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2010-04-19, 04:45 PM (ISO 8601)
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Can you take a feat "late" in 3.5?
Here's the deal: I rolled up a character for our new campaign and sent off an HTML copy to our DM for approval and discussion. Now, I use e-Tools for character creation and maintenance (don't know if any of you remember e-Tools, but I'm a big fan), and when you create a character, one of the first three things you do before you can start building the character is selecting what classes you're taking at what level. I put two levels of rogue in, given that we're starting off at 2nd level (which is not the point of discussion, simply contributing information).
Because of starting out with 2 levels before assigning any attributes, skills, feats, etc., I "began" with a BAB of +1, which made my rogue eligible to take Weapon Finesse. I honestly didn't think about it, but my DM saw it and questioned me on it. He's of the opinion that the feat you get at 1st level should be considered part of the character's background or training, and I honestly don't disagree with him. But it made me wonder about something. I know that with XP, if you earn enough to level up, you can elect NOT to level up until later. Is there an equivalent provision somewhere in the rules regarding feats, where you don't have to take it at the time you earn it and won't be penalized or simply LOSE it if you don't take it then? I can't find one, but I have a sneaking suspicion it's there.
This is primarily just for curiosity's sake, but if there is a compelling rule out there, I'd like to know about it.Shecky
True Neutral: "... does what seems to be a good idea at the time..."
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2010-04-19, 04:47 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
No, you have to take feats when you get them. You can't bank them for later. Its in the rules in the PHB that lists the steps to level up a character. Its not in the SRD though.
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2010-04-19, 04:51 PM (ISO 8601)
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2010-04-19, 04:53 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-04-19, 05:55 PM (ISO 8601)
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2010-04-19, 06:37 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
you can't delay level up benefits
it's unfortunate, but understandable
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2010-04-19, 06:57 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
I dunno about RAW, but if I were DMing I wouldn't allow a character to delay taking a feat unless they couldn't decide what they wanted, and they could only take a feat that they qualified for when they gained a level.
Otherwise, you could piggyback on your party until you hit epic level and then take a half a dozen epic feats instead of anything else. It's not a HUGE abuse, there's certainly things you could do that would make you more effective, but powerful or not it's still obviously not what's intended.
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2010-04-19, 07:09 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
I also recall seeing a rule about having to spend feats and skillpoints right away, but I can't find a citation right know. I'd appreciate it if someone could provide one.
However, convincing a DM to houserule that rogues can take weapon finesse at level 1 shouldn't be too hard. It fits so well with the flavor of the class that I'm surprised it wasn't granted by a class feature or eventually turned into an ACF.
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2010-04-19, 07:09 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
When you get something, you get it when you get it. You can infer that the rules allow something specifically because they don't say that they don't.
The rules imply through their basic components and retraining options that the situation that the OP is specifically trying for is disallowed. That is, even in the event that you take a feat later, the feat taken must be one for which the character met all the prerequisites at the time they gained the feat slot. So even if you 'bank' a feat, there's no advantage in it.
I see no problem with allowing characters without +1 BAB to gain weapon finesse though. My group has always played without that restriction. Initially we just assumed it was a feat available to first-level rogues. Once we found out about the requirement, the unanimous response was, "Meh." Your DM seems to disagree though.
There are a number of ways to pick up Weapon Finesse. You might consider taking Swashbuckler (Complete Warrior) as your first class in order to gain it as a bonus feat and then advancing as a Rogue. At some point down the line, you can take the second level of Swashbuckler which opens up the Daring Outlaw feat (Complete Scoundrel), letting you stack Rogue and Swashbuckler levels for SA and Grace. What I would probably do though is take Rogue first and grab Craven (Champions of Ruin) as your first-level feat, then Swashbuckler 1 for Weapon Finesse. (Fighter 1 works too.)
In your current situation, you could also wait until third level for a Swashbuckler dip and grab your regular third-level feat as well.
While Weapon Finesse in particular isn't really an offender, there are some feats and combinations thereof which will be quite overpowering if what you suggest is allowed. Consider a number of other feats that require a minimum caster level. A caster of X level would normally only be able to have one such feat, whereas a character under the system you suggest could have ALL of them.
Edit:As do I. I'm looking for it at the moment.
