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    Barbarian in the Playground
     
    Scarey Nerd's Avatar

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    Default Feats for a Cleric [3.5]

    A member of our party is our primary healer, she's a female halfling cleric of Olidammara.

    What feats do the good people of GITP suggest?

    Please, no-one say "Why didn't she worship Pelor". She did before and found Olidammara FAR more to her liking.
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    Barbarian in the Playground
     
    Pluto's Avatar

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    Default Re: Feats for a Cleric [3.5]

    Craft Wand is the single most useful healing feat.

    The rest can vary; depending on what she wants to do.

    (Summoning, Buffing, Smashing things, etc.)

    edit:
    Imbue Healing from Complete Champion is fun, even though it doesn't redeem healing as a character's shtick.
    Last edited by Pluto; 2010-05-09 at 03:34 AM.

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    Titan in the Playground
     
    Greenish's Avatar

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    Default Re: Feats for a Cleric [3.5]

    Have a look at Complete Champion's Devotion feats. Some of those ought to interest any cleric not blowing all their turning attempts on divine metamagic.

    Hmm, metamagic, she's going to want Extend Spell to double the duration of her buffs.

    Depending on your group's playstyle, Reserve feats can come in handy.

    There's nothing wrong with the Laughing Rogue, Luck's domain power can be a lifesaver, and trickery has arguably one of the strongest spell lists of any domain printed. Pelor has nothing on him as far as optimization goes.
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    Troll in the Playground
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    Default Re: Feats for a Cleric [3.5]

    Complete Divine's "Domain Spontaneity" is a nice feat for clerics that have acces to the domains that have nice non-clericy spells in them (such as trickery and travel).

    A cleric with a few good domains (perhaps through prestige classing) with spontaneous acces to these spells adds a mini-sorcerer aspect to the character, which might fit Olidammara halflings (but it can be quite feat intensive).
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    Barbarian in the Playground
     
    Scarey Nerd's Avatar

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    Default Re: Feats for a Cleric [3.5]

    I've been looking through Complete Divine, Augment Healing's probably worth a shout, I reckon, as well as Sacred Healing and True Believer.

    Just gotta hope my DM allows Complete Divine feats...
    Last edited by Scarey Nerd; 2010-05-09 at 04:47 AM.
    Credit to Bradakhan for the amazing avatar.

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    Troll in the Playground
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    Default Re: Feats for a Cleric [3.5]

    You should take a look at Races of the Wild for some good halfling feats.

    There's, for a few examples:
    - Dallah Thaun's luck (very flavorful, though mechanically very situational)
    - Yondalla's sense (Wisdom to initiative checks... in addition to dexterity. For a cleric, this is very good - potentially even better than Improved initiative. Things get even better if you take both)

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    Ogre in the Playground
     
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    Default Re: Feats for a Cleric [3.5]

    Extend Spell -> Persistent Spell [Complete Arcane] -> Divine Metamagic (Persistent Spell) [Complete Divine] + Mass Lesser Vigor [Spell Compendium] solves all out-of-combat healing needs you'll ever have.

    For other things, there's Spell Focus (Conjuration) -> Augment Summoning for better summons. Power Attack for damage-dealing purposes. Quicken Spell is a must-have for higher levels, while Reach Spell [Complete Divine] gives you an easier time healing/buffing/Harming in combat. Zen Archery [Complete Warrior] is the cornerstone of the cleric archer. Extraordinary Spell Aim [Complete Adventurer] is fantastic for making your AoE spells (like say Antimagic Field) target a bit more selectively.
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    Optimystik's Avatar

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    Default Re: Feats for a Cleric [3.5]

    Quote Originally Posted by Graek Wolf-Fang View Post
    Please, no-one say "Why didn't she worship Pelor". She did before and found Olidammara FAR more to her liking.
    Why on earth would we do that?
    Luck+Trickery >>> Sun+Healing

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    Troll in the Playground
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    Default Re: Feats for a Cleric [3.5]

    Quote Originally Posted by Optimystik View Post
    Why on earth would we do that?
    Luck+Trickery >>> Sun+Healing
    Hear hear.

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    Barbarian in the Playground
     
    DwarfClericGuy

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    Default Re: Feats for a Cleric [3.5]

    Olidammara rocks. Honestly, you can do all you want to without much penalties, because you're just "eccentric" which is exactly what yout God likes. Of course, "anything" does not involve slaughter of innocents, but mischief is a very broad term and you'll only get in good with your God.

    Also, he's not a douche when it comes to offerings as well. A song here, a fine bottle of wine there and you're all good.

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    Orc in the Playground
     
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    Default Re: Feats for a Cleric [3.5]

    Divine Metamagic! Divine Metamagic!
    Thanks to BRC for the Wizard Avi!
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    Orc in the Playground
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    Default Re: Feats for a Cleric [3.5]

    Extend spell
    Persistent spell(flaw)
    Divine metamagic(flaw)

    Level 3:
    Extra turning
    Level 6:
    Extra turning
    Level 9:
    Extra turning
    Level 12:
    Extra turning
    Level 15:
    Extra turning
    Level 18:
    Extra turning

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    Firbolg in the Playground
     
    HalflingPirate

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    Default Re: Feats for a Cleric [3.5]

    Divine Might requires Power Attack.

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