Results 1 to 30 of 33
-
2010-04-12, 04:33 PM (ISO 8601)
- Join Date
- May 2008
Things every level 1 dungeon crawler should buy.
My level 1 Beguiler/Warblade is looking to spend 90gp.
I assume that I roll max for starting gold in this campaign, which puts me at 240gp, and I'm getting a Greatsword and a Chain shirt, so that leaves me with 90gp.
Is there anything in particular I should be spending that gold on? Any WotC splatbook is almost guaranteed to be approved.
-
2010-04-12, 04:35 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Things every level 1 dungeon crawler should buy.
What's your party role?
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
-
2010-04-12, 04:37 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Things every level 1 dungeon crawler should buy.
These things are good regardless of party role
1) Marbles to trip foes
2) Caltrops to slow them down
3) Sacks for loot if your DM's a stickler
4) 11-ft pole (collapsable if possible) to get out of holes and work as an improvised reach weapon
5) A crowbar in case your Open Lock check isn't high enough
6) A few extra gp for a bribe/distraction
7) A rock for a distraction/improvised weapon
8) A few empty flasks to hold water/potions/mysterious goo
9) A few extra knives/daggers for cutting/backup weapon
10) A hammer for hammering things/improvised weapon
11) Ladders for extra money (disassemble them into 10-ft poles and rungs) if you can slip it past your DM
12) Masterwork tools if you can afford them
13) Flour sacks to foil invisibles
14) Alchemists fire and acid flasks for damage/fire/acid
15) Holy Water if your DM is good about undead's avoidance of it
16) Chalk for writing messages/explosive runesLast edited by strider24seven; 2010-04-12 at 04:37 PM.
-
2010-04-12, 04:39 PM (ISO 8601)
- Join Date
- May 2008
-
2010-04-12, 04:43 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Things every level 1 dungeon crawler should buy.
I point you to most of everything you will ever need.
-
2010-04-12, 04:45 PM (ISO 8601)
- Join Date
- Sep 2008
-
2010-04-12, 04:45 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Things every level 1 dungeon crawler should buy.
-
2010-04-12, 04:47 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Things every level 1 dungeon crawler should buy.
A Mwk tool has potential(+2 hide or move silently!)
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
-
2010-04-12, 05:01 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Things every level 1 dungeon crawler should buy.
Last edited by strider24seven; 2010-04-12 at 05:02 PM.
-
2010-04-12, 07:22 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Things every level 1 dungeon crawler should buy.
10 foot pole.
Most important tool of every adventurer ever.
-
2010-04-12, 07:23 PM (ISO 8601)
- Join Date
- Apr 2009
-
2010-04-12, 07:26 PM (ISO 8601)
- Join Date
- Mar 2008
-
2010-04-12, 07:28 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Things every level 1 dungeon crawler should buy.
Its not practical in first level... but a few levels later you should do the following:
PC: everything
DM: excuse me?
PC: I buy 20 of every mundane item under 1gp and 1 of every mundane item under 50 gp found in the SRD and <whats the most general item compendium?> and shove them all in my HHH.
PS. you want a 12 foot collapsable pole... you would be surprised just how many traps still hit you at 10 feet away but don't at 12.Last edited by taltamir; 2010-04-12 at 07:29 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
-
2010-04-12, 07:32 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Things every level 1 dungeon crawler should buy.
I personally prefer a collapsable 11-ft pole. It saves on wood over the 12-ft pole. I avoid ladders for the temptation to break them into 2 poles and sell them for more than I bought the ladder for.
Plus, you can use it as a reach weapon. Which is awesome to have up your sleeve in a tight spot. And since it's collapsable, you get to shout:
"Powerpole, EXTEND!"
-
2010-04-12, 07:34 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: Things every level 1 dungeon crawler should buy.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
-
2010-04-12, 07:41 PM (ISO 8601)
- Join Date
- Jan 2010
-
2010-04-12, 08:41 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Things every level 1 dungeon crawler should buy.
Obvious answer? Backup weapon. Less obvious answer? Backup weapon. Potentially a scroll of Expeditious Retreat. Nothing like being able to get in range to stomp on the bad guys even faster.
I am trying out LPing. Check out my channel here: Triaxx2
-
2010-04-12, 08:52 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Things every level 1 dungeon crawler should buy.
Always bring a ranged weapon and lots of ammo. Even die-hard uberchargers sometimes find themselves in situations where ranged weapons can come in handy.
-
2010-04-12, 09:57 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: Things every level 1 dungeon crawler should buy.
Especially on level 1. Before flight becomes commonly available, Sling (Str-character's choice), Javelins/Spears (#1 Str-character's choice), Longbow (Dex-character's choice) or Hand/Light/Heavy Crossbow (anyone with negative Str) can be indispensible. Especially since things have so little HP that a single bolt or spear or arrow or stone can drop them.
Couple of levels later, Crossbow-guys can afford Alchemist's Fires and Composite Longbow obsoletes most other options outside actual focused ranged builds (Crossbow-builds still use Crossbows, Throwers still use thrown weapons and...well, nobody uses Slings, I guess), but on level 1, the whole pile is useful. Some enemies simply can't reach you if you just skirmish them (Tendriculous, I'm looking at you!), some can only be engaged at range, etc.
It's really amazing how much of D&D seems written specifically for level 1 and low-magic. Everything has use then but as soon as the wallet grows a bit and spells become more available, like 90% of the mundane rules completely grow obsolete.
