Results 1 to 30 of 45
Thread: If there were 5 stats
-
2010-05-02, 04:03 AM (ISO 8601)
- Join Date
- Aug 2007
If there were 5 stats
Suppose you eliminated Wisdom entirely.
Gave the "perception" gig (Spot/Listen) to Dexterity; folded the rest of it into Charisma (maybe calling it Psyche). All wisdom-based class powers would go to Charisma, except for the few that were perception-based.
How much would this screw up game balance? Obviously it'd help Paladins a lot and provide a small benefit to rogues/scouts. Would it unbalance clerics much?
-
2010-05-02, 04:06 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: If there were 5 stats
If Wisdom stuff was kinda equally distributed between Intelligence and Charisma (with more to Charisma, I guess) it could be fairly interesting.
I don't know how Dexterity should have anything to do with it.Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
-
2010-05-02, 04:08 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Netherlands
Re: If there were 5 stats
A few issues:
1. I don't understand the thematic link between Dexterity and Perception, other that that the perception stuff has to go somewhere.
2. Dexterity would become even more useful, as it is already the stat used for ranged attacks and defense. Rogues would love Dexterity even more when perception skills become part of dex, which makes Dex almost the sole attribute they need for anything the ever want to do. I think this would likely be very unbalancing.
I don't think it will unbalance clerics much.
-
2010-05-02, 04:08 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: If there were 5 stats
Yeah, you lost me with the Dexterity bit. I don't think it means what you think it means.
-
2010-05-02, 04:10 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Britland
- Gender
Re: If there were 5 stats
Sounds fun, but then what would I do without my precious dump stat?
-
2010-05-02, 04:10 AM (ISO 8601)
- Join Date
- Aug 2007
-
2010-05-02, 04:12 AM (ISO 8601)
- Join Date
- Feb 2005
Re: If there were 5 stats
Clerics now need to pump Charisma. This only makes it so they have Turn undead uses.
Of note:
Spirit Shaman and Favored Soul are now SAD classes
Will saves, in general are a lot higher. (Incoporeal undead especially)
----
In general though, there are a bunch of ways to get Charisma to most things Wisdom covers, so I don't think it'd be that big of a change.
-
2010-05-02, 04:12 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: If there were 5 stats
Maybe put the perception skills under Constitution? This is following the same logic that Concentration is there (in fact it's the only skill it affects, never noticed that), so maybe for skills it can represent ability to focus?
I know Con is a big stat for every class, but it might give a teeny boon to the skill deprived Melee typesPiratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
-
2010-05-02, 10:25 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Duitsland
- Gender
Re: If there were 5 stats
-
2010-05-02, 11:28 AM (ISO 8601)
- Join Date
- May 2007
Re: If there were 5 stats
I think dumping Charisma makes more sense than dumping Wisdom.
obnoxious
sigOn DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
-
2010-05-02, 11:42 AM (ISO 8601)
- Join Date
- Aug 2008
Re: If there were 5 stats
Last edited by Haven; 2010-05-02 at 11:42 AM.
-
2010-05-02, 11:51 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- GI Joe Headquarters
- Gender
-
2010-05-02, 11:56 AM (ISO 8601)
- Join Date
- Dec 2006
Re: If there were 5 stats
Those could easily be ported to wisdom, and "force of will" casters like sorcerers, could easily be ported to a mix of wisdom and constitution.
This avatar brought to you by ThreeShades.
-
2010-05-02, 11:57 AM (ISO 8601)
- Join Date
- Jan 2008
- Gender
-
2010-05-02, 12:00 PM (ISO 8601)
- Join Date
- Jan 2008
Re: If there were 5 stats
At that point, you could just go with an entirely new system, of course. Like Unisystem or GURPS or Riddle of Steel.
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
-
2010-05-02, 12:04 PM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: If there were 5 stats
I considered rolling up Wisdom and Charisma into one stat and calling it Guile, Aquity, or somesuch.
-
2010-05-02, 12:06 PM (ISO 8601)
- Join Date
- Feb 2009
Re: If there were 5 stats
feel like posting this since it is mildly related.
http://www.giantitp.com/comics/oots0218.html
-
2010-05-02, 12:07 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Montreal, Canada
Re: If there were 5 stats
The only stat I can see which you could reasonably drop would be merging Strength and Constitution.
Adding more STATS to a system is simple, but removing any from the current one (3.5 at least) is not evident at all.
Most people I know would agree that Wisdom and Intelligence is not the same thing and that it is quite possible to have one without the other. The same goes for Charisma.
Being resilient without strength is not that common though. And a tough character that is not too strong (say a turtle) could be explained via Damage reduction.
