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  1. - Top - End - #1
    Barbarian in the Playground
     
    Geiger Counter's Avatar

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    Default Lords of Madness

    Just got finished reading and I thought it sucked.
    The PrCs and most feats for humans sucked.
    Most of the monsters it gave stats for were unoriginal.
    The fluff on the major aberrations useless (does not fit with eberron).
    And they give only a few sentences on etherguants.
    Totally not worth the money.

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    ElfRangerGuy

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    Default Re: Lords of Madness

    Well, you win some, you lose some. (I'm not sure what else you want to hear.)
    Last edited by KillianHawkeye; 2010-04-29 at 07:38 AM.
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    Firbolg in the Playground
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    Default Re: Lords of Madness

    Quote Originally Posted by Geiger Counter View Post
    The fluff on the major aberrations useless (does not fit with eberron).
    Why should it? Eberron, as the specific setting, has the responsibility to adapt general material to it; general material shouldn't be written specifically to fit in to Eberron.

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    Default Re: Lords of Madness

    Quote Originally Posted by Geiger Counter View Post
    Just got finished reading and I thought it sucked.
    The PrCs and most feats for humans sucked.
    Dunno. Abolisher is one of the few PrCs that advance spellcasting, wildshape, and animal companion. Or give wildshape to people who don't already have it.

    The sanctified mind has it's fans.

    Fleshwarper has a delicious flavor, too bad it's damn-near impossible to qualify for pre-epic.

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    Default Re: Lords of Madness

    I'm pretty sure there are at least sidebars for Grell and Mindflayers explaining how to put them in Ebberon, and Aboleths at least work for any setting. I think the Neogi and the body snatcher ones are both from other planets in the prime material, so they shouldn't be that hard either.

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    Default Re: Lords of Madness

    It does provide some neat options for making beholders more dangerous...

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    Optimystik's Avatar

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    Default Re: Lords of Madness

    Mindsight. That is all.

    Oh, and Sanctified Mind. Ulitharid.

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    Default Re: Lords of Madness

    See, and as a fan of Illithids, that chapter alone made the entire book worth the $40 I paid for it when it came out.

    And yeah. Mindsight. My favourite feat in the 3.5 game.
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    Default Re: Lords of Madness

    @ghost_warlock
    Uh... why would that be the case?
    Human, Able learner, some class that gets heal as class skill 1, wizard 6, you are in. And there is quite probably some more optimized way to do it...
    Last edited by Aharon; 2010-04-29 at 09:00 AM.

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    Default Re: Lords of Madness

    Abolisher fits perfectly in Eberron. Druids that hate Aberrations? Come on!

    It's also 8/10 casting, so you still get 9ths, and has Know (Planes) and Gather Information as class skills. (Even the Gatekeeper Mystagogue - the other anti-aberration Druid PrC - doesn't get the latter.)

    It loses one more CL than the GM, but the GM doesn't advance wildshape.

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    Default Re: Lords of Madness

    Quote Originally Posted by SaintRidley View Post
    And yeah. Mindsight. My favourite feat in the 3.5 game.
    I hear a lot about this, but am not familiar with it. Mind giving me a brief overview of it, so I can finally see what's so good about it?
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    Default Re: Lords of Madness

    Quote Originally Posted by Mordokai View Post
    I hear a lot about this, but am not familiar with it. Mind giving me a brief overview of it, so I can finally see what's so good about it?
    Simple:

    Q: Do you have Telepathy?

    If so, you're eligible.

    The feat basically takes your telepathy range, and gives you a special sense. You detect what square anything with a mind is in, as long as it's within that telepathy range. You also know its intelligence score.

