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2010-04-27, 06:44 PM (ISO 8601)
- Join Date
- Feb 2010
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- Indiana
- Gender
My players want to be X-Men [3.5]
Ok so I know I saw a thread similar to this a couple of months ago, but im not sure where. Char Op maybe? In any case its origin isnt important.
Anyway, I'd like some help putting some characters together for some players of mine, who are a bit new. I made the mistake of telling them they could be anyone, do anything (eventually) when they make a character, and of course they wanted superheros. One of them wanted an x-men-esque character, and all of the others thought that was retardedly cool.
I need prototype x-men builds to show them and I've turned to the playground for help.
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2010-04-27, 06:48 PM (ISO 8601)
- Join Date
- Mar 2009
Re: My players want to be X-Men [3.5]
Which ones specifically? Because X-men span the whole gauntlet of power levels...
BEEP.
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2010-04-27, 06:52 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
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2010-04-27, 06:53 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: My players want to be X-Men [3.5]
An extremely partial list:
Ororo - Druid with Nature's Avenger ACF
Wolverine - barbarian with the feral template?
Nightcrawler - either something psionic, for the Dimension Hop ability, or else Warlock with Flee the Scene. Possibly a little swordsage thrown in.
Colossus - NOT warforged, unless you don't want him to be able to turn human. Psychic Warrior could probably mimic him pretty well.
Jean Grey - Kineticist
Prof X - Telepath
Beast - Monk might actually fit him well
Iceman - Sorcerer who picks ice spells and uses Energy substitution (cold)?
Cyclops - warlock without invocations"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2010-04-27, 06:56 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: My players want to be X-Men [3.5]
Nightcrawler could be simulated completely with the Horizon Walker's Shifting Terrain Mastery: Dimension Door every 1d4 rounds (edit: or Abrupt Jaunt, but this isn't at will). Cyclops is Warlockable, but Ocular Spell with Spellwarp Sniper works a lot better.
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2010-04-27, 07:02 PM (ISO 8601)
- Join Date
- Mar 2009
Re: My players want to be X-Men [3.5]
I'm not usually one to seriously suggest this, but it looks like you might benefit from switching systems to Mutants and Masterminds, built specifically for this kind of thing.
It's been a bit, GitP. If you're reading this, you're either digging through old stuff, or I've posted for the first time in forever.
If you want to stay in touch, reach out to me on twitter (same username).
The best answer is always to ask your DM.
Unless you're the DM, in which case you should talk to your players.
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2010-04-27, 07:23 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
Re: My players want to be X-Men [3.5]
Umm IIRC the Warlock's Information compilation had an excelent Nightcrawler build... IIRC it was something like Warlock 6/Swordsage 2/Tellflamar Shadow Lord 4/Child of knight/Jade Phoenix mage (qualifying with TSL but advancing warlock casting) or something like that... might check it out.
Edit: Found builds
NO-Tob build
Rogue 3/Warlock 6/Tellflamar Shadow lord 4/ Child of night 7
ToB nightcrawler
Swordsage 1/Warlock 6/Swordsage+1/Tellflamar shadow lord 4/jade phoenix mage 8
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2010-04-27, 07:33 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Indiana
- Gender
Re: My players want to be X-Men [3.5]
Could i get some more information on that horizon walker? Nightcrawler is pretty damn cool, and having a build to show them should help me make my point.
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2010-04-27, 07:35 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: My players want to be X-Men [3.5]
Wolverine: Why not Totomist (bind totem) with Kruthik claws, rage claws, or Sphinx claws.
This requires lv 2 to get attackable claws (but so does Feral).
Kruthik claws drip acid, but you can reflavor as extra sharp (like X-men type adamantine not the D&D type). So 1d4 (per essentia) cuts through DR (but not Acid resistance).
Rageclaws when you don't go down when below 0 (also no bleed out). Still die at -10 unless invest essentia which raises this value by 3 each (-10 becomes -13 max before death).
Sphinx claws enhance Str checks (and breaking objects/bullrushing) with each essentia.
SRD has Horizen Walker: http://www.d20srd.org/srd/prestigeCl...izonWalker.htm
Shifting (Planar)
You instinctively anticipate shifts in the reality of the plane that bring you closer to your destination, giving you the spell-like ability to use dimension door (as the spell cast at your character level) once every 1d4 rounds. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals native to a shifting plane.Last edited by Starbuck_II; 2010-04-27 at 07:37 PM.
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2010-04-27, 07:36 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Runite
- Gender
Re: My players want to be X-Men [3.5]
Horizon Walker <- they get dimension door until level 6 in the prg class (ECL 12 at the earlieast) and can use it only every 1d4 rounds AND can't attack after using it.
The above builds can teleport with every action and get a full attack in each one of those teleports
Edit: Wolverine
I always imagined him as a shifter totem rager, binding sphinx claws and landshark boots (for pouncing though you can get it with the barbarian dip....)
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2010-04-27, 07:38 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- In my own little world...
