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Thread: Awesome cantrips
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2010-04-16, 08:23 AM (ISO 8601)
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- Mar 2010
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- Netherlands
Awesome cantrips
ok, I know, how awesome can you get with 0lvl spells...
well...how awesome can you get with 0 lvl spells?
arcane that is, it's mainly to see if a 0 lvl eternal wand is any good
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2010-04-16, 08:27 AM (ISO 8601)
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- Sep 2005
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- Edmonton, Canada
Re: Awesome cantrips
Detect Magic and Prestidigitation are staples.
I fixed a broken McGuffin with a mending spell and a really good skill check.
Cantrips are great for doing the little things that I always thought wizards ought to be able to do."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2010-04-16, 08:33 AM (ISO 8601)
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- Aug 2008
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- Cocoon
Re: Awesome cantrips
Stick.
It sticks an object to another object.
There's a weight limit, sure, but how much more awesome do you need?
I think there's also a cantrip that launches crossbow bolts of unspecified size, I imagine that could be pretty fun.Extended Homebrew Signature
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Originally Posted by Avatars
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2010-04-16, 08:41 AM (ISO 8601)
- Join Date
- Mar 2010
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- Netherlands
Re: Awesome cantrips
launch bolt yeah
sticking this would be priceless:
well, not priceless, 200gp, but still
Explosive Pack
Price: 200 GP
Weight: 2#
(Secrets of Sarlona p. 138)
An alchemical explosive that can be set to go off after a predetermined time, usually 1 to 10 rounds. 1d6 bludgeoning and slashing damage in a 5' radius burst. Full-round action that provokes AoOs to activate. For another 200 GP, you can add 2 lbs of explosives and increase the damage by 1d6, and for each 3d6 damage, the blast radius increases by 5', up to a maximum of 10d6 and 20'. A Profession (Siege Engineer) check DC 20 causes double damage to objects, and a DC 30 check does triple. Note: the DMG has slightly cheaper bombs (150 GP for 2d6 fire damage) if you're just looking for something you can light and throw.
Craft (Alchemy) DC: 26Last edited by Escheton; 2010-04-16 at 08:43 AM.
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2010-04-16, 10:06 AM (ISO 8601)
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- Apr 2009
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- Montreal-ish
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Re: Awesome cantrips
Huh. Silly me, I never considered that. With a few liberties (using the Armor cost scaling to determine the cost of oversized weapons, ignoring the (1sp) listed cost for a crossbow bolt in the launch bolt spell description), you could be throwing Colossal 6d6 light crossbow bolts with a level-0 spell and 16sp-worth of pointy wood.
I doubt any sane GM would let this fly (at the very least they'd enforce the penalty for oversized weapons), but it's still fun to imagine.
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2010-04-16, 10:21 AM (ISO 8601)
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- Feb 2010
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2010-04-16, 10:22 AM (ISO 8601)
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- Jul 2009
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Re: Awesome cantrips
Presti-frackin'-digitation. Best cantrip ever.
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2010-04-16, 10:44 AM (ISO 8601)
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- Jan 2009
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- Iceland
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Re: Awesome cantrips
Caltrops? Good cantrip.
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2010-04-16, 10:48 AM (ISO 8601)
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- Oct 2007
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Re: Awesome cantrips
Last edited by MCerberus; 2010-04-16 at 10:48 AM.
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2010-04-16, 11:51 AM (ISO 8601)
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- Mar 2010
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- Netherlands
Re: Awesome cantrips
on magic weapons yeah.
any spells that would be good for a dread necro or warmage to have seeing you only need to be an arcane caster to activate eternal wands. Giving these specialist some wiggleroom.
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2010-04-16, 11:54 AM (ISO 8601)
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- Jun 2008
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- England
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Re: Awesome cantrips
Prestidigitation rocks, especially with these bonus effects.
If you like Cantrips, you will love the Hedge Wizard. Knows every Cantrip ever and can use them unlimited at Level 9. They make Gods amongst NPCs.Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-04-16, 12:01 PM (ISO 8601)
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- Sep 2008
Re: Awesome cantrips
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2010-04-16, 12:06 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Awesome cantrips
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2010-04-16, 12:43 PM (ISO 8601)
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- Jan 2010
Re: Awesome cantrips
if you use the "Transmutable Memory" ACF for wizard, you prepare an ulimited # of cantrips by giving up a 1st level spell slot.
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2010-04-16, 12:47 PM (ISO 8601)
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- Jun 2008
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Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-04-16, 01:00 PM (ISO 8601)
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- Jan 2010
Re: Awesome cantrips
Transmutable Memory (Ex)
A transmuter using this variant can alter some of his prepared spells in a short amount of time. Once per day, the transmuter can give up a number of prepared spell levels (up to a maximum total equal to half his class level) and prepare different spells in their place, as long as the number of newly prepared spell levels is equal to or less than the number of spell levels given up (0-level spells don't count). For example, a 12th-level transmuter who uses this variant can lose two 1st-level spells and two 2nd-level spells from memory (a total of six spell levels, half the character's class level) and prepare two 3rd-level spells.
