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  1. - Top - End - #1

    Default Test of Spite Qualifier: Phoenix vs Nohwl

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    Arena ceiling is 30 feet up.

    As for Buffs, how many rounds would you like?

    Long-Term (12+hour) buffs and how many extra rounds?
    Last edited by PhoenixRivers; 2010-05-07 at 11:11 PM.

  2. - Top - End - #2
    Bugbear in the Playground
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    Mar 2008
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    0 extra rounds. just all day buffs is fine with me.

  3. - Top - End - #3

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    Fair enough. I'll start on row 1 or 2, you can start in row 11 or 12.

    Buffs (Observers only):
    Spoiler
    Show
    Greater Resistance
    Desecrate (Starting Area)


    Initiative: (1d20-1)[2]

    Starting Location:
    Spoiler
    Show
    C2

  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    starting location

    Spoiler
    Show
    11,c, 10 feet in the air


    all day buffs

    Spoiler
    Show
    contingency--if i am reduced to less than 25% of my health, cast resilient sphere on myself--cl 13

    buffs from yesterday

    Extended dmm persist vigorous circle--cl 17
    Extended dmm persist righteous wrath of the faithful--cl 17
    Extended dmm visage of the deity--cl 17

    buffs from today

    righteous aura-- cl 17
    extended dmm persist divine favor--cl 17
    extended dmm persist demon wings--cl 17
    extended dmm persist divine favor--cl 17


    how do i roll dice on the forum?

  5. - Top - End - #5

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    [roll]1d20+3[/roll] (1d20+3)[23]
    would yield:
    (1d20+3)[11]
    Last edited by PhoenixRivers; 2010-05-07 at 11:48 PM.

  6. - Top - End - #6
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    initiative

    (1d20+2)[19]

  7. - Top - End - #7
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    my turn

    Spoiler
    Show
    ok, ill move 20 feet to 7,b,10


    do i get to see where you move, or what? how does this work? sort of wish you went first so i could see what i'm supposed to do.

    edit--fixed a typo
    Last edited by Nohwl; 2010-05-08 at 12:15 AM.

  8. - Top - End - #8

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    Generally, if we're going to be doing this you and me, there's going to need to be a certain level of trust involved.

    As it's your turn, you get to move/cast/whatever. Generally, what I do is mention what areas of the board I have LOS to, and what vision modes I have (For example, if I were in L1, I would say that I had LOS to the entire area north of the north columns, and down the right side.)

    I would post my actual turn mechanics in spoilers, much as you did.
    Last edited by PhoenixRivers; 2010-05-08 at 12:04 AM.

  9. - Top - End - #9
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    alright. well, i guess its your turn.

  10. - Top - End - #10

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    My Turn:
    Spoiler
    Show
    DMM Quickened Wall of Stone. B1-C1(ground to 10 feet), B2-C2(ground to 10 feet), D1-E1(ground to 10 feet), D2-E2(ground to 10 feet), and dome it to cover the top. This will effectively put me in a 10x10x10 stone box at C1-D2.

    Summon Undead (class ability) - Full round action.


    If you have visibility to the area north of the northwest columns:
    Spoiler
    Show
    a large stone dome formed at C1-D2.


    Your turn.

  11. - Top - End - #11
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    ok

    Spoiler
    Show
    ill move to 3,b,15 and ill cast summon monster 7 to summon an avoral at 2,a and have it cast empowered magic missile at the dome


    damage to dome

    (6d4+6)[22]

    edit--

    if you can see out of the dome

    Spoiler
    Show
    you can see a guy with demon wings has at 3,b,15 and an avoral at 2,a
    Last edited by Nohwl; 2010-05-08 at 12:40 AM.

  12. - Top - End - #12

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    My turn:
    Spoiler
    Show
    2 greater Shadows Appear in B1 and C1. Shadows benefit from Desecrate (bonus HP) and from improved summoning (+2 attack and damage)

    DMM Quickened Divine interdiction on greater shadow 1.
    Summon Undead (class ability)

    Shadow Instructions: Hold for reinforcements.


