New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 18 of 18
  1. - Top - End - #1
    Dwarf in the Playground
     
    Redshirt Army's Avatar

    Join Date
    Dec 2009
    Location
    An Unknown Planet
    Gender
    Male

    Default Good Buffing Spells for War Weaver

    So, I'm part of an inverse dungeon crawl: Me and the other PC's are the BBEGs, and the DM throws adventurers and Macguffins at us.

    I've decided to build a War Weaver - and now I'm looking for good spells to throw in my eldritch tapestry so that our MY low-level minions are actually a threat to high (ish) level adventurers.

    I've tried looking through wizard handbooks, but the buffs in those tend to not be nearly as useful when placed on minions, so I figured I'd ask the Playground for help. Thanks in advance!

    Relevant info:
    - 15th Level, Wizard Base
    - Recharge Magic
    - I've taken Archmage Levels, in order to grab Arcane Reach.
    -These are REALLY WEAK minions - 1st to 3rd level, to be precise. (You can see why I'm looking for buffs. )

    Spellweave Restrictions:
    -Only spells with the “harmless” designation in their saving throw entry or ones requiring willing targets can be cast into an eldritch tapestry.

    -Spells with a range of personal cannot be cast through an eldritch tapestry. Ocular Spell (+2 Meta-magic) bypasses this.

    -If a spell has a costly material component or an XP cost, you must expend one casting’s worth of the material component or pay the XP cost for each creature targeted by the spell (including yourself).

    -An eldritch tapestry doesn’t change the range of a spell.
    Last edited by Redshirt Army; 2010-04-27 at 05:41 PM.
    Disclaimer: Above message may contain inanity, irrelevant silliness, and/or madness. Viewer Discretion is Advised.

  2. - Top - End - #2
    Titan in the Playground
     
    Kobold-Bard's Avatar

    Join Date
    Jun 2008
    Location
    England
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    Take some advice from in Azure City. Bulls Strength etc. & Enlarge Person, Haste is always useful too.

    I have no idea what the class is, so they may be useless. But such is life.
    Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

  3. - Top - End - #3
    Banned
     
    Lycanthromancer's Avatar

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    Polymorph (hydra) + haste would be devastating.

    [edit] Give me a minute, and I'll give you some really damaging combos to pull.
    Last edited by Lycanthromancer; 2010-04-27 at 05:03 PM.

  4. - Top - End - #4
    Troll in the Playground
     
    jiriku's Avatar

    Join Date
    Aug 2009

    Default Re: Good Buffing Spells for War Weaver

    Quote Originally Posted by Lycanthromancer View Post
    Polymorph (hydra) + haste would be devastating.

    [edit] Give me a minute, and I'll give you some really damaging combos to pull.
    Especially if you have rogue minions. And yes, huge dragons can use the tumble skill when they're moving into flanking positions.


    Protection from energy isn't a bad plan to increase their combat endurance. I can't recall the name of the spell, but there's one kicking around in SpC or CM or PH2 that promptly animates your dudes as zombies when they're killed. Just because you're evil doesn't mean you can't recycle!

    This isn't compatible with the tapestry, but you could be a real dastardly type, load them all up with necrotic cysts, send them to swarm the good guys, then hit them with a chained necrotic eruption. It's like a poor man's meteor swarm, but infinitely more gross.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.


  5. - Top - End - #5
    Banned
     
    Lycanthromancer's Avatar

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    -The aforementioned polymorph + haste (for hasted hydras). Combine this with an Ocular Spell'd tenser's transformation to give them full BAB at your caster level. Add on lesser vigor to make good use of the boosted Con scores, and rage for extra bonuses.

    -True strike plus polymorph into roper form for lots of Str damage some time next round. Better if you also combine with bear's endurance for a higher DC.

    -If you think grappling would be better, true strike + polymorph into mimics instead.

    -Want Con damage? True strike + polymorph (dire weasels). Kill them. Kill them now.

    -Against summoners, protection from chaos/law/good/evil; also good against enchanters and telepaths.

    -Ocular Spell'd mirror image + blink, combined with blur (or displacement) for nearly impossible-to-hit minions. Combine with resist energy for AoE energy attacks.

    -Greater invisibility for sneak-attackers. Combine with haste for extra attacks and greater maneuverability.

    -Ocular globes of invulnerability (and their lesser brethren) are good against spellcasters.

    -Alter self for any number of purposes, including natural armor, natural attacks, and flight speed for kiting. Combine with bear's endurance, bull's strength, and cat's grace (not to mention haste) for additional injury added to insult.

