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Thread: Maleventhorn

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    Ogre in the Playground
    Join Date
    Apr 2004
    Melbourne, Australia

    Default Maleventhorn

    The rank odor of the docks assaulted his senses, nauseating him, impressing in him the need to vomit. With a visibly conscious effort and a shudder, Lord Neven suppressed that urge. Reaching into his red doublet of gold and purple he produced a white handkerchief that evidenced delicate craftmanship. He sniffed at it, undoubtedly it was perfumed. Good. With clumsy dexterity and awkward motions he fashioned a serviceable enough mask that helped to drive the reek away.

    The task left his joints aching; they were hardened and stiff. Breathing out in staccato bursts, a cloud of vaporous steam emerged from between clenched teeth. It was winter and it was deathly cold. Rim frost coated every building, no respectable being lingered still in the frigid night...except those who depended on the darkness to cover up their foul deeds.

    Lord Neven ruffled his greying hair, depositing icy shards on the ground, with a callused hand and smirked evilly at that thought. Too ambitious for his own good, he always sought the quickest way to ascension, even if that meant bloody handed murder. Of course he never dirtied his own hands and covered his tracks well enough so that no one ever suspected it was his hand that dealt the cards.

    He ruled over the merchant council of Narsresh and by association over that city-state, having bribed, threatened and forcibly retired those who stood in his way. He had someone to thank for his successes of course, a hired mercenary that had all too willingly accepted his commands. All too willingly. He had been warned about the cruel maleventhorn but never took those words of wisdom to heart.

    Too late he came out of his thoughts, his vision was suddenly a spiral of blurred colors. Poison. He felt something leave the small of his back, scrapping his spine. A dagger, serrated. Blinking rapidly, he tried to fight back, but all he could manage was a shiver as the poison began its inevitable course.

    Weakening rapidly, he focused all willpower to tilting his head slightly to get a better look at his malefactor. He needn't have bothered, a too handsome face was sneering cruelly at him. It snaked to his ear, a cultured voice oozing with an underlying vileness pronounced his doom. "Thank you for delivering this city to us" it hissed.

    Neven finally managed to scream, he knew his horror was only just beginning.

    Medium Fey (Evil)
    Hit Dice:
    16d6+80 (136 hp)
    Initiative: +10 (+10 Dex)
    Speed: 60 ft. (12 squares)
    Armor Class: 40 (+10 Dex, +19 natural, +1 dodge), touch 21, flat-footed 30
    Base Attack/Grapple: +8/+18
    Attack: +3 humiliating longsword +21 melee (1d8+13 + 1 Cha/19–20 + 1 permanent Cha drain) or slam +18 melee (1d8+10)
    Full Attack: +3 humiliating longsword +21/+21/+19/+11/+9 melee (1d8+13 + 1 Cha/17–20 + 1 permanent Cha drain) or slam +18 melee (1d8+10)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Haste, pain touch, spell-like abilities, spells
    Special Qualities: Contemptuous, damage reduction 20/cold iron, darkvision 60 ft,. immunity to acid, cold and poison, low-light vision, murder of crows, pleasing form, regeneration 5, spell resistance 25
    Saves: Fort +10, Ref +23, Will +15
    Abilities: Str 30, Dex 30, Con 20, Int 25, Wis 21, Cha 24
    Skills: Bluff +29, Climb +24, Concentration +24, Diplomacy +29, Disguise +30 (+32 when acting), Hide +30, Intimidate +30, Jump +25, Knowledge (any three) +25, Listen +25, Move Silently +30, Search +23, Sense Motive +28, Spot +25
    Feats: Combat Expertise, Dodge, Improved Initiative, Lightning ReflexesB, Persuasive, Power Attack, Stealthy
    Environment: Mortal Coil
    Organization: Solitary
    Challenge Rating: 16
    Treasure: No coins; double goods; +3 humiliating longsword, dagger of poison
    Alignment: Quadruple Neutral Evil
    Advancement: 17–32 HD (Medium); 33–48 HD (Large)

    The malicious and sadistic maleventhorn, who the ignorant call the thornlords, are black-hearted murderers devoid of any form of decency or compassion. Peace and love are naught but mortal follies for only power rules and absolute power rules absolutely. To a maleventhorn, the means always justify the ends. Despite this, the thornlords exhibit a form of twisted honor, corrupted beyond its original intent.

    The maleventhorn are perennial schemers, capable manipulators of intrigue, assured that it is they and only they who will always come out on top. Such predilections do not constrain themselves to mere politics; they are manipulators, of individuals, of cities, of countries; their fingers are in every pie.

    The maleventhorn are experimenters of the vilest sort, unconcerned with ethics and morals, they kidnap children, the elderly, the homeless that society no longer wants, nobles of lengthy lineage; all are suitable candidates for their great experiments. Such invasive procedures usually leave the victims raving mad or mindless at worst.

