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  1. - Top - End - #1
    Ogre in the Playground
     
    RedWizardGuy

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    Default Test of Spite Qualification Olo vs Phoenix

    Here we go...

    Preferences on map and buff rounds?

  2. - Top - End - #2

    Default Re: Test of Spite Qualification Olo vs Phoenix

    No preferences on map, but Rounds? I'd like all days + 2 rounds at least. I'm not picky on whether or not summoning's allowed, but I'd like at least all day + 2 rounds. I wouldn't say no to 3 rounds, either.

    Observers only:
    Spoiler
    Show
    For this qualifier, my spell list will be altered as follows:

    Wall of stone and doomtide are each replaced by Mass Sanctuary.
    Protection from Good: Down from 3 to 1.
    Sanctuary: Up from 2 to 4.
    Last edited by PhoenixRivers; 2010-05-04 at 08:40 PM.

  3. - Top - End - #3
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    All Day + 3 rounds:

    Buffs:
    Spoiler
    Show
    All Day:
    Walk Unseen
    Fell Flight

    Round 1:
    Drink Potion of Conviction
    Cast Greater Mirror Image for (1d4+4)[7] images, which grows over the next two rounds to 2 higher than that, max 8.

    Round 2:
    Potion Capsule Potion of Shield of Faith
    Cast Ray Deflection

    Round 3:
    Cast Indomitably


    Map:

    [CENTER]{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
    1||||||||||||
    2|
    3|||C|C|||||C|C||
    4|||C|C|||||C|C||
    5||||||||||||
    6|
    7|
    8||||||||||||
    9|||C|C|||||C|C||
    10|||C|C|||||C|C||
    11|
    12|||||||||||[/table]

    What are your vision modes?

    Starting Location:
    Spoiler
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    F9


    Initiative: (1d20+24)[34] (nerveskitter)

  4. - Top - End - #4

    Default Re: Test of Spite Qualification Olo vs Phoenix

    First, are you top or bottom?

    Second, Buffs:
    Spoiler
    Show
    All day: Superior Resistance
    Dark one's own Luck (Fortitude)
    Magic Vestment (extended via rod)
    Hero's Feast (10 rounds remaining)


    Round 1: Mass Sanctuary
    DMM Quicken Mass Sanctuary

    Round 2: Sanctuary
    Quicken Mass Sanctuary (via residual metamagic)

    Round 3: Zone of Revelation (center location F1-G2)
    DMM Quicken Spell Resistance (SR 23)


    Init: (1d20-1)[12]

    Location:
    Spoiler
    Show
    F2
    Last edited by PhoenixRivers; 2010-05-04 at 09:03 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    I'm in the Bottom half.

    And you'll probably detect me, I'm only invisible.
    Last edited by Olo Demonsbane; 2010-05-04 at 09:05 PM.

  6. - Top - End - #6

    Default Re: Test of Spite Qualification Olo vs Phoenix

    Well I have no detection modes, but I do have a Zone of Revelation that happens to cover most of the arena. Within it, invisible, ethereal, and shadow plane creatures lose their invisible, ethereal, or on the shadow plane status.

    If you can see F2, you have LOS to me.

  7. - Top - End - #7
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    In F9, you see 8 small halflings with billowing black capes. They float 3 feet off the ground, all seemingly within the same square.

    Actions:
    Spoiler
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    Quickened Spellblast Spear with Wings of Flurry
    Spellblast Spear with Great Thunderclap


    RTA (1d20+17)[30]
    Damage (6d6)[21]
    Extra Damage (13d6)[41]
    Also, if this hits, make a DC 21 Reflex Save

    RTA (1d20+17)[29]
    Damage (6d6)[16]
    If this hits, make a Fortitude, Reflex, and Will save, all at DC 20.

    End Turn.
    Last edited by Olo Demonsbane; 2010-05-04 at 09:11 PM.

  8. - Top - End - #8

    Default Re: Test of Spite Qualification Olo vs Phoenix

    For the first attack, I need you to make 4 will saves. The first two are DC 21. The last two are DC 25.

    If those pass, I'll need you to make any Spell resistance checks your attacks require.
    Last edited by PhoenixRivers; 2010-05-04 at 09:16 PM.

  9. - Top - End - #9
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    Will Save: (1d20+20)[35]
    Will Save: (1d20+20)[40]
    Will Save: (1d20+20)[38]
    Will Save: (1d20+20)[36]

  10. - Top - End - #10

    Default Re: Test of Spite Qualification Olo vs Phoenix

    Spell resistance checks for the attack?

  11. - Top - End - #11
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    SR (1d20+13)[16] Lol, whoops. Caught my weak point
    Last edited by Olo Demonsbane; 2010-05-04 at 09:20 PM.

  12. - Top - End - #12

    Default Re: Test of Spite Qualification Olo vs Phoenix

    SR fails to penetrate. Next attack requires the same SR check.

  13. - Top - End - #13
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    SR (1d20+13)[18]

    FAIL...
    Last edited by Olo Demonsbane; 2010-05-04 at 09:36 PM.

  14. - Top - End - #14

    Default Re: Test of Spite Qualification Olo vs Phoenix

    It also fails to penetrate. Next?

  15. - Top - End - #15
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    Now my turn is over.

  16. - Top - End - #16

    Default Re: Test of Spite Qualification Olo vs Phoenix

    My action:

    Start with a Summon monster 6.... Quickened. Let's call in a Celestial Dire Lion, because it's fun.

    Starts at F5-G6, and charges.

    Claw: (1d20+15)[16] miss
    If Hit: (1d6+7)[9] damage
    If threat: (1d20+15)[19]
    If Crit: (1d6+7)[13]
    Mirror image miss chance: (1d8)[6]

    Claw: (1d20+15)[29]
    If Hit: (1d6+7)[8] damage
    If threat: (1d20+15)[17]
    If Crit: (1d6+7)[12]
    Mirror image miss chance: (1d8)[3] miss
    Mirror image miss chance: (1d7)[6]
    (use whichever corresponds to how many are left)

    Bite: (1d20+9)[28]
    If Hit: (1d8+3)[9] damage
    If threat: (1d20+9)[22]
    If Crit: (1d8+3)[10]
    Mirror image miss chance: (1d8)[6]
    Mirror image miss chance: (1d7)[6] miss
    Mirror image miss chance: (1d6)[2]
    (use whichever corresponds to how many are left)

    Rake: (1d20+14)[16] (does 16 hit?)
    If Hit: (1d6+3)[7] damage
    If threat: (1d20+9)[28]
    If Crit: (1d6+3)[7]
    Mirror image miss chance: (1d8)[8]
    Mirror image miss chance: (1d7)[7]

    Mirror image miss chance: (1d6)[5] miss
    Mirror image miss chance: (1d5)[5]
    (use whichever corresponds to how many are left)

    Rake: (1d20+14)[29]
    If Hit: (1d6+3)[6] damage
    If threat: (1d20+9)[26]
    If Crit: (1d6+3)[4]
    Mirror image miss chance: (1d8)[2]
    Mirror image miss chance: (1d7)[7]
    Mirror image miss chance: (1d6)[1]

    Mirror image miss chance: (1d5)[5] miss
    Mirror image miss chance: (1d4)[2]
    (use whichever corresponds to how many are left)

    On all mirror image rolls, 1 is considered to be you, any other result is a mirror image.

    Full round: activate a SLA:
    Spoiler
    Show
    Summon Undead
    Last edited by PhoenixRivers; 2010-05-04 at 09:56 PM.

  17. - Top - End - #17
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    All attacks miss the images.

    Can I use Spellcraft on your SLA?

    Is your turn now over?
    Last edited by Olo Demonsbane; 2010-05-04 at 09:57 PM.

  18. - Top - End - #18

    Default Re: Test of Spite Qualification Olo vs Phoenix

    SLA's have no identifiable components. Do you have something to detect the activation of a SLA?

    Note: Mirror images typically do not benefit from most AC boosting bonuses a character has. A 29 misses?
    Last edited by PhoenixRivers; 2010-05-04 at 09:59 PM.

  19. - Top - End - #19
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    Hold up, this is a qualifier? I don't recognize either of these characters from the sheet checking records. Could you please point me to them if possible?

    Phoenix:
    Spoiler
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    Summon Monster can't be quickened unless it has its casting time reduced to a full-round action or less. Do you have the ability to do that?
    Last edited by Claudius Maximus; 2010-05-04 at 10:01 PM.
    Editor and playtester for Legend.

  20. - Top - End - #20
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    Erm...I thought my guy was qualified...His name is Herodotus, he's a Sorcerer 2/Warlock 1/Eldritch Theurge 10.

    If it turns out that I'm not qualified, I will simply not advance if I win. Is that an acceptable agreement?

  21. - Top - End - #21

    Default Re: Test of Spite Qualification Olo vs Phoenix

    @Claudius:
    Spoiler
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    From the text of Quicken spell metamagic in the SRD:

    Casting a quickened spell is an swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. You may cast only one quickened spell per round. A spell whose casting time is more than 1 full round action cannot be quickened. A quickened spell uses up a spell slot four levels higher than the spellís actual level. Casting a quickened spell doesnít provoke an attack of opportunity.
    From the text on casting times:
    A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.
    The casting time is not more than one full round action.


    My guy has not been through the qualification process, but he is in there.

    EDIT: Wait, you tell me not to theurge this guy, and then you run me against a theurge? I call shenanigans!
    Last edited by PhoenixRivers; 2010-05-04 at 10:05 PM.

  22. - Top - End - #22
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    Quote Originally Posted by PhoenixRivers View Post
    EDIT: Wait, you tell me not to theurge this guy, and then you run me against a theurge? I call shenanigans!
    Theurges typically suck. I was trying to help you

    I just pulled out a random character that would likely be a challenge. Herodotus has had about 6 different fights and is a well rounded caster with several tricks up his sleeve.

    Claudius, back me up here? True Necromancers suck, right?

  23. - Top - End - #23
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    Olo:
    Spoiler
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    I can't find any information on Herodotus, but he does sound familiar. Who checked the sheet?


    Phoenix:
    Spoiler
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    It appears you are correct. I apologize.