    -Gaseous form would be great for ambushes, scouting missions, hit-and-run tactics, and quick escapes. Add on haste for a boost of speed, and invisibility (and nondetection) to increase odds of success.

    -How about heroics, to give everyone feats that work especially well together (like Phalanx Fighting)? Add in other spells that would work with whatever feats you have in mind (haste is always good, as is alter self and polymorph, of course).
    Last edited by Lycanthromancer; 2010-04-27 at 05:28 PM.

  6. - Top - End - #6
    Dwarf in the Playground
     
    Redshirt Army's Avatar

    Join Date
    Dec 2009
    Location
    An Unknown Planet
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    Quote Originally Posted by Lycanthromancer View Post
    snip
    Thanks a lot - Polymorph's not so great because of the low hit dice, but just Ocular Spell will really help. (I didn't realize it let you cast personal spells as non-personal.)
    Last edited by Redshirt Army; 2010-04-27 at 05:30 PM.
    Disclaimer: Above message may contain inanity, irrelevant silliness, and/or madness. Viewer Discretion is Advised.

  7. - Top - End - #7
    Ogre in the Playground
     
    Imp

    Join Date
    Mar 2008
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    Gotta love Ocular Spell. Even its intended use - eye lasers - is awesome.
    Quote Originally Posted by The Giant
    I want tools to use in the game, not a blank check to do what I want. I can already do what I want.

  8. - Top - End - #8
    Dwarf in the Playground
     
    Redshirt Army's Avatar

    Join Date
    Dec 2009
    Location
    An Unknown Planet
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    Hmm... Is there a Meta-magic rod of Ocular Spell, or will I have to whine to at my DM to get one?

    Also, the reaction to around 150 apparent minions (Thanks to Mirror Image) will be priceless.
    Last edited by Redshirt Army; 2010-04-27 at 05:44 PM.
    Disclaimer: Above message may contain inanity, irrelevant silliness, and/or madness. Viewer Discretion is Advised.

  9. - Top - End - #9
    Banned
     
    Lycanthromancer's Avatar

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    Quote Originally Posted by Redshirt Army View Post
    Thanks a lot - Polymorph's not so great because of the low hit dice, but just Ocular Spell will really help. (I didn't realize it let you cast personal spells as non-personal.)
    Whaddaya mean 'not so great'? Even at level 7 it's still awesome. Rust monsters. Hydras (pyro, cryo, and regular). Ankhegs. Araneas. Assassin vines. Carrion crawlers. Cloakers (see the moan ability). Dire bats. Dire wolves. Dire weasels (!!!). Humans (extra feat! combine with heroics for two). Ettercaps. Gargoyles. Girallons. Annis hags. Manticores. Mimics. Minotaurs. Otyughs. Remorhazes. Treants (hide as trees!). Troglodytes. Trolls. Wyverns. Yuan-Ti. Lions. Tigers. Bears. (Oh my!)

    And those are just 7 HD and below in the Monster Manual.

    Sure, you don't get the special qualities or the Su or Sp abilities, but you can tailor your offenses to the situation at hand, and you can get a very large group buffed all at once. Nothing says 'kill' like 'overkill'.
    Last edited by Lycanthromancer; 2010-04-27 at 05:55 PM.

  10. - Top - End - #10
    Orc in the Playground
     
    Kyrthain's Avatar

    Join Date
    May 2009
    Location
    Toronto, Ontario
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    I've created a monster O_O

    I'm the DM
    Epic avatar by Serpentine
    (>*,,*)> Zombie wants to be your friend.

    There are no problems that cannot be solved by a liberal enough application of wolves. Think about it.

    WIN

  11. - Top - End - #11
    Orc in the Playground
     
    SamuraiGuy

    Join Date
    Nov 2007

    Default Re: Good Buffing Spells for War Weaver

    Check with your DM before using these :

    Create Magic Tattoo, Spell Compendium. +1 Caster Level, and some other nice little buffs.

    Favor of the Martyr, Spell Compendium. This spell provides unique immunities that nothing else provides in the game. This is a Paladin 4 spell, so you will have to use Extra Spell or Expanded Knowledge to get it.

    Wings of Cover, Races of the Dragon. This is a perfect defense against a single attack.

    Visage of the Deity.

    Monstrous Regeneration.

  12. - Top - End - #12
    Dwarf in the Playground
     
    Planetar

    Join Date
    Apr 2009

    Default Re: Good Buffing Spells for War Weaver

    Quote Originally Posted by nargbop View Post
    Check with your DM before using these :

    Create Magic Tattoo, Spell Compendium. +1 Caster Level, and some other nice little buffs.