    My turn is over.

  13. - Top - End - #13
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    Spoiler
    Show
    move to 3,a, 25 command avoral to use another empowered magic missile at the dome, targeting the same spot


    damage to dome

    (6d4+6)[21]

    if you can see out of the dome

    Spoiler
    Show
    i am at 3,a,25 and there is an avoral at 2,a


    edit--my turn is done.
    Last edited by Nohwl; 2010-05-08 at 01:01 AM.

  14. - Top - End - #14

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    My turn:
    Spoiler
    Show
    2 more greater shadows appear. (B1 and C1, Altitude +5)

    Activate Karma bead.
    Cast DMM Quickened Spell Resistance (SR 29)


    Your turn.

  15. - Top - End - #15
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    i feel like i should be using a bunch of ifs to determine what i am doing.

    Spoiler
    Show
    command avoral to fly up to 25 feet and cast lightning bolt at the dome, shooting the same spot again.


    (8d6)[26]

    if the dome is broken and i see something to attack

    Spoiler
    Show
    cast moon bolt and a quickened moon bolt

    (4d4)[6] for the first one, and (4d4)[7] for the second. dc of 19 for both of them. fort save if the target is not undead, if it is undead, then its a will save. if there is only one undead, then i don't cast quickened moon bolt


    if dome is broken and i see nothing

    Spoiler
    Show
    cast murderous mist inside the dome.

    (2d6)[4] reflex save, dc 20


    if dome is not broken
    Spoiler
    Show
    cast see invisibility on myself


    edit-that ends my turn
    Last edited by Nohwl; 2010-05-08 at 01:30 AM.

  16. - Top - End - #16

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    Whether the dome is broken depends on damage types of the attacks.

    The dome has 45 HP in any one square.

    Most forms of damage must deal with the hardness, however. Most forms of energy damage are halved before dealing with it.

    What are the damage types of the above attacks?

  17. - Top - End - #17
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    force, force, and electric.

    don't think i've ever done an arena fight before. it might take a few tries for me to win.

  18. - Top - End - #18

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    Force - hardness applies.
    Electric - Halved, then hardness applies.

    The dome is not broken.

    (Force: 22-8 = 14 damage)
    (Force: 21-8=13 damage) (27 total)
    (Electricity: 26/2 = 13-8=5 damage) (33 total)

  19. - Top - End - #19

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    My action:
    Spoiler
    Show
    Cast Freedom of Movement

    Order shadows to attack.


    4 Creatures exit the dome, at C1, C2, B1, and B2 (altitude +15). They ghostlike and shadowy. What do they see?

    (Turn not done)
    Last edited by PhoenixRivers; 2010-05-08 at 01:53 AM.

  20. - Top - End - #20
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    alright. hopefully i'll adjust to this by the end of the battle.

  21. - Top - End - #21
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    guy in mithral armor, looks a bit demonic, has demon wings, at 3,a, 25.

    avoral at 2,a,25.

    edit--wow, i just realized i cant hover. alright. should i redo my movement, or ignore it?
    Last edited by Nohwl; 2010-05-08 at 02:00 AM.

  22. - Top - End - #22

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    The creatures descend upon the avoral, ending movement in:

    b1: +20
    b1: +25
    b2: +20
    b2: +25

    They all attack it. (Touch attacks)

    Attack 1: (1d20+8)[27]
    If hit: (1d8+2)[3] strength damage
    If threat: (1d20+8)[27]
    If crit: (1d8+2)[6] additional strength damage


    Attack 2: (1d20+8)[16]
    If hit: (1d8+2)[8] strength damage
    If threat: (1d20+8)[9]
    If crit: (1d8+2)[4] additional strength damage


    Attack 3: (1d20+8)[12] **Miss**
    If hit: (1d8+2)[9] strength damage
    If threat: (1d20+8)[14]
    If crit: (1d8+2)[5] additional strength damage


    Attack 4: (1d20+8)[23]
    If hit: (1d8+2)[5] strength damage
    If threat: (1d20+8)[27]
    If crit: (1d8+2)[10] additional strength damage


    Provided the Avoral doesn't have any touch AC buffs active, it took 16 str damage.

