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    Bugbear in the Playground
     
    Grynning's Avatar

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    Aug 2007
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    Default SW Saga: maintain stealth with feat/talent?

    We're building a sniper character for my brother to play in a new game, and we were trying to find something that lets him stay hidden or make a new stealth check after attacking. Anyone have any suggestions?

    FYI the big problem with re-stealthing for him is action economy, since as a sniper, he's going to want to aim every round if at all possible (to make use of Careful Shot and Deadeye).
    My friend and I have a blog, we write D&D stuff there: http://forgotmydice.com/



    Comedian avatar by The_Stoney_One

    A Guide to Commonly Misunderstood 5th Edition Rules

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    Barbarian in the Playground
     
    Caewil's Avatar

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    Default Re: SW Saga: maintain stealth with feat/talent?

    The easiest is the Hidden Attacker scout talent from the KotOR campaign guide. It allows you to use the snipe action (hide after attacking) as a swift action instead of a move - but you still won't be able to aim and hide in the same round. The best would be 5 levels of Assassin (Scum and Villainy) to get Sniping Master (aim as a swift) and it's two prerequisite talents. It's an easy prestige class to get into.

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    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Jan 2008

    Default Re: SW Saga: maintain stealth with feat/talent?

    Since you are sniping, and thus presumably some distance away, you can use a bipod from Scum and Villany. Once you aim at a guy, furthur aim actions only require a single swift, leaving with a move to hide. And it does nto really cost you anything either,
    I am not crazy! I prefer "reality impaired".

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    Bugbear in the Playground
     
    Grynning's Avatar

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    Default Re: SW Saga: maintain stealth with feat/talent?

    Ahaa...good tip about the bipod, hadn't noticed that.
    We'd already looked at assassin, but that won't be for several levels.
    My friend and I have a blog, we write D&D stuff there: http://forgotmydice.com/



    Comedian avatar by The_Stoney_One

    A Guide to Commonly Misunderstood 5th Edition Rules

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    Titan in the Playground
    Join Date
    Dec 2008

    Default Re: SW Saga: maintain stealth with feat/talent?

    There's a gun in one of the supplements somewhere that apparently leaves no beam to be followed. While technically RAW that's all it says and it adds no mechanical benefits, my group have just houseruled that it allows the fire-er to stay hidden. So, you may want your talk your GM into that rather than having a gimmick weapon with absolutely no stated benefit.

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