Oh, and vial or two of Acid is absolute gold for dungeon crawling if you can afford it; it shouldn't be hard to think of uses for it given it bypasses hardness. Melt hinges on doors, ruin locks (to keep something somewhere), etc. Also a splash weapon to use when in dire straits.Last edited by Eldariel; 2010-04-12 at 10:00 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
-
2010-04-13, 09:04 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The One in the Middle
Re: Things every level 1 dungeon crawler should buy.
Mint extract, cayenne pepper extract and/or asafoetida (a really foul smelling substance that is used IRL in protecting people from demons and as a food spice ). These can be very useful if you need to perturb something with a good sense of smell, perticularly if it's following you. Cayenne pepper has been known to destroy dogs' sense of smell permanently.
I drive a quantum car- every time I look down at the speedometer, I get lost.
_____________
As a juggler, I may not always be smarter than a banana. However, bananas aren't often surrounded by children asking for hugs and autographs.
-
2010-04-13, 09:08 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- winning
- Gender
Re: Things every level 1 dungeon crawler should buy.
Get a Guisarme/Ranseur/Glaive instead of greatsword. Teach those pesky 5ft reach guys a lesson.
Awesome Bleachatar by Terry576.
Previous Awesome Avvies:
Spoiler
Levethix the Dray Arcane Swordsage from the harsh world of Dark Sun.
Fallout bloody mess avatar by C-Lam.
My Homebrew:
-
2010-04-13, 09:14 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Blacksburg, VA
- Gender
Re: Things every level 1 dungeon crawler should buy.
Intelligence is knowing that a tomato is a fruit. Wisdom is knowing not to put tomato in fruit salad. Charisma is convincing someone it's a good idea anyways.
I am a 12/13/13/17/15/17 True Neutral Sorcerer2.
Tainted Bonds, a newly-created Touhou x D&D 3.5 CYOA. Just read these before posting anywhere. Talk about it here.
Awesome remastered ballista avatar by Savannah!
-
2010-04-13, 09:24 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Things every level 1 dungeon crawler should buy.
My GMs tend to hate me because I…buy a lot of stuff.
Caltrops (you never know)
Chain (Expensive, but useful)
Crowbar
Empty Flasks (Cheap, stores potion/whiskey)
Flint and Steel
Grappling Hook
Hammer
Ink
Manacles
Mirror
Paper
Pole (of length >10 feet. I’ve created too many traps with a 10 foot range to trust other people)
Rope (ALWAYS BUY ROPE. Remember Sam from Lord of the Rings. BUY FRICKING ROPE.)
Signal Whistle (hilarity!)
Soap (The barbarian needs it)
Spade/Shovel
Waterskin
Whetstones"We speak for the dead. We are all they have when the wicked steal their voice. But we do not owe them our lives."
Roy Montgomery, NYPD Sgt., Castle
-
2010-04-13, 09:28 AM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Things every level 1 dungeon crawler should buy.
Take a few guard dogs.
For a mere 25 gp you get something that is as good as a fighter of your level.
And as property it doesn't gain a share of your xp.
(In fact everyone should buy 2, and such triple the danger your party is to any critter you encounter)
Of course, the dogs cease to be useful about the time you reach level 3, so don't bother replacing dogs that fall in battle.
(This assumes the monster entry for riding dog, just without the mount training.
Otherwise your DM would need to come up with different stats for a big dog...as a guard dog is clearly not one of the small dog races)Remember: I'm always right.
Unfortunately reality tends to make mistakes.
-
2010-04-13, 09:31 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Scotland!
- Gender
Re: Things every level 1 dungeon crawler should buy.
I've always liked to have a climbing kit on me, but that's because my DM ruled that it should contain a spool of rope, a grappling hook and a set of shoe grips along with a small flask of good brandy. I used to Spiderclimb to locations my party couldn't reach at low levels, set up the rope and hook so they could climb and even get a climb bonus as I helped pull them up. Plus the brandy can be drunk in cold weather or used as an improvised alchemist's fire :p
I've yet to use it as the latter but we did stop our poor goblin friend going into shock with the brandy once.
Backup holy symbols are nice too but you aren't divine in this case, unless you want to keep a spare of your resident CoDzilla's symbol.
-
2010-04-13, 10:44 AM (ISO 8601)
- Join Date
- May 2008
-
2010-04-13, 10:54 AM (ISO 8601)
- Join Date
- Aug 2007
-
2010-04-13, 11:13 AM (ISO 8601)
- Join Date
- Feb 2008
Re: Things every level 1 dungeon crawler should buy.
Last edited by Sinfire Titan; 2010-04-13 at 11:15 AM.
-
2010-04-13, 11:57 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Montreal-ish
- Gender
Re: Things every level 1 dungeon crawler should buy.
I'm surprised no-one's yet mentioned the Standard Adventurer's Kit (Player's Handbook II, p215~216). For 15gp, it includes a backpack, belt pouch, bedroll, flint and steel, 50 ft. hempen rope, 2 sunrods, 10 days of trail rations, and a waterskin (the bedroll is free as part of the package deal).
It's certainly easier to say "I buy a Standard Adventurer's Kit" than "I buy a backpack, belt pouch, bed roll..."
-
2010-04-13, 12:15 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Some corn field
- Gender
Re: Things every level 1 dungeon crawler should buy.
A disguise kit and a holy symbol of hironeous (or however you spell it)
You would be surprised how many people welcome those who look like paladins without questioning if it really is a paladinSpoiler
In the past, I played Sir Theo Roost.
I am soon to begin playing his heir, Dora the Destroya
Avatar by Szilard