    Favor of the Martyr, Spell Compendium. This spell provides unique immunities that nothing else provides in the game. This is a Paladin 4 spell, so you will have to use Extra Spell or Expanded Knowledge to get it.

    Wings of Cover, Races of the Dragon. This is a perfect defense against a single attack.

    Visage of the Deity.

    Monstrous Regeneration.
    Favor of the martyr can be replicated by 1 spell and two feats. So it's not quite unique ;)

  13. - Top - End - #13
    Ettin in the Playground
     
    Doc Roc's Avatar

    Join Date
    Oct 2008
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    I am the patron saint of war-weavers. Check my sig for a guide.

    Quote Originally Posted by Fluffles View Post
    Favor of the martyr can be replicated by 1 spell and two feats. So it's not quite unique ;)
    And what would those be?
    And why would you spend two feats instead of a spell?
    If one of them is quick recovery, then it's not a full replication of the effect.
    Last edited by Doc Roc; 2010-04-27 at 06:16 PM.
    Lagren: I took Livers Need Not Apply, only reflavoured.
    DocRoc: to?
    Lagren: So whenever Harry wisecracks, he regains HP.

  14. - Top - End - #14
    Dwarf in the Playground
     
    Redshirt Army's Avatar

    Join Date
    Dec 2009
    Location
    An Unknown Planet
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    Quote Originally Posted by Lycanthromancer View Post
    Whaddaya mean 'not so great'? Even at level 7 it's still awesome. Rust monsters. Hydras (pyro, cryo, and regular). Ankhegs. Araneas. Assassin vines. Carrion crawlers. Cloakers (see the moan ability). Dire bats. Dire wolves. Dire weasels (!!!). Humans (extra feat! combine with heroics for two). Ettercaps. Gargoyles. Girallons. Annis hags. Manticores. Mimics. Minotaurs. Otyughs. Remorhazes. Treants (hide as trees!). Troglodytes. Trolls. Wyverns. Yuan-Ti. Lions. Tigers. Bears. (Oh my!)

    And those are just 7 HD and below in the Monster Manual.

    Sure, you don't get the special qualities or the Su or Sp abilities, but you can tailor your offenses to the situation at hand, and you can get a very large group buffed all at once. Nothing says 'kill' like 'overkill'.
    These are REALLY WEAK minions - 1st to 3rd level, to be precise.
    The assumed form can’t have more Hit Dice than your caster level (or the subject’s HD, whichever is lower).
    I'm sure there are some good 1-3 HD monsters for polymorph - But we aren't gonna get anything on par with hydras.

    (Although I'm sure someone will point out some CR 1/4 monstrosity in just a second. )
    Last edited by Redshirt Army; 2010-04-27 at 06:17 PM.
    Disclaimer: Above message may contain inanity, irrelevant silliness, and/or madness. Viewer Discretion is Advised.

  15. - Top - End - #15
    Orc in the Playground
     
    SamuraiGuy

    Join Date
    Nov 2007

    Default Re: Good Buffing Spells for War Weaver

    Also, you need some zombie minions. I can't take credit for this build but you can take ideas from it.
    Code:
    Undead Master (Human...barely)
    Base: 	Str-8 Dex-14 Con-14 Int-16 Wis-16 Cha-8
    Final:	Str-8 Dex-20 Con-20 Int-30 Wis-24 Cha-8
    
    Pros: Holy god, the most dangerous 1 HD undead you will ever see. He makes peasents into death machines.
    Cons: Can't possibly control his own hordes, so he can't really stop what he started.
    
    lvl 1:	Wizard			Tomb Tainted Soul, Iron Will
    lvl 2: 	Wizard
    lvl 3:	Wizard			Energy Substitution (Cold)
    lvl 4:	Wizard
    lvl 5:	Wizard			Fell Animate
    lvl 6:	Incantrix		Lord of the Uttercold, Skill Focus (Knowledge [religion])
    lvl 7:	Incantrix
    lvl 8:	Incantrix
    lvl 9:	Pale Master		Corpse Crafter
    lvl10:	Pale Master
    lvl11:	Incantrix		Maximize Spell
    lvl12:	Incantrix		Craft Contingent Spell
    lvl13:	Incantrix
    lvl14:	Incantrix		Twin Spell
    lvl15:	Incantrix		Arcane Disiple (Deathbound)
    lvl16:	Incantrix
    lvl17:	Incantrix		Repeat Spell
    lvl18:	Elemental Savant	Destructive Retribution
    lvl19:	Elemental Savant
    lvl20:	Elemental Savant
    
