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2010-05-01, 09:01 PM (ISO 8601)
- Join Date
- Nov 2008
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- Wasco
- Gender
The modified hexblade (D&D v.3.5, Complete Warrior mostly) PEACH
There's more to come, but I wanted to post the table first, to make sure it worked. I'll also be posting the relevant text for the class where I made changes, including at least two new hexblade spells (not new spells, just two I added to the hexblade's list.).
Most of the changes I'm going to make to the hexblade are not my own. They were suggestions made by Mike Mearls. There are two big changes of my own that I want to add. I want to change the caster level so it equals the hexblade's class level minus three, and I want more of the familiar spells to appear on the hexblade's spell list.
Anyway, I'll write more later, but you're welcome to leave comments in the meantime. Thanks!
The Hexblade
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+2|+0|+2|Hexblade's curse 1 + Cha modifier/day
2nd|+2|+3|+0|+3|Arcane resistance
3rd|+3|+3|+1|+3|Mettle
4th|+4|+4|+1|+4|Summon familiar
5th|+5|+4|+1|+4|Bonus feat, hexblade's curse 2 + Cha modifier/day
6th|+6/+1|+5|+2|+5|Quick cast 1/day
7th|+7/+2|+5|+2|+5|Greater hexblade's curse
8th|+8/+3|+6|+2|+6|Quick cast 2/day
9th|+9/+4|+6|+3|+6|Hexblade's curse 3 + Cha modifier/day
10th|+10/+5|+7|+3|+7|Bonus feat
11th|+11/+6/+1|+7|+3|+7|Quick cast 3/day
12th|+12/+7/+2|+8|+4|+8|Aura of unluck 1/day
13th|+13/+8/+3|+8|+4|+8|Hexblade's curse 4 + Cha modifier/day
14th|+14/+9/+4|+9|+4|+9|Quick cast 4/day
15th|+15/+10/+5|+9|+5|+9|Bonus feat
16th|+16/+11/+6/+1|+10|+5|+10|Aura of unluck 2/day
17th|+17/+12/+7/+2|+10|+5|+10|Hexblade's curse 5 + Cha modifier/day
18th|+18/+13/+8/+3|+11|+6|+11|Quick cast 5/day
19th|+19/+14/+9/+4|+11|+6|+11|Dire hexblade's curse
20th|+20/+15/+10/+5|+12|+6|+12|Aura of unluck 3/day, bonus feat[/table]
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2010-05-02, 08:43 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Wasco
- Gender
Re: The modified hexblade (D&D v.3.5, Complete Warrior mostly) PEACH
This should be the rest of it. If any of you have any questions, don't be afraid to ask. I would like your feedback, but please be kind. I only made two of the changes, like I said before, but I think they are good changes. Thanks for taking the time to read. If I didn't write about something, it is exactly as printed in the relevant source, usually Complete Warrior.
Alignment: Any nongood.
Hit Die: d10.
Weapon and Armor Proficiencies: A hexblade is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Because the somatic components required for hexblade spells are simple, a hexblade can cast hexblade spells while wearing light or medium armor and while carrying a buckler or light shield without incurring the normal arcane spell failure chance. However, like any arcane spellcaster, a hexblade wearing heavy armor or carrying a heavy shield incurs a chance of arcane spell failure if the spell in question has a somatic component (and most do). A multiclass hexblade still incurs the normal arcane spell failure chance for arcane spells derived from other classes.
Hexblade's Curse (Su): Once per day plus one additional time for each point of Charisma bonus, as a swift action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade's curse takes a –2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade's class level + hexblade's Cha modifier) negates the effect. The use of the hexblade's curse is not wasted if the target makes its saving throw.
At every four levels beyond 1st (5th, 9th, 13th, and 17th) a hexblade gains the ability to use his curse one additional time per day, as indicated on the table. Multiple hexblade's curses don't stack, and any foe that successfully resists the effect cannot be affected again by the same hexblade's curse for 24 hours.
