New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 33
  1. - Top - End - #1
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2008

    Default Things every level 1 dungeon crawler should buy.

    My level 1 Beguiler/Warblade is looking to spend 90gp.

    I assume that I roll max for starting gold in this campaign, which puts me at 240gp, and I'm getting a Greatsword and a Chain shirt, so that leaves me with 90gp.

    Is there anything in particular I should be spending that gold on? Any WotC splatbook is almost guaranteed to be approved.

  2. - Top - End - #2
    Ettin in the Playground
     
    Godskook's Avatar

    Join Date
    Oct 2008

    Default Re: Things every level 1 dungeon crawler should buy.

    What's your party role?
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  3. - Top - End - #3
    Orc in the Playground
    Join Date
    Jan 2010

    Default Re: Things every level 1 dungeon crawler should buy.

    These things are good regardless of party role

    1) Marbles to trip foes
    2) Caltrops to slow them down
    3) Sacks for loot if your DM's a stickler
    4) 11-ft pole (collapsable if possible) to get out of holes and work as an improvised reach weapon
    5) A crowbar in case your Open Lock check isn't high enough
    6) A few extra gp for a bribe/distraction
    7) A rock for a distraction/improvised weapon
    8) A few empty flasks to hold water/potions/mysterious goo
    9) A few extra knives/daggers for cutting/backup weapon
    10) A hammer for hammering things/improvised weapon
    11) Ladders for extra money (disassemble them into 10-ft poles and rungs) if you can slip it past your DM
    12) Masterwork tools if you can afford them
    13) Flour sacks to foil invisibles
    14) Alchemists fire and acid flasks for damage/fire/acid
    15) Holy Water if your DM is good about undead's avoidance of it
    16) Chalk for writing messages/explosive runes
    Last edited by strider24seven; 2010-04-12 at 04:37 PM.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2008

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by Godskook View Post
    What's your party role?
    Fifth wheel, backup trapfinder.

  5. - Top - End - #5
    Orc in the Playground
    Join Date
    Jan 2010

    Default Re: Things every level 1 dungeon crawler should buy.


  6. - Top - End - #6
    Barbarian in the Playground
    Join Date
    Sep 2008

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by strider24seven View Post
    Uh, he's on a first level budget. You read the OP, right?

    OP: Ten sticks of chalk. You never know when you could use some chalk.

  7. - Top - End - #7
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by strider24seven View Post
    4) 11-ft pole (collapsable if possible) to get out of holes and work as an improvised reach weapon
    Yes, for just 2.2sp the ten ton weight falls a foot in front of you!
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  8. - Top - End - #8
    Ettin in the Playground
     
    Godskook's Avatar

    Join Date
    Oct 2008

    Default Re: Things every level 1 dungeon crawler should buy.

    A Mwk tool has potential(+2 hide or move silently!)
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  9. - Top - End - #9
    Orc in the Playground
    Join Date
    Jan 2010

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by Caphi View Post
    Uh, he's on a first level budget. You read the OP, right?

    OP: Ten sticks of chalk. You never know when you could use some chalk.
    Uh, there is stuff in there that's useful to a 1st level character. Most of that stuff does not require the purchase of a Handy Haversack and some is buyable at 1st level.
    Last edited by strider24seven; 2010-04-12 at 05:02 PM.

  10. - Top - End - #10
    Bugbear in the Playground
     
    Mushroom Ninja's Avatar

    Join Date
    Mar 2008

    Default Re: Things every level 1 dungeon crawler should buy.

    10 foot pole.

    Most important tool of every adventurer ever.

  11. - Top - End - #11
    Ogre in the Playground
     
    Tackyhillbillu's Avatar

    Join Date
    Apr 2009

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by Mushroom Ninja View Post
    10 foot pole.

    Most important tool of every adventurer ever.
    Ten Foot Pole is a Beginners Trap. Now a 10 foot Ladder...

    Rope, and Grappling Hook. Every time baby.

  12. - Top - End - #12
    Bugbear in the Playground
     
    Mushroom Ninja's Avatar

    Join Date
    Mar 2008

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by Tackyhillbillu View Post
    Ten Foot Pole is a Beginners Trap. Now a 10 foot Ladder...
    Don't knock the 10-foot-pole, it's old-school awesomeness.