Edit: The most I've seen so far is a post on another forum where a similar question was asked and the Sage was invoked. Apparently he said no, but the books are silent on the issue. Again though, just because it doesn't say you can't doesn't mean you can. There are no rules for banking feats. There are rules for gaining feats. You can't gain a feat if you don't pick a feat because an unfilled feat slot is not a feat. Similarly, you can't bank negative levels when you gain them.
obnoxious
sigLast edited by Irreverent Fool; 2010-04-19 at 07:22 PM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
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2010-04-19, 07:19 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
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I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
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Prolonged Spell(Fix for Persistent spell)
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2010-04-19, 07:22 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
All characters start at level one, no matter what level you actually start playing them at. (Let's keep LA and racial HD away from this, please)
When you gain enough exp to level up; you pick a class (or prestige class), add your HP, BAB, Saves, skills, special abilities and then feats in that order. You can not skip the steps or choose to 'choose one later' (unless you houserule otherwise).Last edited by Eldonauran; 2010-04-19 at 07:23 PM.
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2010-04-19, 07:29 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
See, I do have a problem with allowing feats for which the explicit requirements are explicitly unmet, if we're not allowing a not-specifically-excluded option because it's not in the rules or it's inferred by some. I like to see some evidence in either case; in the situation of the 1st-level feat, I can very easily buy my DM's take that it's part and parcel of the "recruit training" that the character has had before becoming 1st level - part of the character's background/backstory, if you will. However, if that's the case, I'd also argue that at later levels, while the character is growing, he should be able to bank feats/skills/etc. I mean, we often reserve action/funds/resources in real life because we have overarching plans that require that multiple steps be taken into account, do we not?
Anyway, this is a side issue; I'm still looking for specific sources that address the question of "banking" feats directly, not just impressions like mine that "I'm pretty sure that I saw it somewhere" or "it must say that". Anyone?Shecky
True Neutral: "... does what seems to be a good idea at the time..."
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2010-04-19, 07:34 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
You won't find anything in the rules regarding 'banking' feats or saving for later. Anything like that will be houserule only. There is a simple formula on how to level up and that is how the mechanics work. Deviating from it is houseruling.
There are rules for retraining. That is the closest you are going to get.Last edited by Eldonauran; 2010-04-19 at 07:35 PM.
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2010-04-19, 07:35 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
Then what of the banked XP you can choose not to apply towards an earned level, then? Unused XP are not XP? I'm not saying this in mirror form in order to be snarky; I'm using that exact formula because XP are even more fundamental to characters than feats, yet we're able to hold off on applying them. And you can't bank negative levels because the books are all very consistent on punishment/loss happening involuntarily (with VERY specific examples on choices of exactly which kind of punishment/loss you wish to take), whereas training and learning are primarily voluntary by definition.
Shecky
True Neutral: "... does what seems to be a good idea at the time..."
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2010-04-19, 07:41 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
See above regarding use or non-use of XP; by that model, the mechanics are that you gain the option to use those leveling-up-dependent rewards, and deviating from that would qualify as house-ruling. And retraining implies you've already taken up that time training for something else, which would not be the case in my character's situation.
Please note that I don't disagree with you opinion-wise. It's just that I'm frustrated that I can't find anything anywhere in any of the books that says when I must take those options, and I'm asking if anyone has any specific material that at least hints strongly at this. That's all. No need to try to convince me that this is the way the rules tend.Shecky
True Neutral: "... does what seems to be a good idea at the time..."
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2010-04-19, 07:49 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
I usnderstand where you are coming from. But what you are doing is something called 'the rules don't say I can't, so I can'. This in incorrect.
When you gain enough exp to level up, you can do one of two things:
a) Level up
b) Not level up
If you choose to level up, you follow the formula. If you choose not to, you don't. You can not deviate from the formula unless rule 0 is invoked (houseruling).
It's just that I'm frustrated that I can't find anything anywhere in any of the books that says when I must take those optionsLast edited by Eldonauran; 2010-04-19 at 07:51 PM.
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2010-04-19, 07:59 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
Actually, you can't do that either. You can spend your XP to create magic items instead of going up a level as per Item Creation Feats: XP Cost on page 88 of the PHB, but you must do so immediately. The normal rule, as stated on page 58 of the PHB, is "When your character’s XP total reaches at least the minimum XP needed for a new character level (see Table 3–2), he or she 'goes up a level.'" As worded, it is automatic with no choice involved with regard to when it happens. You get enough XP, you go up a level. Period.
The levelup process is worded in a similar fashion. Just go down the list on page 58, and record your benefits. Every benefit, without exception, is worded in terms of immediate changes.
At the top of the levelup process list on page 58, it says "When your character attains a new level, make these changes." Following that rule, you must make each change listed at the time you gain the level.
