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Thread: [3.5] Rogue/Fighter
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2010-04-09, 02:33 PM (ISO 8601)
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[3.5] Rogue/Fighter
Does anyone know of a way to stack Rogue and Fighter Levels for Sneak Attack damage? something like the feat Daring Outlaw for Rogue/Swashbuckler, or the Ascetic feats for Monk/X?
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2010-04-09, 02:35 PM (ISO 8601)
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- Jun 2007
Re: [3.5] Rogue/Fighter
If it's not in complete scoundrel or adventurer, I'm gonna go on a limb and say it doesn't exist.
Have you tried checking Crystal Keep's pdfs?
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2010-04-09, 02:43 PM (ISO 8601)
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- Apr 2007
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Re: [3.5] Rogue/Fighter
The closest you might get is the Thug variant in the SRD, but that just trades the Fighter's Bonus Feats for Sneak Attack, and I assume you want the fighter bonus feats.
Other than that, ask your DM if he'd let you take a custom feat to do so, as I assume you plan to take mostly fighter levels for the feats? Something like...
Brutal Thug[General]
Prerequisites: 2 Fighter Bonus Feats, Sneak Attack 2d6
Benefit: Your Fighter and Rogue Levels stack for purposes of determining your Sneak Attack Damage, and the level of Rogue required to flank the character."And if you don't, the consequences will be dire!"
"What? They'll have three extra hit dice and a rend attack?"
Factotum Variants!
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2010-04-09, 03:05 PM (ISO 8601)
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- Aug 2009
Re: [3.5] Rogue/Fighter
Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-04-09, 03:10 PM (ISO 8601)
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- Feb 2010
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2010-04-09, 03:50 PM (ISO 8601)
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- Aug 2006
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Re: [3.5] Rogue/Fighter
Meh, Weapon Specialization aside, 4-level dips would be popular because they mean you'd end up with 16 BAB.
Or 6-level dips with Dungeoncrasher.You can call me Draz.
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2010-04-09, 03:55 PM (ISO 8601)
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- Apr 2010
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2010-04-09, 04:00 PM (ISO 8601)
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- Feb 2007
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- The Final Chapter
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Re: [3.5] Rogue/Fighter
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2010-04-09, 04:06 PM (ISO 8601)
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- May 2006
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- Sunnydale
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2010-04-09, 04:07 PM (ISO 8601)
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- Wandering in Harrekh
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2010-04-09, 04:20 PM (ISO 8601)
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- Runite
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2010-04-10, 11:25 AM (ISO 8601)
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- Jun 2009
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Re: [3.5] Rogue/Fighter
I'm looking at going with a melee nightcrawler build, so the standard
2 Rogue/6 Warlock/4-6 Teflammar Shadowlord/6-8 X
with X being either a fighter (feats, BAB), Swashbuckler (free weapon finesse, daring outlaw), or back into Rogue (imp evasion as my special ability)
what do you all think about this, any suggestions? I do not play casters as a general rule(warlock being the exception), and ToB/ToM/MoI are generally out as well
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2010-04-10, 12:48 PM (ISO 8601)
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- Sep 2009
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Re: [3.5] Rogue/Fighter
You need 3 levels of rogue to qualify for telflamar shadow lord (2d6 SA) and I suggest you go Swashbuckler for daring outlaw and more bab, though if you can convince your DM for brutal thug feat, then by all means go fighter.
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2010-04-10, 02:37 PM (ISO 8601)
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Re: [3.5] Rogue/Fighter
This is all conceptual at this point, and while I do have a campaign he could feature in, my current character would have to die twice in order for me to bring him in. (DM wants us to Res at least once)
Good catch on the 3 rogue levels, i missed that entirely. going to have to go over the other builds I have seen to see how they did it, or if they messed up as well.