    (That said, assuming a 10-ft. ladder can be turned into 2 10ft poles, it's okay too.)

  13. - Top - End - #13
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Things every level 1 dungeon crawler should buy.

    Its not practical in first level... but a few levels later you should do the following:
    PC: everything
    DM: excuse me?
    PC: I buy 20 of every mundane item under 1gp and 1 of every mundane item under 50 gp found in the SRD and <whats the most general item compendium?> and shove them all in my HHH.

    PS. you want a 12 foot collapsable pole... you would be surprised just how many traps still hit you at 10 feet away but don't at 12.
    Last edited by taltamir; 2010-04-12 at 07:29 PM.
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

  14. - Top - End - #14
    Orc in the Playground
    Join Date
    Jan 2010

    Default Re: Things every level 1 dungeon crawler should buy.

    I personally prefer a collapsable 11-ft pole. It saves on wood over the 12-ft pole. I avoid ladders for the temptation to break them into 2 poles and sell them for more than I bought the ladder for.

    Plus, you can use it as a reach weapon. Which is awesome to have up your sleeve in a tight spot. And since it's collapsable, you get to shout:
    "Powerpole, EXTEND!"

  15. - Top - End - #15
    Troll in the Playground
    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by strider24seven View Post
    I personally prefer a collapsable 11-ft pole. It saves on wood over the 12-ft pole. I avoid ladders for the temptation to break them into 2 poles and sell them for more than I bought the ladder for.

    Plus, you can use it as a reach weapon. Which is awesome to have up your sleeve in a tight spot. And since it's collapsable, you get to shout:
    "Powerpole, EXTEND!"
    make sure you place it suggestively between your legs before shouting that :P
    I do not have a superman complex; for I am God, not Superman!

    the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.

  16. - Top - End - #16
    Orc in the Playground
    Join Date
    Jan 2010

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by taltamir View Post
    make sure you place it suggestively between your legs before shouting that :P
    And, if I'm a monk, I could alternate between striking someone with my wooden pole and my pelvis! I just can't flurry with my wood. And, if I'm a Drunken Master, I don't take a penalty for fighting with my wood.

  17. - Top - End - #17
    Titan in the Playground
    Join Date
    Aug 2006
    Gender
    Male

    Default Re: Things every level 1 dungeon crawler should buy.

    Obvious answer? Backup weapon. Less obvious answer? Backup weapon. Potentially a scroll of Expeditious Retreat. Nothing like being able to get in range to stomp on the bad guys even faster.
    I am trying out LPing. Check out my channel here: Triaxx2

  18. - Top - End - #18
    Bugbear in the Playground
     
    Mushroom Ninja's Avatar

    Join Date
    Mar 2008

    Default Re: Things every level 1 dungeon crawler should buy.

    Always bring a ranged weapon and lots of ammo. Even die-hard uberchargers sometimes find themselves in situations where ranged weapons can come in handy.

  19. - Top - End - #19
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by Mushroom Ninja View Post
    Always bring a ranged weapon and lots of ammo. Even die-hard uberchargers sometimes find themselves in situations where ranged weapons can come in handy.
    Especially on level 1. Before flight becomes commonly available, Sling (Str-character's choice), Javelins/Spears (#1 Str-character's choice), Longbow (Dex-character's choice) or Hand/Light/Heavy Crossbow (anyone with negative Str) can be indispensible. Especially since things have so little HP that a single bolt or spear or arrow or stone can drop them.

    Couple of levels later, Crossbow-guys can afford Alchemist's Fires and Composite Longbow obsoletes most other options outside actual focused ranged builds (Crossbow-builds still use Crossbows, Throwers still use thrown weapons and...well, nobody uses Slings, I guess), but on level 1, the whole pile is useful. Some enemies simply can't reach you if you just skirmish them (Tendriculous, I'm looking at you!), some can only be engaged at range, etc.


    It's really amazing how much of D&D seems written specifically for level 1 and low-magic. Everything has use then but as soon as the wallet grows a bit and spells become more available, like 90% of the mundane rules completely grow obsolete.

