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  1. - Top - End - #1
    Barbarian in the Playground
     
    The Rabbler's Avatar

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    Default how do i cut things?

    I will soon be starting a new campaign and I'm starting to get tired of THW Warblades, so I thought I'd open the floor to the playground and see what you guys could come up with.

    Rules:

    Melee focused (unless a SPRINKLE of casting ability will make a huge difference)
    any book or web enhancement, though homebrew is greatly discouraged.
    any sort of weapon (though TWF is preferred)
    Ideally would be a fairly-effective skillmonkey (but focusing on killing stuff)

    and that's pretty much it. baisically what I'm looking for is a glass cannon with some fair survivability and outside-combat utility. a plexiglass cannon, if you will.

    ability scores are: 18, 18, 16, 15, 14, 14. (I rolled amazingly)
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

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    Orc in the Playground
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    Default Re: how do i cut things?

    An iaijutsu factotum sounds right up your alley.

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    Default Re: how do i cut things?

    Quote Originally Posted by The Rabbler View Post
    I will soon be starting a new campaign and I'm starting to get tired of THW Warblades, so I thought I'd open the floor to the playground and see what you guys could come up with.

    Rules:

    Melee focused (unless a SPRINKLE of casting ability will make a huge difference)
    any book or web enhancement, though homebrew is greatly discouraged.
    any sort of weapon (though TWF is preferred)
    Ideally would be a fairly-effective skillmonkey (but focusing on killing stuff)

    and that's pretty much it. baisically what I'm looking for is a glass cannon with some fair survivability and outside-combat utility. a plexiglass cannon, if you will.

    ability scores are: 18, 18, 16, 15, 14, 14. (I rolled amazingly)
    Dragonborn dwarf totemist/dragonfire adept, focusing primarily on Con, followed by Str.

    Natural weapons > TWF any day.
    Last edited by Lycanthromancer; 2010-04-20 at 11:42 PM.

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    Barbarian in the Playground
     
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    Default Re: how do i cut things?

    Riposte Scout is pretty neat.
    Especially with a Daring Outlaw-styled Swashbuckler/R. Scout multiclass feat.

    Sword-and-Board Psychic Warrior are also good times.

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    Default Re: how do i cut things?

    Couple builds for you. First is Saph's Horizon Tripper. A very elegant build, lots of options.

    And, an couple old builds by yours truly. This one was for an NPC I called the "Dread Pirate Mara." Nasty little halfling pirate, spoilered for length. (Apparently the original fell victim to the forum purge). Used TWF and lots of sneak attack dice.
    Spoiler
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    Halfling

    Starting Stats:

    Str (12-2) 10
    Dex (12+2) 14
    Con 10
    Int 18
    Wis 10
    Cha 12
    Rogue1 Quick Draw (1st level feat), Sneak 1d6

    Jump 4, Balance 4, Bluff 4, Intimidate 4, Profession (Sailor) 4, Tumble 4, Sleight of Hand 4, Appraise 4, Use Rope 4, Swim 4
    Rogue1/Swashbuckler(CWar) 1 Weapon Finesse, Extreme Leap skill trick (from skills)

    Balance 5, Bluff 5, Jump 5, Tumble 5, Profession (Sailor) 5, Intimidate 5, Extreme Leap Skill trick (CSco)
    Rog2/Sws1 Evasion (Rogue), Tumbling Crawl Skill Trick (from skills), Freerunner (CSco) (3rd Level Feat) = Nimble Charge skill trick

    Tumbling Crawl skill trick, Appraise 6, Profession 6, Intimidate 6
    Rog2/Sws2 Grace +1, +1 Dex

