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  1. - Top - End - #1
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Swordsage+Fighter+Dervish - Suggestions

    Human

    Swordsage+Fighter+Dervish

    STR 10 2
    DEX 15 6 + + + + +
    CON 12 4
    INT 14 2
    WIS 14 6
    CHA 10 4

    1 SS 1
    1 Dessert Wind Dodge
    1 Weapon Finesse
    2-5 Fighter 1,2,3,4
    2 Mobility
    3 Combat Expertise
    3 Deadly Defense
    5 Two Weapon Fighting
    6 SS 2
    6 Weapon Spec Scimitar
    7-16 Dervish 1-10
    9 Improved Two Weapon Fighting
    12 Melee Weapon Mastery Slashing
    15 Greater Two Weapon Fighting
    17-20 SS 3,4,5,6
    18 Improved Critical

    SS 36 + 9/Level
    Balance
    Climb
    Concentration
    Heal
    Hide
    Intimidate
    Jump
    History
    Local
    Nature
    Nobility and Royalty
    Listen
    Move Silently
    Ride
    Sense Motive
    Swim
    Tumble
    1/2Perform

    Fighter 5/Level
    Climb(Str)
    Craft(Int)
    HandleAnimal(Cha)
    Intimidate(Cha)
    Jump(Str)
    Ride(Dex)
    Swim(Str).

    Dervish 7/Level
    Balance(Dex)
    Craft(Int)
    EscapeArtist(Dex)
    Jump(Str)
    Listen(Wis)
    Perform(Cha)
    Profession(Wis)
    Swim(Str)
    Tumble(Dex).

    10 maneuvers known/ 6 readied/ 3 stances

    lvl 1 wind stride stance
    lvl 1 flame blessing stance
    lvl 6 fiery assault stance

    lvl 1 distracting ember
    lvl 1 burning blade boost
    lvl 2 burning brand boost
    lvl 4 searing blade boost
    lvl 7 inferno blade boost

    lvl 5 leaping flame counter
    lvl 3 zephyr dance counter

    lvl 7 salamander charge strike
    lvl 6 ring of fire strike

    ----------

    Pretty satisfied with this guy.

    He could do 10 attacks, each round + cleaves, with 2d6 slashing + 12 dmg + 4d6 fire + 18 fire dmg. At max level of course. But leveling with this guys seems decent too.

    Any suggestions you guys have?

    Please don't try anything too crazy. My DMs are rather conventional. This guys will probably need some convincing already. ^^

  2. - Top - End - #2
    Orc in the Playground
     
    Zombie

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    I think you should drop at least 2 levels of fighter in favor of swordsage.
    As it is I don't think you qualify for weapon mastery/specialization and you lose virtually nothing for taking 2 more levels of swordsage over fighter.
    You would:
    Have the same Base attack
    Have 1 less feat
    Have 2 less HP
    Have 8 more skill points, from a better list
    Better saves whenever you are in a stance from your chosen discipline
    Ability to identify magic items
    Better and MORE maneuvers
    Maybe I'm just missing your weapon focus (scimitar) feat.... I still think you should drop 2 fighter levels for 2 swordsage levels
    think about what you can do with 2 feats that's better than +2 to hit/damage
    You could: grow a dragon tail, Lrn to power attack and cleave
    My personal favorit is: Hidden Talent + Up the Walls for +2 awesomeness

  3. - Top - End - #3
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Swordsage gets free weapon focus for scimitar from class features.

    But yeah, nice suggestion. Thanks.

  4. - Top - End - #4
    Colossus in the Playground
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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Switch to some Shadow Hand-weapon. I know Scimitar is cute and all, but Shadow Hand weapons qualify you for Shadow Blade which will single-handedly multiply your damage output, much more than the 18-20/x2 crit range. Short Sword is the most viable alternative.
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  5. - Top - End - #5
    Orc in the Playground
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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Dessert wind - mm yummy.

