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  1. - Top - End - #1
    Ogre in the Playground
     
    NecromancerGuy

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    Default How smart is a skull without a brain?

    I am going to be playing a character capable of raising undead, and given the wide variety of things we've had to do in this campaign I am curious as to how intelligent skeletons are considered to be. Are there any published guidelines for how complex their orders can be, what they understand, and so forth?

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    Ogre in the Playground
     
    PaladinGuy

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    Default Re: How smart is a skull without a brain?

    Well, skeletons are mindless undead, same as zombie. Constructs share this trait too. They can only understand very simple commands.

    Like:
    Guard this door.
    Guard me.
    Stay here.


    Not like:
    Smash any humanoid that enters this door
    Guard me against a charge attack
    Remain here for 20 minutes

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    Temotei's Avatar

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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by Trekkin View Post
    I am going to be playing a character capable of raising undead, and given the wide variety of things we've had to do in this campaign I am curious as to how intelligent skeletons are considered to be. Are there any published guidelines for how complex their orders can be, what they understand, and so forth?
    Quote Originally Posted by SRD
    A skeleton’s Dexterity increases by +2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1.

    A skeleton has no skills.

    A skeleton loses all feats of the base creature and gains Improved Initiative.
    Mindless. Their orders would have to be extremely simple, restricted to just about "attack" and "stop." Even then, the compulsion to do so will probably be magical.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

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    Default Re: How smart is a skull without a brain?

    Not that I'm specifically familiar with - the description says "A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed. "

    But really, that is, of necessity, completely open-ended. You'd need to ask your DM.

    As a DM, I'd generally be willing to treat it as knowing all the tricks under "Handle Animal" that it'd be able to carry out. Makes a good guideline, at least.
    Last edited by Jack_Simth; 2010-04-26 at 07:11 PM.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: How smart is a skull without a brain?

    Skeletons do not have an intelligence score. I would go with a "two clause" rule. You can give them orders consisting of two clauses, no more.

    "Kill anyone who comes in this room, unless they wear this badge."

    "Move these boxes across the room."

    "Follow the horse and keep the plow from falling over."
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    Default Re: How smart is a skull without a brain?

    Dunno, lets ask this orc barbarian! Hey Gogtp, what's 2 plus 2?

    "...." *smash with overly large hammer*



    But seriously, I think they get compulsion enough for repetition, and instinct, otherwise how could they fight? Therefore I think it fair giving them a job such as what a low intelligence animal could understand would be acceptable. "Stay" or "Go" or "put this here. Again. Again. Don't stop." is the most complex you could get I would say.

    Jason and the arggonauts would disagree as they face superior tactics... so I guess it is up to your campaign world, they may not have a brain, but they also don't have a heart... so why would they obey orders? Meh, it's kinda complicated actually, and I suppose it does more for "who is controlling them and how much will you give them" too much will like being able to think for themselves for advanced tactics and I thik they should fall prey to mind affecting abilities. Because they ma not have a brain, but they have a mind, sooo... depends really.
    Think what you want. I can't stop you.

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    BardGuy

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    Default Re: How smart is a skull without a brain?

    it would depend on whether you considered them to be animated via a pseudo-soul or simply via direct magical instruction. If the pseudosoul was responsible, the necromancer would give it limited programing, e.g. "when X happens, Do Y", but if via direct magical instruction, the instructions would have to be more direct, and would not be able to have multiple instructions, e.g. "If anything moves, push your sword sharp-end-first into it's body... hard."

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    Default Re: How smart is a skull without a brain?

    And don't get started on "what languages a skeleton understands", either.
    Inner fear is your only enemy.

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    Pixie in the Playground
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    Default Re: How smart is a skull without a brain?

    My game has a lot of zombies right now, so I'll answer based on zombies. They're far away from any necromancer to control them...but that's often the way things work anyway, because undead are great "fire and forget" defense mechanisms for ancient tombs. If you want something to wake up and beat on the party, undead are the way to go.

    Zombies in my game have enough intelligence to handle "wander and kill living things" when there's a lot of them in a very wide area, and their wisdom seems to draw them together into something vaguely resembling groups that wander together. My zombies have a couple hundred square miles to explore, but there's LOTS AND LOTS of them. They can't see you at any kind of long range, but the necromancer's plan is that they would trip over the adventurers, maybe when they're sleeping, or just end up cornering them at a choke point.

    Their nonexistent intelligence also lets them shamble up to this farmhouse that the PCs are hiding in and attempt to break through the door and boarded-up windows because, seriously, anyone who's watched a zombie movie knows that they're smart enough for that.

    This is very important in my mind; I believe that mindless undead ARE capable of recognizing physical boundaries in their path and seeking to overcome them. If they're on a "go here / move this thing" order, I would expect the mindless undead to walk around the obstacle if possible, or stand still if impossible. If they're on a "kill this thing" order, I would expect the mindless undead to try and break the obstacle if it's not trivial to avoid it. Zombies and other slow critters are still quite vulnerable to kiting, even if any dumb animal might see a way to corner you.

    My opinion is mixed on what'll happen when the PCs move to the heavily fortifiable tower with the massive wooden doors. I think I'm going to go with "they will be confused, and shamble around the base of the tower waiting for something fleshy to drop into their lap, and occasionally pound their meaty fists indiscriminately against stone and wood alike"--they have no way to recognize that any part of the tower is weaker than any other, and it's all so strong that there's really nothing obvious to do, but the "living thing" part of "kill living things" is strong enough to keep them from wandering off.

    When it comes to altitude-based obstacles, I would say that enough zombies are capable of climbing over each other to climb over them, or to push each other off a cliff. Two or three human zombies couldn't climb up a six-foot wall, because they can't coordinate; but a hundred human zombies would press up against the wall and kind of turn each other into a ramp to climb, entirely through emergent behavior.

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    Kobold

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    Default Re: How smart is a skull without a brain?

    I tend to treat skeletons as being a bit more intelligent than zombies - particularly when it comes to self-preservation, pathfinding, and motor skills.

    Not that they're sapient at all - but they're normally portrayed as using weapons with a modicum of skill whereas zombies merely bash and claw mindlessly at opponents.

    So I give them animal instincts. For example, a zombie will walk straight through fire, catching itself alight, if its opponent is at the other side; whereas a skeleton will at least have the instinct to go around the fire.

    Similarly, a zombie underneath a ledge will simply moan and claw at the air trying to reach people on the ledge; but a skeleton will be able to actively climb up to the ledge to get at its opponents.

    And when faced with a locked door and its target at the other side, a zombie will simply keep bashing at the door until it gives in, whereas a skeleton will actively look for another way in and only return to the door and start hacking at it if it doesn't find one.

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    Default Re: How smart is a skull without a brain?

    Another interesting question- if they become uncontrolled, the caster's control on them is broken, how do they behave?

    Do they remain stationary until given further orders, only attacking if attacked?

    Or do they wander aimlessly until something living crosses their path, upon which they will try to kill it?
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    Goblin

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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by Paulus View Post
    Jason and the arggonauts [sic] would disagree as they face superior tactics...
    Pretty sure I remember the skeletons in that just advancing menacingly, and then shrieking like girls and charging en mass

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    Default Re: How smart is a skull without a brain?

    Use Create Undead and the Corpse Creature template from the Book of Vile Darkness instead.
    Keeps them intelligent and all.

    Cast the Undead Lieutenant on them so they can command your mindless zombies you have made from Animate dead for you.
    Perfect set-and-forget.

    Better yet, be a wight or a wraith necromancer and get your spawn to control the animate dead zombies and superseed them by giving the Lieutenant Corpse Creatures the ability to command on your behalf. Good way to piss off your spawn though.

    Quote Originally Posted by hamishspence View Post
    Another interesting question- if they become uncontrolled, the caster's control on them is broken, how do they behave?

    Do they remain stationary until given further orders, only attacking if attacked?

    Or do they wander aimlessly until something living crosses their path, upon which they will try to kill it?
    Both.

    They randomly wander around the area, leading them to possibly leave the area at some point - though randomly, and they attack anything living that comes near them. Unless before they became uncontrolled they were under existing orders. In that instance they keep to the old orders until the orders expire, which is usually never.

    So it is possible to make a bunch of zombies and say "Attack all elves" and then leave them uncontrolled. So long as your not an elf it is cool.
    lol.
    Last edited by Gaiyamato; 2010-04-27 at 05:55 AM.
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    Ogre in the Playground
     
    Planetar

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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by Gaiyamato View Post
    Use Create Undead and the Corpse Creature template from the Book of Vile Darkness instead.
    Keeps them intelligent and all.

    Cast the Undead Lieutenant on them so they can command your mindless zombies you have made from Animate dead for you.
    Perfect set-and-forget.

    Better yet, be a wight or a wraith necromancer and get your spawn to control the animate dead zombies and superseed them by giving the Lieutenant Corpse Creatures the ability to command on your behalf. Good way to piss off your spawn though.



    Both.

    They randomly wander around the area, leading them to possibly leave the area at some point - though randomly, and they attack anything living that comes near them. Unless before they became uncontrolled they were under existing orders. In that instance they keep to the old orders until the orders expire, which is usually never.

    So it is possible to make a bunch of zombies and say "Attack all elves" and then leave them uncontrolled. So long as your not an elf it is cool.
    lol.
    If you go with K's tome of necromancy, either the skeleton is totaly mindless and upon creation (without any default orders) it will:

    • Wander randomicaly and attack any living thing (negative energy is EEEVVVILLL)
    • Stay still in a 'stand by' manner (it's STILL a mindless construct, animated by negative energy instead of a elemental)

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    hamishspence's Avatar

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    Default Re: How smart is a skull without a brain?

    Libris Mortis had "it's not just negative energy- there is a nearly mindless, malevolent spirit in there" as a justification for mindless undead being evil.
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    Imp

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    Default Re: How smart is a skull without a brain?

