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  1. - Top - End - #1
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2007

    Default [4ed] Analyze my PCs weknesses!

    "Happy are they that can hear their detractors, and can put them to mending."

    My party just hit Paragon tier. I have planned out where I want to go with my character over the course of the rest of the campaign, but I've never played at Paragon or Epic, and I'd like some extra eyes to see my plans and point out things I could do better.

    My priorities:
    1. To not suck (this means that, in a small fraction of encounters I am not too effective, in most encounters I have something useful to do, and occasionally, I am a complete bad-ass)
    2. To be true to the character (Champion of my People, Noble Barbarian Warrior)

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    Limitations/Guidelines: I can't rebuild. I am stuck with my class, race, and ability scores. I can retrain the usual 1 feat/skill/power per level as normal. I have until 7pm eastern on Tuesday (May 4) to change my mind on my Paragon Path or anything else I got at level 11. I can use any WotC 4ed books, but nothing from the magazines.


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    Who I am: Aniz el-Turath is a Tiefling Champion of the Turathi Tribe of the Bedine in the Forgotten Realms. In our version of the Realms, a diaspora has happened, leaving most of the Bedine having abandoned the old ways. Aniz's ultimate goal is to become a savior of his people, restoring the old way. In my backstory, Bael Turath was the leader of a Bedine tribe who made a pact with a Fire-Demon to empower his line and give his great tribe dominance for a time, thus he, and his children, became Tieflings. I am his descendant. (like what we did with the vanilla Tiefling back-story?).

    This is important, because I have selected powers that thematically build on my bloodline's power. Also, tieflings do well with Fear and Fire powers, so mechanically, I get bonuses from drawing on this idea. My current Paragon Path choice is Turathi Highborn, where I truly come into the power of my blood.

    I travel with a Bravura Warlord, Cunning Bard, Earthstrength Warden, Executioner's Axe Fighter, and Wrathful Invoker. Occasionally we have a Cosmic Sorcerer who tags along, but it's been a while since he was around.


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    Current Stats:
    Barbarian-Paladin Hybrid/Turathi Highborn 11
    *Str: 21
    Con: 13
    Dex: 14
    *Int: 9
    Wis: 14
    Cha: 19

    *(I have a DM-designed artifact that boosts my Str by 2, but lowers my Int by 2. He still doesn't completely "get" 4ed item guidelines)

    AC: 25, Fort 23, Ref 20, Will 21
    Resist Fire, Necrotic 10 (the artifact belt also gives me Necro resist equal to my fire resist)

    HP 88, Surges 10

    Trained Skills: Athletics, Diplomacy, Intimidate

    Feats:
    Hybrid Talent (Paladin Armor)
    Mighty Challenge
    Hellfire Blood
    Weapon Expertise (Axe)
    Rites of Spirit's Blood
    Ferocious Rebuke
    Spear Push

    Powers
    At-Will
    Ardent Strike (Pal)
    Pressing Strike (Bbn)

    Encounter
    Fearsome Smite (Pal 1)
    Blood Strike (Bbn 3)
    Harbinger of Doom (Bbn 7)
    Bolts of Bedevilment (TH 11)

    Utility
    Combat Sprint (Bbn 2)
    Mighty Sprint (Skill 6)
    Cleansing Spirit (Pal 10)

    Daily
    Blazing Brand (Pal 1)
    Silver Phoenix Rage (Bbn 5)
    Rage of the Primal Banshee (Bbn 9)

    Gear
    Dynamic Halberd +3
    Versatile Layered Plate +3
    Iron Armbands of Power (heroic)
    Boots of Eagerness
    Gauntlets of the Ram
    Crown of Infernal Legacy (heroic)
    Amulet of Pysical Resolves +2
    Grace Ward Ring
    Wrath of the Turathi (my belt)
    Fleet Hero Tattoo (heroic)
    Power Jewel

    Tactics
    I mostly operate as a striker, using my reach, mobility, and push effects to keep my marked foe where I can attack him, but he can't reasonably attack me.


    Spoiler
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    Where I am headed:
    I want to stay mobile, and get better pushes, damage, and no-win situations against my foes. For accuracy and flavor's sake, I focused on Fear/Fire powers

    Epic Destiny
    Legendary Sovereign

    Feats
    12 Agile Opportunist
    14 Lightning Reflexes
    16 Fleet Footed
    18 Fiery Rebuke
    20 Hafted Defense (retrain) Expertise Ace to Expertise Polearm
    21 Polearm Gamble (retrain Hafted Defense to Heavy Blade Opportunity)
    22 Paladin's Truth (retrain Lightning Reflexes to Robust Defenses)
    23 (retrain Fleet Footed to Primal Resurgence)
    24 Long Step
    25 (retrain Expertise Polearm to Versatile Ex (Polearm/Holy Symbol)
    26 Slayer's Shift
    28 Sweeping Blade
    30 Weapon Focus (Polearm)

    Powers
    Encounter
    Compel Obedience (Pal 13)
    Terrifying Smite (Pal 17; Sword of Kings 30)
    Berserker's Shout (Bbn 23)
    Wrathful Flame (Pal 27)

    Daily
    Flames of Devotion (Pal 15)
    Desert Wind Rage (Bbn 19)
    Thrall of Turath (TH 20)
    To the Nine Hells with You (Pal 25)
    Crimson Phoenix Rage (Bbn 29)

    Utility
    Infernal Nova (TH 12)
    Bounding Advance (Bbn 16)
    Return to the Living (Pal 22)
    Sword of the Sovereign (LS 26)

  2. - Top - End - #2
    Titan in the Playground
     
    Kurald Galain's Avatar

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    Jun 2007

    Default Re: [4ed] Analyze my PCs weknesses!