    Wizard
    	Domain Wizard (Cold)		0-ray of frost,1st-chill touch,2nd-chill metal,3rd-sleet storm,
    					4th-wall of ice,5th-cone of cold,6th-Otiluke's freezing sphere,
    					7th-delayed blast frostball,8th-polar ray,9th-comet swarm
    Incantrix
    	Focused Study			Drops Enchantment
    	Cooperative Metamagic		Give others Metamagic
    	Metamagic Effect		Apply Metamagic to a spell currently in effect
    	Metamagic Spell trigger		Apply Metamagic to an item
    	Seize Concentration		Take over concentration for another
    	Snatch Spell			Take a Spell from another caster
    	Improved Metamagic		All Metamagic takes 1 spell level less
    	Instant Metamagic 2/day
    Pale Master
    	Animate Dead 1/day		As a supernatural Ability
    Elemental Savant
    	Cold Focus			All spells deal cold instead of other elements
    	Resistance to cold 5
    	Immunity to Sleep
    	Energy Penetration +2		+2 on CL checks vs spell resistance
    
    How To Use: Undead Apocolypse, that is the goal. Like a good Necromancer, he is a Evoker, thats right, evocation wizards are better at Necromancy than Necromancers. This is done through this Process:
       Summon Undead (using a graveyard or a whole bunch of dead enemies)
       Then create a contingent Spell on a zombie (modified with energy substitution)
       Then use the Incantrix to apply Fell Animate, Repeat, and Twinned to the spell
       Repeat on Several undead
       Send them to town
    When they get to town the townsfolk move to resist, every zombie explodes in a burst of negative energy upon death. Some, however, explode in a twinned, repeated blast of negative energy and cold which raises all those killed and heals the dead. Grab up the dead newly grown army and keep on moving.
    
    Horrible Fortress: Undead are universally immune to cold and don't need any sustainance, aside from "braaains". This is a good thing. The fortress is to be built as such-
       Step one- Find a building in an abandoned (if not abandoned, make it so) god forsaken area. Maybe an old drow cave system, a frozen mountain pass, or an anchient chapel with abundant graveyard.
       Step two- fill it with undead. They don't need to be strong, quite the contrary. Numbers are all that matter. This should be an easy step, if not, you chose the wrong location. Bonus points for finding a place with Rustsnow, Snowflake Lichen, or ideally both.
       Step three- have your undead stand against the walls and lay on the floor. Freeze them there using cold spells. Repeat until every surface of the fortress is covered in frozen dead. Now fill the rest of the space with more dead, and add some traps.
       Step four- Go outside summon walls of coldfire, make them permanent (if you can fit some in your fortress that would be a good idea). Have more undead mill around in the walls. They will be healed, your enemies will be beat the **** out of and have difficulty healing.
       Step five- Fill any remaining spcae with Blood Snow and Faerie Frost. relinquish control of your dead, and lock the door to your study.
    
    Good Guys will now have to face: Deadly harsh weather, horrible dangerous magic snow, walls of coldfire that deal half negative energy and frostburn damage, the exploding undead in the walls, the terrible terrain within your fortress, the traps made worse by the terrain, and more exploding undead. Oh, and you, the lvl 20 wizard. Even high level adventurers will be hard pressed to penetrate ALL the copius defences. Bonus points given to wizards who make more than one of these horrible dungeons.

  16. - Top - End - #16
    Banned
     
    Lycanthromancer's Avatar

    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    Quote Originally Posted by Redshirt Army View Post
    I'm sure there are some good 1-3 HD monsters for polymorph - But we aren't gonna get anything on par with hydras.

    (Although I'm sure someone will point out some CR 1/4 monstrosity in just a second. )
    Give them all lycanthropy.

    There's a spell that can do it, I'm sure.

    [edit] Also, dire weasels are 3 HD.
    Last edited by Lycanthromancer; 2010-04-27 at 08:08 PM.

  17. - Top - End - #17
    Troll in the Playground
    Join Date
    Aug 2009
    Gender
    Male

    Default Re: Good Buffing Spells for War Weaver

    Were-Dire weasels
    There Dire weasels!

    How about taking a dip into Effigy Master? You'll be able to build better minions. Lolth touched, stone blessed, winged, 5 headed Half minotaur hydras for everyone!
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

  18. - Top - End - #18
    Barbarian in the Playground
    Join Date
    May 2009
    Last edited by Set; 2010-04-28 at 02:27 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •