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  1. - Top - End - #1
    Halfling in the Playground
     
    Alvrick's Avatar

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    Default [3.5] Breaking a half-dragon gestalt

    The appearance of a half-dragon appearing in the comic has inspired me to make a half-dragon character for a game I play in - an arena game, so everybody is building their characters for destruction, killing, or otherwise rendering the other characters into chunky salsa.

    Unfortunately, I'm not the best optimizer in the world, and all I really know is that I want this character to be based around melee combat, and I want him to be a human half-dragon.

    Would anybody be willing to help me with this?

    The restrictions faced in building this character are as follows
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    ECL 10 ~ 38 Point Buy ~ 50,000 GP

    All gladiators have access to the Players Handbook, Dungeon Masters Guide and Monster Manual I. At the time of character creation you can choose up to four more sources from the following list. Once selected, you may never change your sources.

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    Book of Exalted Deeds: So committed to the concepts of justice and fairplay are all Exalted characters, you willingly give up two additional sources if you select BoED as an allowed source.
    Complete Adventurer
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    Draconomicon
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    Dragons of Eberron: No Sovereign Archetypes.
    Drow of the Underdark
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    Eberron Campaign Setting: No Action Points
    Expanded Psionics Handbook
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    Miniatures Handbook: War Hulks are so stupid, that they willingly give up two sources for the opportunity to enter this prestige class.
    Monster Manual II: If any creature has been updated in a later book, the newest edition of the creature must be used (eg. Grell).
    Monster Manual III
    Monster Manual IV
    Monster Manual V: Shaedlings cannot create magic items with their ability. So don’t even bother asking.
    Planar Handbook
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    Players Handbook II: Retraining will not be allowed.
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    Savage Species: If any creature has been updated in a later book, the newest edition of the creature must be used (eg. Half-Ogre).
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    Unearthed Arcana: No Bloodlines, Generic Classes or Item Familiars.
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    # All errata and FAQ rulings apply.
    # We will not be using actions points (ECS or UA), retraining (from PHB II), Taint (from HoH) or any other variant game mechanic.
    # No alignment changes are allowed.
    # No Leadership or Thralls.
    # Animal Companions, Special Mounts, & Familiars can enter the ring, but it takes a full round to call them into the ring once the fight has begun.
    # No "Theurge-like" prestige classes. (This includes Arcane Trickster, Unseen Seer, etc.)
    # No Ur-Priest or Sublime Chord.
    # Class features like caster level, eldritch blast and initiator level will be calculated by the narrowest definition of "overlap" in classes. This means, for example, that no tricks can be used to boost caster level above character level by means that would not also function outside a gestalt build.
    # Classes with advancement of other class features can only advance base classes.
    # The Unarmed Swordsage adaptation is not available.
    # No NPC spellcasting services are available.
    # There is no sundering of worn objects / items, only weapons, shields, wands, staffs and other similiar items. (This includes shatter and baleful utterance and the like)
    # All clerics must worship a real deity taken from one of your allowed sources.
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    The one exception is the Arena God

    The Arena God
    Lesser God (Lawful Neutral)
    Domains: Competition, Law, Strength, War
    Favoured Weapon: Glaive

    # The following spells do not exist in any way, shape or form:
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    Antimagic Field
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  2. - Top - End - #2
    Dwarf in the Playground
     
    Devil

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    Default Re: [3.5] Breaking a half-dragon gestalt

    Pick up Savage Species for Feral to further pump your strength. I'd also suggest orc over human, if you're willing. Then you charge and rip them to shreds. If they survive, you grapple them and rip them to shreds.

    Are the LA applied to only one side of the gestalt? It gets even more fun if you get a large race for auto-fly, reach 10, and grapple bonuses.

    Obviously, Warblade is going to show up, as well as maybe Barbarian.
    "You can never have enough dakka."

  3. - Top - End - #3

    Default Re: [3.5] Breaking a half-dragon gestalt

    Half Dragon 4 / Warblade 6 // Psychic Warrior 10

    It's not going to be broken, but:

    High Strength.
    Expansion gets you up to Huge Size
    Reach weapon gets you 30 feet reach

    Psionic Lion's Charge gets you pounce and attack bonuses.
    Add in Mage Slayer, Boots of speed, and you've got a solid character design.

