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Thread: Interesting tricks?
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2010-04-16, 02:53 PM (ISO 8601)
- Join Date
- Mar 2010
Interesting tricks?
Dear Forumites:
I was wondering if anyone could come up with some interesting tricks to teach an animal? There's a basic list at http://www.d20srd.org/srd/skills/handleAnimal.htm but, well, I'm curious what all you guys can come up with. Bonus points for anything cool or interesting.
Signed,
Wolfie, companion to Kellen the Psychopathic Druid.
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2010-04-16, 02:59 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Interesting tricks?
Go For The Eyes, Boo, Go For The Eyes!
"We speak for the dead. We are all they have when the wicked steal their voice. But we do not owe them our lives."
Roy Montgomery, NYPD Sgt., Castle
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2010-04-16, 03:02 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Interesting tricks?
+1 on the one above, Im actually replaying that game right now
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2010-04-16, 03:03 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
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2010-04-16, 03:14 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Interesting tricks?
I made stats for Minsk and played him in a one-off game once. Right down to the miniature giant space hamster animal companion. I cycled through all his favorite quotes throughout the session. The other players hadn't played the game, and didn't get it. :(
On-topic, here's my two coppers: teach your pet to flank. Teach your pet to aid another. Teach your pet to aid another while flanking. Instant +4 to hit for you, and the pet draws less aggro when it's not directly dealing damage to the opponents. Also, this tactic works even against creatures with high AC or DR that the pet would have trouble breaching.Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-04-16, 10:37 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: Interesting tricks?
This Wild Life article has more tricks, including the Pin trick for making the party rogue happy.
Arms & Equipment Guide p. 75 has Don't Attack, [Special Ability], Alert, Disable, Disarm, Subdue, and Trip.
Masters of the Wild p. 19 also has some additional tricks: Assist Attack, Assist Defend, Assist Track, Calm, Hold (better version of Pin), Home, Hunt, Subdue, Stalk, Steal.
Dragon #323 p. 101, "Teach Your Old Companion New Tricks" has Avoid, Circle, Courage, Find, Loyalty, New Skill: Easy, New Skill: Difficult (Hello, Tumble!), and Throw.
(Meaningless Nitpick: This last one allows your animal companion to throw grenade-like weapons with a penalty, but by RAW it's unnecessary, since the rules state that any creature does not need a proficiency or take a penalty when throwing a grenade-like weapon.)Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2010-04-16, 11:27 PM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: Interesting tricks?
One useful trick is "Flank" - the animal not only attacks its target, but does so from a flanking position (with another ally). If possible, the animal avoids provoking attacks of opportunity.