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  1. - Top - End - #271
    Titan in the Playground
     
    Greenish's Avatar

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    Default Re: D&De-Motivators in the Playground

    Mental illness is outside the scope of alignments.
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  2. - Top - End - #272
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    Default Re: D&De-Motivators in the Playground

    One of the Evil Tropes in Champions of Ruin is "Mad, I Tell You" where the character is "driven to acts that would horrify a demon"

    The pictured character appears to be stitching together a flayed human skin.

    So, you can have characters who are both "mad" and evil.
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  3. - Top - End - #273
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    Greenish's Avatar

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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by hamishspence View Post
    So, you can have characters who are both "mad" and evil.
    Obviously, but the two aren't interconnected.
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    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
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    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
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  4. - Top - End - #274
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    Default Re: D&De-Motivators in the Playground

    True- but it does mean that

    "a mad character can commit evil acts and still be Neutral" is not true- evil acts are still evil regardless of how mad the being committing them is.

    They might stay neutral for a while, being characters who "commit evil acts unwittingly" if they are mad enough to not understand that their acts are evil,

    but ultimately, enough "unwitting evil acts" should eventually change the character's alignment.

    Derro in the MM, for example, are pretty much born mad- yet they're Chaotic Evil, not Chaotic Neutral.
    Last edited by hamishspence; 2010-05-05 at 03:31 PM.
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  5. - Top - End - #275
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Oslecamo View Post
    Why again?

    All the other "heros" in that series are either laughing/ignoring at other's suffering, do it for the lulz and violence or are ploting to conquer the world.

    In such a group, Rochasrk is pretty LG, trying to do what he believes is right and nost just what makes him feel better.

    Plus, he does go after the bad guys, it's not like he's killing pregant women or plain genocide.

    He's also the one wich spots that something is going horribly wrong in the party.
    "Uh, well he pulled it on Rorschach and Rorschach dropped him down an elevator shaft."

    Rorschach may be a Paladin, but he sure ain't a LG paladin.

    Respect for authority/legality: zilch.
    Rationality: maybe not zero, but pretty low.
    Personal consistency: Hard to quantify. "Never compromise. Even in the face of Armageddon." But the rules he refuses to compromise seem erratic, eccentric, and insane to the rest of the world. Remember, the PHB textbook example of CG is a character that waylays tax collectors. "Evil must be punished" != Lawful.

    Conclusion: Rorschach is Chaotic, but not Anarchic, by SonofZeal's system.

    I'm not sure there is a Lawful Good character in Watchmen. The closest I can get is Dr. Manhattan, and I'd peg him more at LN. Ozymandias is that brand of LG which has gone so far around the bend it's come back as LE.

  6. - Top - End - #276
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    Default Re: D&De-Motivators in the Playground

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  7. - Top - End - #277
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Math_Mage View Post
    I'm not sure there is a Lawful Good character in Watchmen. The closest I can get is Dr. Manhattan, and I'd peg him more at LN. Ozymandias is that brand of LG which has gone so far around the bend it's come back as LE.
    Night Owl?

  8. - Top - End - #278
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by term1nally s1ck View Post
    Night Owl?
    Neutral good. Quite happy to go around busting people out of prison after all.
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  9. - Top - End - #279
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    Default Re: D&De-Motivators in the Playground

    Yeah, the thing with Watchmen is that there are no LG knights-in-shining-armor. I'd go with CG or CN for Rorschach, and really most of the Watchmen characters. They do good, but not in any remotely lawful way.
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  10. - Top - End - #280
    Firbolg in the Playground
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    Default Re: D&De-Motivators in the Playground

    Hmm....true.

    I guess maybe only 1 or 2 of the original watchmen might qualify.

  11. - Top - End - #281
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by term1nally s1ck View Post
    Hmm....true.

    I guess maybe only 1 or 2 of the original watchmen might qualify.
    Hooded Justice, Captain Metropolis, yeah, maybe even Dollar Bill, though he worked for a bank. Corporations are Always Ebul!

    [Edit]: Though Dollar Bill wasn't in Watchmen, if memory serves.
    Last edited by Greenish; 2010-05-05 at 05:23 PM.
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    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
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  12. - Top - End - #282
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    Default Re: D&De-Motivators in the Playground

    Rorschach: LN
    Dr. Manhattan: N
    Ozymandias: LG/LE
    Nite Owl: NG
    Silk Spectre: NG
    The Comedian: CG

    Just my 2 cp.
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  13. - Top - End - #283
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    Greenish's Avatar

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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Private-Prinny View Post
    Rorschach: LN
    Dr. Manhattan: N
    Ozymandias: LG/LE
    Nite Owl: NG
    Silk Spectre: NG
    The Comedian: CG

    Just my 2 cp.
    No wai. The King of Kings isn't Lawful, and The Comedian sure as hell ain't Good.
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    Also fixed the money issue by sacrificing a goat.
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    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
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  14. - Top - End - #284
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Greenish View Post
    No wai. The King of Kings isn't Lawful, and The Comedian sure as hell ain't Good.
    Ok, I'll admit that The Comedian is probably CN, but I'm not budging on Ozzy. He decided that the best way to get the job done was to unite the countries against a bigger threat. He never went after the system, remained true to his code of conduct, and, most importantly, he felt remorse over each and every one of those deaths.
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    'Adding up numbers' is completely independent of roleplay. What you're saying makes as much sense as "peeling a banana is not a good way to drive."


