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Thread: Diviners?
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2010-04-19, 08:00 PM (ISO 8601)
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Diviners?
I started a thread like this about the necromancy school of magic, but I was wondering with divination's opposite school was. Does it even have one? I've been looking at the Loremaster prestige class and it has me interested in the possibility of playing a Diviner. Would that even be viable?
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2010-04-19, 08:06 PM (ISO 8601)
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2010-04-19, 08:07 PM (ISO 8601)
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Re: Diviners?
TLN's guide was all about Divination-happy wizards. It's dated, but it's good advice nonetheless.
Tsuyoshi gave a pretty good list of Divination spells and how to use them.
As far as PrC's:
Loremaster's quite powerful, what with the extra saves, skills, UMD and all.
Unseen Seer (CM) is my favorite class for a diviner, but US builds usually have to burn a caster level, which a lot of people don't fancy.
Divine Oracle (CD) is good. I'm not a big fan, but other people get pretty excited about it.
Master Diviner (CM) is kind of vanilla, but it's another option.Last edited by Pluto; 2010-04-19 at 08:12 PM.
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2010-04-19, 08:09 PM (ISO 8601)
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2010-04-19, 08:10 PM (ISO 8601)
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2010-04-19, 08:11 PM (ISO 8601)
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2010-04-19, 08:18 PM (ISO 8601)
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Re: Diviners?
Hmm, I'll have to go look up the other thread and see what I found out Necromancy's opposed spell schools were. I think it's something that was discussed in Complete Mage.
Edit: Aparrently Necromancy's opposed schools are Enchantment and Conjuration.Last edited by Zach J.; 2010-04-19 at 08:19 PM.
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2010-04-19, 08:20 PM (ISO 8601)
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Re: Diviners?
I'd say divination's opposite school would be either illusion or transmutation. "Seeing the truth" vs either "Hiding the truth" or "Changing the truth"
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2010-04-19, 08:20 PM (ISO 8601)
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Re: Diviners?
http://en.wikipedia.org/wiki/Spells_...s#Arcane_magic
In the old days, Divination was opposed by Conjuration, while allied with Alteration (Transmutation) and Invocation/Evocation. I'm not sure there was too much logic behind the school wheel back then, though.
I personally give up Necromancy frequently, as most of my characters don't like playing with dead things. I had an idea for one Diviner who was blind, and gave up Illusion as a result. (There is no sense trying to create illusionary doors when you can't even see what they are supposed to look like.)
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2010-04-19, 08:23 PM (ISO 8601)
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2010-04-19, 08:25 PM (ISO 8601)
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2010-04-19, 08:27 PM (ISO 8601)
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Re: Diviners?
Complete Mage names Necromancy as an opposing school.
Editor and playtester for Legend.
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2010-04-19, 08:28 PM (ISO 8601)
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Re: Diviners?
Thanks again, Claudius Maximus!
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2010-04-19, 08:35 PM (ISO 8601)
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Re: Diviners?
Did you ever play that blind Diviner erikun? I think I might have to steal that idea.
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2010-04-19, 08:49 PM (ISO 8601)
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Re: Diviners?
I never got a chance to, no. The idea was that he wasn't actually blind, but was living with a colony of (peaceful) Medusa while studying nearby ruins. Thus, he wore a blindfold to avoid causing any problems while he was there.
His spellbook was copperleaf inscribed with pressed dwarven runes, effectively being a form of braille. The 100 gp/page cost was assumed to be alchemical agents to keep the page supple and keeping the print on the page.
You will want one of the blind-character threads for ideas on what feats/equipment will allow someone blind to avoid tripping over themselves. Here is the last thread from a few days ago; that Helm of Blindsight (refluffed into a blindfold) would obviously be very useful. Using divination spells to "see", such as Clarivoyance or Prying Eyes, would also be useful.
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2010-04-19, 08:53 PM (ISO 8601)
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