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Thread: [3.5] Savage Vampire
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2010-04-27, 10:15 AM (ISO 8601)
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- Jun 2005
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- Tulsa, OK
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[3.5] Savage Vampire
The savage vampire template in Libris Mortis has a different set of ability adjustments that it says are applied to the base creature. By this I assume the ability adjustments replace the vampire abilities. Is that correct?
Standard Vampire
Str +6, Dex +4, Int +2, Wis +2, Cha +4
Savage Vampire
Str +10, Dex +4, Int -2, Wis +2
In addition the savage vampire loses the dominate ability and gains claw attacks. The claw attacks replace the slam, and each claw drains 1 level.
Doesn't this seem pretty weak compared to the standard vampire?Tekeli Li! Tekeli Li!
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2010-04-27, 10:27 AM (ISO 8601)
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- Feb 2005
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Re: [3.5] Savage Vampire
Not really. It turns the vampire from a manipulator/mastermind into a brawler. Losing Dominate is a hit, but now it can drain 2 levels/turn instead of 1, which makes it a lot more dangerous in melee to anyone who isn't Death Warded.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-04-27, 10:30 AM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Tulsa, OK
- Gender
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2010-04-27, 10:52 AM (ISO 8601)
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- Mar 2008
- Location
- NYC
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2010-04-27, 11:10 AM (ISO 8601)
- Join Date
- Feb 2005
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NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-04-27, 11:19 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: [3.5] Savage Vampire
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2010-04-27, 11:22 AM (ISO 8601)
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- Jun 2005
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- Tulsa, OK
- Gender
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2010-04-27, 11:30 AM (ISO 8601)
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- Feb 2008
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- Denmark
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Re: [3.5] Savage Vampire
Only way to get more natural attacks is by getting additional natural weapons, I think.
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2010-04-27, 11:33 AM (ISO 8601)
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- Sep 2009
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- Runite
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2010-04-27, 11:38 AM (ISO 8601)
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- Feb 2008
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- Denmark
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2010-04-27, 11:40 AM (ISO 8601)
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- May 2004
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- Enterprise, Alabama
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Re: [3.5] Savage Vampire
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2010-04-27, 11:48 AM (ISO 8601)
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- Feb 2008
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- Denmark
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2010-04-27, 01:05 PM (ISO 8601)
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- Sep 2009
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- Runite
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2010-04-27, 01:06 PM (ISO 8601)
- Join Date
- Apr 2010
Re: [3.5] Savage Vampire
Let's not go there.
I like savage vamp. In fact, I used it in my Ravenloft campaign for a Vampire Urban Ranger
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2010-04-27, 01:38 PM (ISO 8601)
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- Mar 2008
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2010-04-27, 02:15 PM (ISO 8601)
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- Jun 2005
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- Tulsa, OK
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Re: [3.5] Savage Vampire
Thanks for the feedback guys. I just looked up Rapid Strike in Draconomicon, and an undead cannot qualify.
This is actually for my Ravenloft campaign. Not Strahd of course.Tekeli Li! Tekeli Li!
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2010-04-27, 08:09 PM (ISO 8601)
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- Feb 2009
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2010-04-27, 08:15 PM (ISO 8601)
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- Mar 2008
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- NYC
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2010-04-27, 08:20 PM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: [3.5] Savage Vampire
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2010-04-27, 10:51 PM (ISO 8601)
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- Jun 2005
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- Tulsa, OK
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2010-04-28, 04:58 AM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: [3.5] Savage Vampire
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2010-04-28, 08:24 AM (ISO 8601)
- Join Date
- May 2009
Re: [3.5] Savage Vampire
The game totally could use a lower LA template for Buffy / 30 Days of Night style vampires who have very limited supernatural powers (no mind control, no animal control, no gaseous form, no flight, no level drain), but decent Str, speed, senses and toughness. Both an undead version and a living 'infected vampire' version.
Throwing a vampire attack at a 1st level party should be totally do-able, just for the pants-wetting awesomeness of it.
Having a village attacked by a pack of a dozen of these lesser vampires could make for a fun 'Seven Samurai' sort of encounter for a lower level party, as long as it isn't obvious (skip the oil pipeline...).
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2010-04-28, 08:36 AM (ISO 8601)
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- Jun 2005
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- Tulsa, OK
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2010-04-28, 01:31 PM (ISO 8601)
- Join Date
- Apr 2010
Re: [3.5] Savage Vampire
Don't forget that as you increase in HD/class levels you'll get more attacks. TWF with claws and 4 attacks at high levels. Even without optimising that's up to 8 negative levels A ROUND. Painful, especially if you can grab batman.
Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.
So guys, the new Iron Man trailer, huh?
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2010-04-28, 01:45 PM (ISO 8601)
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- Jun 2005
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- Tulsa, OK
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