  15. - Top - End - #285
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    Greenish's Avatar

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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Private-Prinny View Post
    Ok, I'll admit that The Comedian is probably CN,
    I'd go with outright evil. He thought shooting civilians was funny and never regretted anything. He only broke when he figured how someone idealistic and goody-twoshoes was being a bigger cynic than him.
    Quote Originally Posted by Private-Prinny View Post
    but I'm not budging on Ozzy. He decided that the best way to get the job done was to unite the countries against a bigger threat. He never went after the system, remained true to his code of conduct, and, most importantly, he felt remorse over each and every one of those deaths.
    I'm not arguing the "good" part, but I fail to see the "lawful" part. True to his code of conduct? What?
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    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
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  16. - Top - End - #286
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    Default Re: D&De-Motivators in the Playground

    And yet it was still an incredibly, massively evil act.

    Also, the comedian is pure CE.
    "Après la vie - le mort, après le mort, la vie de noveau.
    Après le monde - le gris; après le gris - le monde de nouveau.
    "

  17. - Top - End - #287
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    Default Re: D&De-Motivators in the Playground

    Good/Evil is open to interpretation with Ozzy, but he was, at the very least, definitely not Chaotic.
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    Quote Originally Posted by Mr.Moron View Post
    Quote Originally Posted by Optimystik View Post
    'Adding up numbers' is completely independent of roleplay. What you're saying makes as much sense as "peeling a banana is not a good way to drive."


  18. - Top - End - #288
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Private-Prinny View Post
    Good/Evil is open to interpretation with Ozzy, but he was, at the very least, definitely not Chaotic.
    Wouldn't good through evil means balance out at Neutral?
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  19. - Top - End - #289
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Kobold-Bard View Post
    Wouldn't good through evil means balance out at Neutral?
    Maybe, but Ozzy doesn't strike me as TN.
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    Quote Originally Posted by Optimystik View Post
    'Adding up numbers' is completely independent of roleplay. What you're saying makes as much sense as "peeling a banana is not a good way to drive."


  20. - Top - End - #290
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Private-Prinny View Post
    Maybe, but Ozzy doesn't strike me as TN.
    No, probably not. I'd call him NE, given that being a complete monster in the name of goodness still makes one a complete monster. The only way to be Good in the name of goodness is to act Good in the name of goodness. Which means Rorschach also does not apply. The fact of the matter is, the world of Watchmen is just crummy, crummy enough that to both of those characters, being Good just isn't good enough at getting good done.

    edit: so...how about some motivators? I like all the thread-derailing motivators, they're actually the funniest of the thread.
    Last edited by Deme; 2010-05-05 at 06:10 PM.
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  21. - Top - End - #291
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    Default Re: D&De-Motivators in the Playground

    I thought this was about D&D motivational posters, not the alignments of the characters in Watchmen!

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    "Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."

  22. - Top - End - #292
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Greenish View Post
    Mental illness is outside the scope of alignments.
    Quoted for win. Can I put this in my sig? lol
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  23. - Top - End - #293
    Eldritch Horror in the Playground Moderator
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Archpaladin Zousha View Post
    I thought this was about D&D motivational posters, not the alignments of the characters in Watchmen!
    Why are these exclusive again?

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    Quote Originally Posted by Red Fel, on quest rewards View Post
    "Is a stack of ten pancakes too many pancakes to give to the party, even if most of them fell on the floor and one or two were stepped on? I wanted to give my party pancakes as a reward but I'm unsure if it's too much. The pancakes are also laced with blowfish poison so the party would have to get an antitoxin before they could eat the ones which weren't pulverized by shoes."

    I don't think anyone would want those pancakes even if you paid them to eat them.

  24. - Top - End - #294
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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by term1nally s1ck View Post
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    I have to use something like this for my current Paladin.

  25. - Top - End - #295
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    Greenish's Avatar

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    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Talon Sky View Post
    Quoted for win. Can I put this in my sig? lol
    Sure, go ahead. I've probably stolen it from somewhere anyway.
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    This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
    Quote Originally Posted by Yukitsu View Post
    I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
    Praise for avatar may be directed to Derjuin.

  26. - Top - End - #296
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    Default Re: D&De-Motivators in the Playground

    Because someone asked for this ealier in the thread.
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    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
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  27. - Top - End - #297
    Barbarian in the Playground
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    Default Re: D&De-Motivators in the Playground

    How about this?
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  28. - Top - End - #298
    Barbarian in the Playground
     
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    Default Re: D&De-Motivators in the Playground

    Posters!
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    Her original outfit, for reference:
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    The scene in question, for the interested




















  29. - Top - End - #299
    Ettin in the Playground
     
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    Default Re: D&De-Motivators in the Playground

    Motivational Posters, we need moar!

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    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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  30. - Top - End - #300

    Default Re: D&De-Motivators in the Playground

    Quote Originally Posted by Tam_OConnor View Post
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    Hm.... Boatmurdered?
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

    If you want to stay in touch, reach out to me on twitter (same username).

    The best answer is always to ask your DM.
    Unless you're the DM, in which case you should talk to your players.

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