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  1. - Top - End - #1
    Troll in the Playground
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    Default My players want to be X-Men [3.5]

    Ok so I know I saw a thread similar to this a couple of months ago, but im not sure where. Char Op maybe? In any case its origin isnt important.

    Anyway, I'd like some help putting some characters together for some players of mine, who are a bit new. I made the mistake of telling them they could be anyone, do anything (eventually) when they make a character, and of course they wanted superheros. One of them wanted an x-men-esque character, and all of the others thought that was retardedly cool.

    I need prototype x-men builds to show them and I've turned to the playground for help.

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    WhiteWizardGirl

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    Default Re: My players want to be X-Men [3.5]

    Which ones specifically? Because X-men span the whole gauntlet of power levels...
    BEEP.

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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by Noedig View Post
    Ok so I know I saw a thread similar to this a couple of months ago, but im not sure where. Char Op maybe? In any case its origin isnt important.

    Anyway, I'd like some help putting some characters together for some players of mine, who are a bit new. I made the mistake of telling them they could be anyone, do anything (eventually) when they make a character, and of course they wanted superheros. One of them wanted an x-men-esque character, and all of the others thought that was retardedly cool.

    I need prototype x-men builds to show them and I've turned to the playground for help.
    Psionics and incarnum.

    They can do just about any of the X-Men you like.

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    BlueWizardGirl

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    Default Re: My players want to be X-Men [3.5]

    An extremely partial list:

    Ororo - Druid with Nature's Avenger ACF
    Wolverine - barbarian with the feral template?
    Nightcrawler - either something psionic, for the Dimension Hop ability, or else Warlock with Flee the Scene. Possibly a little swordsage thrown in.
    Colossus - NOT warforged, unless you don't want him to be able to turn human. Psychic Warrior could probably mimic him pretty well.
    Jean Grey - Kineticist
    Prof X - Telepath
    Beast - Monk might actually fit him well
    Iceman - Sorcerer who picks ice spells and uses Energy substitution (cold)?
    Cyclops - warlock without invocations
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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    Default Re: My players want to be X-Men [3.5]

    Nightcrawler could be simulated completely with the Horizon Walker's Shifting Terrain Mastery: Dimension Door every 1d4 rounds (edit: or Abrupt Jaunt, but this isn't at will). Cyclops is Warlockable, but Ocular Spell with Spellwarp Sniper works a lot better.
    Last edited by Flickerdart; 2010-04-27 at 06:57 PM.
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    Default Re: My players want to be X-Men [3.5]

    I'm not usually one to seriously suggest this, but it looks like you might benefit from switching systems to Mutants and Masterminds, built specifically for this kind of thing.
    It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.

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    Default Re: My players want to be X-Men [3.5]

    Umm IIRC the Warlock's Information compilation had an excelent Nightcrawler build... IIRC it was something like Warlock 6/Swordsage 2/Tellflamar Shadow Lord 4/Child of knight/Jade Phoenix mage (qualifying with TSL but advancing warlock casting) or something like that... might check it out.

    Edit: Found builds

    NO-Tob build

    Rogue 3/Warlock 6/Tellflamar Shadow lord 4/ Child of night 7

    ToB nightcrawler

    Swordsage 1/Warlock 6/Swordsage+1/Tellflamar shadow lord 4/jade phoenix mage 8
    Last edited by Dusk Eclipse; 2010-04-27 at 07:29 PM.
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    Troll in the Playground
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    Default Re: My players want to be X-Men [3.5]

    Could i get some more information on that horizon walker? Nightcrawler is pretty damn cool, and having a build to show them should help me make my point.

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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by Toliudar View Post
    Wolverine - barbarian with the feral template?
    Wolverine: Why not Totomist (bind totem) with Kruthik claws, rage claws, or Sphinx claws.
    This requires lv 2 to get attackable claws (but so does Feral).

    Kruthik claws drip acid, but you can reflavor as extra sharp (like X-men type adamantine not the D&D type). So 1d4 (per essentia) cuts through DR (but not Acid resistance).
    Rageclaws when you don't go down when below 0 (also no bleed out). Still die at -10 unless invest essentia which raises this value by 3 each (-10 becomes -13 max before death).
    Sphinx claws enhance Str checks (and breaking objects/bullrushing) with each essentia.

    SRD has Horizen Walker: http://www.d20srd.org/srd/prestigeCl...izonWalker.htm

    Shifting (Planar)
    You instinctively anticipate shifts in the reality of the plane that bring you closer to your destination, giving you the spell-like ability to use dimension door (as the spell cast at your character level) once every 1d4 rounds. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals native to a shifting plane.

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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by Noedig View Post
    Could i get some more information on that horizon walker? Nightcrawler is pretty damn cool, and having a build to show them should help me make my point.
    Horizon Walker <- they get dimension door until level 6 in the prg class (ECL 12 at the earlieast) and can use it only every 1d4 rounds AND can't attack after using it.

    The above builds can teleport with every action and get a full attack in each one of those teleports

    Edit: Wolverine

    I always imagined him as a shifter totem rager, binding sphinx claws and landshark boots (for pouncing though you can get it with the barbarian dip....)
    Last edited by Dusk Eclipse; 2010-04-27 at 07:38 PM.
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    Default Re: My players want to be X-Men [3.5]

    I would second Incarnum. With a minimum of work and reflavoring, you can get pretty much any X-man/mutant you want. Throw in Psionics for the rest.
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    Default Re: My players want to be X-Men [3.5]

    Rogue gives me a headache.

