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Thread: Diviners?

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    Orc in the Playground
     
    OldWizardGuy

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    Default Diviners?

    I started a thread like this about the necromancy school of magic, but I was wondering with divination's opposite school was. Does it even have one? I've been looking at the Loremaster prestige class and it has me interested in the possibility of playing a Diviner. Would that even be viable?

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    ClericGuy

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    Default Re: Diviners?

    Quote Originally Posted by Zach J. View Post
    I started a thread like this about the necromancy school of magic, but I was wondering with divination's opposite school was. Does it even have one? I've been looking at the Loremaster prestige class and it has me interested in the possibility of playing a Diviner. Would that even be viable?
    3.5 Specialists don't give up opposing schools. They give up two schools. Or one if a Diviner.
    Last edited by Penitent; 2010-04-19 at 08:07 PM.

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    Pluto's Avatar

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    Default Re: Diviners?

    Quote Originally Posted by Zach J. View Post
    I started a thread like this about the necromancy school of magic, but I was wondering with divination's opposite school was. Does it even have one? I've been looking at the Loremaster prestige class and it has me interested in the possibility of playing a Diviner. Would that even be viable?
    TLN's guide was all about Divination-happy wizards. It's dated, but it's good advice nonetheless.

    Tsuyoshi gave a pretty good list of Divination spells and how to use them.


    As far as PrC's:

    Loremaster's quite powerful, what with the extra saves, skills, UMD and all.

    Unseen Seer (CM) is my favorite class for a diviner, but US builds usually have to burn a caster level, which a lot of people don't fancy.

    Divine Oracle (CD) is good. I'm not a big fan, but other people get pretty excited about it.

    Master Diviner (CM) is kind of vanilla, but it's another option.
    Last edited by Pluto; 2010-04-19 at 08:12 PM.

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    OldWizardGuy

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    Default Re: Diviners?

    Quote Originally Posted by Penitent View Post
    3.5 Specialists don't give up opposing schools. They give up two schools. Or one if a Diviner.
    I realize that, but I like to give up the opposing school if possible.

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    OldWizardGuy

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    Default Re: Diviners?

    Quote Originally Posted by Pluto View Post
    TLN's guide was all about Divination-happy wizards. It's dated, but it's good advice nonetheless.

    Tsuyoshi gave a pretty good list of Divination spells and how to use them.

    Loremaster's quite good, what with the extra saves, skills, UMD and all.

    Unseen Seer (CM) is my favorite class for a diviner, but US builds usually have to burn a caster level, which a lot of people don't fancy.

    Divine Oracle (CD) is pretty okay. I'm not a big fan, but other people get pretty excited about it.

    Master Diviner (CM) is kind of vanilla, but it's another option.

    Thanks for all this information. I only have the core books and access to the SRD so I'm afraid my options are fairly limited, but thank you all the same. :)

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    Quote Originally Posted by Zach J. View Post
    I realize that, but I like to give up the opposing school if possible.
    Could you give an example of opposing schools?
    Because all I'm seeing is Abjuration v. every school (including Abjuration).

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    OldWizardGuy

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    Default Re: Diviners?

    Hmm, I'll have to go look up the other thread and see what I found out Necromancy's opposed spell schools were. I think it's something that was discussed in Complete Mage.

    Edit: Aparrently Necromancy's opposed schools are Enchantment and Conjuration.
    Last edited by Zach J.; 2010-04-19 at 08:19 PM.

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    I'd say divination's opposite school would be either illusion or transmutation. "Seeing the truth" vs either "Hiding the truth" or "Changing the truth"

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    GnomeWizardGuy

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    http://en.wikipedia.org/wiki/Spells_...s#Arcane_magic

    In the old days, Divination was opposed by Conjuration, while allied with Alteration (Transmutation) and Invocation/Evocation. I'm not sure there was too much logic behind the school wheel back then, though.

    I personally give up Necromancy frequently, as most of my characters don't like playing with dead things. I had an idea for one Diviner who was blind, and gave up Illusion as a result. (There is no sense trying to create illusionary doors when you can't even see what they are supposed to look like.)

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    OldWizardGuy

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    Quote Originally Posted by Yucca View Post
    I'd say divination's opposite school would be either illusion or transmutation. "Seeing the truth" vs either "Hiding the truth" or "Changing the truth"
    Ah, that's an interesting idea. Thank you.

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    OldWizardGuy

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    Default Re: Diviners?

    Quote Originally Posted by erikun View Post
    http://en.wikipedia.org/wiki/Spells_...s#Arcane_magic

    In the old days, Divination was opposed by Conjuration, while allied with Alteration (Transmutation) and Invocation/Evocation. I'm not sure there was too much logic behind the school wheel back then, though.

    I personally give up Necromancy frequently, as most of my characters don't like playing with dead things. I had an idea for one Diviner who was blind, and gave up Illusion as a result. (There is no sense trying to create illusionary doors when you can't even see what they are supposed to look like.)
    Hmm, a blind Diviner. That one appeals to me as a Classical Lit major. :)

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    Default Re: Diviners?

    Complete Mage names Necromancy as an opposing school.
    Editor and playtester for Legend.

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    OldWizardGuy

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    Thanks again, Claudius Maximus!

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    OldWizardGuy

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    Did you ever play that blind Diviner erikun? I think I might have to steal that idea.

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    GnomeWizardGuy

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    Quote Originally Posted by Zach J. View Post
    Did you ever play that blind Diviner erikun? I think I might have to steal that idea.
    I never got a chance to, no. The idea was that he wasn't actually blind, but was living with a colony of (peaceful) Medusa while studying nearby ruins. Thus, he wore a blindfold to avoid causing any problems while he was there.

    His spellbook was copperleaf inscribed with pressed dwarven runes, effectively being a form of braille. The 100 gp/page cost was assumed to be alchemical agents to keep the page supple and keeping the print on the page.

    You will want one of the blind-character threads for ideas on what feats/equipment will allow someone blind to avoid tripping over themselves. Here is the last thread from a few days ago; that Helm of Blindsight (refluffed into a blindfold) would obviously be very useful. Using divination spells to "see", such as Clarivoyance or Prying Eyes, would also be useful.

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    OldWizardGuy

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    Quote Originally Posted by erikun View Post
    I never got a chance to, no. The idea was that he wasn't actually blind, but was living with a colony of (peaceful) Medusa while studying nearby ruins. Thus, he wore a blindfold to avoid causing any problems while he was there.

    His spellbook was copperleaf inscribed with pressed dwarven runes, effectively being a form of braille. The 100 gp/page cost was assumed to be alchemical agents to keep the page supple and keeping the print on the page.

    You will want one of the blind-character threads for ideas on what feats/equipment will allow someone blind to avoid tripping over themselves. Here is the last thread from a few days ago; that Helm of Blindsight (refluffed into a blindfold) would obviously be very useful. Using divination spells to "see", such as Clarivoyance or Prying Eyes, would also be useful.
    Ah, thank you! Hmm, Medusas fit in rather nicely I think. I will make sure to make my next character a blind elf diviner named Tiresias.

    Edit: I think he may now be a blind elf Seer.
    Last edited by Zach J.; 2010-04-19 at 08:56 PM.

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