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  1. - Top - End - #1
    Dwarf in the Playground
     
    EvilClericGuy

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    Default [3.5] Savage Vampire

    The savage vampire template in Libris Mortis has a different set of ability adjustments that it says are applied to the base creature. By this I assume the ability adjustments replace the vampire abilities. Is that correct?

    Standard Vampire
    Str +6, Dex +4, Int +2, Wis +2, Cha +4

    Savage Vampire
    Str +10, Dex +4, Int -2, Wis +2

    In addition the savage vampire loses the dominate ability and gains claw attacks. The claw attacks replace the slam, and each claw drains 1 level.

    Doesn't this seem pretty weak compared to the standard vampire?
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    Eldritch Horror in the Playground Moderator
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    Default Re: [3.5] Savage Vampire

    Not really. It turns the vampire from a manipulator/mastermind into a brawler. Losing Dominate is a hit, but now it can drain 2 levels/turn instead of 1, which makes it a lot more dangerous in melee to anyone who isn't Death Warded.

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    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by The_Glyphstone View Post
    Not really. It turns the vampire from a manipulator/mastermind into a brawler. Losing Dominate is a hit, but now it can drain 2 levels/turn instead of 1, which makes it a lot more dangerous in melee to anyone who isn't Death Warded.
    A vampire can already drain 2 levels per turn with their slam attack. I love the flavor of the savage vampire, but it just seems a bit weaker.
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    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: [3.5] Savage Vampire

    Thri-Kreen Savage Vampire with Shape Soulmeld (Girallon Arms) and Open Least Chakra. 2 levels drained per turn? How about six. CR3. Enjoy.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  5. - Top - End - #5
    Eldritch Horror in the Playground Moderator
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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by Scipio View Post
    A vampire can already drain 2 levels per turn with their slam attack. I love the flavor of the savage vampire, but it just seems a bit weaker.
    Ah, looks like you're right. Whoops.

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    Starbuck_II's Avatar

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by Scipio View Post
    The savage vampire template in Libris Mortis has a different set of ability adjustments that it says are applied to the base creature. By this I assume the ability adjustments replace the vampire abilities. Is that correct?

    Standard Vampire
    Str +6, Dex +4, Int +2, Wis +2, Cha +4

    Savage Vampire
    Str +10, Dex +4, Int -2, Wis +2

    In addition the savage vampire loses the dominate ability and gains claw attacks. The claw attacks replace the slam, and each claw drains 1 level.

    Doesn't this seem pretty weak compared to the standard vampire?
    But a Standard Vamp can only use Energy drain ability 1/rd.

    Does savage have any restriction? If no, then savage has more potential power. Just needs to increase attacks.

  7. - Top - End - #7
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by Starbuck_II View Post
    But a Standard Vamp can only use Energy drain ability 1/rd.

    Does savage have any restriction? If no, then savage has more potential power. Just needs to increase attacks.
    That is a good idea. Maybe I should look at Rapidstrike, since Haste will not be an option for my particular savage vampire. Any other ways to increase natural attacks come to mind?
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    Barbarian in the Playground
     
    Edwin's Avatar

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    Default Re: [3.5] Savage Vampire

    Only way to get more natural attacks is by getting additional natural weapons, I think.

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    Default Re: [3.5] Savage Vampire

    totemist hands down are the master of ridiculous number of nat attacks.

    Girallon Arms+Landshark boots+ Thri-krin+rapidstrike= OUCH
    Just call me Dusk
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  10. - Top - End - #10
    Barbarian in the Playground
     
    Edwin's Avatar

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by Dusk Eclipse View Post
    totemist hands down are the master of ridiculous number of nat attacks.

    Girallon Arms+Landshark boots+ Thri-krin+rapidstrike= OUCH
    Well, okay, beyond that.

  11. - Top - End - #11
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    Starbuck_II's Avatar

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by Edwin View Post
    Only way to get more natural attacks is by getting additional natural weapons, I think.
    It has to be additional claw attacks since it says claws transfer energy drain in savage.

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    Barbarian in the Playground
     
    Edwin's Avatar

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by Starbuck_II View Post
    It has to be additional claw attacks since it says claws transfer energy drain in savage.
    Yeah, I know. Which, barring spouting extra arms, is difficult to achieve, or at least highly specifically limited.

