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Thread: Stat Items
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2010-04-26, 08:30 AM (ISO 8601)
- Join Date
- Dec 2009
Stat Items
Items that you need to wear to gain a numeric bonus to a stat modifier, such as a Headbands of Intellect, it goes without saying you gain the direct bonuses of the stat increase.
But what happens when the stat affected changes key things to a character?
For example, for a human 3rd level wizard with intelligence of 18, he gains 6x(2+1+4) skill points.
He then buys a headband of intellect +2.
The real questions are:
Will he retroactivly gain skill points of 6x(2+1+5)?
If so, how do you adress the complications of taking it off (such as losing allocated skill points, changing DC's of spells in effect, loss/gain of extra spell slots?)
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2010-04-26, 08:35 AM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Stat Items
I forget where it says this but no, temporary bonuses do not increase skillpoints.
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2010-04-26, 08:36 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2010-04-26, 09:15 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- London, UK
Re: Stat Items
Changes to Int (+ve or -ve) do not alter skill points already assigned, since those skills have already been learned/not learned when you were more or less smart. This can get a little fiddly when building a character at higher levels if they have permanent boosts to their skill points, especially if these are not directly level-dependent (e.g. Tomes).
Changes to Con, however, do alter its effect on your total HP across all levels.
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2010-04-26, 10:08 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Hungary
- Gender
Re: Stat Items
And what about wish-granted inherited Intelligence? Is it add more skill point for previous skill points or only to future?
I am willing and able to evaluate and critique homebrew material. PM me a link if you want an evaluation or a critique. If this applies to you too, put this in your sig.
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2010-04-26, 11:57 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Back forty.
- Gender