    For an alternate, try:

    Half Dragon 4 / Ardent 6
    Warblade 10

    Higher BAB, similar PP, and choose mantles that favor your type. Practiced manifester gets you 5th level powers, along with 5th level maneuvers.

  4. - Top - End - #4
    Halfling in the Playground
     
    Alvrick's Avatar

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    Default Re: [3.5] Breaking a half-dragon gestalt

    yeah, the LA only applies to one side of the progression.problem with feral is that the DM set it up differently. It's now a +2 LA template that works off Racial HD rather than Total HD. I see what you mean about the orc though, but I'll one up you on that one - Half-ogre from races of destiny. it's basically a half-orc, but bigger, stronger, and large size. hello flying, and that pumps my strength to +14 and constitution to +4, though I do take a hit to dexterity. ah, well, I'll just put 12 into that, which'll give me a 10. Take power attack and a few feats that work with it, and my damage output will skyrocket, as long as I can get close enough to those damn casters to use it. Maybe some spell resistant armor to help with that

    well, that covers race (unless of course someone has something better) but that leaves class. Perhaps a cleric with a few ordained champion levels? A straight barbarian or warblade? maybe both on either side of the progression?

    EDIT: apparently I was ninja'ed. unfortunately, I don't have access to any psionics books, as my brother has lost them, so ardent and psychic warrior are out
    Last edited by Alvrick; 2010-04-11 at 03:44 AM.

  5. - Top - End - #5
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: [3.5] Breaking a half-dragon gestalt

    Half-dragon (red) with whatever you choose on one side (I'd lean toward swordsage, even if you can't go with the unarmed variant--focus in Desert Wind manuevers for more fire and burninating, plus Setting Sun for fun with throws and whatnot) and then monk/drunken master on the other.
    "The mountain is high, but the view is well worth it. All the better a spot from which to pierce the heavens."

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  6. - Top - End - #6

    Default Re: [3.5] Breaking a half-dragon gestalt

    Well, if you want the fun one:

    Ghost.

    Be a Ghost.

    Incorporeal. Cha to AC.

    Be a ghost paladin. Cha to saves... and to hit on smites.

    Take Comp Warrior feats for adding Cha to damage.

    Take Comp Warrior Divine Feats for adding Cha to Shield bonus.

    Take feats for adding shield bonus to touch AC. Yay, Cha to AC twice.

    Take slippers of battledancing (MIC) to add Cha to damage again.

    Take noncasting paladin (Comp Champ) and smite feats in there.

    Boost Cha out the wazoo.

  7. - Top - End - #7
    Halfling in the Playground
     
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    Default Re: [3.5] Breaking a half-dragon gestalt

    Quote Originally Posted by PhoenixRivers View Post
    Well, if you want the fun one:

    Ghost.

    Be a Ghost.

    Incorporeal. Cha to AC.

    Be a ghost paladin. Cha to saves... and to hit on smites.

    Take Comp Warrior feats for adding Cha to damage.

    Take Comp Warrior Divine Feats for adding Cha to Shield bonus.

    Take feats for adding shield bonus to touch AC. Yay, Cha to AC twice.

    Take slippers of battledancing (MIC) to add Cha to damage again.

    Take noncasting paladin (Comp Champ) and smite feats in there.

    Boost Cha out the wazoo.
    sorry. DM has ruled you can't gain incorporeality, even with spells. woulda been effective though

  8. - Top - End - #8
    Ogre in the Playground
     
    PirateGuy

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    Default Re: [3.5] Breaking a half-dragon gestalt

    Evolved undead on 1 side? Cha off the roof.

  9. - Top - End - #9
    Dwarf in the Playground
     
    Devil

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    Default Re: [3.5] Breaking a half-dragon gestalt

    Only thing you have to remember as a melee monster is to beat the casters' initiative and flight. Otherwise, everything's pretty much moot.

    It's still going to be fun mashing all the other melee guys into a paste, though.
    "You can never have enough dakka."