    EDIT: Leave it for now. We'll go over any rules issues after the match.
    Last edited by PhoenixRivers; 2010-05-08 at 02:03 AM.

  23. - Top - End - #23
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    ok. havent really used flight that much.



    anyway, ill drop to the ground. do i see anything? i have see invisibility up.

    [roll]2d6[/roll]

    turn not over
    Last edited by Nohwl; 2010-05-08 at 02:12 AM.

  24. - Top - End - #24

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    Quote Originally Posted by Nohwl View Post
    do you care if my movement speed was screwed up before?
    Not particularly. It's a small arena, and you had several rounds to do what you wanted.

  25. - Top - End - #25
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    anyway, ill drop to the ground. do i see anything? i have see invisibility up.

    (2d6)[9]

    turn not over

    what do i see?
    Last edited by Nohwl; 2010-05-08 at 02:12 AM.

  26. - Top - End - #26

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    You see the shadows, nothing more. They travelled through the wall of stone.

  27. - Top - End - #27
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    ok, ill cast quickened moon bolt at the closest one, and murderous mist so the bottom of it is 10 feet in the air to try and blind the shadows

    moon bolt--will save if undead, fort save if not dc 19
    (1d4)[4]

    murderous mist--reflex for half damage and not blinded, dc of 20
    (2d6)[5]

    avoral is dead, and that ends my turn. anyway, i'm going to sleep for the night.
    Last edited by Nohwl; 2010-05-08 at 02:24 AM.

  28. - Top - End - #28

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    Moon bolt will save: (1d20+7)[25] (DC 19)

    Reflex saves for creatures:

    1: (1d20+5)[15] **Blind**
    Miss chance for damage: (1d2)[2] 2 misses **No Damage**

    2: (1d20+5)[21]
    Miss chance for damage: (1d2)[1] 2 misses

    3: (1d20+5)[17] **Blind**
    Miss chance for damage: (1d2)[2] 2 misses **No Damage**

    4: (1d20+5)[24]
    Miss chance for damage: (1d2)[1] 2 misses

    (Miss chance for incorporeal)
    Last edited by PhoenixRivers; 2010-05-08 at 02:40 AM.

  29. - Top - End - #29

    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    My turn: The two shadows that CAN see drop down to +5 altitude, after moving to 3A and 2A.

    Touch attack: (1d20+8)[10]
    If Hit: (1d8+2)[10] Strength damage
    If threat: (1d20+8)[24]
    If Crit: (1d8+2)[6] Strength damage

    Touch attack: (1d20+8)[9]
    If Hit: (1d8+2)[4] Strength damage
    If threat: (1d20+8)[10]
    If Crit: (1d8+2)[7] Strength damage

    Remaining two shadows move down to the sounds of combat, but do not attack, moving to 3A, 2A (altitude +10).

    Remaining actions:
    Spoiler
    Show
    Summon Undead again.


    EDIT: Turn over.
    Last edited by PhoenixRivers; 2010-05-08 at 02:45 AM.

  30. - Top - End - #30
    Bugbear in the Playground
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    Default Re: Test of Spite Qualifier: Phoenix vs Nohwl

    i'll cast wings of cover as an immediate action to block the strength damage, and that gets rid of my swift for the next round.

    on my turn, i'll 5 foot step back to 4,a and cast moon bolt at the 2 non blinded shadows.

    miss on a 2
    (1d2)[2]
    (1d2)[1]

    and its a will save or be helpless for

    (1d4)[4]
    (1d4)[2]

    rounds.
    Last edited by Nohwl; 2010-05-08 at 05:40 PM.

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