    In Divine Power, paladins get a Channel Divinity feat that gives enemies vulnerability to radiant. This is very useful. I also find that getting a multiclass feat is very good for just about every characters; it would give you an extra power and a free skill.

    I would suggest investing more in resistances. Overall, getting resist/5 to a bunch of things is cheap and easy at paragon tier, and gets you more payoff than boosting your defenses by one or two points. Several armors and cloaks resist something. There's also the Demonskin Tattoo, which strikes me as one of the very few tattoos in AV2 that actually does something useful.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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  3. - Top - End - #3
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2007

    Default Re: [4ed] Analyze my PCs weknesses!

    Quote Originally Posted by Kurald Galain View Post
    In Divine Power, paladins get a Channel Divinity feat that gives enemies vulnerability to radiant. This is very useful. I also find that getting a multiclass feat is very good for just about every characters; it would give you an extra power and a free skill.

    I would suggest investing more in resistances. Overall, getting resist/5 to a bunch of things is cheap and easy at paragon tier, and gets you more payoff than boosting your defenses by one or two points. Several armors and cloaks resist something. There's also the Demonskin Tattoo, which strikes me as one of the very few tattoos in AV2 that actually does something useful.
    More resistances sounds like a very fair plan. Is it worth it, do you think, to sacrifice AC for the masterwork plate armors that grant resist all? I also think a cloak that gives some resists would be useful. I think the Versatile Armor, at least for a while, is really nice because it lets me negate speed and armor check penalties for the sacrifice of 1 AC.

    Two Questions:
    1. Is that feat dependent on my ability to Channel Divinity? As a Hybrid Paladin, I can't.

    2. Is vulnerability Radiant worth it if Divine Challenge is my only source of Radiant Damage?

  4. - Top - End - #4
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: [4ed] Analyze my PCs weknesses!

    Quote Originally Posted by ShaggyMarco View Post
    More resistances sounds like a very fair plan. Is it worth it, do you think, to sacrifice AC for the masterwork plate armors that grant resist all? I also think a cloak that gives some resists would be useful. I think the Versatile Armor, at least for a while, is really nice because it lets me negate speed and armor check penalties for the sacrifice of 1 AC.
    It depends on your build. However, you're sacrificing AC for reach, which means that you should judge how often you get hit before switching to a weaker armor. You should use Gith Plate rather than Layered, though, if you've got +3 armor. This will bring your AC up to 28 (10+5+10+3). The next resist all armor is Specter Plate (+10/resist 2), for +4 armor, which is worth the upgrade even if you're using Warplate. Don't use Rimefire, as you've got better armors to look at now.

    Tarrasque Plate might be worth it in Epic, but then you'd be down 4 AC from a Godplate-wearing Sword'n'Board Paladin.
    Quote Originally Posted by ShaggyMarco View Post
    Two Questions:
    1. Is that feat dependent on my ability to Channel Divinity? As a Hybrid Paladin, I can't.
    You can purchase Channel Divinity with a multiclass feat. Just need training in Religion and... 13 Wis, I believe.

  5. - Top - End - #5
    Dwarf in the Playground
     
    SolithKnightGuy

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    Mar 2007

    Default Re: [4ed] Analyze my PCs weknesses!

    Hrm...I'm not proficient in Religion. Hybrid leaves you with too few skill trainings, but my old build of this character, I was a Thaneborn Barbarian multiclassed Paladin, and I died too much in my hide.

    My armor's just +2. I mistyped.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Excession's Avatar

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    Jun 2008
    Location
    New Zealand
    Gender
    Male

    Default Re: [4ed] Analyze my PCs weknesses!

    PHB3 includes the heroic feat "Polearm Flanker" which lets you flank with reach. You pick any square adjacent to both you and the target, and count that as your position for flanking.

    If you have anyone else in melee I'd probably take that rather than Hellfire Blood, which I don't like much. The flavour is nice, I just dislike being forced toward certain powers because of a flavour feat.
    Last edited by Excession; 2010-05-03 at 06:38 PM.

  7. - Top - End - #7
    Dwarf in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2007

    Default Re: [4ed] Analyze my PCs weknesses!

    I've really been looking into Polearm Flanker, since my mobility makes it easy for me to set up flanking opportunities.

    That said, which feat should I retrain to get it? I know Excession suggested Hellfire Blood, but is losing +1 to attack and damage on most of my encounter and utility powers worth the extra flanky goodness? Is there another feat more worth trading out? Is there a spot in my expected character progression I should put it?

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