Essentially, you use the "0 lvl spells don't count" clause to get infinite cantrips. At level 1.
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2010-04-16, 01:03 PM (ISO 8601)
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- Apr 2010
Re: Awesome cantrips
Jolt. Definately my fave to get free munchies ;3
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2010-04-16, 01:09 PM (ISO 8601)
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- Jun 2009
Re: Awesome cantrips
You would have to be level two to do that, since you can only give up half your class level in spell levels, and you can't give up half a first level spell. Actually, I'm wrong. You give up a 0 level slot, and replace it with an infinite number of 0 level spots.
If I had that, I would take Rich's Seeking Spell feat as my first level feat. Unlimited Ray of Frost with no penalty for melee firing? Yes please. Or maybe bane. Or both as a human.
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2010-04-16, 01:13 PM (ISO 8601)
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- Jan 2010
Re: Awesome cantrips
Awesome, no? now i just have to find a DM who will let me use it.
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2010-04-16, 02:10 PM (ISO 8601)
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- Jul 2009
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2010-04-16, 02:40 PM (ISO 8601)
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- May 2009
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2010-04-16, 03:02 PM (ISO 8601)
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- Oct 2009
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- In my library
Re: Awesome cantrips
If our willing to look at homebrew, this thread is awesome. Especially blue dragon mastery, EPIC LEVEL CANTRIP!!!!!
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2010-04-16, 03:38 PM (ISO 8601)
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- Nov 2007
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- The Imagination
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Re: Awesome cantrips
Let's not forget the humble message spell, my favorite cantrip. It's designed to be a short-range communication spell; a radio, essentially. But you don't have to use it that way. You see, the target doesn't have to be willing.
Components:V,S,F(copper wire)
Casting Time: Standard
Range: Medium
Targets: One creature/level
Duration: 10 min/level
Saving Throw: None
Spell Resistance: No
"When you whisper, the whispered message is audible to all targeted creatures within range." Blah blah can't get through barriers blah "The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path..." "The creatures that receive the massage can whisper a reply that you hear."
The target: Does not need to be willing.
The target: Cannot resist the spell (no save and no SR).
The target: Is not automatically aware he is under the effects of the spell.
The target: Is not necessarily aware of what has happened when he starts hearing your voice when no one else can.
You: Just need to make sure that you are not seen or heard when casting the spell (use a crowded location with ambient noise, or silent spell with possibly invisibility).
Congratulations! You now have some poor sucker who thinks he's hearing things. A dumb goblin? You're the voice of his god. A superstitious noble? You're the voice of a ghost. Limited only by your imagination and the spellcraft and sense motive skills of the target. (Remember, unless people usually use that spell in that manner in your world, they won't expect it to be the spell that it is and probably won't even roll spellcraft at first unless they're a wizard).
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2010-04-16, 04:08 PM (ISO 8601)
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- Jun 2009
Re: Awesome cantrips
Hmm, ya know, technically, its says the creature whispers a reply that you can hear. If the creature is just whispering, say, to his buddy the assassin, would you hear that if he was under the effects of the spell?
Also, lvl 20 evil variant. Pick 20 people in a crowded marketplace. "Stop. 19 other people should have just stopped too. Last one left alive wins 500 gold."
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2010-04-16, 05:16 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Awesome cantrips
about the hedge wizard, if you can cast unlimited cantrips as a free action, couldn't you dealnear infinite damage? is there a limit on free actions? I might have heard 32 somewhere. still, an extra free 32d3 damage each turn is nice. without any penalties. and you still have the swift action for quickened spells.
"Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down."
You know you're an epic wizard when you use a stilled silent extended quickened Gust of Wind spell to blow out the candles of your candle covered birthday cake.
Adventurers steal everything thats not nailed down. And what is. And the nails. After all, a bag full of nails can fetch a pretty penny. No doubt they'll weaponize it, too.
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2010-04-16, 05:19 PM (ISO 8601)
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- Jun 2008
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Re: Awesome cantrips
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-04-16, 06:06 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Awesome cantrips
oh, right. I guess I misread it or something. I never saw the 1/day.
"Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down."
You know you're an epic wizard when you use a stilled silent extended quickened Gust of Wind spell to blow out the candles of your candle covered birthday cake.
Adventurers steal everything thats not nailed down. And what is. And the nails. After all, a bag full of nails can fetch a pretty penny. No doubt they'll weaponize it, too.