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  1. - Top - End - #1
    Dwarf in the Playground
     
    ClericGuy

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    Default Moving, Full Attacking, Magic Items

    Due to a failed attempt to pack enough feats into my scout, i have had to look into other ways to be able to move 10ft as a swift action. The purpose of this is to be able to move to activate skirmish, and then still make a full attack.

    Here are the items that I have found so far (all from the MIC):

    Skirmisher Boots - 3200gp
    -you don't actually move, but you get the an extra attack. Use 2 times per day.

    Quicksilver Boots - 3500gp
    -Move as a swift action. 2 times per day

    Cronocharm of the Horizon Walker - 500gp
    - Move half your movement speed as a swift action, 1 time per day

    Anklet of Translocation - 1400
    -teleport 10ft as a swift action, 2 times per day

    There are probably more that do what I want, and that is what I am asking for in addition to other ideas besides cleric with travel devotion too be able to move and make a full attack.

    Edit: Fixed Anklet of Translocation's cost, thanks Draz
    Last edited by Darius Rae; 2010-04-12 at 01:04 PM.
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    Lawful Neutral Human Cleric (2nd Level)

    Ability Scores:
    Strength- 12
    Dexterity- 13
    Constitution- 14
    Intelligence- 14
    Wisdom- 15
    Charisma- 14

  2. - Top - End - #2
    Troll in the Playground
     
    NEO|Phyte's Avatar

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    Default Re: Moving, Full Attacking, Magic Items

    Technically not a full attack, but it's common for scouts to use Greater Manyshot to get multiple skirmish-bearing attacks.
    Man this thing was full of outdated stuff.
    Swoop Falcon
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    Barbarian in the Playground
     
    Ranos's Avatar

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    Default Re: Moving, Full Attacking, Magic Items

    What's wrong with those you have listed ? Just get more of them.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Draz74's Avatar

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    Default Re: Moving, Full Attacking, Magic Items

    Key point to notice: Anklet of Translocation is actually about 10 times cheaper than the price you've listed.
    You can call me Draz.
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  5. - Top - End - #5
    Dwarf in the Playground
     
    ClericGuy

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    Default Re: Moving, Full Attacking, Magic Items

    The Anklet is a foot slot item, the Cronocharm is a Neck slot. You can only have one of each, and the Cronocharm must be worn for 24 hours before it works. I could get multiple Anlkets and switch them out after each encounter, but that is kind of lame. I do; however, plan on enchanting the Skirmisher Boots with the Anklet's ability once I have the coin and a willing wizard.

    Also, totally taking Greater Manyshot, but Greater Manyshot during a full round attack is ever better.
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    Lawful Neutral Human Cleric (2nd Level)

    Ability Scores:
    Strength- 12
    Dexterity- 13
    Constitution- 14
    Intelligence- 14
    Wisdom- 15
    Charisma- 14

  6. - Top - End - #6
    Barbarian in the Playground
     
    Ranos's Avatar

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    Default Re: Moving, Full Attacking, Magic Items

    Quote Originally Posted by Darius Rae View Post
    The Anklet is a foot slot item, the Cronocharm is a Neck slot. You can only have one of each, and the Cronocharm must be worn for 24 hours before it works. I could get multiple Anlkets and switch them out after each encounter, but that is kind of lame. I do; however, plan on enchanting the Skirmisher Boots with the Anklet's ability once I have the coin and a willing wizard.

    Also, totally taking Greater Manyshot, but Greater Manyshot during a full round attack is ever better.
    You can have multiple items in a single slot. It's just that only one can have an effect at a time. Good news: You don't care.
    Now since apparently the chronocharms take time to attune, you can't use them like that, but you can just get 5 or 6 anklets and use them up one at a time.

  7. - Top - End - #7
    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: Moving, Full Attacking, Magic Items

    You missed my favorite, Belt of Battle.

    12000g, 3 charges, and +2 initiative.

    Also from MIC
    Last edited by Evil the Cat; 2010-04-12 at 01:18 PM.
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    Default Re: Moving, Full Attacking, Magic Items

    Just by like 5 anklets of translocation and chronocharms and you already have 3 move-full attacks for likely every encounter you may face. I would say get the boots as well, but I can't recall if the anklets take up that slot.

  9. - Top - End - #9
    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Moving, Full Attacking, Magic Items

    If you can make a DC 40 Tumble check reliably, you can move 10 feet with no action every turn. It relies on your DM allowing Oriental Adventures, but it seems like a reasonable request. If it's allowed, investing in boosting Tumble is probably cheaper than buying gads of limited-use items.
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  10. - Top - End - #10
    Troll in the Playground
     
    RogueGuy

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    Default Re: Moving, Full Attacking, Magic Items


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  12. - Top - End - #12
    Troll in the Playground
     
    NEO|Phyte's Avatar

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    Default Re: Moving, Full Attacking, Magic Items

    Quote Originally Posted by Darius Rae View Post
    Also, totally taking Greater Manyshot, but Greater Manyshot during a full round attack is ever better.
    Sure, if your DM is braindead. Manyshot is a standard action, not an attack action, and Greater Manyshot doesn't change that.
    Man this thing was full of outdated stuff.
    Swoop Falcon
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