  6. - Top - End - #6
    Orc in the Playground
     
    Zombie

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Where are you getting cleaves from (I figured weapon focus was me overlooking a SS ability)

  7. - Top - End - #7
    Pixie in the Playground
     
    ClericGuy

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Quote Originally Posted by Eldariel View Post
    Short Sword is the most viable alternative.
    Dervish Dance requires a slashing weapon, which the short sword is not.

    Daggers, however, can be used as slashing weapons and are Shadow Hand weapons. Both first-level Shadow Hand stances work well with the Dervish Dance. With Shadow Blade, this should deal more damage than a scimitar and is not dependant on crit-able targets. You can still use Desert Wind strikes and boosts. It is a little less fiery in style, however.

    Also, I'm not sure if Deadly Defense is worth using on that build. If you can give me some numbers based on expected stats and equipment, I can feed my number-crunching program with it and find out.


    @Last Laugh:
    The cleaves are from the Dervish class. It grants Cleave for free in its middle levels and Great Cleave while using its capstone, A Thousand Cuts.
    Darastin's basic RPG rules:
    1. Play nice!
    2. Don't play with people who ignore #1!
    3. Talk about it!

  8. - Top - End - #8
    Colossus in the Playground
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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Quote Originally Posted by Darastin View Post
    Dervish Dance requires a slashing weapon, which the short sword is not.

    Daggers, however, can be used as slashing weapons and are Shadow Hand weapons. Both first-level Shadow Hand stances work well with the Dervish Dance. With Shadow Blade, this should deal more damage than a scimitar and is not dependant on crit-able targets. You can still use Desert Wind strikes and boosts. It is a little less fiery in style, however.
    True enough. I remembered it was Slashing/Piercing like Dagger, but apparently I was wrong.

    Quote Originally Posted by Darastin View Post
    Also, I'm not sure if Deadly Defense is worth using on that build. If you can give me some numbers based on expected stats and equipment, I can feed my number-crunching program with it and find out.
    The real question is, what else would one pick? Most feats you could add in that slot to a good effect simply add few points of damage. Deadly Defense is one of the better options. You must remember that Dervish Dance grants a notable To Hit-bonus, meaning it's almost always efficient to use some conversion effects and as PA is unavailable here, Deadly Defense should be affordable practically always when Dancing.

    He also has MWM, meaning without Dervish Dance, his base To Hit is +1 over the normal two-hander (+3 focus, -2 TWF) and Deadly Defense places him at -1. He also loses a point of BAB (and another near the end), placing him at -2 compared to Elite Array Fighter while using Deadly Defense, but up to +5 from Dervish Dance more than makes up for that. Once we factor in flanks (easy enough to achieve with e.g. Island of Blades), all-day buffs from the party (GMW, later on Heroism) and item-based buffs (Shadow Hand-weapons are +3 To Hit), it should be quite safe to say that converting any amount of To Hit to damage is like to be a good thing. Hell, those -15 attacks will eventually have an over-5% chance to hit.

    EDIT: Also, after Elaborate Parry, the AC gain is very substantial at -4 To Hit for +7-8 (depending on Tumble-ranks; 15+ for 8) to AC. Indeed, combined with the class-based AC and the option to use Combat Expertise, this allows switching gears for fights where it's necessary.
    Last edited by Eldariel; 2010-04-17 at 12:15 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  9. - Top - End - #9
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Deadly Defense is nice, cause it works well with a dervish class feature. Elaborate parry, which grants +4 on fight defensively. With tumble that is a good portion of my AC.

  10. - Top - End - #10
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Btw. I was also thinking about dabbling in shadow hand. You guys are pretty good. :)

  11. - Top - End - #11
    Pixie in the Playground
     
    ClericGuy

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Quote Originally Posted by Panigg View Post
    Deadly Defense is nice, cause it works well with a dervish class feature. Elaborate parry, which grants +4 on fight defensively. With tumble that is a good portion of my AC.
    Ah, yes. I forgot the defensive aspect.

    But there are other options. As a dervish, you can deny your opponent a full attack against you by simply moving away (difficult for a TWFer without some other, non-enhancement speed increases - a level of barbarian works wonders here - unless you give up your last attacks). This often results in those opponents picking other targets.

