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Thread: Use of Persisted Spell
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2010-04-22, 10:44 AM (ISO 8601)
- Join Date
- Jun 2009
Use of Persisted Spell
I am coming up with a character concept, a Cleric using Persist spell in conjunction with feats to lower the cost for using it. It reeks of cheese.
Here is the build so far
Human Cleric
Feats
1. Extend Spell
B1. Persist Spell
3. Divine Metamagic
This gives me one free persisted spell once per day at Level Three, providewith an 18 charisma. This can be accomplished at Level One if the planning domain is picked up. I probably will not, since I wish to be a cleric of Lytris, or some other similar god for RP reasons. If someone can point out another god of fate or destiny with the planning domain (not sure if that even makes sense) that would be awesome.
For the use of persist spell I am at a loss. A duration of 24 hours (or 48 hours if you extend as well) should not be taken lightly. It's effectively a magical item you do not need to wear, so should be used in a way that wouldn't duplicate an item.
I am thinking of the delay death spell, a level three spell in Races of Destiny, which will prevent my character from dying of hit point loss during the duration of the spell, making him virtually immortal. What other spells (especially of a low level) would do well?
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2010-04-22, 10:49 AM (ISO 8601)
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- Aug 2007
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Re: Use of Persisted Spell
Detect Magic. You can sense everything with a maical aura around you. For the whole day.
And yes, even if people will argue and whine "That does not work waa waa waa invisibility makes you unseen thus you cannot use detect magic to detect an invisible creature !!!", you CAN detect the aura of the invisibility spell cast upon them, thus might know that there is someone invisible in the room and try to pinpoint them if they dont move.**** Photobucket ; RIP avatars
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2010-04-22, 11:01 AM (ISO 8601)
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- Jan 2010
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Re: Use of Persisted Spell
If you take the planning domain, you get the extend spell for free. Plus the best personal spell of all time: Time Stop.
Persist Time Stop for a full 24 hours of free actions. You could loot a whole dragon's cave and be miles away before it realizes it's gone!
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2010-04-22, 11:10 AM (ISO 8601)
- Join Date
- Apr 2007
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- Tampa, FL
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Re: Use of Persisted Spell
Agreed, this can lift a lot of headache from you and your team.
Persistent Owl's Wisdom is also useful - you can prepare additional spells/day (simply cast POW at the end of the day and sleep - 8 hours later, you still have the bonus.) Your spells will also pack more punch due to supernormal save DCs.
While you can indeed sense the magic auras around creatures (and pinpoint them if they stand still long enough), don't forget they still have 50% concealment even when you know what square they're in.
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2010-04-22, 11:10 AM (ISO 8601)
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- Aug 2008
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- Midwest, not Middle East
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Re: Use of Persisted Spell
Time Stop has a duration of instantaneous, it's only an apparent duration of 1d4 rounds.
Of course, Divine Power and/or Righteous Might are fun to persist. That's how you out-fighter the fighter. But at lower levels? Resistance isn't bad until you get a resistance item. Similarly, Magic Weapon helps at very low levels. Entropic Shield is situational but handy. Aid and the animal attribute spells can be useful.
Then there's Spell Compendium. Lesser Vigor is awesome.
Some of this advice is dependent on your DM agreeing that Range: Touch is a fixed range. This is... not always agreed upon.Last edited by Glimbur; 2010-04-22 at 11:10 AM.
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2010-04-22, 11:13 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Use of Persisted Spell
I'd agree with using Lesser Vigor if possible.
Originally Posted by SkyBoundFencer
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2010-04-22, 11:14 AM (ISO 8601)
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- Jan 2010
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Re: Use of Persisted Spell
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2010-04-22, 11:24 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Use of Persisted Spell
Firstly an extended/persisted spell does not last 48 hours. They do not stack. Either you get the extended version (Base time x2) or the 24 hour version.
Has there been any errata/clarification on where Range: Touch is intended to work with Persisted spells? Last time I played a cleric we considered them not to work. At which point things like Divine Power and Righteous are the main uses. Delay death is also a touch range I believe which is why I never used it as a persistable spell. Seems a tad broken too though I guess hit point damage isn't always the biggest concern.
Remember to protect yourself from dispels. They can be a real pain in the ass for Persisted spells. Fighting demons/devils is always a pain because of this.
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2010-04-22, 11:26 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Use of Persisted Spell
I don't think there's been any clarification on the matter, so it's DM discretion. Personally, I'd allow it on a case by case basis, depending on the general power level of the campaign. But that's just me.
Originally Posted by SkyBoundFencer
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2010-04-22, 11:27 AM (ISO 8601)
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- Jan 2009
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- Iceland
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Re: Use of Persisted Spell
Eh, Persisted Lesser Vigor would affect just one subject, for a duration of 24 hours. So one party member gains Fast Healing. And that is if touch is ruled to be "fixed" range.