    Profession 7
    Rog3/Sws2 Sneak 2d6, Hidden Blade skill trick

    Profession 8, Bluff 8, Intimidate 8, Appraise 8, Hidden Blade skill trick
    Rog3/Sws3 Insightful Strike (Sws), Daring Outlaw (6th level feat) = +3d6 sneak, +1 Dodge to AC
    Rog4/Sws3 Uncanny Dodge, Sneak +4d6
    Rog4/Sws3/Dread Pirate(CAdv)1 Two-Weapon Fighting, +1 Dex
    Rog4/Sws3/DrP1/Scarlet Corsair(Stormwrack)1 Improved Feint (Corsair), Improved TWF (9th level feat)
    Rog4/Sws3/DrP1/ScC2 Sneak +5d6
    Rog4/Sws3/DrP1/ScC3 Corsair's Feint

    Key Equipment: +1 Keen rapier, +1 Keen kukri, +2 Mithral chain, Gloves of Dex +4, Three-Cornered Hat, Spyglass, Parrot

    So, at 11th level, that will amount to:

    Str 10
    Dex 16 (+4 gloves) = 20
    Con 10
    Int 18
    Wis 10
    Cha 12

    +10 BAB
    Fort +6, Ref +14, Will +6
    Single Attack: 10 +5(dex) +1 (small) +1 (magic) = +17
    Full attack: 15/15/10/10, d4+4 on the rapier, d3+4 on the Kukri, both at 15-20x2.
    Sneak +5d6
    AC = 10 + 5 (dex) +2 (magic) +4 (Mithral Chain) + 1 (Dodge) +1 (Size) = 23


    Hidden Blade, Quick Draw, and Corsair's Feint will help the character get as many sneak attacks as possible. Nimble Charge and Extreme Leap will help the character navigate a pitching ship, or a barroom brawl. Relatively high (for a Rogue-ish combatant) attack bonuses help him connect. Insightful Strike puts his intelligence to use.


    And, a Dervish build.
    Spoiler
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    Ranger 1 - Dodge (first level feat), Power Attack (Human)
    Ranger 2 - Two-Weapon Fighting (Ranger combat style feat)
    Rgr2/Fighter1 - Mobility (third level feat), Combat Expertise (Fighter Feat)
    Rgr2/Ftr2 - Weapon Focus (Scimitar) (Fighter Feat)
    Rgr2/Ftr3
    Rgr2/Ftr4 - Resounding Blow (Fighter Feat; BoED), Improved TWF (normal 6th level)
    Rgr2/Ftr4/Dervish1 - Slashing Blades (Dervish); Dervish Dance 1/day, +1 to blade attacks/damage; +1 AC (Dervish)
    Rgr2/Ftr4/Der2 - Fast Movement +5 (Dervish)
    Rgr2/Ftr4/Der3 - Spring Attack (Dervish); Dervish Dance 2/day, +2 to blade attacks/damage
    Rgr2/Ftr4/Der4 - Improved Critical (normal 9th level feat)
    Rgr2/Ftr4/Der4/Tempest1 - Tempest Defense +1
    Rgr2/Ftr4/Der4/Tmp2 - Ambidexterity (Penalties to TWF lessened by 1); Two-Weapon Rend (normal 12th level feat; PHB2)
    Rgr2/Ftr4/Der4/Tmp3 - Tempest Defense +2, Two-Weapon Versatility
    Rgr2/Ftr4/Der4/Tmp4 - Ambidexterity (Penalties to TWF lessened by 1)
    Rgr2/Ftr4/Der5/Tmp4 - Fast Movement +10 (Dervish), Dervish Dance 3/day, Greater TWF (normal 15th-level feat).
    Rgr2/Ftr4/Der6/Tmp4 - Improved Reaction (Dervish)
    Rgr2/Ftr4/Der7/Tmp4 - Elaborate Parry (Dervish), Dervish Dance 4/day
    Rgr2/Ftr4/Der8/Tmp4 - Fast Movement +15 (Dervish), Leap Attack (normal 18th level; CAdv)
    Rgr2/Ftr4/Der9/Tmp4 - Tireless Dance (Dervish), Dervish Dance 5/day
    Rgr2/Ftr4/Der10/Tmp4 - A Thousand Cuts (Dervish)

    Skill requirements: For Dervish, Tumble and Perform.
    Key equipment: Scimitars, Mithral Breastplate (counts as light armor).
    Suggested stats: Str 17, Dex 16, Con 16, Int 14, Wis 11, Cha 10. I would prioritize Con over Dex, since your AC will be a bit low no matter what you do.