Any effect that removes or dispels curses eliminates the effect of a hexblade's curse.
Spells: Through 3rd level, a hexblade has no caster level. At 4th level and higher, his caster level is equal to his class level minus three.
Quick Cast: At 6th level, the hexblade can cast one hexblade spell per day as a swift action, as long as its original casting time is a standard action or faster. He gains an additional use of this power at 8th level, 11th level, 14th level, and 18th level.
Enhance Familiar
Universal
Level: Hexblade 2, sorcerer/wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Familiar touched
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: Yes (harmless)
You infuse your familiar with vigor, granting it a +2 competence bonus on saves, attack rolls, and melee damage rolls, as well as a +2 dodge bonus to Armor Class.
Fortify Familiar
Universal
Level: Hexblade 2, sorcerer/wizard 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Familiar touched
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: Yes (harmless)
This spell makes your familiar tougher, granting it 2d8 temporary hit points and a +2 enhancement bonus to its natural armor. It also has a 25% chance to avoid extra damage from sneak attacks or critical hits (though such attacks still deal normal damage if successful). Temporary hit points gained in this fashion last for up to 1 hour.
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2010-05-02, 03:17 PM (ISO 8601)
- Join Date
- Apr 2010
Re: The modified hexblade (D&D v.3.5, Complete Warrior mostly) PEACH
I'll wait to make final judgement until it is complete but the curse should still be expended if they resist it.
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2010-05-02, 11:04 PM (ISO 8601)
- Join Date
- Feb 2010
Re: The modified hexblade (D&D v.3.5, Complete Warrior mostly) PEACH
Actually, I believe the "don't expend on failure" was a suggestion by the original author. I don't have the original source, just this 3rd-hand cut/paste:
Originally Posted by Original author, apparently
I'd suggest normalizing the rate of auto-quickens. I don't think every even level is overpowered (6th, 8th, 10th, etc). It's just Hexblade casting, afterall... Would end up at 8/day by 20th level instead of 5/day. I'd also like to see aura of unluck come into play earlier (and likely end up with 1-2 more uses).
But none of that has to do with increased CL and familiar-use! I think the level-3 CL is actually more needed for hexblades than paladins/rangers as their spells seem more likely to run into SR than those Divine boys'. As for spells added: you could probably add any sor/wiz 1-4 spell to hexblade list and never get an eyebrow raised.Last edited by Pechvarry; 2010-05-02 at 11:17 PM.
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2010-05-03, 10:25 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: The modified hexblade (D&D v.3.5, Complete Warrior mostly) PEACH
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2010-05-05, 07:46 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Wasco
- Gender
Re: The modified hexblade (D&D v.3.5, Complete Warrior mostly) PEACH
Sorry, I got distracted by another project there. Yes, most of the changes were written by the original author. The only changes I made were the increased CL and the added familiar spells.
Still, I think it needs work. I'll consider more Quick Casts. Thanks for the input!
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2010-05-05, 10:44 PM (ISO 8601)
- Join Date
- Feb 2010
Re: The modified hexblade (D&D v.3.5, Complete Warrior mostly) PEACH
Could just allow Hexblade players to take Battle Blessing (CC - cast paladin spells as swift action).
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2010-05-05, 10:46 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
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2010-05-05, 11:36 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- City of Stormreach
- Gender
Re: The modified hexblade (D&D v.3.5, Complete Warrior mostly) PEACH
This fix is really going to help one of my current party members, and makes the hexblade attractive in my own eyes as well. Thanks for posting this!
"To play a fighter is to play the game.
To play a wizard is to understand the rules.
To understand the rules, and play a fighter, is to understand the game."
-Lycar
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2010-05-06, 12:58 PM (ISO 8601)
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- Nov 2008
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- Wasco
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Re: The modified hexblade (D&D v.3.5, Complete Warrior mostly) PEACH
You're welcome. I'm really glad you like it. :)