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  1. - Top - End - #1
    Ogre in the Playground
     
    Escheton's Avatar

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    Default Awesome cantrips

    ok, I know, how awesome can you get with 0lvl spells...

    well...how awesome can you get with 0 lvl spells?
    arcane that is, it's mainly to see if a 0 lvl eternal wand is any good

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    Default Re: Awesome cantrips

    Detect Magic and Prestidigitation are staples.

    I fixed a broken McGuffin with a mending spell and a really good skill check.

    Cantrips are great for doing the little things that I always thought wizards ought to be able to do.
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    Default Re: Awesome cantrips

    Stick.

    It sticks an object to another object.

    There's a weight limit, sure, but how much more awesome do you need?

    I think there's also a cantrip that launches crossbow bolts of unspecified size, I imagine that could be pretty fun.
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    Escheton's Avatar

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    Default Re: Awesome cantrips

    launch bolt yeah

    sticking this would be priceless:

    well, not priceless, 200gp, but still

    Explosive Pack
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    Craft (Alchemy) DC: 26
    Last edited by Escheton; 2010-04-16 at 08:43 AM.

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    Default Re: Awesome cantrips

    Quote Originally Posted by Xallace View Post
    I think there's also a cantrip that launches crossbow bolts of unspecified size, I imagine that could be pretty fun.
    Huh. Silly me, I never considered that. With a few liberties (using the Armor cost scaling to determine the cost of oversized weapons, ignoring the (1sp) listed cost for a crossbow bolt in the launch bolt spell description), you could be throwing Colossal 6d6 light crossbow bolts with a level-0 spell and 16sp-worth of pointy wood.

    I doubt any sane GM would let this fly (at the very least they'd enforce the penalty for oversized weapons), but it's still fun to imagine.

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    Zombie

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    Default Re: Awesome cantrips

    Quote Originally Posted by Kosjsjach View Post
    Huh. Silly me, I never considered that. With a few liberties (using the Armor cost scaling to determine the cost of oversized weapons, ignoring the (1sp) listed cost for a crossbow bolt in the launch bolt spell description), you could be throwing Colossal 6d6 light crossbow bolts with a level-0 spell and 16sp-worth of pointy wood.

    I doubt any sane GM would let this fly (at the very least they'd enforce the penalty for oversized weapons), but it's still fun to imagine.
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    Default Re: Awesome cantrips

    Presti-frackin'-digitation. Best cantrip ever.

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    Default Re: Awesome cantrips

    Caltrops? Good cantrip.
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    Default Re: Awesome cantrips

    Quote Originally Posted by Ernir View Post
    Caltrops? Good cantrip.
    hi-oh!


    Light is actually one of the especially useful ones, especially since nobody wants to put down their shield/weapon for a torch and DMs often forget that light sources are supposed to be included on weapons (I think 25 or 50%) with moderate frequency.
    Last edited by MCerberus; 2010-04-16 at 10:48 AM.
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    Escheton's Avatar

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    Default Re: Awesome cantrips

    on magic weapons yeah.

    any spells that would be good for a dread necro or warmage to have seeing you only need to be an arcane caster to activate eternal wands. Giving these specialist some wiggleroom.

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    Default Re: Awesome cantrips

    Prestidigitation rocks, especially with these bonus effects.

    If you like Cantrips, you will love the Hedge Wizard. Knows every Cantrip ever and can use them unlimited at Level 9. They make Gods amongst NPCs.
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    Barbarian in the Playground
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    Default Re: Awesome cantrips

    Quote Originally Posted by MCerberus View Post
    hi-oh!


    Light is actually one of the especially useful ones, especially since nobody wants to put down their shield/weapon for a torch and DMs often forget that light sources are supposed to be included on weapons (I think 25 or 50%) with moderate frequency.
    If he does, you can just grab illuminating (MIC 36) for the small sum of 500 gp and make your weapon torch-equivalent. I prefer dancing lights, since it does what light does and more (it can be controlled, you can send it out ahead, use it to make signals, etc.)

