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Thread: Stats...
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2010-05-02, 06:37 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Pittsburgh
Stats...
In DnD there are the 6 str, con, dex, int, wis, cha
What about other systems?
I know in the Final Fantasy they use Accuracy and Vitality along with Mind and Luck (although what has luck ever been used for in the games?).
What are some other system's statistics and which are the best to use?I have to give Paizo credit...
They took an established work and said they fixed it but didn't actually fix it and yet still made money off from it.
How can you beat that?
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2010-05-02, 06:43 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Stats...
In D&D, there are quite more than 6 stats. AC, BAB, saves, spells per day are all statistics, after all. D&D has 6 abilities, however.
Tri-Stat dX has Body, Mind, Soul. GURPS has Strength, Dexterity, Intelligence and Health. Qin: the Warring States has Metal, Water, Fire, Wood and Earth. Exalted has Strength, Dexterity, Stamina, Charisma, Manipulation, Appearance, Perception, Intelligence and Wits. Unisystem has Strength, Dexterity, Constitution, Intelligence, Perception and Willpower.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-05-02, 06:44 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Stats...
Tri-stat based systems use: Body, Mind, Soul
World of Darkness tends to have nine stats: Strength, Dexterity, Stamina, Intelligence, Wits, Resolve, Presence, Manipulation, Composure
Dragon Age (PnP RPG) uses: Communication, Constitution, Cunning, Dexterity, Magic, Perception, Strength and Willpower
The "Best" stats to use for designing your own system depends on what you want characters to be able to do, what sort of traits you want to customize, etc. It's not easy to choose.
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2010-05-02, 06:53 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Stats...
I personally like the Dark Heresy set of stats
WS (weapon skill)
BS (ballistic skill)
S (strength)
T (toughness)
Ag (agility)
Int (intelligence)
Per (Perception)
WP (Will Power)
Fel (Fellowship)
due to the much clearer line between a few abilities most notable being the attacking characteristic. In DND if you are strong (or with a feat dexterous) you hit well but that is not always the case IRL so this allows you to be strong and still adept at close combat (the same applies to ranged and agility)
The other notable improvement is the distinction between WP and Per in DnD you can't be a sniveling little **** (wormtongue for example) who has no will power but is still very observant.
There are other reasons I like this better but that has to do with the system itselfCheck out my horrible homebrews
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2010-05-02, 06:54 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Stats...
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.