  10. - Top - End - #10
    Orc in the Playground
     
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    Default Re: [3.5] Breaking a half-dragon gestalt

    Go caster./ Eldrich knight Slow em, buf your self out the roof, then spell compodium, Animate breath. Take draconic feats to increase breath wep damage and then summon a load more elmentals.
    Or go draconic Pun Pun. All the books are there.....
    Thanks to BRC for the Wizard Avi!
    And the science gets done and You make a neat gun for the people who are still alive!
    I Critique Homebrew Races, PM me with your suggestions!

  11. - Top - End - #11
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    Default Re: [3.5] Breaking a half-dragon gestalt

    half dragon paragon3 sorc(armor wearing variant?) 1(shield spell two handed weapon, or true strike and epic power attack whatever) warblade2/swordsage 10

    paragon gives ya 3/day breath

    also HD 3d6, 3d12, a d6, 2d12

    and you want to fit the warblade at lvls where swordsage doesnt get bab to get full bab except 1, same goes for saves
    Last edited by Escheton; 2010-04-11 at 10:40 AM.

  12. - Top - End - #12
    Halfling in the Playground
     
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    Default Re: [3.5] Breaking a half-dragon gestalt

    Warblade seems to be the highest suggested class to take, so I'll take that on my full class side. the half-dragon half half-ogre as my race will give me +5 LA, so there's only 5 class levels for that end of it all. I take Dragon Breath at level 6, which gives me unlimited uses of my breath weapon per day as well as entangling breath for obvious reasons. Couple of fighter levels for some power attack cheese, then barbarian for the last three levels for, once again, obvious reasons. I'll also take a couple of flaws so that I have more feat slots. Things like Shaky or inattentive. I'm not likely to use ranged attacks with this build,and we can see and hear each other right from the get go barring magic such as invisibility

    so:
    LA 5/Fighter 2/Barbarian 3//
    Warblade 10

    What does everybody think of that?
    Last edited by Alvrick; 2010-04-11 at 03:36 PM.

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: [3.5] Breaking a half-dragon gestalt

    Quote Originally Posted by Escheton View Post
    paragon gives ya 3/day breath
    There's also a feat in either Draconomicon or Races of the Dragon (don't remember which) that lets a half dragon use their breath every 1d4 rounds.

    EDIT: Curses, he beat me to it.
    Last edited by Ranger Mattos; 2010-04-11 at 03:38 PM.
    Quote Originally Posted by Dragonprime View Post
    Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.

  14. - Top - End - #14
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    Default Re: [3.5] Breaking a half-dragon gestalt

    Quote Originally Posted by Alvrick View Post
    Warblade seems to be the highest suggested class to take, so I'll take that on my full class side. the half-dragon half half-ogre as my race will give me +5 LA, so there's only 5 class levels for that end of it all. I take Dragon Breath at level 6, which gives me unlimited uses of my breath weapon per day as well as entangling breath for obvious reasons. Couple of fighter levels for some power attack cheese, then barbarian for the last three levels for, once again, obvious reasons. I'll also take a couple of flaws so that I have more feat slots. Things like Shaky or inattentive. I'm not likely to use ranged attacks with this build,and we can see and hear each other right from the get go barring magic such as invisibility

    so:
    LA 5/Fighter 2/Barbarian 3//
    Warblade 10

    What does everybody think of that?
    Like the idea, but try to get the spirit lion totem barbarian for pounce, the save boosting counters... and possibly if you can take it the mage slayer feat tree.

    so that is Tome of battle, races of destiny, completa divine & complete arcane (or mage don't remember which one's got the Mage slayer tree)
    Just call me Dusk
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  15. - Top - End - #15
    Halfling in the Playground
     
    Alvrick's Avatar

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    Default Re: [3.5] Breaking a half-dragon gestalt

    yeah, that's complete arcane that has mage slayer.

    a cool point though, I can give up my availability of prestige classes (which I'm not using anyway) to gain another source. I think the build is solid, Especially with the spirit lion variant, so I get the magic item compendium as my last source for giving up prestige classes and go hog wild with a good weapon (maybe a greataxe or greatsword?) and wicked armor. an animated shield would be a good idea, so That I get my shield bonus while still having a two-handed weapon

  16. - Top - End - #16
    Titan in the Playground
     
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    Default Re: [3.5] Breaking a half-dragon gestalt