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    Default Re: Awesome cantrips

    Quote Originally Posted by MCerberus View Post
    Light is actually one of the especially useful ones, especially since nobody wants to put down their shield/weapon for a torch and DMs often forget that light sources are supposed to be included on weapons (I think 25 or 50%) with moderate frequency.
    One of our tricks was to cast "Light" on a crossbow bolt or sling stone and shoot it down a dark hallway.

    Also, when you get unlimited cantrips (like Pathfinder), a fun one is Ray of Frost. Sit down and start making lots and lots of ice.
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    WolfInSheepsClothing

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    Default Re: Awesome cantrips

    if you use the "Transmutable Memory" ACF for wizard, you prepare an ulimited # of cantrips by giving up a 1st level spell slot.
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    Quote Originally Posted by Tome View Post
    I recall in one game one of my PCs managed to defeat a succubus using a combination of his Touch Of Golden Ice feat and a Deathward spell. If you know what I mean.

    *Insert "It was hot/cool" pun here.*
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    ...You defeated it with holy STDs?
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    Default Re: Awesome cantrips

    Quote Originally Posted by Your Nemesis View Post
    if you use the "Transmutable Memory" ACF for wizard, you prepare an ulimited # of cantrips by giving up a 1st level spell slot.
    Where be this from?
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    WolfInSheepsClothing

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    Default Re: Awesome cantrips

    Transmutable Memory (Ex)

    A transmuter using this variant can alter some of his prepared spells in a short amount of time. Once per day, the transmuter can give up a number of prepared spell levels (up to a maximum total equal to half his class level) and prepare different spells in their place, as long as the number of newly prepared spell levels is equal to or less than the number of spell levels given up (0-level spells don't count). For example, a 12th-level transmuter who uses this variant can lose two 1st-level spells and two 2nd-level spells from memory (a total of six spell levels, half the character's class level) and prepare two 3rd-level spells.

    Essentially, you use the "0 lvl spells don't count" clause to get infinite cantrips. At level 1.
    Jesus saves, you take half damage.

    The difference between insanity and genius is determined only by your charisma score.

    Quote Originally Posted by Tome View Post
    I recall in one game one of my PCs managed to defeat a succubus using a combination of his Touch Of Golden Ice feat and a Deathward spell. If you know what I mean.

    *Insert "It was hot/cool" pun here.*
    Quote Originally Posted by Mewtarthio View Post
    ...You defeated it with holy STDs?
    Half-Shadow Dragon Vampire Sandwich.

    In Soviet Russia, food eat YOU!

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    Default Re: Awesome cantrips

    Jolt. Definately my fave to get free munchies ;3

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    DwarfBarbarianGuy

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    Default Re: Awesome cantrips

    Quote Originally Posted by Your Nemesis View Post
    Transmutable Memory (Ex)

    A transmuter using this variant can alter some of his prepared spells in a short amount of time. Once per day, the transmuter can give up a number of prepared spell levels (up to a maximum total equal to half his class level) and prepare different spells in their place, as long as the number of newly prepared spell levels is equal to or less than the number of spell levels given up (0-level spells don't count). For example, a 12th-level transmuter who uses this variant can lose two 1st-level spells and two 2nd-level spells from memory (a total of six spell levels, half the character's class level) and prepare two 3rd-level spells.

    Essentially, you use the "0 lvl spells don't count" clause to get infinite cantrips. At level 1.
    You would have to be level two to do that, since you can only give up half your class level in spell levels, and you can't give up half a first level spell. Actually, I'm wrong. You give up a 0 level slot, and replace it with an infinite number of 0 level spots.

    If I had that, I would take Rich's Seeking Spell feat as my first level feat. Unlimited Ray of Frost with no penalty for melee firing? Yes please. Or maybe bane. Or both as a human.

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    WolfInSheepsClothing

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    Default Re: Awesome cantrips

    Awesome, no? now i just have to find a DM who will let me use it.
    Jesus saves, you take half damage.

    The difference between insanity and genius is determined only by your charisma score.