    Consummate slavers, the maleventhorn do not turn their attentions or efforts to the domination of all lands. They haggle over slaves of flesh and the tinkling of coin can ever be heard in their dominions. A maleventhorn lives for fornication and is dedicated to cults of pleasure with all its being. Those sold into slavery and purchased by the maleventhorn or even those who live free have suffered the vile touch of a thornlord at one time or another.

    Sequestered in their great iron towers, the maleventhorn are natives of bleak chill-lands. A frozen tundra of ice and grey stone, harsh winters are the norm here. The sky is always overcast, the sun itself seems to be on the verge of fleeing, as the occasional ray of sunshine is not enough to stave off the oppressive cold. Freezing to death here is the least of a being's worries.

    The maleventhorn organise themselves into great castes, with those occupying the bottom rungs afforded minimal respect; they are as slaves, serviceable only as cannon fodder. The maleventhorn do not subscribe to the practice of promoting those of a lesser position into a position of glory and so a maleventhorn must prove herself again and again in a seemingly endless fashion before consideration for promotion is even considered.

    A maletherion are among the most beautiful beings in the multiverse. Darkly beautiful and formed of delicate features, a maleventhorn is a near perfect marriage of form and aesthetics.


    Contemptuous (Ex): For those who only behold the visual appeal, a maleventhorn is nothing short of perfection. For those subjected to their acidic words, a maleventhorn is nothing short of the pinnacle of evil. The maleventhorn are masters of verbal decimation, capable of demoralising and demolishing a being through words. A maleventhorn gains a +4 bonus on Intimidate checks when interacting with creatures, those within 60 ft and capable of hearing a maleventhorn speak must succeed on a Will DC 25 save or suffer the effects of fear. Failure also causes the creature to take a single point of Charisma damage. The save DC is Charisma-based. 1/day, the maleventhorn may speak a word of blasphemy (as the spell; CL is at their HD).

    Haste (Su): A maleventhorn operates under a permanent haste effect. All other actions of a maleventhorn are as normal (speaking at a normal cadence, etc) save that a maleventhorn possesses tremendous reflexes and moves with extreme grace; their movements and reactions are almost too fast for the human eye to follow, and appear as if to almost glide when walking, this grants them Lightning Reflexes as a bonus feat. The haste effect can be dispelled; the thornlord can reinstate its effect as a standard action.

    Murder of Crows (Ex): 3/day, a maleventhorn may assume the form of a swarm of crows. She is immune to physical damage while in swarm form, but may only deal physical damage to opponents; she loses access to her spells and spell-like abilities in swarm form. Additionally, by concentrating for up to one round, a maleventhorn may elicit the services of a crow, who becomes bonded to the maleventhorn as a familiar of her CL. A maleventhorn can only have the services of one crow at a time, and may replace it in the event of its demise. Finally, no crow or raven ever knowingly harms a maleventhorn.

    Pain Touch (Su): 3/day, a maleventhorn may channel its malice and contempt into a touch of wracking pain. This is exactly as a symbol of pain spell save that the thornlord may induce such excruciating pain with a touch.

    Pleasing Form (Ex): A maleventhorn is extraordinarily beautiful. Their beauty is such that a maleventhorn gains a +2 vile bonus on all Bluff and Diplomacy checks when interacting with others. All within 5 ft. of the maleventhorn must succeed on a Will DC 25 save or suffer the effects of charm monster.

    Spell-Like Abilities: At will - cone of cold, detect magic, fog cloud, greater dispel magic, iceball, ice storm, invisibility, obscuring mist, read magic, wall of ice. 3/day - animate dead, fly, remove curse, remove disease, suggestion, waves of fatigue. 1/day - power word stun, waves of exhaustion. Caster level 16th, DC 17 + spell level.

    Spells: Maleventhorn can cast arcane spells as 8th-level sorcerers. Save DC = 17 + spell level.
    Spells per Day: 6/8/8/7/1; 0—acid splash, daze, flare, ghost sound, prestidigitation, touch of fatigue; 1st—cause fear, chill touch, mage armour, ray of enfeeblement (x4), shocking grasp; 2nd—cat's grace, blindness/deafness, false life, fox's cunning, ghoul's touch, rope trick, spectral hand, touch of idiocy; 3rd—explosive runes, gaseous form, protection from energy (x2), ray of exhaustion, slow, vampiric touch; 4th—bestow curse.
    Last edited by Amiel; 2010-05-03 at 01:10 AM.
    To see the world in a grain of sand
    and Heaven in a wild flower
    To hold infinity in the palm of your hand
    and eternity in an hour.

    - William Blake, Auguries of Innocence

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