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    Dwarf in the Playground
     
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    Default How come all robots dont have the Glowy bits showing their weak spots?

    So i am looking for a way to Crit and do sneak attack damage to Constructs and have basicly no luck in finding anything to let me do that. Does any one know of any feats or PrC or well anything that would allow that ability?

    Its always so much easier in the video games with their brightly coloured joints...
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    What game are we talking about? In D&D3.5e constructs don't have weak spots.
    They SHOULD, but they don't.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    not sure about critting, but there's a rogue variant that allows said rogue to deal partial sneak attack damage. don't remember the source though.

    although, if this is specifically for constructs, you could pick up a greater demolition crystal (MIC). it's a weapon crystal that lets you crit and sneak attack constructs. now that I think about it, that sounds like exactly what you were looking for. there are others for undead and oozes and stuff, but yea.
    Last edited by The Rabbler; 2010-04-29 at 08:51 PM.
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    Barbarian in the Playground
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Well for undeads there's the greater truedeath crystal... I heard about a feat that allowed half sneak attack damage versus undeads and constructs. Sorry can't think of anything off the top of my head.

    EDIT: @^ Ah, forgot about that one.
    Last edited by Krazddndfreek; 2010-04-29 at 08:49 PM.

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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Yeah sry it is in 3.5 that I am looking into. I know there are a few ways to get the ability to crit and sneak attack vs undead and i think i even found one for oozes at one point... but yeah so far nothing for constructs...
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    It's in the Magic Item Compendium. the one I'm sure about is a weapon crystal and yes, it is in 3.5. I'm more shaky about this, but I think there is a weapon ability that lets you sneak attack and crit constructs similarly to ghost strike (also from MIC).

    EDIT: typed too quickly.
    Last edited by The Rabbler; 2010-04-29 at 08:55 PM.
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    Warlock/Swordsage avatar by yldenfrei

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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    There's always Golemstrike, a spell from the SpC. You could UMD that, although it's expensive both in gold and, more importantly, actions in combat.

    I can confirm that there's a feat (or ACF?) somewhere that lets you SA for half damage on constructs, undead, oozes, elementals and plants, but I can't remember what it's called or where it's from, sadly...
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    While we're looking at magic items.
    Is there a disruption (insta-kill on undead) version for constructs? Because if there is, might want to look into that.
    If not, construct bane might help. Also, as far as I can tell, golems would probably be vulnerable to spells like web and grease.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Quote Originally Posted by Swooper View Post
    I can confirm that there's a feat (or ACF?) somewhere that lets you SA for half damage on constructs, undead, oozes, elementals and plants, but I can't remember what it's called or where it's from, sadly...
    I'm pretty sure it's a rogue ACF. maybe from dungeonscape (to venture a guess).
    *note: not all advice by this poster is meant to be taken seriously.

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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    I have found Razing Strike feat in the C.Adv which is kinda close to what i want but not close enough.....
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    check dungeonscape and MIC.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Quote Originally Posted by Ravens_Wing View Post
    I have found Razing Strike feat in the C.Adv which is kinda close to what i want but not close enough.....
    Greater demolition crystals don't work?
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Put five ranks in Craft: Construct and have a logical discussion with your DM?
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Greater demolition crystals does seem to work and if i cant find anything else that is what i will liky use though i was hopping on something that would allow the character to crit/sneak constructs and not just an item. you get disarmed your boned.....
    Last edited by Ravens_Wing; 2010-04-29 at 09:27 PM.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Just looked it up... yes, a Greater Demolition Crystal: 1) Does an extra 1d6 of damage to Constructs, 2) Treats your weapon as Adamantine for the purpose of overcoming the DR of Constructs & 3) Allows Critical Hits & Sneak Attacks against Constructs.

    TrueDeath Crystal does the same against Undead except instead of the Adamantine property it gives the Ghost Touch property.

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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Quote Originally Posted by The Rabbler View Post
    I'm pretty sure it's a rogue ACF. maybe from dungeonscape (to venture a guess).
    It is, and it is. Although I can't remember what it is called. It allows 1/2 Sneak attack dice vs normally immune creatures.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Quote Originally Posted by Ravens_Wing View Post
    Greater demolition crystals does seem to work and if i cant find anything else that is what i will liky use though i was hopping on something that would allow the character to crit/sneak constructs and not just an item. you get disarmed your boned.....
    how often do you get disarmed? especially by constructs? and besides, gauntlet chains solve this problem quite nicely.
    *note: not all advice by this poster is meant to be taken seriously.

    Warlock/Swordsage avatar by yldenfrei

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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Quote Originally Posted by BobVosh View Post
    It is, and it is. Although I can't remember what it is called. It allows 1/2 Sneak attack dice vs normally immune creatures.
    It's called Penetrating strike, replaces trap sense and allows you to do half SA damage to immune creatures.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Golems are much different from Robots however; A golem is basically a big piece of some material that is somehow able to bend and move fluidly. Not much of a weakspot on an iron golem for example.

    IMO, just split your Constructs into two types; Robot type ones that can be sneak attacked, like clockwork beings, and Golem type ones that don't have moving parts.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Finally dug out my Dungeonscape...

    It's a Rogue ACF called Penatrating Strike. It replaces Trap Sense at 3rd level. (and you never get Trap Sense afterward, so be careful...) Also, the wording is brutal...

    Whenever you flank a creature that is immune to extra damage from sneak attacks, you still deal 1/2 your dice in sneak attack damage. Does not work if opponent is immune to flanking, nor against creatures that are otherwise denied their Dex or are flat-footed but not flanked.

    Overall, I don't think it's worth it... especially when Weapon Crystals are available.

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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    The only downside to it replacing Trap Sense is that you can't get another ACF that also replaces Trap Sense. Trap Sense is useless.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Quote Originally Posted by The Rabbler View Post
    how often do you get disarmed? especially by constructs? and besides, gauntlet chains solve this problem quite nicely.
    Agreed.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Quote Originally Posted by krossbow View Post
    Golems are much different from Robots however; A golem is basically a big piece of some material that is somehow able to bend and move fluidly. Not much of a weakspot on an iron golem for example.

    IMO, just split your Constructs into two types; Robot type ones that can be sneak attacked, like clockwork beings, and Golem type ones that don't have moving parts.
    Of course, even the Golem type ones have thinner parts, joint type deals, etc. A golem is formed to some extent, just a much less one, and should be susceptible to sneak attack. Now, an Earth Elemental is sketchy, though I would still probably allow it unless it took the form of a sphere.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    I second third fourth fifth the Greater Demolition Crystal.

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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Techsmith allows you to do that. And steal control of constructs. And gives you one for free. Faiths and Pantheons.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Know vulnerabilities actually does the whole glowing weakness thing
    Last edited by Escheton; 2010-04-30 at 04:25 PM.
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Ok true its not often that one gets disarmed by a construct but the nice thing about sneak attack and the ability to crit is that it can be done with any weapon. it doesnt matter what your character is using at the time... I know thats nit picking but i was hoping for that kinda utility with out limiting it to a weapon. Actually i was hoping to posibly combine rogue with soccerer and sneak attack with spells. (with in 30 feat of course). I think thats allowed for normal sneak attack isnt it? using spells...

    That techsmith Prc looks interesting I will have to give it a proper read when i get back to my books...
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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Quote Originally Posted by Ravens_Wing View Post
    Ok true its not often that one gets disarmed by a construct but the nice thing about sneak attack and the ability to crit is that it can be done with any weapon. it doesnt matter what your character is using at the time... I know thats nit picking but i was hoping for that kinda utility with out limiting it to a weapon. Actually i was hoping to posibly combine rogue with soccerer and sneak attack with spells. (with in 30 feat of course). I think thats allowed for normal sneak attack isnt it? using spells...

    That techsmith Prc looks interesting I will have to give it a proper read when i get back to my books...
    Ah... weapon crystals can be switched from weapon to weapon. That part of the reason they rock.

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    MonkGirl

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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Yes, you can sneak attack with spells... but only with spells that require a hit roll.

    No sneak attacking with Fireball or Magic Missle, for example.

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    Default Re: How come all robots dont have the Glowy bits showing their weak spots?

    Quote Originally Posted by The Cat Goddess View Post
    Yes, you can sneak attack with spells... but only with spells that require a hit roll.

    No sneak attacking with Fireball or Magic Missle, for example.
    Yeah thats what I thought.... besides you can only crit with spells that require a hit roll.
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