    Quote Originally Posted by Tome View Post
    I recall in one game one of my PCs managed to defeat a succubus using a combination of his Touch Of Golden Ice feat and a Deathward spell. If you know what I mean.

    *Insert "It was hot/cool" pun here.*
    Quote Originally Posted by Mewtarthio View Post
    ...You defeated it with holy STDs?
    Half-Shadow Dragon Vampire Sandwich.

    In Soviet Russia, food eat YOU!

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    Flumph

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    Default Re: Awesome cantrips

    Quote Originally Posted by Your Nemesis View Post
    Awesome, no? now i just have to find a DM who will let me use it.
    I can't see why not. Pathfinder does it.

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    Default Re: Awesome cantrips

    Quote Originally Posted by Your Nemesis View Post
    Awesome, no? now i just have to find a DM who will let me use it.
    I tend to let my level 5+ wizard players use cantrips at will anyway.

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    Default Re: Awesome cantrips

    If our willing to look at homebrew, this thread is awesome. Especially blue dragon mastery, EPIC LEVEL CANTRIP!!!!!
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    Default Re: Awesome cantrips

    Let's not forget the humble message spell, my favorite cantrip. It's designed to be a short-range communication spell; a radio, essentially. But you don't have to use it that way. You see, the target doesn't have to be willing.

    Components:V,S,F(copper wire)
    Casting Time: Standard
    Range: Medium
    Targets: One creature/level
    Duration: 10 min/level
    Saving Throw: None
    Spell Resistance: No

    "When you whisper, the whispered message is audible to all targeted creatures within range." Blah blah can't get through barriers blah "The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path..." "The creatures that receive the massage can whisper a reply that you hear."

    The target: Does not need to be willing.
    The target: Cannot resist the spell (no save and no SR).
    The target: Is not automatically aware he is under the effects of the spell.
    The target: Is not necessarily aware of what has happened when he starts hearing your voice when no one else can.
    You: Just need to make sure that you are not seen or heard when casting the spell (use a crowded location with ambient noise, or silent spell with possibly invisibility).

    Congratulations! You now have some poor sucker who thinks he's hearing things. A dumb goblin? You're the voice of his god. A superstitious noble? You're the voice of a ghost. Limited only by your imagination and the spellcraft and sense motive skills of the target. (Remember, unless people usually use that spell in that manner in your world, they won't expect it to be the spell that it is and probably won't even roll spellcraft at first unless they're a wizard).

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    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Awesome cantrips

    Hmm, ya know, technically, its says the creature whispers a reply that you can hear. If the creature is just whispering, say, to his buddy the assassin, would you hear that if he was under the effects of the spell?

    Also, lvl 20 evil variant. Pick 20 people in a crowded marketplace. "Stop. 19 other people should have just stopped too. Last one left alive wins 500 gold."

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    Default Re: Awesome cantrips

    about the hedge wizard, if you can cast unlimited cantrips as a free action, couldn't you dealnear infinite damage? is there a limit on free actions? I might have heard 32 somewhere. still, an extra free 32d3 damage each turn is nice. without any penalties. and you still have the swift action for quickened spells.
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    Default Re: Awesome cantrips

    Quote Originally Posted by Brendan View Post
    about the hedge wizard, if you can cast unlimited cantrips as a free action, couldn't you dealnear infinite damage? is there a limit on free actions? I might have heard 32 somewhere. still, an extra free 32d3 damage each turn is nice. without any penalties. and you still have the swift action for quickened spells.
    How do you cast unlimited Cantrips as a free action? A Better Cantrip is limited to 1/round. It also says as Quicken Spell Feat, which has been erratad to mean swift action.
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    Orc in the Playground
     
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    Default Re: Awesome cantrips

    oh, right. I guess I misread it or something. I never saw the 1/day.
    "Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down."

    You know you're an epic wizard when you use a stilled silent extended quickened Gust of Wind spell to blow out the candles of your candle covered birthday cake.

    Adventurers steal everything thats not nailed down. And what is. And the nails. After all, a bag full of nails can fetch a pretty penny. No doubt they'll weaponize it, too.

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