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  1. - Top - End - #1
    Orc in the Playground
     
    BardGirl

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    Nov 2009
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    Lightbulb Sol Power, another type of Turn Undead for Clerics

    Last night in my Red Bull influenced delirium I came up with a type of Turning,

    Sol Power. Basically, it would act the same as Turn Undead with a few

    modifications. It would get a bonus againest Vampires, could turn

    Werewolves into their normal form, and would be even stronger in the

    daylight hours. It would generally be used by clerics of the Follow The Light

    belief (see Dieties and Demigods). However, Clerics of the Sun, Fire, and

    other domains that have to do with light can use it. There are still a few

    bugs that I have to work out (such as the bonuses againest Vampires, during

    daylight hours, and the domains that it can be used by). If you have any

    ideas that would improve upon this they would be very apreciated.

  2. - Top - End - #2
    Ogre in the Playground
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    Default Re: Sol Power, another type of Turn Undead for Clerics

    What's the cost/drawback of it?

  3. - Top - End - #3
    Orc in the Playground
     
    BardGirl

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    Default Re: Sol Power, another type of Turn Undead for Clerics

    Quote Originally Posted by Glimbur View Post
    What's the cost/drawback of it?
    Weaker during the night hours. It's basically the same as Turn Undead, though (except for the things described). My main problem with it is that I can't figure out what the bonuses should be.

    Edit: You can't use it if your Evil.
    Last edited by enigmatime; 2010-05-10 at 02:48 PM.

  4. - Top - End - #4
    Troll in the Playground
     
    Ashtagon's Avatar

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    Default Re: Sol Power, another type of Turn Undead for Clerics

    * +1 effective cleric level for 6 hours around noon, if outdoors.
    * -1 effective cleric level during hours of darkness or underground (10 ft of rock or earth).
    * creates the effect of full natural daylight for one round, in a 30 ft radius around the cleric.

    That burst of daylight harms vampires as much as raw says natural daylight harms them. Daylight in itself isn't harmful to lycanthropes though, so not sure what effect it should have.

  5. - Top - End - #5
    Orc in the Playground
     
    BardGirl

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    Default Re: Sol Power, another type of Turn Undead for Clerics

    Quote Originally Posted by Ashtagon View Post
    isn't harmful to lycanthropes
    It doesn't harm them, it just turns them back to their normal form

  6. - Top - End - #6
    Troll in the Playground
     
    Ashtagon's Avatar

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    Default Re: Sol Power, another type of Turn Undead for Clerics

    All lycanthropy has to say on the subject is that a lycanthrope in animal form changes back to human at dawn. This is arguably just as much linked to the time as it is to the lack of visible moon as it is to the presence of the sun.

    It would appear to be an involuntary change to human form as described. Resisting an involuntary change is usually DC 25 Control Shape skill check. That skill is described under the SRD listing for lycanthropes. For the turning attempt, this could be changed to DC 10 + 1/2 effective cleric level.

    Against vampires, "Exposing any vampire to direct sunlight disorients it: It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape.". Not much of a penalty if it is only for one round. And if it is more than one round, a turn attempt effectively becomes an autokill against vampires which is no fun at all. Perhaps instead, the attempt could do damage as a fireball?

  7. - Top - End - #7
    Orc in the Playground
     
    BardGirl

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    Default Re: Sol Power, another type of Turn Undead for Clerics

    I'm throwing out the lycanthrope thing. For Vampires, it could instead work like a Rebuke but upon using it a second time on the same Vampire, work like a Turn. If no one got the joke with the name of this, I'll explain it: It is also stronger when a Bard is singing a jazz/blues/R&B/soul song or any song related to the Soul or sun.

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