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2010-04-22, 07:53 AM (ISO 8601)
- Join Date
- Oct 2009
[D&D 3.X/Pathfinder] More templates for summoned monsters
Branching this off from here.
Why should we be restricted to merely celestial and fiendish animals with summoning spells, there's a whole load of other planes and themes that could be used.
They need to be low LA, to keep them in line with the original ones. I'd say that you also need to restrict people to not having all of them, because otherwise you'd have a summonable for every situation.
What types of templates do we want?
Stuff relating to:
- Shadow/Dark
- Fire
- Cold/Ice
- Water
- Acid
- Light
- Electricity
- Ethereal-ish?
- Stone
- Air
... that's a random list off the top of my head. Feel free to add more.
For comparison, in 3.5, celestial and fiendish get you the following:
- Darkvision 60
- Spell Resistance = HD +5
- Smite Good/Evil – Once a day, one of your normal melee attacks gets +HD to damage.
- DR 5 to Acid'n'Lightning'n'Cold/Fire'n'Cold (becomes 10 @ 8HD)
- DR 5/magic @ 4HD, 10 @ 112HD
And in Pathfinder celestial and fiendish get you the following:
- Darkvision 60
- Spell Resistance = CR +5
- Smite Good/Evil – Swift action, pick a target. + charisma to hit, +HD to damage till it's dead or you rest.
- DR 5 to Acid'n'Lightning'n'Cold/Fire'n'Cold (becomes 10 @ 5HD, 15 @ 11 HD)
- DR 5/opposed alignment @ 5HD, 10 @ 11HD
So, lets make some templates...
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2010-04-22, 08:33 AM (ISO 8601)
- Join Date
- Oct 2009
Re: [D&D 3.X/Pathfinder] More templates for summoned monsters
http://www.crystalkeep.com/d20/rules...-Templates.pdf
Starting on page 15 or so, the compilation lists templates for creatures from all the elemental, paraelemental, energy, and alignment planes, as well as a couple odd ducks like the shadow, radiant, and wood elemental templates. If not quite what you're looking for, it still makes a nice starting point.
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2010-04-22, 06:22 PM (ISO 8601)
- Join Date
- Oct 2009
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2010-04-23, 12:31 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Oklahoma
- Gender
Re: [D&D 3.X/Pathfinder] More templates for summoned monsters
Reposting the Air type (this is 'offhand' but is intended +0/+1 adjustment) with a couple of additions
- Darkvision 60
- Gains the [Air] Subtype, Animals become Magical Beasts
- Spell Resistance = CR + 5
- Evasion
- Lightning Resistance 5 (10 @5HD, 15 @11HD)
- DR 5/- @ 5HD, 10/- @11HD
- Partially fluid outline gives +8 racial bonus to hide checks, unaffected by extreme wind, counts as one size category smaller for purposes of combat maneuvers.
- If the creature has a flight speed, it increases by 20ft and one maneuverability category, if not, it has a constantly active feather fall as a supernatural ability.
Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.