    Spellthief wouldn't be bad, but it would mean all the others would have to be spellcasters instead of Psionic/Incarnum/ToB/Invokers.

    And a Totemist with Blink Shirt would let Nightcrawler do his thing very early.
    Last edited by Pluto; 2010-04-27 at 07:44 PM.

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    NecromancerGuy

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    Default Re: My players want to be X-Men [3.5]

    Cookie for a good Gambit build.
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    ElfRangerGuy

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    Default Re: My players want to be X-Men [3.5]

    For wolverine I just used Savage Species.

    I am AFB, but pretty much just toss on Regeneration, no weaknesses and toss in some Adamantine claws as natural weapons and make it so he has a inherent DR from his adamantine skeleton and you can pretty much call it a day on him.
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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by kenjigoku View Post
    For wolverine I just used Savage Species.

    I am AFB, but pretty much just toss on Regeneration, no weaknesses and toss in some Adamantine claws as natural weapons and make it so he has a inherent DR from his adamantine skeleton and you can pretty much call it a day on him.
    Savage species give Fast heal not regeneration. They are similar, but have important distinctions.

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    Colossus in the Playground
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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by Pluto View Post
    Rogue gives me a headache.

    Spellthief wouldn't be bad, but it would mean all the others would have to be spellcasters instead of Psionic/Incarnum/ToB/Invokers.
    Rogue is obviously an Illithid Savant masquerading as a human.
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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by Eldariel View Post
    Rogue is obviously an Illithid Savant masquerading as a human.

    Nothing will ever be the same.

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    Default Re: My players want to be X-Men [3.5]

    Gambit.

    I can has cookie?
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    Dwarf in the Playground
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    Default Re: My players want to be X-Men [3.5]

    Give them access to the Wish spell. Get them to wish that they were playing a different role-playing-game like Champions where it's a bit more feasible. =P

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    Default Re: My players want to be X-Men [3.5]

    Beast is an anthropomorphic something or other, and an Artificer.
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    Griffon

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    Default Re: My players want to be X-Men [3.5]

    Cyclops needs abilities that simulate him being a leader - either being a Marshal or a Warblade with White Raven Tactics. He needs to simulate an optic blast that he uses as his primary ranged weapon that he can develop with tricks such as ricochets, rapid fire and switching its shape from a line to a cone. Most importantly, he'll need a special magic item that can replicate a no-save Charm and/or Suggestion effect on all female Psionicists within a certain range.

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    NecromancerGuy

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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by Cute_Riolu View Post
    Gambit.

    I can has cookie?
    Should have specified 'no homebrew,' methinks.

    *half-cookie*
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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by Baidas Kebante View Post
    Cyclops needs abilities that simulate him being a leader - either being a Marshal or a Warblade with White Raven Tactics. He needs to simulate an optic blast that he uses as his primary ranged weapon that he can develop with tricks such as ricochets, rapid fire and switching its shape from a line to a cone. Most importantly, he'll need a special magic item that can replicate a no-save Charm and/or Suggestion effect on all female Psionicists within a certain range.
    Dragon Shaman could fit, but we would need to reflavor breath weapon as optic blast.

    Beast? Walks on walls/ceilings. Animorphic black bear with warlock levels for spider climb at will.

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    Default Re: My players want to be X-Men [3.5]

    For Gambit:

    Perhaps Warlock with a version of Eldrich Glaive that can instead charge multiple thrown items?

    Or some type of rogue build with psion/psy warrior levels and Detonate?
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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by Amphetryon View Post
    Should have specified 'no homebrew,' methinks.

    *half-cookie*
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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by Amphetryon View Post
    Should have specified 'no homebrew,' methinks.

    *half-cookie*
    One level of Drunken Master and the Throw Anything feat. Take throwing-related feats (Power Throw and Rapid Shot are good ones), season to taste with Bloodstorm Blade and/or Master Thrower.

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    Default Re: My players want to be X-Men [3.5]

    Ive created a monster

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    Chimera

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    Default Re: My players want to be X-Men [3.5]

    Gambit:
    Wizard or Sorcerer with the Scatterspray spell (Spell Compendium) go into the Fatespinner prc, luck feats from Complete Scoundrel and a charged magic staff. Or maybe instead of Fatespinner, use Daggerspell Mage reflavored for a staff instead of daggers (whenever required to use a dagger in each hand have each hand on the staff).

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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by Amphetryon View Post
    Cookie for a good Gambit build.
    Mon Cher, dis is too easy. Warlock with Hideous Blow to 'charge' attacks. Have fun.
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    Default Re: My players want to be X-Men [3.5]

    Quote Originally Posted by JasonP View Post
    Gambit:
    Wizard or Sorcerer with the Scatterspray spell (Spell Compendium) go into the Fatespinner prc, luck feats from Complete Scoundrel and a charged magic staff. Or maybe instead of Fatespinner, use Daggerspell Mage reflavored for a staff instead of daggers (whenever required to use a dagger in each hand have each hand on the staff).
    isn't there a metamagic feat that makes your spells explode? regardless of it's effectiveness, it'd be nice for flavor.
    *note: not all advice by this poster is meant to be taken seriously.

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