    Tempest is from Complete Adventurer, and Dervish is from Complete Warrior. This should be decently powerful even at early levels, but it really kicks in at level 12 when you get Ambidexterity. You'll be doing Two-weapon attacks at almost no penalty then, and at no penalty from level 14 on.


    Also, there's nothing wrong with a simple Rogue/Swashbuckler multiclass using Daring Outlaw. Craven does wonders for your damage.

  6. - Top - End - #6
    Barbarian in the Playground
     
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    Default Re: how do i cut things?

    Quote Originally Posted by TheMadLinguist View Post
    An iaijutsu factotum sounds right up your alley.
    and which book would that be in? I have yet to actually read through the factotum class, though I keep hearing that it's awesome.
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

  7. - Top - End - #7

    Default Re: how do i cut things?

    Quote Originally Posted by The Rabbler View Post
    and which book would that be in? I have yet to actually read through the factotum class, though I keep hearing that it's awesome.
    Dungeonscape. And yes, it is good.

    Iaijutsu Focus is in Oriental Adventures.

  8. - Top - End - #8
    Barbarian in the Playground
     
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    Default Re: how do i cut things?

    now, if this campaign were to become gestalt, are there any other, much better builds that might become possible? or would I simply combine two of the builds already suggested?
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

  9. - Top - End - #9
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    Default Re: how do i cut things?

    To explain a bit further, iajutsu's spiel is that with a high enough "Iajutsu focus" check you can deal lots of extra damage. Normally only a couple classes from Oriental Adventures get the skill as a class skill. But since Factotum has all skills as class skills ... I think you can see where that's going.

  10. - Top - End - #10

    Default Re: how do i cut things?

    Quote Originally Posted by The Rabbler View Post
    now, if this campaign were to become gestalt, are there any other, much better builds that might become possible? or would I simply combine two of the builds already suggested?
    Incarnate+Factotum=Win.

    Warblade+Factotum=Win.

    Wizard+Factotum=GOD.

    Artificer+Factotum=Headache.

  11. - Top - End - #11
    Orc in the Playground
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    Default Re: how do i cut things?

    Yeah, warblade + factotum is great. You can get some silly effects from spellthief/factotum due to how the wording of "steal spell-like ability" works, but other than unlimited uses of a handful of spells per day, there's not much else going for it.

  12. - Top - End - #12
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    Default Re: how do i cut things?

    Quote Originally Posted by The Rabbler View Post
    now, if this campaign were to become gestalt, are there any other, much better builds that might become possible? or would I simply combine two of the builds already suggested?
    The thing with Gestalt is that you typically want the two classes to support each other - to be strong where the other is weak. You'll often see things like Wizard//Monk, or Knight//Cleric. The general rule is that you shouldn't have two melee classes on either side of the gestalt if you can help it, unless one of them gives you bunches of extra damage or some other very big advantage.

    For the person you're outlining, it really depends on what you see him as wanting to do. You said that a smattering of spellcasting is okay. Are we talking Paladin, or Duskblade, or Artificer? Warlock is another possibility for Gestalt, since it'll give you a bunch of always-on goodies, plus great stuff for Use Magic Device.

  13. - Top - End - #13
    Firbolg in the Playground
     
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    Default Re: how do i cut things?

    Quote Originally Posted by The Rabbler View Post
    Rules:

    Melee focused (unless a SPRINKLE of casting ability will make a huge difference)
    any book or web enhancement, though homebrew is greatly discouraged.
    any sort of weapon (though TWF is preferred)
    Ideally would be a fairly-effective skillmonkey (but focusing on killing stuff)

    and that's pretty much it. baisically what I'm looking for is a glass cannon with some fair survivability and outside-combat utility. a plexiglass cannon, if you will.

    ability scores are: 18, 18, 16, 15, 14, 14. (I rolled amazingly)
    Sounds to me like what you're requesting is simply a pure Swordsage. Maybe the classic dual-Kukri-wielding, Blood in the Water type.

    With 18 Dex/Wis, 16 Str, 15 Cha (for Imperious Command), 14 Int/Con, you'll be awesome.
    Last edited by Draz74; 2010-04-21 at 12:26 AM.
    You can call me Draz.
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    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  14. - Top - End - #14
    Barbarian in the Playground
     
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    Default Re: how do i cut things?

    well, I'd like this character to be as little-magically focused as possible (not including items of course). Baisically, I want him/her to kill stuff by cutting it up and doing it efficiently while also being able to throw his/her weight around outside combat.

    that said, I'd prefer that this character not directly use magic (of the damaging kind) in combat unless it'd be to compliment the slicing-and-dicing. I remember looking for it, but I don't remember any feat that would let a warlock channel an eldritch blast through a weapon. something like and the incantations that would make me love the warlock to no end. as for the duskblade, it seems like all it does is throw out spells, despite them being from weapons. and artificers are too casty for my tastes.
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

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    Barbarian in the Playground
     
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    Default Re: how do i cut things?

    Quote Originally Posted by Draz74 View Post
    Sounds to me like what you're requesting is simply a pure Swordsage. Maybe the classic dual-Kukri-wielding, Blood in the Water type.

    With 18 Dex/Wis, 16 Str, 15 Cha (for Imperious Command), 14 Int/Con, you'll be awesome.
    eh. swordsages are fun, but I've been playing martial adept characters for a while now and I thought I'd take a break. I'm sorry if that wasn't very clear in the OP.

    also, my group is starting to catch on to the fact that all of my awesome characters use the ToB almost primarily and they're starting to question it's particular brand of cheese.
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

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    Ettin in the Playground
     
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    Default Re: how do i cut things?

    Artificer//Factotum
    + Knowledge Devotion
    + Minor Schemas
    + Font of Inspiration

    Bucket of win.


    Int 18
    Cha 18
    Con 16
    Dex 15
    Wis 14
    Str 14
    There is a psi-artificer's substitution, but it's either hilariously good or hilariously bad and I just cannot remember which.
    Last edited by Doc Roc; 2010-04-21 at 12:37 AM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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    Bugbear in the Playground
     
    Flumph

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    Default Re: how do i cut things?

    Quote Originally Posted by The Rabbler View Post
    also, my group is starting to catch on to the fact that all of my awesome characters use the ToB almost primarily and they're starting to question it's particular brand of cheese.
    If they think ToB is cheesy, you should try introducing them to God an optimized wizard.

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    Barbarian in the Playground
     
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    Default Re: how do i cut things?

    Quote Originally Posted by Divide by Zero View Post
    If they think ToB is cheesy, you should try introducing them to God an optimized wizard.
    it's funny, but I'm probably the only one of the party that hasn't played some sort of caster in a campaign that we've had together (in general, I find that casters just do things way too easily). One of these campaigns, though, I'll sit down and actually learn how to play a wizard. then I'll make one and let everyone else do the work against helpless buckets of XP while I sit back and think about what in the multiverse I'd most like changed.
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

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    Ettin in the Playground
     
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    Default Re: how do i cut things?

    Why wait? On a good day, an artificer can out-class a 'zard. On a bad day, they're not particularly dissimilar in power. The crucial thing to remember is that unlike a zard, you can turn anyone you want into a world-rending arcane engine.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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    Barbarian in the Playground
     
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    Default Re: how do i cut things?

    Quote Originally Posted by Doc Roc View Post
    Artificer//Factotum
    + Knowledge Devotion
    + Minor Schemas
    + Font of Inspiration

    Bucket of win.


    Int 18
    Cha 18
    Con 16
    Dex 15
    Wis 14
    Str 14
    There is a psi-artificer's substitution, but it's either hilariously good or hilariously bad and I just cannot remember which.
    though I like the idea and I'll have to try it out eventually, This is too much casting and not enough shredding for the character I'm looking for.

    Thanks for the idea though, I'll be sure to look into this.
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

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    Bugbear in the Playground
     
    Flumph

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    Default Re: how do i cut things?

    I made an artificer/warforged juggernaut once. It was surprisingly powerful, and loads of fun.

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    Default Re: how do i cut things?

    Hmmm, okay.

    Let's see. Do you really, genuinely want to cause tremendous pain?
    How do you feel about eagles?
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  23. - Top - End - #23
    Barbarian in the Playground
     
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    Default Re: how do i cut things?

    Quote Originally Posted by Doc Roc View Post
    Why wait? On a good day, an artificer can out-class a 'zard. On a bad day, they're not particularly dissimilar in power. The crucial thing to remember is that unlike a zard, you can turn anyone you want into a world-rending arcane engine.
    just you wait. eventually I'll get over melee and I'll start making caster after caster after caster. In general, I limit myself to melee because I know that I like to grab the spotlight and it's challenging making a brawler that can stand up to a mean BBEG caster and an evil DM. especially when this DM harbors a particular fondness for necromancers and spells that amount to a big fat "nope."
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

  24. - Top - End - #24
    Barbarian in the Playground
     
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    Default Re: how do i cut things?

    Quote Originally Posted by Doc Roc View Post
    Hmmm, okay.

    Let's see. Do you really, genuinely want to cause tremendous pain?
    How do you feel about eagles?
    I'm listening...
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

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    Default Re: how do i cut things?

    So there's a feat called Battle Jump, are you familiar with it?
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

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    Default Re: how do i cut things?

    Quote Originally Posted by Doc Roc View Post
    So there's a feat called Battle Jump, are you familiar with it?
    vaguely. I don't remember it being all that interesting.
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

    optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.

    I have salty tastes.

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    Default Re: how do i cut things?

    It lets you charge when you fall.
    Combined with pounce from the lion totem barbarian in comp champ, and you have an instant winner.

    We're going to use the conservative interpretation so that we can't get 6+ full attacks a turn.

    Go read Battle Jump, from Unapproachable East, then we'll talk a bit more.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  28. - Top - End - #28
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    Default Re: how do i cut things?

    Quote Originally Posted by Doc Roc View Post
    It lets you charge when you fall.
    Combined with pounce from the lion totem barbarian in comp champ, and you have an instant winner.

    We're going to use the conservative interpretation so that we can't get 6+ full attacks a turn.

    Go read Battle Jump, from Unapproachable East, then we'll talk a bit more.
    While I love Battle Jump like the next fellow, there is the issue many DMs will take with it of the prereqs, being all highly specific and if waived, it can be taken by anyone. It's poorly written in this respect.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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    Default Re: how do i cut things?

    Correct me if I am wrong, but according to modern sources, we can be from a region merely by speccing some points into know-local, neh?
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  30. - Top - End - #30
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    Default Re: how do i cut things?

    Quote Originally Posted by Doc Roc View Post
    Correct me if I am wrong, but according to modern sources, we can be from a region merely by speccing some points into know-local, neh?
    Actually, as was pointed out recently, that no longer applies. It was overridden in Player's Guide to Faerun, or so it was said.

    EDIT: Yep! Pg 33 of PGtF removes the skill point entry rule.
    Quote Originally Posted by PGtF, pg 33
    The region system in this book limits each character to one
    and only one regional feat that must be selected at 1st level. This
    rule replaces the one on page 28 of the FORGOTTEN REALMS
    Campaign Setting that allows a character to learn another
    regional feat for each 2 ranks in Knowledge (local) she has.
    The regional feats presented herein are designed with the intent
    that a character has access to only one. Allowing a character to
    choose more than one may unbalance the system.
    Last edited by arguskos; 2010-04-21 at 01:20 AM.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

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