    Oh, and vial or two of Acid is absolute gold for dungeon crawling if you can afford it; it shouldn't be hard to think of uses for it given it bypasses hardness. Melt hinges on doors, ruin locks (to keep something somewhere), etc. Also a splash weapon to use when in dire straits.
    Last edited by Eldariel; 2010-04-12 at 10:00 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  20. - Top - End - #20
    Barbarian in the Playground
     
    Cyrion's Avatar

    Join Date
    Jun 2009
    Location
    The One in the Middle

    Default Re: Things every level 1 dungeon crawler should buy.

    Mint extract, cayenne pepper extract and/or asafoetida (a really foul smelling substance that is used IRL in protecting people from demons and as a food spice ). These can be very useful if you need to perturb something with a good sense of smell, perticularly if it's following you. Cayenne pepper has been known to destroy dogs' sense of smell permanently.
    I drive a quantum car- every time I look down at the speedometer, I get lost.
    _____________

    As a juggler, I may not always be smarter than a banana. However, bananas aren't often surrounded by children asking for hugs and autographs.

  21. - Top - End - #21
    Bugbear in the Playground
     
    Critical's Avatar

    Join Date
    Dec 2009
    Location
    winning
    Gender
    Male

    Default Re: Things every level 1 dungeon crawler should buy.

    Get a Guisarme/Ranseur/Glaive instead of greatsword. Teach those pesky 5ft reach guys a lesson.
    Awesome Bleachatar by Terry576.

    Previous Awesome Avvies:
    Spoiler
    Show

    Levethix the Dray Arcane Swordsage from the harsh world of Dark Sun.


    Fallout bloody mess avatar by C-Lam.


    My Homebrew:
    Spoiler
    Show

    Ursa Warrior PrC
    More to come... I hope.

  22. - Top - End - #22
    Bugbear in the Playground
     
    balistafreak's Avatar

    Join Date
    Feb 2010
    Location
    Blacksburg, VA
    Gender
    Male

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by Critical View Post
    Get a Guisarme/Ranseur/Glaive instead of greatsword. Teach those pesky 5ft reach guys a lesson.
    As a bonus, these weapons double as 10-ft poles.

    Alternatively, be a Warlock with Eldritch Glaive and have an at-will 10 foot pole that never breaks.
    Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.

    I am a 12/13/13/17/15/17 True Neutral Sorcerer2.

    Tainted Bonds, a newly-created Touhou x D&D 3.5 CYOA. Just read these before posting anywhere. Talk about it here.

    Awesome remastered ballista avatar by Savannah!

  23. - Top - End - #23
    Bugbear in the Playground
     
    PaladinGuy

    Join Date
    Aug 2009

    Default Re: Things every level 1 dungeon crawler should buy.

    My GMs tend to hate me because I…buy a lot of stuff.

    Caltrops (you never know)
    Chain (Expensive, but useful)
    Crowbar
    Empty Flasks (Cheap, stores potion/whiskey)
    Flint and Steel
    Grappling Hook
    Hammer
    Ink
    Manacles
    Mirror
    Paper
    Pole (of length >10 feet. I’ve created too many traps with a 10 foot range to trust other people)
    Rope (ALWAYS BUY ROPE. Remember Sam from Lord of the Rings. BUY FRICKING ROPE.)
    Signal Whistle (hilarity!)
    Soap (The barbarian needs it)
    Spade/Shovel
    Waterskin
    Whetstones
    "We speak for the dead. We are all they have when the wicked steal their voice. But we do not owe them our lives."

    Roy Montgomery, NYPD Sgt., Castle

  24. - Top - End - #24
    Dwarf in the Playground
     
    Elana's Avatar

    Join Date
    Jul 2007
    Gender
    Female

    Default Re: Things every level 1 dungeon crawler should buy.

    Take a few guard dogs.

    For a mere 25 gp you get something that is as good as a fighter of your level.
    And as property it doesn't gain a share of your xp.
    (In fact everyone should buy 2, and such triple the danger your party is to any critter you encounter)

    Of course, the dogs cease to be useful about the time you reach level 3, so don't bother replacing dogs that fall in battle.

    (This assumes the monster entry for riding dog, just without the mount training.
    Otherwise your DM would need to come up with different stats for a big dog...as a guard dog is clearly not one of the small dog races)
    Remember: I'm always right.
    Unfortunately reality tends to make mistakes.