    I always figured that those who control mindless undead do it telepathically, and the undead can't understand any commands what so ever. And they can only be controlled magically, otherwise they just attack all living things relentlessly.
    Intelligent undead like ghouls, can think and therefore understand orders, but mindless ones have to be precisely guided to take any action. You can make them carry things, move to places, attack people, but no standing orders, they have no memory.
    Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal

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    BlueWizardGirl

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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by Mastikator View Post
    I always figured that those who control mindless undead do it telepathically, and the undead can't understand any commands what so ever.
    The first sentence of the Animate Dead spell would seem to contradict this.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    Bugbear in the Playground
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    Default Re: How smart is a skull without a brain?

    If an evil cleric controls the undead by virtue of his class ability to do so, the commands can be mental instead.

    I tend to go with the "crawling darkness" option put forth in the K's Tome of Necromancy. It includes guidelines for how mindless undead behave when given no orders and answers a lot of these questions in a way that I feel is reasonable. Moreover, it means I don't have to answer them all myself.

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    Firbolg in the Playground
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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by hamishspence View Post
    Another interesting question- if they become uncontrolled, the caster's control on them is broken, how do they behave?

    Do they remain stationary until given further orders, only attacking if attacked?

    Or do they wander aimlessly until something living crosses their path, upon which they will try to kill it?
    Maybe they keep on doing what they were ordered to do, until they fall apart.

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    Default Re: How smart is a skull without a brain?

    I say that depends on how hard I hit it with my greatclub

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    Bugbear in the Playground
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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by volthawk View Post
    Maybe they keep on doing what they were ordered to do, until they fall apart.
    I think they default to wandering until they spot the nearest source of life and make efforts to snuff it out. Unless what they were ordered to do was directly related to this. Again, this depends on whether you view undead as constructs animated by negative energy or as inherently evil things that are only kept in check by the will of some spellcaster or another.

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    Librarian in the Playground Moderator
     
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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by volthawk View Post
    Maybe they keep on doing what they were ordered to do, until they fall apart.
    That's the answer given by Planescape: Torment.
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    Default Re: How smart is a skull without a brain?

    Twenty-odd replies with a topic title like this and nobody thought to bring up Murray, the all-powerful demonic skull? For shame.
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    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by volthawk View Post
    Maybe they keep on doing what they were ordered to do, until they fall apart.
    MM says this exactly. I'm surprised people don't read the MM anymore.

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    Librarian in the Playground Moderator
     
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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by Mewtarthio View Post
    Twenty-odd replies with a topic title like this and nobody thought to bring up Murray, the all-powerful demonic skull? For shame.
    Morte was cooler.
    The Cranky Gamer
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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by Project_Mayhem View Post
    Pretty sure I remember the skeletons in that just advancing menacingly, and then shrieking like girls and charging en mass
    They advanced in formation, charged to break the enemy line, separated and used group tactics to overwhelm, coordinated strikes, adapted to changing terrain and combat style, and finally bravely continued to follow their orders even to the point of following Jason off the cliff. Their tactics and ferocity is part and parcel to what led to Jason's defeat and subsequent escape.

    Hail the nobles bones! Of course they WERE the raised bodies of those who had fought the hydra and died, therefore they weren't your average skellies. You'd have to consider anyone strong enough to even get to the golden fleece to be pretty good. It's no wonder the others fell to them if you think about it like that. Like fighting a platoon of undead Jasons!
    Think what you want. I can't stop you.

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    Bugbear in the Playground
     
    Goblin

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    Default Re: How smart is a skull without a brain?

    None of that refutes the shrieking like girls point

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    Flumph

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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by hamishspence View Post
    Libris Mortis had "it's not just negative energy- there is a nearly mindless, malevolent spirit in there" as a justification for mindless undead being evil.
    The Negative Plane is not evil. How can something without a mind, fueled by that energy have an alignment? It can't make moral decisions. Which is pretty much how you fall onto one side or the other of the Good/Evil axis.

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    Pixie in the Playground
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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by Eldonauran View Post
    Well, skeletons are mindless undead, same as zombie. Constructs share this trait too. They can only understand very simple commands.

    Like:
    Guard this door.
    Guard me.
    Stay here.


    Not like:
    Smash any humanoid that enters this door
    Guard me against a charge attack
    Remain here for 20 minutes
    Actually, I'm pretty sure mindless undead are capable of following all but the last command. And even then, if you put an hourglass and said "remain here until the sand fills the bottom", it might be follow-able.

    I like Mark Hall's two clause idea.

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    Default Re: How smart is a skull without a brain?

    Quote Originally Posted by BeholderMage View Post
    Actually, I'm pretty sure mindless undead are capable of following all but the last command. And even then, if you put an hourglass and said "remain here until the sand fills the bottom", it might be follow-able.

    I like Mark Hall's two clause idea.
    But what do they do when they no longer "remain here"?

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