    You also have all the nescessary feats for Eluvive Target. While by RAW, it only works against one opponent, DM psychology might make you immune to Power Attacks.

    Just my two Euro-cents;
    Darastin
    Darastin's basic RPG rules:
    1. Play nice!
    2. Don't play with people who ignore #1!
    3. Talk about it!

  12. - Top - End - #12
    Colossus in the Playground
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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Quote Originally Posted by Darastin View Post
    You also have all the nescessary feats for Eluvive Target. While by RAW, it only works against one opponent, DM psychology might make you immune to Power Attacks.
    A feat exists for Immediate Action announcement of Dodge targets, though I can't for the life . Also, one could of course pick up Improved Trip -> Knock-Down, though without Strength, that's not going to be very impressive. Still, it's a lot of Knock-Down attempts per turn and as the opponent is denied the counter-trip attempt by Knock-Down, things go fine.

    Though Deadly Defense is quite excellent. I was playing a Dervish once myself and exactly once was I unable to leverage it due to attack bonuses falling wrong. That was a rather high AC opponent, so meh. Those shouldn't come up too often.


    It's also reasonable to argue that even though it's an enhancement bonus, the Dervish speed bonus stacks with magical boosts (since it's Ex). By rules, that's not the case, but by any amount of common sense, you should get full benefit from Expeditious Retreat/Haste/Longstrider/such. If you do get that through, get a +30' speed boost.
    Last edited by Eldariel; 2010-04-17 at 01:02 PM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  13. - Top - End - #13
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    That was combat defenses, I believe? But you have to take three combat feats for that to make sense, which I just don't have.

  14. - Top - End - #14
    Pixie in the Playground
     
    ClericGuy

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Quote Originally Posted by Eldariel View Post
    A feat exists for Immediate Action announcement of Dodge targets, though I can't for the life .
    It's one of the combat form feats from the PHB2; Combat Defense IIRC. HJowever, that's already the "upgrade" you get when you habe three or more combat form feats. Thus, it's quite expensive, given that this build already needs the TWF chain, Dodge, Mobility, Shadow Blade, Weapon Specialization and Mastery...

    Just my two Euro-cents;
    Darastin
    Darastin's basic RPG rules:
    1. Play nice!
    2. Don't play with people who ignore #1!
    3. Talk about it!

  15. - Top - End - #15
    Colossus in the Playground
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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Quote Originally Posted by Darastin View Post
    It's one of the combat form feats from the PHB2; Combat Defense IIRC. HJowever, that's already the "upgrade" you get when you habe three or more combat form feats. Thus, it's quite expensive, given that this build already needs the TWF chain, Dodge, Mobility, Shadow Blade, Weapon Specialization and Mastery...
    Oh? I remembered it was Reactive Something. Ah well, that's a lost straw then; Dervishes are indeed notoriously feat-starved. I built a Dervish that actually finished all the logical feat chains and ended up taking Monk 2/Fighter 4/Psy War 2/Barb 2 (Wolf Totem) outside Dervish...
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  16. - Top - End - #16
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    I looked at your suggestions carefully and decided to... go in a different direction. ^^

    Human

    Swordsage+Fighter+Dervish

    STR 10 2
    DEX 15 6 + + + + +
    CON 12 4
    INT 14 2
    WIS 14 6
    CHA 10 4

    1 SS 1
    1 Dessert Wind Dodge
    1 Weapon Finesse
    1 Weapon Focus Scimitar (Bonus)
    2-3 Fighter 1,2
    2 Mobility
    3 Combat Expertise
    3 Two Weapon Fighting
    4-5 SS 2,3
    6 Deadly Defense
    6-16 Dervish 1-10
    9 Improved Two Weapon Fighting
    12 Improved Crit
    15 Greater Two Weapon Fighting
    17-20 SS 3,4,5,6,7,8
    18 ?