-
2010-05-02, 12:09 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
Re: If there were 5 stats
so basically, you want to eliminate charisma (a useless dump stat), and rename wisdom into psyche... I am all for it.
Charisma as written is plain dumb. Rolling it and wisdom into one stat sounds fine to me.
Excuse me, but how would people all agree that charisma is not wisdom?
The best explanation of what charisma actually IS that I have ever heard is "it is your willpower and force of personality"... well guess what, will-power is a function of wisdom.
Everyone I talked to could explain exactly what strength, dexterity, constitution, intelligence, and wisdom are... charisma is the one that is completely undefinable in a way that separates it from the other stats or is somehow related to what it is supposed to do. So I ask you, what IS charisma in DnD?Last edited by taltamir; 2010-05-02 at 12:13 PM.
I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
-
2010-05-02, 12:14 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Vancouver BC
- Gender
Re: If there were 5 stats
-
2010-05-02, 12:17 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Not in a human colon
Re: If there were 5 stats
The problem with merging wisdom into charisma is that, from an RP standpoint, I really don't think of sorcerors and bards and such as "wise" characters. In fact, quite the contrary. Then how will we be able to create our lovable low-wisdom vagabonds?
Marceline Abadeer by Gnomish Wanderer
-
2010-05-02, 12:22 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: If there were 5 stats
Hmmm, I don't think so.
Stuff under Constitution is usually something very different from the stuff under Strength.
D&D is of course very simple anyway, but it's easily possible to visualize someone who is very endurable, pain, shock resistant, healthy etc, but not strong.
Vice versa is also easy with some fluff of course, but quite "realistic".
On the other hand, you can put things from Wisdom to Intelligence of Charisma pretty easily, because those are much more abstract attributes.Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
-
2010-05-02, 12:27 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: If there were 5 stats
I don't know . . . Wisdom and Charisma seem very distinct to me. One's perception, mental balance, and insight, the other's social presence and likeability.
Game-balance wise, I guess it would be fine, but I'd find it hard to see how perception-related stuff would go under anything but Wisdom.I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
-
2010-05-02, 12:27 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Poland
- Gender
Re: If there were 5 stats
If you need to do this, I suggest replacing Intelligence, Wisdom and Charisma with two stats - Mind and Soul. Mind would have all the elements of Intelligence, some of Wisdom and a few of Charisma (such as bluff, for example), while Soul would be responsible for the rest of Wisdom and Charisma.
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
-
2010-05-02, 12:30 PM (ISO 8601)
- Join Date
- Sep 2009
Re: If there were 5 stats
This logic is undeniable. If you are strong of body, that is strength. Intestinal fortitude is not will because that is wisdom, it is strength. Of body, not of mind, which is Wis and Int. This would actually boost all chars considerably because it would make everybody who adventures have reasonable strength of body. Even wizards. A turtle could also be spoken for by Natural armor. Toughness has always been linked to hit points, but we all know toughness is strength of body, stronger body equal more fortitude.
Here I was going to suggest Wis and Cha being put together because they are so similar, as well as, perceptions being more a Wis stat then Cha or strength of body, but now I'm sold on getting rid of Con.Think what you want. I can't stop you.
-
2010-05-02, 12:44 PM (ISO 8601)
- Join Date
- Jan 2008
- Gender
-
2010-05-02, 12:45 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- A pie factory.
- Gender
Re: If there were 5 stats
Yeah, I'd agree with the anti-Con camp. It's the black sheep of the stats. Everybody needs it, but it just kind of sits there and doesn't contribute much actively (for most characters, it's more hp, higher Fort. save, and a boost to Concentration; even the Incarnum classes and DFA enjoy it passively as a save DC booster).
The question becomes: with a loss of an ability score, how would one alter point buy?
Edit: More random thoughts:
If you just had STR and DEX as the physical ability scores, you could do some interesting stuff.
DEX could apply to all melee and ranged attack rolls, while STR would apply to melee damage rolls. Skills would largely remain unchanged, perhaps making Concentration either STR-based or WIS-based.Last edited by CockroachTeaParty; 2010-05-02 at 12:49 PM.
Will you take the rocket launcher?
A Blog about comics I made as a deranged little boy.
CTP's Guide to Words of Power
CTP's Guide to Mythic Adventures
-
2010-05-02, 01:00 PM (ISO 8601)
- Join Date
- Feb 2010
- Gender
-
2010-05-02, 01:16 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Italy (I'd rather flee)
- Gender
Re: If there were 5 stats
I played once a variant with 4 stats.
STR + CON = "fortitude" and WIS + CHA = "will".
It helps a lot MAD classes and actually makes sense.Originally Posted by That Schubert Guy What Wrote that Vampire Article
-
2010-05-02, 01:23 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: If there were 5 stats
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!