Mass Lesser Vigor, on the other hand - unambiguously 20' range, multiple subjects. Won't get it until level 5, but still. Infinihealing for the whole family! \o/
At level 3, I'd just do Divine Favor. +2 attack/damage, which stacks with a masterwork weapon.Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
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2010-04-22, 11:30 AM (ISO 8601)
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- Jan 2010
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Re: Use of Persisted Spell
I would probably argue that you can persist touch spells...if they only affect a single target.
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2010-04-22, 11:43 AM (ISO 8601)
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- Nov 2009
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2010-04-22, 12:00 PM (ISO 8601)
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- Aug 2007
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- Virginia
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2010-04-22, 12:17 PM (ISO 8601)
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- Dec 2008
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- Malsheem, Nessus
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Re: Use of Persisted Spell
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2010-04-22, 12:36 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Use of Persisted Spell
At level 1-2, persisting protection from evil is a pretty solid buff if you expect to face evil opponents. +2 save and +2 AC is a solid improvement of your defenses, and immunity to mind-affecting spells and the natural attacks of summoned creatures only helps more.
Frankly, though, persist is kind of a waste of time until you get 3rd level spells. At level 3, good options for melee include include ice axe or wraithstrike (acquired through anyspell if you have the spell domain). A more party support-oriented character might choose mass lesser vigor or magic circle against evil.Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
Guides for 5E: Practical fiend-binding
D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.
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2010-04-22, 01:09 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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2010-04-22, 01:14 PM (ISO 8601)
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- Mar 2010
Re: Use of Persisted Spell
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2010-04-22, 01:18 PM (ISO 8601)
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- Mar 2010
Re: Use of Persisted Spell
So the next rogue you see UMDs a scroll of invisible obscuring mist, and suddenly you're blind.
Explained in the FAQ. There's also the interpretation that you'd get d4 rounds of actions over a 24 hour period of real time, which is somewhat less useful.
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2010-04-22, 01:22 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Use of Persisted Spell
Extend Spell [Metamagic]
Benefit
An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell’s actual level.
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2010-04-22, 01:32 PM (ISO 8601)
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- Jul 2008
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- TEXAS
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Re: Use of Persisted Spell
I like picking up those domains that grant you turning against other types of creatures (Fire/Water/Plant, etc.). They are specifically different set of turn that turn undead and can still be sacrificed for Divine Metamagic. Taking the feat Extra Turns, adds 4 to each of your turn types. Level 1 cleric of Obi-haid with two flaws and domains of Fire and Plant and +2 Charisma, receive 9 Turn attempts for each type of turn for a grand total of 27 to use with DMM. More than a couple of spells you can persist at level 1. I am looking foward to persisting Produce Flame in a campaign.
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2010-04-22, 01:37 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Use of Persisted Spell
I don't think it works that way.
http://community.wizards.com/go/thre...Clarifications
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2010-04-22, 01:39 PM (ISO 8601)
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- Jan 2009
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- Iceland
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Re: Use of Persisted Spell
Halfling healer avatar by Akrim.elf.
My sarcasm is never blue.
Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
CharOp: Lists of Necessary Magic Items
Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.
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2010-04-22, 01:45 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- TEXAS
- Gender
Re: Use of Persisted Spell
Aww, shucks, never actually played with errata at all. Always played RAW in all campaigns save for dm changes in rules esp since I am normally always DM (but we never optimized,). Oh well.
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2010-04-22, 02:07 PM (ISO 8601)
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- Mar 2010
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2010-04-22, 02:36 PM (ISO 8601)
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- Nov 2007
- Location
- Indianapolis
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2010-04-22, 02:42 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Use of Persisted Spell
Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2010-04-22, 02:52 PM (ISO 8601)
- Join Date
- Nov 2009
Re: Use of Persisted Spell
Why wold that work? In the spell description PHB states that OW lik Fox Cunning etc. doesn't grant any bonus spells. Why should that fact change because you sleep?
If you would give a source for this i'd be grateful because i could use fox cunning for my mage that way.
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2010-04-22, 03:05 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Use of Persisted Spell
Or you could just dip to Dragon Shaman for the same effect. And for the Persisted Time Stop, I'd probably rule that you extend the spell for 24 hours, but are stuck in a stasis where no time actually passes, creating a paradox that either freezes the caster in time or causes him to implode. Persist and Time Stop are already cheezy, no reason to combine the two cheezes.
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2010-04-22, 03:08 PM (ISO 8601)
- Join Date
- Feb 2010
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2010-04-22, 05:07 PM (ISO 8601)
- Join Date
- Mar 2010