  25. - Top - End - #25
    Orc in the Playground
     
    DruidGuy

    Join Date
    Mar 2007
    Location
    Scotland!
    Gender
    Male

    Default Re: Things every level 1 dungeon crawler should buy.

    I've always liked to have a climbing kit on me, but that's because my DM ruled that it should contain a spool of rope, a grappling hook and a set of shoe grips along with a small flask of good brandy. I used to Spiderclimb to locations my party couldn't reach at low levels, set up the rope and hook so they could climb and even get a climb bonus as I helped pull them up. Plus the brandy can be drunk in cold weather or used as an improvised alchemist's fire :p

    I've yet to use it as the latter but we did stop our poor goblin friend going into shock with the brandy once.

    Backup holy symbols are nice too but you aren't divine in this case, unless you want to keep a spare of your resident CoDzilla's symbol.

  26. - Top - End - #26
    Bugbear in the Playground
     
    Goblin

    Join Date
    May 2008

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by Critical View Post
    Get a Guisarme/Ranseur/Glaive instead of greatsword. Teach those pesky 5ft reach guys a lesson.
    Yeah, but what do I do when they're 'all up in my face'?

  27. - Top - End - #27
    Ogre in the Playground
    Join Date
    Aug 2007

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by Cyrion View Post
    and/or asafoetida (a really foul smelling substance that is used IRL in protecting people from demons and as a food spice ).
    It's yummy and smells good: but only after you cook it.

  28. - Top - End - #28

    Default Re: Things every level 1 dungeon crawler should buy.

    Quote Originally Posted by strider24seven View Post
    These things are good regardless of party role

    1) Marbles to trip foes
    2) Caltrops to slow them down
    3) Sacks for loot if your DM's a stickler
    4) 11-ft pole (collapsable if possible) to get out of holes and work as an improvised reach weapon
    5) A crowbar in case your Open Lock check isn't high enough
    6) A few extra gp for a bribe/distraction
    7) A rock for a distraction/improvised weapon
    8) A few empty flasks to hold water/potions/mysterious goo
    9) A few extra knives/daggers for cutting/backup weapon
    10) A hammer for hammering things/improvised weapon
    11) Ladders for extra money (disassemble them into 10-ft poles and rungs) if you can slip it past your DM
    12) Masterwork tools if you can afford them
    13) Flour sacks to foil invisibles
    14) Alchemists fire and acid flasks for damage/fire/acid
    15) Holy Water if your DM is good about undead's avoidance of it
    16) Chalk for writing messages/explosive runes
    1) A jar of Shapesand, because it's everything on this list as you need it.


    Yeah, but what do I do when they're 'all up in my face'?
    Kick them in the face like a real man?
    Last edited by Sinfire Titan; 2010-04-13 at 11:15 AM.

  29. - Top - End - #29
    Orc in the Playground
     
    Kosjsjach's Avatar

    Join Date
    Apr 2009
    Location
    Montreal-ish
    Gender
    Male

    Default Re: Things every level 1 dungeon crawler should buy.

    I'm surprised no-one's yet mentioned the Standard Adventurer's Kit (Player's Handbook II, p215~216). For 15gp, it includes a backpack, belt pouch, bedroll, flint and steel, 50 ft. hempen rope, 2 sunrods, 10 days of trail rations, and a waterskin (the bedroll is free as part of the package deal).

    It's certainly easier to say "I buy a Standard Adventurer's Kit" than "I buy a backpack, belt pouch, bed roll..."

  30. - Top - End - #30
    Ettin in the Playground
     
    gallagher's Avatar

    Join Date
    Sep 2009
    Location
    Some corn field
    Gender
    Male

    Default Re: Things every level 1 dungeon crawler should buy.

    A disguise kit and a holy symbol of hironeous (or however you spell it)

    You would be surprised how many people welcome those who look like paladins without questioning if it really is a paladin
    Spoiler
    Show

    Quote Originally Posted by 3SecondCultist View Post
    ...

    You're just going to start randomly setting things on fire, aren't you?
    Quote Originally Posted by TechnoScrabble View Post
    ...

    This entire campaign's going to become nothing but partying in a long forgotten world, isn't it?
    In the past, I played Sir Theo Roost.
    I am soon to begin playing his heir, Dora the Destroya

    Avatar by Szilard

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •