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Thread: Feats for a Cleric [3.5]
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2010-05-09, 02:51 AM (ISO 8601)
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- Apr 2010
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- England
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Feats for a Cleric [3.5]
A member of our party is our primary healer, she's a female halfling cleric of Olidammara.
What feats do the good people of GITP suggest?
Please, no-one say "Why didn't she worship Pelor". She did before and found Olidammara FAR more to her liking.Credit to Bradakhan for the amazing avatar.
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2010-05-09, 03:20 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Feats for a Cleric [3.5]
Craft Wand is the single
mostuseful healing feat.
The rest can vary; depending on what she wants to do.
(Summoning, Buffing, Smashing things, etc.)
edit:
Imbue Healing from Complete Champion is fun, even though it doesn't redeem healing as a character's shtick.Last edited by Pluto; 2010-05-09 at 03:34 AM.
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2010-05-09, 03:56 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: Feats for a Cleric [3.5]
Have a look at Complete Champion's Devotion feats. Some of those ought to interest any cleric not blowing all their turning attempts on divine metamagic.
Hmm, metamagic, she's going to want Extend Spell to double the duration of her buffs.
Depending on your group's playstyle, Reserve feats can come in handy.
There's nothing wrong with the Laughing Rogue, Luck's domain power can be a lifesaver, and trickery has arguably one of the strongest spell lists of any domain printed. Pelor has nothing on him as far as optimization goes.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-09, 04:39 AM (ISO 8601)
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- Mar 2009
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- Jyväskylä, Finland
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Re: Feats for a Cleric [3.5]
Complete Divine's "Domain Spontaneity" is a nice feat for clerics that have acces to the domains that have nice non-clericy spells in them (such as trickery and travel).
A cleric with a few good domains (perhaps through prestige classing) with spontaneous acces to these spells adds a mini-sorcerer aspect to the character, which might fit Olidammara halflings (but it can be quite feat intensive).Avatar by Recaiden
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2010-05-09, 04:47 AM (ISO 8601)
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- Apr 2010
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- England
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Re: Feats for a Cleric [3.5]
I've been looking through Complete Divine, Augment Healing's probably worth a shout, I reckon, as well as Sacred Healing and True Believer.
Just gotta hope my DM allows Complete Divine feats...Last edited by Scarey Nerd; 2010-05-09 at 04:47 AM.
Credit to Bradakhan for the amazing avatar.
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2010-05-09, 04:53 AM (ISO 8601)
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- Sep 2007
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- Finland
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Re: Feats for a Cleric [3.5]
You should take a look at Races of the Wild for some good halfling feats.
There's, for a few examples:
- Dallah Thaun's luck (very flavorful, though mechanically very situational)
- Yondalla's sense (Wisdom to initiative checks... in addition to dexterity. For a cleric, this is very good - potentially even better than Improved initiative. Things get even better if you take both)
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2010-05-09, 04:58 AM (ISO 8601)
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- Apr 2009
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- Elemental Plane of Paper
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Re: Feats for a Cleric [3.5]
Extend Spell -> Persistent Spell [Complete Arcane] -> Divine Metamagic (Persistent Spell) [Complete Divine] + Mass Lesser Vigor [Spell Compendium] solves all out-of-combat healing needs you'll ever have.
For other things, there's Spell Focus (Conjuration) -> Augment Summoning for better summons. Power Attack for damage-dealing purposes. Quicken Spell is a must-have for higher levels, while Reach Spell [Complete Divine] gives you an easier time healing/buffing/Harming in combat. Zen Archery [Complete Warrior] is the cornerstone of the cleric archer. Extraordinary Spell Aim [Complete Adventurer] is fantastic for making your AoE spells (like say Antimagic Field) target a bit more selectively.Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
Prestige Class Contest XXI Submission: Child of the Seelie Court
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2010-05-09, 07:52 AM (ISO 8601)
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- Apr 2007
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2010-05-09, 08:11 AM (ISO 8601)
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- Sep 2007
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2010-05-09, 08:34 AM (ISO 8601)
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- Jan 2007
Re: Feats for a Cleric [3.5]
Olidammara rocks. Honestly, you can do all you want to without much penalties, because you're just "eccentric" which is exactly what yout God likes. Of course, "anything" does not involve slaughter of innocents, but mischief is a very broad term and you'll only get in good with your God.
Also, he's not a douche when it comes to offerings as well. A song here, a fine bottle of wine there and you're all good.
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2010-05-09, 08:36 AM (ISO 8601)
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- Mar 2010
Re: Feats for a Cleric [3.5]
Divine Metamagic! Divine Metamagic!
Thanks to BRC for the Wizard Avi!
And the science gets done and You make a neat gun for the people who are still alive!
I Critique Homebrew Races, PM me with your suggestions!
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2010-05-09, 09:54 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Feats for a Cleric [3.5]
Extend spell
Persistent spell(flaw)
Divine metamagic(flaw)
Level 3:
Extra turning
Level 6:
Extra turning
Level 9:
Extra turning
Level 12:
Extra turning
Level 15:
Extra turning
Level 18:
Extra turning
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2010-05-10, 02:51 PM (ISO 8601)
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- May 2008
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- In an Octopus's Garden
Re: Feats for a Cleric [3.5]
Divine Might requires Power Attack.