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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Apr 2010

    Default Dwarf Scout/Master Thrower

    Hey.
    Just started a new group and picked to play a dwarven scout.
    Now, I'm planning on specing thrown axes specifically and take levels in Master Thrower as soon as I'm able, meaning around level 7 or 8.
    I understand that one of the "throwing tricks" the Master Thrower can use is Doubletoss which gives me the ability to throw 2 throwing weapons at once but I'm treated as using two weapon fighting.
    So I'm thinking maybe on getting all the two weapon fighting feats (Improved, Greater).
    Problem is that most the scout bonus feats wont be much useful for this build (beside Trace and Far Shot).

    Here's what I thought my build should be: Total Character Levels in ()
    Scout 1 - PBS
    Scout 3 - PS
    Scout 4 - Track (Bonus)
    Scout 6 - Weapon Focus: Throwing Axe
    Scout 8 - Far Shot (Bonus)
    Master Thrower 1 (9) - Two Weapon Fighting
    Master Thrower 2 (10)
    Scout 9 (11)
    Scout 10 (12) - Improved PS
    Scout 11 (13)
    Master Thrower 3 (14)
    Master Thrower 4 (15) - Improved Two Weapon Fighting
    Master Thrower 5 (16)
    Scout 12 (17) - Improved Skirmishing (Bonus)
    Scout 13 (18) - Greater Two Weapon Fighting
    Scout 14 (19)
    Scout 15 (20)

    Thoughts ?

  2. - Top - End - #2
    Titan in the Playground
     
    nedz's Avatar

    Join Date
    Apr 2010
    Location
    London, EU
    Gender
    Male

    Default Re: Dwarf Scout/Master Thrower

    I'd want to take Improved Skirmish sooner and I'd consider this feat

    Ranged Skirmisher[General, Scout](DR346 p87)
    Skirmish class ability, Dexterity 13, Wisdom 13, Point Blank Shot, Far Shot
    You apply your Skirmish damage to ranged attack made on opponents within 60’ (instead of the normal 30’).


    You seem to have two attack modes
    1)
    Full Round Throwing with no Skirmish damage
    2)
    Move and have One attack with Skirmish damage.

    Have I missed something or do you have a way to get your skirmish damage on a full round attack ?
    Last edited by nedz; 2010-04-23 at 05:48 AM.

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Apr 2010

    Default Re: Dwarf Scout/Master Thrower

    The Ranged Skirmish Feat is kinda useless since the Throwing Axe only has 10ft throwing increment (and 20 with Far Shot)

    And you forget the throwing tricks the Master Thrower gets.
    Doubletoss gives me one standard with 2 throwing axes at once.
    Also on higher levels my BAB will be high enough for 2-3 attacks per round.

  4. - Top - End - #4
    Titan in the Playground
     
    nedz's Avatar

    Join Date
    Apr 2010
    Location
    London, EU
    Gender
    Male

    Default Re: Dwarf Scout/Master Thrower

    Ranged Skirmish is not useless, you just get -2 to hit per increment out to 5x. This shouldn't be much of a problem for you.

  5. - Top - End - #5
    Ogre in the Playground
     
    Imp

    Join Date
    Dec 2007
    Location
    Manchester NH
    Gender
    Male

    Default Re: Dwarf Scout/Master Thrower

    i would sugest grabbing some ranger levels mabye going some swift hunter.

    you can technicaly with
    twf
    rapid shot
    quick shot.

    Make 3 attacks just from that.
    1-3 ranged attacks that is.


    best way to grab swift hunter is to go 3 scout 1 ranger 1 scout.. and take it as your bonus scout feat.
    then at 6th take improved skirmish... you will be happier with that at a lower level.
    When the end comes i shall remember you.

    I sorry i fail Englimish...(appologise for Spelling/Grammer Errors) Please don't correct my spelling or grammer eaither.

  6. - Top - End - #6
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Dec 2006

    Default Re: Dwarf Scout/Master Thrower

    Bloodstorm Blade (Tome of Battle) makes this much better.

    So does Hammer of Moradin (PGtF).
    Iron Chef in the Playground veteran since Round IV. Play as me!


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