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2010-04-17, 02:19 PM (ISO 8601)
- Join Date
- Dec 2007
Sentient item as a player character
So Ive been thinking about this for a while, but Ive wanted to play a sentient Item for a while now and Ive seen the rules for making sentient weapons and even items of legacy, but both of those assume the player also has a character wielding them, but I am trying to make an item that can be helpful even without a powerful wielder.
So would there be any means to convert a characters Level/Exp into power/gold cost of a sentient item?
Or possible some other method I'm missing, because I would be losing things like feats (or maybe not, depends on if there are item feats), and the ability to have class features, unless there is some sort of item class that I am unaware of.
This world is a comedy to those that think, a tragedy to those that feel.
Horace Walpole
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2010-04-17, 02:38 PM (ISO 8601)
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- Mar 2010
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Re: Sentient item as a player character
Warforged characters are constructs that are sentient due to long and complex enchantments. It seems to fit the flavor you're going for.
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2010-04-17, 02:47 PM (ISO 8601)
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- Dec 2009
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- I live in Alabama
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Re: Sentient item as a player character
What exactly would you be able to accomplish as a sentient item? If you are just able to speak to the party and add to role play, then I wouldn't worry. Just talk to your DM and let him know. He might want you to have some mental stats and he should determine your HP and hardness appropriate for whatever item you are and what not, but other than that I don't think it should matter.
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2010-04-17, 03:14 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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Re: Sentient item as a player character
Be a Warforged Egoist, spend all your time shapeshifted into a box or a ring or something
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2010-04-17, 03:20 PM (ISO 8601)
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- Jul 2005
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- Davis, California
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2010-04-17, 03:32 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Sentient item as a player character
You could try using Fiend of Possession, but that requires you to be [Evil].
I keep thinking there's a sort of thematic niche for a PrC for manifesters that puts your mind into a weapon, which you can then enchant using class features. Maybe some sharing of personal buffs (since you can't move by your own volition).The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2010-04-17, 03:38 PM (ISO 8601)
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- Mar 2010
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- Denver, CO- USA
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Re: Sentient item as a player character
For exactly what you're talking about, you're deffinately looking at a homebrew version. If you want to actually be an intelligent item/artifact, you will deffinately have to get it first approved by your GM. He/she will apply restrictions to such a thing also, so while we can come up with means of doing it, its best to talk to your GM first to get a feeling for where they're sitting at on the idea.
You'll probably have to home brew a leveling structure, as for skills, well that would be based on what type of item you are. Also, consider being an item ment for the group, not just one of the players, thus someone is always using you. Just remember, like an item, if you get in the way you'll be tossed aside, all the more easily now since you can't pick yourself up.Sanity is an illusion I wear.
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2010-04-17, 03:39 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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2010-04-17, 03:45 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Sentient item as a player character
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2010-04-17, 04:04 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Sentient item as a player character
I figured I would have to work out a home brew, but I guess I was trying to see if there was something else to base it off of, because as of now I have no experience in home brewing anything, I suppose I will look into it. Thanks for the ideas.
This world is a comedy to those that think, a tragedy to those that feel.
Horace Walpole
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2010-04-17, 05:14 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Ireland
- Gender
Re: Sentient item as a player character
You could always go with the "psion sandwich" trick.
Polymorph any object a sandwich into a living creature
True mind switch with it (or more cheaply, commit suicide while under the effect of astral seed, then use regular mind switch and destroy the crystal)
Wait for PAO's duration to run out
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2010-04-17, 05:21 PM (ISO 8601)
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- Jul 2009
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2010-04-17, 05:58 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Ireland
- Gender
Re: Sentient item as a player character
Last edited by Prime32; 2010-04-17 at 05:59 PM.
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2010-04-17, 06:08 PM (ISO 8601)
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- Feb 2008
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2010-04-17, 06:35 PM (ISO 8601)
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- Dec 2008
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- Malsheem, Nessus
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Re: Sentient item as a player character
Two campaigns ago I had one PC play an intelligent item. The way we worked it out was that he added Item Familiar and Weapon of Legacy capabilities to the basic intelligent item chassis; when everyone else leveled up, he gained the abilities he'd have if his wielder was the corresponding level.
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2010-04-18, 08:16 AM (ISO 8601)
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- Jul 2005
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- Davis, California
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2010-04-18, 09:57 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Earth... sort of.
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Re: Sentient item as a player character
Avatar by K penguin. Sash by Damned1rishman.
