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Thread: mind fog question
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2010-04-23, 09:15 PM (ISO 8601)
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- Jan 2008
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mind fog question
Originally Posted by SRD
the -10 competence penalty on Wisdom checks intrigues me... What exactly is this supposed to do? does it affect wisdom based skills like survival?
Also, it says will negates... but no description of how often you need to make a will save (every round in the fog? once only? every time you enter the fog?)Last edited by taltamir; 2010-04-23 at 09:25 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-04-24, 02:31 AM (ISO 8601)
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- Dec 2009
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- England
Re: mind fog question
Personally, I think it's good for if you have, say, a cohort or someone else with crappier DCs than you.
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2010-04-24, 09:21 PM (ISO 8601)
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- Jun 2004
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- Lincoln, RI
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Re: mind fog question
It seems by RAW that a skill check is different than an ability check. There are different descriptions for them. It does state an ability check is essentially the same thing as skill check with 0 ranks, but I don't see where it says a skill check is the same as an ability check with ranks. Should it need to? I think it should affect wis based skill checks. But that's my RAI interpretation.
In regards to the save, only a single save is necessary. You either save and are affected or don't and won't ever be by that particular casting.
Per the PH: A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.
I may be wrong on the RAW with regards to ability vs. skill checks but the save seems pretty clear.Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.- Benjamin Franklin
I disapprove of what you say, but I will defend to the death your right to say it. -Evelyn Beatrice Hall
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2010-04-24, 10:01 PM (ISO 8601)
- Join Date
- Aug 2009
Re: mind fog question
It's useful if you're going to force lots of saves.
For example: many enemies with strong will saves, say 80% pass rate, and 7 of them. Drop a mind fog. Target those that fail with the dominates.
Otherwise, you're right, it's a fairly sub-par spell.
On a side note, it's more efficient than spamming high level will saves vs a captured/trapped foe. Say, Forcecage, followed by a half dozen mind fogs, then start in with the high end stuff, like dominate monster.
It's also fairly useful as a lair debuff, as a trap, but it's not really worth investing combat actions on. Hit up a mind fog trap right before a BBEG encounter, or lieutenant fight, and it can be rather sticky.
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2010-04-24, 10:01 PM (ISO 8601)
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- Jul 2009
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Re: mind fog question
Generally, effects that affect skill and ability checks specify both. For example, the marshal's Motivate Wisdom: "Bonus on Wisdom checks and Wisdom-based skill checks."
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2010-04-24, 11:30 PM (ISO 8601)
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- Nov 2007
Re: mind fog question
Here's a good use of mindfog.
Cast mindfog on a group of foes, followed by a hold person mass, greater command or similar spell. Hold spells allow a new saving throw every round to escape so giving them a huge penalty to their save is certainly helpful.
Say the cleric casts greater command to halt the enemy then the wizard casts mindfog.
The spell also lasts for 30 minutes so you could use the fog effectively when preparing to ambush the enemy, or in a dungeon as a trap.
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2010-04-24, 11:42 PM (ISO 8601)
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- Aug 2009
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2010-04-24, 11:46 PM (ISO 8601)
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- Jun 2004
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- Lincoln, RI
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Re: mind fog question
Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.- Benjamin Franklin
I disapprove of what you say, but I will defend to the death your right to say it. -Evelyn Beatrice Hall
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2010-04-25, 03:21 AM (ISO 8601)
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- Jan 2008
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Re: mind fog question
you raise a good point. If you have some really nice single target only will save or lose, the an AoE will save or -10 to will save will hit at least a few of those...
in the example above, one will probably fail and then you target that one with your dominate.
also a good use. thank you
i was less thinking about RAI and more of "well what the heck is a wisdom check?"Last edited by taltamir; 2010-04-25 at 03:23 AM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-04-25, 10:17 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: mind fog question
One of the better uses of mind fog is to disable a creature that has high magical and mental defenses for powers, spells, and abilities that have astronomically high costs, such as true mind switch and sanctify the wicked. Mind fog plus assay resistance means that you have a nearly guaranteed shot at using those abilities against anything not flat-out immune to [mind-affecting] effects. Better to expend a few spell slots spamming spells with a lower non-renewable cost than waste XP, levels, or large amounts of gold.