    Since Phoenix at least isn't approved, this'll be an exhibition unless you guys want to put it on hold until the characters are both approved.
    Last edited by Claudius Maximus; 2010-05-04 at 10:17 PM.
    Editor and playtester for Legend.

  24. - Top - End - #24

    Default Re: Test of Spite Qualification Olo vs Phoenix

    I'm willing to pause this.

    Olo, if you really wanted to do me a favor, you'd have put me against some spiked chain tripper, or somesuch. That way, my 4 sanctuary effects would have had a shot.

  25. - Top - End - #25
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    Well, I hadn't seen anything of your character besides the basic build...

    Claudius: I'm not really sure. He did spark a few debates on the ToS chat rooms though, that might be where you heard of him...

    I am willing to put this on hold until Phoenix is checked...in all actuality, I'm not likely to win and I don't particularly intend to continue with this guy anyway...I just wanted to get Phoenix qualified and test out his character at the same time.

  26. - Top - End - #26
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    It'll be on hold then. The good news is that I'll probably be able to check both in the next day or two. Hopefully we can get them both approved by the weekend.
    Editor and playtester for Legend.

  27. - Top - End - #27
    Orc in the Playground
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    Default Re: Test of Spite Qualification Olo vs Phoenix

    Quote Originally Posted by PhoenixRivers View Post
    @Claudius:
    Spoiler
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    From the text of Quicken spell metamagic in the SRD:



    From the text on casting times: The casting time is not more than one full round action.


    My guy has not been through the qualification process, but he is in there.

    EDIT: Wait, you tell me not to theurge this guy, and then you run me against a theurge? I call shenanigans!
    Spoiler
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    I don't think multiple casting of sanctuary stack like that.
    Quote Originally Posted by RC, page 137
    Same Effect More than Once in Different Strengths:
    In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.
    Also, the casting time is "one full round action" plus the time for other people to take their turns. You spend a full round action on your turn, but you aren't done casting yet.

  28. - Top - End - #28

    Default Re: Test of Spite Qualification Olo vs Phoenix

    @Sanctuary:
    Spoiler
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    It's not stacking. Stacking is for bonuses and penalties. These aren't. This would be more similar to redundant effects. Further, these are not at different strengths. Same strength.

    Save 1: If pass, unaffected by spell.
    There's a redundant spell, which now goes into effect.
    Save 2: If pass, unaffected by spell.
    There's a redundant spell, which now goes into effect.
    Save 3: If pass, unaffected by spell.
    There's a redundant spell, which now goes into effect.
    Save 4: If pass, unaffected by spell.
    There's a redundant spell, which now goes into effect.

    Quote Originally Posted by Rules Compendium
    Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be
    operating in the same area or on the same recipient. Except in special cases, a spell doesnít affect the way another spell operates.
    If functions more closely like 2 charm persons on a creature. They still must save against both, and if both are failed, both must be removed to end the charms. The effect of this spell is "prevent someone from attacking".

    If saves are made, the effect is not incurred.

  29. - Top - End - #29
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualification Olo vs Phoenix

    Olo, could you resubmit Herodotus to the sheet repository? Even if he's been checked already, I'm pretty sure Doc Roc wants a record of all the characters.

    If he has been checked before, I imagine I won't find any or at least many errors, so this might not take very long for you.
    Editor and playtester for Legend.

  30. - Top - End - #30
    Orc in the Playground
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    Default Re: Test of Spite Qualification Olo vs Phoenix

    Quote Originally Posted by PhoenixRivers View Post
    @Sanctuary:
    Spoiler
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    It's not stacking. Stacking is for bonuses and penalties. These aren't. This would be more similar to redundant effects. Further, these are not at different strengths. Same strength.

    Save 1: If pass, unaffected by spell.
    There's a redundant spell, which now goes into effect.
    Save 2: If pass, unaffected by spell.
    There's a redundant spell, which now goes into effect.
    Save 3: If pass, unaffected by spell.
    There's a redundant spell, which now goes into effect.
    Save 4: If pass, unaffected by spell.
    There's a redundant spell, which now goes into effect.



    If functions more closely like 2 charm persons on a creature. They still must save against both, and if both are failed, both must be removed to end the charms. The effect of this spell is "prevent someone from attacking".

    If saves are made, the effect is not incurred.

    Spoiler
    Show
    It doesn't mention bonus. It mentions effect, which is far more broad. It's the same effect in different strengths. The effect is "people trying to attack you must roll a will save". The different strengths are "the will save for one spell is higher than the others".

    Note that this is a seperate category from bonuses.

    Quote Originally Posted by Combining Magical Effects
    Several other general rules apply when spells or magical effects operate in the same place:
    ...
    Different Bonus Names

    The bonuses or penalties from two different spells stack if the modifiers are of different types. A bonus that isnít named stacks with any bonus.

    Same Effect More than Once in Different Strengths

    In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.
    Are four castings of sanctuary "two or more identical spells"? Yes.
    Are they of different strengths? The DC for them varies, so yes.
    Therefore, only the best sanctuary applies.

    Charm monster is covered under "multiple mental control effects".

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