MOVIE NIGHTS AND LETS PLAYS LIVESTREAMED
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2010-04-18, 12:56 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Sentient item as a player character
Fiend of possession works very well for this. You get to change your enchantments on the fly, so you can have a lot of synergy with the group's fighter.
I think you can use a soulmeld to get the [Evil], I don't really remember the name though.
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2010-04-18, 12:58 PM (ISO 8601)
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- Jul 2005
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- Davis, California
- Gender
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2010-04-18, 01:14 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Sentient item as a player character
That's right - The sandwich becomes a creature with an int score. You switch with it (becoming the creature that is currently not a sandwich). PAO runs out and you become the sandwich once again. Because you are switching with a creature that is currently not a sandwich (which has gained an int score thanks to PAO) it works.
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2010-04-18, 01:59 PM (ISO 8601)
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- Mar 2010
- Location
- Washington
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Re: Sentient item as a player character
Intelegent item as a player character?
Right... I just had a player who, after going through about 10 humanoid characters in two years, decided to play a commoner... possessed by a crossbow. He had the commoner specialize in hit points, and poured all the gold into the crossbow. The Crossbow's special purpose: create anarchy.
He certanly did that. He caused riots in a city, forced the royal family to flee, and stole from an epic wizard that had gone insane. When the wizard caught up with him... Meteor Swarm.
So, he lost the commoner... but after some plane jumping (doing his best to avoid the elemental plane of fire, with good reasons), he found himself in front of the sleeping Tarrasque. I was hoping to get him to flee, but instead he woke the beast up, had the crossbow take control of it, and used the Dimention Door power (granted by following anarchy) to move the Tarrasque to city governments and destroy them.
To make a long story short, he devestated a contenent before a group of angry epic level adventurers intervined and slew the beast. The crossbow escaped... but the overgod was not pleased with what had been done, so...
zip! off to the elemental plane of fire, to burn for all eternity!
Edit: As for creation... choose a character level that the rest of the party is at, take that amount of gold, and put as much of it as possible into that magic item. Be sure to create a character too...but due to not being the master, he will probably not be optimized with the normal equipment, and probably will have a weak will save (so the item CAN control him).
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2010-04-18, 02:26 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Sentient item as a player character
I have been thinking of this for a while. My initial thought was a Psion Deep-Crystal Greatsword, But then I thought how hilarious a Warlock would be as a sentient item. If I could wave somatic components, or even get Mage Hand as an enchantment, it wouldn't effect the character very much. Imagine an enchanted sentient dagger(with warlock levels) weilded by a rogue, Hidious Blow plus the rogue's sneak attack.
(telepathy is a must)Last edited by Sydonai; 2010-04-18 at 02:27 PM.
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2010-04-18, 02:57 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Sentient item as a player character
Couldn't you just be an intelligent weapon with the Dancing enchantment? The DM would probably rule that you can activate by yourself, so just say you're in the possession of your friendly neighborhood full-BAB guy, and you're good to go!
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2010-04-18, 03:01 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Canananananada
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Re: Sentient item as a player character
Shouldn't there be stats for the moving chest from Discworld?
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2010-04-18, 03:10 PM (ISO 8601)
- Join Date
- Mar 2010
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2010-04-18, 03:47 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Davis, California
- Gender
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2010-04-18, 04:20 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Elyria, Ohio
- Gender
Re: Sentient item as a player character
Maybe just refluff something? For instance, if you want to be a sword, play a ghost with a ghost-touch sword. Only instead of being a ghost holding the sword, you are the sword. Then simply advance as normal with a class.
A little homebrewing might be required. Maybe in return for not counting as undead (so you can't be turned, etc) you die if the sword is ever sundered. To be ressurected, the sword has to be expensively reforged. If you have the ghostly power of possession, you can only use it by getting your victim to hold the sword.
A PrC like Kensai could be fun, with you adding further enchantments to yourself.How to Play Rogues Properly:
SpoilerLike this:
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2010-04-18, 08:12 PM (ISO 8601)
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- Jan 2008
- Location
- Raleigh, NC
- Gender
Re: Sentient item as a player character
This brings up a question- Since a +2 weapon is more expensive than "raise dead", +3 more than "resurrection", & +4 more than "True resurrection"...
How would you handle death? I forget the cost of intelligence rules, but "Half the price of forging as a resurrection" seems about fair.If it's not obvious, insert a after my post.