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    Default Re: Lords of Madness

    Quote Originally Posted by Aharon View Post
    @ghost_warlock
    Uh... why would that be the case?
    Human, Able learner, some class that gets heal as class skill 1, wizard 6, you are in. And there is quite probably some more optimized way to do it...
    Because while the class itself only need 4 rank in heal the Graft flesh feat that serve as prereq need 10 rank. The only official way to gain heal as a class skill apart from multiclassing or prcing is being a glimmerskin halfling or draconic heritage feat (if your not a sorcerer you need another feat to qualify for it)

    So yeah it's not that easy.
    Last edited by zagan; 2010-04-29 at 09:13 AM.
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    Default Re: Lords of Madness

    A single-classed Adept (NPC class) can qualify for Fleshwarper. Otherwise, go something like Wizard 4/ Master Specialist 1/ Divine Oracle 1/ Wizard +1, and use your Wizard 5 bonus feat to pick up Graft Flesh. You'd need max (4) cross-class ranks in Heal at level 5, gain another 5 ranks at Divine Oracle 1 (Int +3, or +2 and Human), and buy one more cross-class rank upon gaining Wizard 5. You don't even need to spend (waste) a feat on Skill Focus for Divine Oracle, since it can be gained via the Frog God's Fane, and it's actually worth taking more levels of later on to get Uncanny Dodge and Evasion.

    I really like the Aberration Blood feats, particularly for a dedicated grappler. Go Monk 6/ Psionic Fist, take Improved Grapple (+4), Combat Reflexes, and Improved Trip via Monk, get Jotunbrud (+4) if Human, Aberration Blood: Flexible Limbs (+2), Inhuman Reach, Deepspawn (+2), and use Warped Mind to substitute for Wild Talent. Take Expansion (+5) and Grip of Iron (+4), and be sure to pick up Practiced Manifester. Use your two tentacle attacks from Deepspawn to initiate the grapple, and make grapple checks to deal damage with your unarmed strike attacks. You can even pick up Starspawn to gain nonmagical flight, or maybe take Martial Study and Martial Stance for Crushing Weight of the Mountain to deal unarmed damage and constrict damage with every grapple check.

    Mindsight is indeed amazing, it's so good that any nongood arcane spellcaster who can cast Charm Person should try to dip Mindbender to take it.

    I mostly like Lords of Madness because it gives me more options. Builds like the grappler above or a Crusader 4/ Sanctified Mind 1/ War Mind 10/ Sanctified Mind 5 would not be possible without Lords of Madness. Plus it has Invoke Magic, one of the two spells that make the Evocation school worth keeping in the high to epic levels.

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    Default Re: Lords of Madness

    Quote Originally Posted by Geiger Counter View Post
    Just got finished reading and I thought it sucked.
    The PrCs and most feats for humans sucked.
    Most of the monsters it gave stats for were unoriginal.
    The fluff on the major aberrations useless (does not fit with eberron).
    And they give only a few sentences on etherguants.
    Totally not worth the money.
    I disagree.
    I found many of the prestige classes and feats very useful and have seen them used by my players on more than one occasion, as well as the cool spells (Invoke Magic anyone?). Darkrunner is cool for my NPCs, and the Abolisher is nifty too, not to mention Fleshwarper. Parrying Shield is good for the shield-focused Knight in my signature, and Starspawn rocks, so does Mindsight.
    And I love the fluff, it gives us pages and pages on each, and the introduction of the Tsochari rocks. All the information on the different gods, and the whole process of ceremorphosis. A-Grade material I think. And yeah, it doesn't say Eberron on the cover so, I know I wasn't expecting much of anything to do with Eberron inside.
    What book is Ethergaunt in? I remember reading about them in a Spotlight article once.
    I live in Canada, so the price on this was steeped, but it's probably one of my favourite sourcebooks, well-worth my money.





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    Last edited by Scorpions__; 2010-04-29 at 09:17 AM.
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    Bugbear in the Playground
     
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    Default Re: Lords of Madness

    I knew there had to be a better way than multiclassing to something not actually needed. Thanks Biffonacius!
    Last edited by Aharon; 2010-04-29 at 09:19 AM.

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    Default Re: Lords of Madness

    Quote Originally Posted by PhoenixRivers View Post
    Simple:

    Q: Do you have Telepathy?

    If so, you're eligible.

    The feat basically takes your telepathy range, and gives you a special sense. You detect what square anything with a mind is in, as long as it's within that telepathy range. You also know its intelligence score.
    Put into a more fun way of saying it:

    "I know that you're sixty-five feet behind me, you invisible Drow. Judging by the fact that you seem to be sneaking, I imagine you're probably planning to kill me in some fashion. Whatever you're planning, though, I suggest you abandon your current plan in favour of something more conducive to your survival. You should be smart enough to understand the implications of my ability to perceive your presence while facing the other direction and my utter complacency at the fact that you are there. Also, the fact that I'm speaking into your mind is probably a good indication that you have chosen a mark far beyond your abilities."

    or:

    "Behind that door are three ogres and a half-ogre. Exercise caution and try to confuse them; they aren't particularly bright, even for their kind."
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  18. - Top - End - #18
    Bugbear in the Playground
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    Default Re: Lords of Madness

    My only problem with the book was that I got my copy from an odd production batch. The book smelled funny (kind of like the 'new book' smell, but more chemical. It reminded of the smell the 2nd ed. AD&D Domains of Dread Ravenloft suppliment has faintly noticeable even 15 years later , but much stronger -> if anyone knows what I'm talking about, 10 Internet cookies shall be awarded) and many of the pages weren't cut properly. Many pages stuck together at the edges, with only the very tips sticking together, kind of like when a pizza slice isn't sliced quite deep enough. When I was manually seperating the pages, the other players in the group gave me shocked looks 'cuz they thought I was ripping the book apart (an agonizing ripping sound accompanied every page, though no actual damage took place).
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    Default Re: Lords of Madness

    Quote Originally Posted by SaintRidley View Post
    Put into a more fun way of saying it:

    "I know that you're sixty-five feet behind me, you invisible Drow Humanoid (Elf). Judging by the fact that you seem to be sneaking, I imagine you're probably planning to kill me in some fashion. Whatever you're planning, though, I suggest you abandon your current plan in favour of something more conducive to your survival. You should be smart enough to understand the implications of my ability to perceive your presence while facing the other direction and my utter complacency at the fact that you are there. Also, the fact that I'm speaking into your mind is probably a good indication that you have chosen a mark far beyond your abilities."

    or:

    "Behind that door are three ogres and a half-ogre four giants. Exercise caution and try to confuse them; they aren't particularly bright, even for their kind."
    Fixed that for you. It reveals the being's type and intelligence, type being creature type and possibly subtypes, but not their specific race.

  20. - Top - End - #20
    Barbarian in the Playground
     
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    Default Re: Lords of Madness

    Ocular Spell and Fleshwarper are made of sunshine and rainbows.
    (assuming you fix Graft Flesh to be usable in a low- to mid-level game)

    And I use Sanctified Mind, Darkstalker and Keeper of the Cerulean Sign a lot.

    But I can't really disagree with the OP in general sentiment. The fluff wasn't especially grabby and the Monster section was kind of dull (and those were the aspects of the book I was hoping to see when I picked it up off the shelf).

    I think what I wanted was 200 pages of material like the Illithids of Thoon. I don't think LoM quite delivers that.

  21. - Top - End - #21

    Default Re: Lords of Madness

    Quote Originally Posted by SaintRidley View Post
    Put into a more fun way of saying it:

    "I know that you're sixty-five feet behind me, you invisible Drow. Judging by the fact that you seem to be sneaking, I imagine you're probably planning to kill me in some fashion. Whatever you're planning, though, I suggest you abandon your current plan in favour of something more conducive to your survival. You should be smart enough to understand the implications of my ability to perceive your presence while facing the other direction and my utter complacency at the fact that you are there. Also, the fact that I'm speaking into your mind is probably a good indication that you have chosen a mark far beyond your abilities."

    or:

    "Behind that door are three ogres and a half-ogre. Exercise caution and try to confuse them; they aren't particularly bright, even for their kind."
    The drow would get "Medium Humanoid" (square and creature type). You don't get subtype or race.

    Ogres would get: "4 Large Giants"

  22. - Top - End - #22

    Default Re: Lords of Madness

    Don't forget darkstalker, a great feat for rogues as it allows them to actualy hide from monsters with super senses like blindsight and tremorsense!

    Also gotta love mouthpick weapons.
    Last edited by Oslecamo; 2010-04-29 at 11:00 AM.

  23. - Top - End - #23
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    Default Re: Lords of Madness

    My favorite contribution from Lords of Madness is the Darkstalker feat. It just irks me that the same book that introduced Mindsight didn't bother to include that as something Darkstalker would let you Hide from, even if they made doing so conditional on an ability like still mind or slippery mind.

    EDIT: Since Ninjas are clearly afoot, add ghost mind to those abilities that should allow Darkstalker to foil Mindsight.
    Last edited by Curmudgeon; 2010-04-29 at 11:08 AM.

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    Default Re: Lords of Madness

    Quote Originally Posted by Geiger Counter View Post
    Just got finished reading and I thought it sucked.
    The PrCs and most feats for humans sucked.
    Most of the monsters it gave stats for were unoriginal.
    The fluff on the major aberrations useless (does not fit with eberron).
    And they give only a few sentences on etherguants.
    Totally not worth the money.
    - The PrCs are reliably decent (one of the most reliable sources printed, actually)

    - The Aberration feats are sometimes useful (flight for two feats is not bad), and Darkstalker is amazing.

    - The fluff on the major aberrations is quite good if you're not Eberron

    - They may have ignored Ethergaunts, but the whole chapter on Tsochari makes up for it. I've done an entire Tsochari campaign in Eberron, and it's one of the best I've run.
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    Default Re: Lords of Madness

    Quote Originally Posted by sonofzeal View Post
    - The fluff on the major aberrations is quite good if you're not Eberron
    Nitpick, but any aberration fluff is superior to the monstruosity they came up with for Eberron (pun intended).

    Mind flayers go from scheming masterminds to hobbo minions.

    Beholders go from from mad mighty tyrants to dull glorified meat cannons.

    This is, how much lower you can drop? If they had put beholders as bathroom cleaner slaves and mind flayers as herd animals and a delicious delicacy, it would've been superior to the oficial eberron fluff!
    Last edited by Oslecamo; 2010-04-29 at 11:22 AM.

  26. - Top - End - #26

    Default Re: Lords of Madness

    Quote Originally Posted by Curmudgeon View Post
    My favorite contribution from Lords of Madness is the Darkstalker feat. It just irks me that the same book that introduced Mindsight didn't bother to include that as something Darkstalker would let you Hide from, even if they made doing so conditional on an ability like still mind or slippery mind.

    EDIT: Since Ninjas are clearly afoot, add ghost mind to those abilities that should allow Darkstalker to foil Mindsight.
    Since ninjas are afoot, note that planar boundaries block most telepathy, and as such, mindsight. Ethereal ninjas can foil it.

  27. - Top - End - #27
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    Default Re: Lords of Madness

    It's also not clear whether Mind Blank should block it or not - talk to your DM.

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    Default Re: Lords of Madness

    Lords of Madness is not wholly incompatible with Eberron. While the included history most certainly is, all of the fluff on society and mindset is not too far removed.

    Also, the Silmilar (IIRC) are awesome, and would have deserved a whole chapter. But that was my only qualm with Lords of Madness.
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    Default Re: Lords of Madness

    I think its a great book.
    I really like a number of the creatures, have run the Beholder dungeon as a one shot, find some of the fluff very good and useful (though there could be more details on Skum) think the Neogi and Tsochari are great (head bursting Tsochari really freaked out some players. 'You smash the wizards head off and a writhing mass of tentacles spill out ripping his torso in half and moving across the room towards you' Brilliant). I think the Aberration feats are good quality (stretchy arms+spiked chain+large size and whirlwind attack is funny against hordes).

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    Firbolg in the Playground
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    Default Re: Lords of Madness

    Quote Originally Posted by TheYoungKing View Post
    Lords of Madness is not wholly incompatible with Eberron. While the included history most certainly is, all of the fluff on society and mindset is not too far removed.

    Also, the Silmilar (IIRC) are awesome, and would have deserved a whole chapter. But that was my only qualm with Lords of Madness.
    It's Silthilar, and yes, they are awesome. POA at-will...

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