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Thread: Psychoactive Skin of the Claw
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2010-04-27, 07:45 AM (ISO 8601)
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Psychoactive Skin of the Claw
Was this pointlessly nerfed in the MIC? As far as I can tell, the MIC version replaces the XPH version.
For those who don't know what I'm talking about, the Skin of the Claw (XPH) allows a Psychic Warrior to use Claws of the Beast as a free action (instead of a swift action), and costs 16000 gp.
The MIC version gives the wielder two 1d6 claws as a swift action, and costs 12000 gp. Psychic Warrior only.
I suppose the MIC version would jive better with existing psychoactive skins, being a generic-use item available to anyone, if it didn't also have the psychic warrior requirement.
(In the end though, Claws of the Beast lasts hours per level, so it may well be a redundant point.)
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2010-04-27, 08:02 AM (ISO 8601)
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Re: Psychoactive Skin of the Claw
It doesn't seem like a very big change. They pretty much just made it cheaper (from 16k down to 12k). As for the free action/swift action thing, that more accurately reflects the claws of the beast power, which is listed as using swift actions in the SRD. Since I'm pretty sure that swift actions weren't around when they made the XPH, I'm guessing they errata'd claws of the beast and forgot to do the same to the skin of the claw.
It's pretty much equivalent, otherwise. Especially considering that since the original version could be used at-will as a free action, it might as well just be on all the time at that point.Last edited by KillianHawkeye; 2010-04-27 at 08:04 AM.
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2010-04-27, 08:27 AM (ISO 8601)
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2010-04-27, 08:32 AM (ISO 8601)
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Re: Psychoactive Skin of the Claw
It's a umd item for rogues that don't like shortswords
"Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-04-27, 09:12 AM (ISO 8601)
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2010-04-27, 09:50 AM (ISO 8601)
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Re: Psychoactive Skin of the Claw
Yes, but that only means a high level Psychic Warrior would be better off manifesting with his own power points. No matter which version of the skin you use, you get 1d6 claw damage. That's why I didn't mention it.
Oops, stupid bad memory. I thought they were first printed in one of the Complete Xs.Last edited by KillianHawkeye; 2010-04-27 at 09:52 AM.
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2010-04-27, 11:39 AM (ISO 8601)
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2010-04-27, 08:44 PM (ISO 8601)
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Re: Psychoactive Skin of the Claw
Huh.
The way I read it, the item was the thing granting the power (since there's no requirement that the Psychic Warrior wearing it actually knows claws of the beast). Which would mean, since it's a ML4 item, that you gets claws which deal 1d6 damage.
But I can see how it might be interepretted to work that way. Hmm....
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2010-04-28, 07:27 AM (ISO 8601)
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2010-04-28, 09:02 AM (ISO 8601)
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Re: Psychoactive Skin of the Claw
Seems to be a pretty crappy item either way, actually....
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2010-04-28, 02:25 PM (ISO 8601)
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Re: Psychoactive Skin of the Claw
It is meant to be read as "Only Psychic Warriors can create ____", not "Only Psychic Warriors can use ____".......I think, I'll have to read it again.
Last edited by Sydonai; 2010-04-28 at 02:25 PM.
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2010-04-28, 02:30 PM (ISO 8601)
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Re: Psychoactive Skin of the Claw
There really aren't many psychoactive skins that are worth the exorbitant price tag. There's the psychoactive skin of proteus (totally worth 84,000g) and the psychoactive skin of ectoplasmic armor (but not the MIC version, which sucks).
All of the others are WAY too expensive.
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2010-04-28, 05:54 PM (ISO 8601)
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Re: Psychoactive Skin of the Claw
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2010-04-28, 06:00 PM (ISO 8601)
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Re: Psychoactive Skin of the Claw
Last edited by Lycanthromancer; 2010-04-28 at 06:01 PM.
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2010-04-28, 07:14 PM (ISO 8601)
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Re: Psychoactive Skin of the Claw
There's still places where the MIC version can be useful – if you're a class without arcane spell failure, light or no armour proficiency, which doesn't care about armour check, then it's a cheap way of getting a fair bit more armour. Yeah, that's fairly conditional, but it still can be quite handy.
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2010-04-28, 07:16 PM (ISO 8601)
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2010-04-28, 09:40 PM (ISO 8601)
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Re: Psychoactive Skin of the Claw
I agree on druids, it's fairly awesome for them – I had a master of many forms with whom I realised just after he died how handy it would be. The potential character I'm looking at taking it with is a Truenamer.
Hypothetically it could work for a bard or a warmage, as they ignore the spell failure of light armour, and the bard could take it off for stuff that requires a lack of armour check penalty.
One of the things is that it's useful at low levels, as it's quite cheap, for characters to whom getting that much armour at that level is worth it.