Step 7 of that process says7. Feats: Upon attaining 3rd level and at every third level thereafter (6th, 9th, 12th, 15th, and 18th level), the character gains one feat of your choice (see Table 5–1: Feats, page 90). The character must meet any prerequisites for that feat in order to select it. As with ability score increases, it is the overall character level, not the class level, that determines when a character gets a new feat.Last edited by Douglas; 2010-04-19 at 08:00 PM.
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2010-04-19, 08:17 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
Still not seeing a "must" anywhere in any of those (good point on the immediate expenditure of XP on item creation if one chooses not to level up yet, however!). Let me say it again so it's totally clear: I am not saying "the rules don't say I can't, so I can". I am saying that the progression seems reasonable as is, not held off. My arguments in this thread are devil's-advocate arguments, arguing against my own opinion because of a dearth of facts disproving it and a number of things inconsistent with it. I already agree that I do believe those benefits should be taken "on time", as it were - what I am looking for is some concrete foundation upon which to place that belief.
Furthermore, the leveling-up aspect itself is already explicitly allowed (even suggested) to be modified greatly in the sourcebooks. "How PCs Improve" (DMG p. 197) suggests that characters not be able to apply the leveling-up benefits until they've trained, a very rational, real-world take on the rules. By this token, could it not be argued convincingly that waiting to take a feat would correspond to someone knowing what he wants to train to do waiting until he's physically/mentally capable of learning how to do it?
Feh. Now I've made myself conflicted - I believe it should happen when it says it happens, but any rational, at least quasi-real-world analysis points in the other direction, at least when it comes to delaying benefits.Shecky
True Neutral: "... does what seems to be a good idea at the time..."
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2010-04-19, 08:23 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
From a simple balance perspective, look at how many feats have prerequisites of BAB, stats, skill ranks, whatever. If you could 'bank' feat slots, you could spend all your feats on the high-level feats that you're only expected to have one or two of.
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2010-04-19, 08:30 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
I see and understand what you're looking for here, I'm just trying to provide the foundation you want.
Why would one be necessary? Each of these steps states, not what must or should happen, but what does happen.
That section contains some options for possible house rules, not any actual modification of RAW.
But what would he be learning and training in until then? If he's not capable of training for X at the moment and, rather than training for Y, just doesn't train at all in the mean time, he should end up with nothing, not a backlog of training that can all be applied to X once he becomes sufficiently capable.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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2010-04-19, 08:36 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
I use this fix: you can take a feat regardless of prerequisites. However, you only gain the benefits of the feat if/when you meen the prerequisite.
So, go ahead and take Weapon Finess as a level 1 Rogue. The benefits will be delayed until your BAB hits +1.
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2010-04-19, 08:44 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
Do the rules use "you may" anywhere in the text? If they don't then you may not. It's the way the English language works. With out an instance of a word that puts choice in you hands (e.g. "You may choose to forgo your saving throw") then you don't get one. It doesn't need to put "must" anywhere, it just has to omit "may".
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2010-04-19, 08:45 PM (ISO 8601)
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2010-04-19, 09:00 PM (ISO 8601)
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2010-04-19, 09:01 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
Last edited by Kylarra; 2010-04-19 at 09:02 PM.
BEEP.
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2010-04-19, 09:02 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
Shecky
True Neutral: "... does what seems to be a good idea at the time..."
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2010-04-19, 10:29 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
Then I'll go ahead and take nine feats that require CL 10 and soon as I hit 10 they all come on-line? I guess if everyone has this option, it's fine, but it tends to encourage characters not having any feats.
Feat banking is not RAW. If you wish to argue it is, provide evidence. An argument cannot be based on a lack of evidence to the contrary without anything to support it.
obnoxious
sigLast edited by Irreverent Fool; 2010-04-19 at 10:30 PM.
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2010-04-19, 10:36 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
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2010-04-19, 10:43 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
I'm not sure if the 2nd paragraph is directed at me, but I never intended to argue it was RAW. I said it's a local fix I use.
As for the first paragraph, your mileage may vary, of course, but my own practical experience showed my players would never do that. At the most, they will take a feat for which they are 1-2 levels short once in a while.
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2010-04-19, 11:11 PM (ISO 8601)
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Re: Can you take a feat "late" in 3.5?
3.5 FAQ link
Originally Posted by Main35FAQ pg 13Originally Posted by PHBII pg 193Last edited by Shalist; 2010-04-19 at 11:13 PM.
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