Post
    To prevent the inevitable dip, I'd probably replace the two bonus feat requirement with "Weapon Specialization".
    Or Fighter level 4.

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    Default Re: [3.5] Rogue/Fighter

    Quote Originally Posted by Draz74 View Post
    Meh, Weapon Specialization aside, 4-level dips would be popular because they mean you'd end up with 16 BAB.
    Uh, that's only +1BAB over a straight Rogue 20, for the record.

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    Default Re: [3.5] Rogue/Fighter

    Quote Originally Posted by Zeta Kai View Post
    Uh, that's only +1BAB over a straight Rogue 20, for the record.
    The important consideration is that it affords a 4th iterative attack. Epic levels don't increase your number of attacks, so what you get at level 20 is what you're stuck with forever.

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    Default Re: [3.5] Rogue/Fighter

    Quote Originally Posted by Zeta Kai View Post
    Uh, that's only +1BAB over a straight Rogue 20, for the record.
    It would give four attacks, which is what the Rogue's really after.

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    Default Re: [3.5] Rogue/Fighter

    Quote Originally Posted by Telonius View Post
    It would give four attacks, which is what the Rogue's really after.
    Don't forget, many rogues go TWF route, plus with 4 fighter level you get three feats
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    Default Re: [3.5] Rogue/Fighter

    I'm looking at going with a melee nightcrawler build, so the standard
    2 Rogue/6 Warlock/4-6 Teflammar Shadowlord/6-8 X
    with X being either a fighter (feats, BAB), Swashbuckler (free weapon finesse, daring outlaw), or back into Rogue (imp evasion as my special ability)

    what do you all think about this, any suggestions? I do not play casters as a general rule(warlock being the exception), and ToB/ToM/MoI are generally out as well

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    Default Re: [3.5] Rogue/Fighter

    You need 3 levels of rogue to qualify for telflamar shadow lord (2d6 SA) and I suggest you go Swashbuckler for daring outlaw and more bab, though if you can convince your DM for brutal thug feat, then by all means go fighter.
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    Default Re: [3.5] Rogue/Fighter

    This is all conceptual at this point, and while I do have a campaign he could feature in, my current character would have to die twice in order for me to bring him in. (DM wants us to Res at least once)

    Good catch on the 3 rogue levels, i missed that entirely. going to have to go over the other builds I have seen to see how they did it, or if they messed up as well.

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