    Quote Originally Posted by Alvrick View Post
    yeah, that's complete arcane that has mage slayer.

    a cool point though, I can give up my availability of prestige classes (which I'm not using anyway) to gain another source. I think the build is solid, Especially with the spirit lion variant, so I get the magic item compendium as my last source for giving up prestige classes and go hog wild with a good weapon (maybe a greataxe or greatsword?) and wicked armor. an animated shield would be a good idea, so That I get my shield bonus while still having a two-handed weapon
    [S]
    I am not sure if valorous was reprinted in MiC, but it is an enchantment that doubles your charging damage, so a valorous keen collission great (sword/axe) would be great.....[/S

    But is WAY out of your wealth.. a pity,
    Just call me Dusk
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  17. - Top - End - #17
    Titan in the Playground
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    Default Re: [3.5] Breaking a half-dragon gestalt

    Psion with Overchannel and Assume Supernatural Ability from Savage Species, Metamorphosis into a Beholder and spam eye rays as a free action in addition to any spells/powers you choose to use.

    Wizard/Incantatrix with Split Ray, Sanctum Spell, Twin Spell, Practical Metamagic: Twin, Metamagic School Focus, Ocular Spell, Lesser Rod of Maximize, and Arcane Thesis: Enervation. Spend a full round action to fire four rays, each of which deal eight negative levels.

    That said, whatever you make absolutely must be able to have the spell Ray Deflection (Bard 4, Sor/Wiz 4) up at the start of the fight. While you're at it, Heart of Water is also absolutely necessary. Also note that if magic/psionic transparency is in effect, i.e. Dispel Psionics works on magical buffs, a Psion 10 can spend ten powerpoints to get a 1d20+20 targeted dispel vs your caster level 10 DC of 21. Yes, at level ten a Psion auto-dispels buffs.

    A Wizard can Draconic Polymorph into a Behir and get Str 40 with a +6 enhancement bonus item. Assuming something like Warblade 10// Wizard 5/ Incantatrix 5 with Power Attack, Crushing Weight of the Mountain, Armbands of Might, a Belt of Strength +6, and an item granting a competence bonus to Spellcraft checks, that character will get the following attack routine power attacking for -2 to hit:
    Bite +21, 2d4+26
    improved grab (grapple +33), constrict 2d8+15, constrict 2d6+22
    iterative grapple check, bite 2d4+26, constrict 2d8+15, constrict 2d6+22
    6 Rakes +21, 1d4+11
    Average damage per round, no crits: 249
    That character could have been a Gnome with Str 6 (Heroics to get Power Attack after he's Polymorphed), and he's a stronger melee combatant than a Str-focused templated race.

    Get as many pets as possible. Obtain Familiar and Improved Familiar, Wild Cohort if possible, Thrallherd, Rebuked/Commanded/Created Undead, Effigy constructs, Animal Companion, summoned creatures, etc. The more bodies you have the more actions you get, and that's what will win it. Even consider throwing a Resilient Sphere on yourself at the start of the fight and force your opponent to spend resources dealing with your buffed up minions. You have to either be the character who's guaranteed to win in the first round, or be the character who's guaranteed to last more than one round against anything, in order to win in an arena game.

  18. - Top - End - #18

    Default Re: [3.5] Breaking a half-dragon gestalt

    You're playing in an arena with casters? You lose. Full Stop. As long as the other arena members know to optimize even a little bit you are completely toast. If they are not optimizers, you might have a chance though.

  19. - Top - End - #19
    Halfling in the Playground
     
    WolfInSheepsClothing

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    Default Re: [3.5] Breaking a half-dragon gestalt

    As a tip, I would avoid anything having to do with boosting the breath weapon, unless it raises the DC. The DC is ridicilously low 10 + 1/2 racial HD (not level) + Con modifier. Unless you really increase Con, take racial "levels," or the DM is willing to bend the letter of the rules to account for level rather than racial HD, you are looking at no more than half damage almost any time it is used, nil against high level monks, rogues, and the like with improved evasion.

    "Edit" I just realized how old this post is, so my point may be moot by now.
    Last edited by Dekion; 2010-06-27 at 10:07 PM.

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