    SS 36 + 9/Level
    Balance
    Climb
    Concentration
    Heal
    Hide
    Intimidate
    Jump
    History
    Local
    Nature
    Nobility and Royalty
    Listen
    Move Silently
    Ride
    Sense Motive
    Swim
    Tumble
    1/2Perform

    Fighter 5/Level
    Climb(Str)
    Craft(Int)
    HandleAnimal(Cha)
    Intimidate(Cha)
    Jump(Str)
    Ride(Dex)
    Swim(Str).

    Dervish 7/Level
    Balance(Dex)
    Craft(Int)
    EscapeArtist(Dex)
    Jump(Str)
    Listen(Wis)
    Perform(Cha)
    Profession(Wis)
    Swim(Str)
    Tumble(Dex).

    13 maneuvers known/ 7 readied/ 3 stances

    lvl 1 Blood in the water
    lvl 1 hunter's sense
    lvl 3 wolverine stance

    lvl 1 dancing mongoose
    lvl 1 burning blade boost
    lvl 2 burning brand boost
    lvl 4 searing blade boost
    lvl 7 inferno blade boost
    lvl 8 girallon windmill flesh rip
    lvl 8 raging mongoose
    lvl 9 feral death blow
    lvl 5 pouncing charge
    lvl 6 wolf climbs the mountain

    lvl 5 leaping flame counter
    lvl 3 zephyr dance counter

    lvl 7 salamander charge strike
    lvl 6 ring of fire strike

    -----------

    Blood in the water gives you +1 hit +1 damage per crit for 1 minute, untyped, stacks with itself.

    This is just too good to pass up in a dervish build.

  17. - Top - End - #17
    Colossus in the Playground
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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    How are you getting 8th and 9th level maneuvers? You need IL 15 and 17 respectively for them and that takes minimum of 10 and 14 Initiator-levels in a 20-level character. Can you count your Dervish-levels as full IL or?
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  18. - Top - End - #18
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Quote Originally Posted by Eldariel View Post
    How are you getting 8th and 9th level maneuvers? You need IL 15 and 17 respectively for them and that takes minimum of 10 and 14 Initiator-levels in a 20-level character. Can you count your Dervish-levels as full IL or?
    The ToB states that levels in martial adept count for the full IL.
    Level in other martial classes grant half IL.
    Prestige class levels grant full IL again.

    So this char should have an IL of 19.

  19. - Top - End - #19
    Colossus in the Playground
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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Quote Originally Posted by Panigg View Post
    The ToB states that levels in martial adept count for the full IL.
    That's your Swordsage-levels only.

    Quote Originally Posted by Panigg View Post
    Level in other martial classes grant half IL.
    Levels in all other classes add ½ IL.

    Quote Originally Posted by Panigg View Post
    Prestige class levels grant full IL again.
    Only Prestige Classes that specifically state they advance initiating, in other words only the ones in ToB (other than Bloodstorm Blade). You'll end up with IL 14 in the build's present guise.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  20. - Top - End - #20
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    ToB is poorly worded then...

    "Prestige classes work a little differently. In most cases, you
    add the full prestige class level to your martial adept level to
    determine your initiator level. See the prestige class descriptions
    in Chapter 5 for details."

    Couldn't find anything else for that matter. Any quotes are welcomed.

  21. - Top - End - #21
    Colossus in the Playground
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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    From all martial adept PrCs you'll find the Maneuvers-ability. That's the key. See, for example, Bloodclaw Master:

    "Maneuvers: At each odd-numbered level, you gain a new maneuver known from the Tiger Claw discipline. You must meet a maneuver’s prerequisite to learn it. You add your full bloodclaw master levels to your initiator level to determine your total initiator level and your highest-level maneuvers known."


    That clause refers to ToB PrCs specifically.
    Last edited by Eldariel; 2010-04-18 at 11:53 AM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  22. - Top - End - #22
    Dwarf in the Playground
     
    HalfOrcPirate

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    Default Re: Swordsage+Fighter+Dervish - Suggestions

    Ahh ok. Why did they have to hide the description like that?

    Ok, well, doesn't make much of a difference. The highest level strikes I really need are 7.

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