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    Dusk Eclipse's Avatar

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by Edwin View Post
    Yeah, I know. Which, barring spouting extra arms, is difficult to achieve, or at least highly specifically limited.
    girrallons blessing, polymorph/shapeshange into a marilith, grafts... I am sure there are more ways...
    Just call me Dusk
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  14. - Top - End - #14

    Default Re: [3.5] Savage Vampire

    Let's not go there.

    I like savage vamp. In fact, I used it in my Ravenloft campaign for a Vampire Urban Ranger

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    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: [3.5] Savage Vampire

    Vampires can't have Rapidstrike, so you're stuck with getting more Claws.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  16. - Top - End - #16
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: [3.5] Savage Vampire

    Thanks for the feedback guys. I just looked up Rapid Strike in Draconomicon, and an undead cannot qualify.

    This is actually for my Ravenloft campaign. Not Strahd of course.
    Tekeli Li! Tekeli Li!

  17. - Top - End - #17
    Dwarf in the Playground
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    Default Re: [3.5] Savage Vampire

    I thought savage vampires also got Wildshape?
    Quote Originally Posted by Thajocoth View Post
    ...they might have some money for adventuring gear, and not have to resort to selling their best friend out to strangers for the night.
    Quote Originally Posted by Gralamin View Post
    You can use the same idea if your friend is dominated: mounting them allows you to remove their actions.

  18. - Top - End - #18
    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: [3.5] Savage Vampire

    They keep the standard vampire Alternate Form (Dire Wolf/Bat).
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  19. - Top - End - #19
    Titan in the Playground
     
    ElfRangerGuy

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by Scipio View Post
    Doesn't this seem pretty weak compared to the standard vampire?
    Only if you consider the loss of dominate to be a big deal. Otherwise, it's about even with the standard vampire.
    "Nothing you can't spell will ever work." - Will Rogers

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  20. - Top - End - #20
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by KillianHawkeye View Post
    Only if you consider the loss of dominate to be a big deal. Otherwise, it's about even with the standard vampire.
    I tend to think a mass dominate type ability is pretty good, but not every vampire should have it. The persuasive vampire is great. A mass suggestion ability that can be used without penalty in combat.
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  21. - Top - End - #21
    Titan in the Playground
     
    ElfRangerGuy

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by Scipio View Post
    I tend to think a mass dominate type ability is pretty good, but not every vampire should have it. The persuasive vampire is great. A mass suggestion ability that can be used without penalty in combat.
    Vampires don't get a mass-version of dominate. It's the standard one-at-a-time kind, although they can do it as much as they want.
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  22. - Top - End - #22
    Barbarian in the Playground
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    Default Re: [3.5] Savage Vampire

    The game totally could use a lower LA template for Buffy / 30 Days of Night style vampires who have very limited supernatural powers (no mind control, no animal control, no gaseous form, no flight, no level drain), but decent Str, speed, senses and toughness. Both an undead version and a living 'infected vampire' version.

    Throwing a vampire attack at a 1st level party should be totally do-able, just for the pants-wetting awesomeness of it.

    Having a village attacked by a pack of a dozen of these lesser vampires could make for a fun 'Seven Samurai' sort of encounter for a lower level party, as long as it isn't obvious (skip the oil pipeline...).

  23. - Top - End - #23
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by KillianHawkeye View Post
    Vampires don't get a mass-version of dominate. It's the standard one-at-a-time kind, although they can do it as much as they want.
    Yep, I was reading the entry wrong.
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  24. - Top - End - #24
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    Daemon

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    Default Re: [3.5] Savage Vampire

    Don't forget that as you increase in HD/class levels you'll get more attacks. TWF with claws and 4 attacks at high levels. Even without optimising that's up to 8 negative levels A ROUND. Painful, especially if you can grab batman.
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

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  25. - Top - End - #25
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: [3.5] Savage Vampire

    Quote Originally Posted by Cogidubnus View Post
    Don't forget that as you increase in HD/class levels you'll get more attacks. TWF with claws and 4 attacks at high levels. Even without optimising that's up to 8 negative levels A ROUND. Painful, especially if you can grab batman.
    Are you talking about 3.5? Natural attacks never get iterative attacks, and they cannot be combined with TWF.
    Tekeli Li! Tekeli Li!

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