- Gender
Re: My players want to be X-Men [3.5]
I would second Incarnum. With a minimum of work and reflavoring, you can get pretty much any X-man/mutant you want. Throw in Psionics for the rest.
Custom Melayl avatar by my cousin, ~thejason10, used with his permission. See his work at his Deviant Art page.
My works:Need help?SpoilerNational Suicide Prevention Lifeline (USA)
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2010-04-27, 07:43 PM (ISO 8601)
- Join Date
- Dec 2009
Re: My players want to be X-Men [3.5]
Rogue gives me a headache.
Spellthief wouldn't be bad, but it would mean all the others would have to be spellcasters instead of Psionic/Incarnum/ToB/Invokers.
And a Totemist with Blink Shirt would let Nightcrawler do his thing very early.Last edited by Pluto; 2010-04-27 at 07:44 PM.
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2010-04-27, 08:16 PM (ISO 8601)
- Join Date
- Dec 2006
Re: My players want to be X-Men [3.5]
Cookie for a good Gambit build.
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2010-04-27, 08:18 PM (ISO 8601)
- Join Date
- Dec 2006
Re: My players want to be X-Men [3.5]
For wolverine I just used Savage Species.
I am AFB, but pretty much just toss on Regeneration, no weaknesses and toss in some Adamantine claws as natural weapons and make it so he has a inherent DR from his adamantine skeleton and you can pretty much call it a day on him.
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2010-04-27, 08:20 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: My players want to be X-Men [3.5]
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2010-04-27, 08:20 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: My players want to be X-Men [3.5]
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-04-27, 08:28 PM (ISO 8601)
- Join Date
- Dec 2009
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2010-04-27, 08:32 PM (ISO 8601)
- Join Date
- Jun 2007
Re: My players want to be X-Men [3.5]
Gambit.
I can has cookie?Formerly known as Cariyaga.
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2010-04-27, 08:38 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Ohio
- Gender
Re: My players want to be X-Men [3.5]
Give them access to the Wish spell. Get them to wish that they were playing a different role-playing-game like Champions where it's a bit more feasible. =P
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2010-04-27, 09:01 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
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2010-04-27, 09:07 PM (ISO 8601)
- Join Date
- Oct 2007
Re: My players want to be X-Men [3.5]
Cyclops needs abilities that simulate him being a leader - either being a Marshal or a Warblade with White Raven Tactics. He needs to simulate an optic blast that he uses as his primary ranged weapon that he can develop with tricks such as ricochets, rapid fire and switching its shape from a line to a cone. Most importantly, he'll need a special magic item that can replicate a no-save Charm and/or Suggestion effect on all female Psionicists within a certain range.
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2010-04-27, 09:10 PM (ISO 8601)
- Join Date
- Dec 2006
Re: My players want to be X-Men [3.5]
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2010-04-27, 09:10 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: My players want to be X-Men [3.5]
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2010-04-27, 09:21 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- In my own little world...
- Gender
Re: My players want to be X-Men [3.5]
For Gambit:
Perhaps Warlock with a version of Eldrich Glaive that can instead charge multiple thrown items?
Or some type of rogue build with psion/psy warrior levels and Detonate?Custom Melayl avatar by my cousin, ~thejason10, used with his permission. See his work at his Deviant Art page.
My works:Need help?SpoilerNational Suicide Prevention Lifeline (USA)
1-800-273-TALK (8255), 24/7
www.suicidepreventionlifeline.org
In Australia: Lifeline, 13 11 14, 24/7
Reach Out Australia
Beyond Blue, 1300 22 4636
The Samaritans (UK too) UK: 08457 90 90 90, ROI: 1850 60 90 90
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2010-04-27, 09:21 PM (ISO 8601)
- Join Date
- Jun 2007
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2010-04-27, 09:32 PM (ISO 8601)
- Join Date
- Apr 2006
Re: My players want to be X-Men [3.5]
One level of Drunken Master and the Throw Anything feat. Take throwing-related feats (Power Throw and Rapid Shot are good ones), season to taste with Bloodstorm Blade and/or Master Thrower.
Haven't worked out the details, 'cause I suspect there'd be a lot to work out. But I think it could work.Avatar by GryffonDurime. Thanks!
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2010-04-27, 09:34 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Indiana
- Gender
Re: My players want to be X-Men [3.5]
Ive created a monster
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2010-04-27, 09:36 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Los Angeles
- Gender
Re: My players want to be X-Men [3.5]
Gambit:
Wizard or Sorcerer with the Scatterspray spell (Spell Compendium) go into the Fatespinner prc, luck feats from Complete Scoundrel and a charged magic staff. Or maybe instead of Fatespinner, use Daggerspell Mage reflavored for a staff instead of daggers (whenever required to use a dagger in each hand have each hand on the staff).
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2010-04-27, 09:39 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
- Gender
Re: My players want to be X-Men [3.5]
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-04-27, 09:47 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- the 64th layer
- Gender
Re: My players want to be X-Men [3.5]
*note: not all advice by this poster is meant to be taken seriously.
Warlock/Swordsage avatar by yldenfrei
optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.