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  1. - Top - End - #1
    Bugbear in the Playground
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    Default tos exhibition--claudius maximus vs nohwl

    do you have any preference for a map or buff rounds?

  2. - Top - End - #2
    Ogre in the Playground
     
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    Default Re: tos exhibition--claudius maximus vs nohwl

    I would prefer to at least have all-day buffs up. I can do with or without rounds, but if we have any, I would prefer no more than four. For reference, most matches seem to end up with three buff rounds.

    I'll do pretty much any map, but how about this one:

    {table=head]|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_
    1||||||||||||
    2|
    3|||C|C|||||C|C||
    4|||C|C|||||C|C||
    5||||||||||||
    6|
    7|
    8||||||||||||
    9|||C|C|||||C|C||
    10|||C|C|C|C|C|C|C|C||
    11||||||||||C
    12||||||||||C||
    13|
    14|||C|
    15|||C|||||||||
    16|||C|C|C|C|C|C|C|C||
    17|||C|C|||||C|C||
    18|
    19||||||||||||
    20|
    21||||||||||||
    22|||C|C|||||C|C||
    23|||C|C|||||C|C||
    24|
    25|||||||||||[/table]

    Arena is of worked stone, with a 30 foot ceiling. There is no rain or wind of note. Mysterious light equal to an overcast day suffuses the entire area. The participants begin in either the top or bottom four rows, one per side.

    If that is acceptable, I'll call the bottom.
    Last edited by Claudius Maximus; 2010-05-12 at 10:08 PM.
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  3. - Top - End - #3
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    yeah, the map is fine with me.

    all day buffs is fine, and if 3 buff rounds is what it usually is, then 3 rounds is fine with me.

  4. - Top - End - #4
    Ogre in the Playground
     
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    Default Re: tos exhibition--claudius maximus vs nohwl

    Starting Position (OO):
    Spoiler
    Show
    E23


    Buffs (OO):
    Spoiler
    Show
    Long-term buffs:
    Spellstaff with Blasphemy (permanent until expended) CL 24
    Extended Contingency set to cast Owl's Insight "When I cast Armor of Darkness." (48 days) CL 24
    Spell Phylactery: Scroll of Death Ward set to trigger "When I would be affected by energy drain or by a death effect" (permanent until expended) CL 25
    Crafted Contingency: Extended Infernal Threnody set to go off "When I say 'Mahogany'". (Permanent until triggered) CL 7.
    Crafted Contingency: Sheltered Vitality set to go off "When I would be ability damaged by a source other than a corrupt spell". (Permanent until triggered) CL 7.
    Crafted Contingency: True Strike set to go off "When I say 'Canoodle'". (Permanent until triggered) CL 1.

    2-day buffs:
    CL = Base +4 Bead of Karma +2 Infernal Threnody +1 Adept Spirit +1 Tome of the Stilled Tongue = 20 or 21. Nondetection is +4 CL from Ankh.
    Slots used: 1st: 0/7 2nd: 1/7, 3rd: 2/7, 4th:4/6, 5th: 3/5 6th: 0/4 , 7th: 3/3

    Extended Greater Magic Weapon +5 on scythe (40 hours) CL 20
    Extended Magic Vestment +5 on shield (40 hours) CL 20
    Midnight Metamagic Extended Magic Vestment +5 on armor (40 hours) CL 20
    Midnight Metamagic Extended Pact of Return set to "I will be slain by an aligned spell or effect." (42 hours) CL 21
    Midnight Metamagic Extended Pact of Return set to "I will be slain by an attack made as part of a charge." (42 Hours) CL 21
    Extended Nondetection: DC 40 (50 hours) CL 25
    Extended Zone of Silence (42 Hours) CL 21
    Extended Scales of the Sealord +5 (42 hours) CL 21
    Extended Glimpse of the Prophecy (42 hours) CL 21
    Extended Primal Speed (48 hours) CL 21

    All-day buffs:

    Endure Elements (13 hours) CL 13
    Substitution (13 hours) CL 13
    Undetectable Alignment (24 hours) CL 13
    Divine Insight +15 (13 hours) CL 13
    Superior Resistance (24 hours) CL 13
    Tyche's Touch: Protection (24 hours) CL 13
    Extended Adept Spirit (26 hours) CL 13
    Primal Hunter (24 hours) CL 13
    Primal Instinct (24 hours) CL 13
    Primal Senses (24 hours) CL 13
    Pact of Return set to "I will be slain by a coup de grace" (13 hours) CL 13

    Round 1: Say "Mahogany", activate Adept Spirit, draw cage, cast Battletide on toad. Toad Save - (1d20)[6] (needs a 20)
    Round 2: Activate Bead of Karma, cast Spell Resistance, stow cage.
    Round 3: Cast Greater Invisibility, Cast Armor of Darkness. Hide - (1d20+9)[12]


    Initiative - (1d20+6)[13]
    Last edited by Claudius Maximus; 2010-05-13 at 12:05 AM.
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  5. - Top - End - #5
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    buffs
    Spoiler
    Show


    all day

    Persisted Spells
    Master Air--Caster Level 17
    Divine Power--Caster Level 17
    Visage of the Deity--Caster Level 17

    Contingent spell
    If Sheltered Vitality goes away for any reason, cast Sheltered Vitality on myself.--cl 13

    buffs from the 3 buff rounds

    sheltered vitality--cl 13
    extended aerial aclarity--cl 13
    see invisibility--cl 13



    starting position

    Spoiler
    Show

    a,4,10 feet in the air


    initiative
    (1d20+2)[16]

  6. - Top - End - #6
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    ok, guess i go first.

    so there is nothing to obscure vision besides the columns?

    i'm going to move to a,22, 10 feet in the air.

    if i see you before getting there[i have see invisibility up] i'm going to stop as soon as i see you and
    Spoiler
    Show
    cast moonbolt and quickened moonbolt at you.

    assuming you are living,
    (4d4)[9]
    (4d4)[12]
    2 fort saves dc 18 for half damage.

  7. - Top - End - #7
    Ogre in the Playground
     
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    Default Re: tos exhibition--claudius maximus vs nohwl

    I'll need you to make a spot check and a caster level check for that See Invisibility effect.

    Are you at all hidden? I do not have any funky senses at the moment.
    Last edited by Claudius Maximus; 2010-05-12 at 10:46 PM.
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  8. - Top - End - #8
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    spot
    (1d20+2)[5]

    caster level check
    (1d20+13)[31]

  9. - Top - End - #9
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    probably failed the spot check.

    and i am not hidden at all.

  10. - Top - End - #10
    Ogre in the Playground
     
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    Default Re: tos exhibition--claudius maximus vs nohwl

    You don't see anything during your move.

    I think we should both post descriptions of ourselves, and direct each other to them when appropriate (which could be in a theoretical spoiler or something).

    Here's mine, though you don't get to open it right now:
    Spoiler
    Show
    You see a tall humanoid woman in baggy yellow robes. She has long black hair and red eyes. She has a buckler on one arm and holds a holy symbol in the other hand. She has a backpack and a scythe on her back, and there is a small pouch on her belt. She is wearing white gloves and has a big goofy ankh hanging from her neck. She is covered by a layer of swirling shadows, and her skin is blue and scaly.

    A DC 10 knowledge (religion) check reveals:
    Spoiler
    Show
    The holy symbol is that of Vecna, Neutral Evil god of secrets.


    A DC 20 spellcraft check reveals:
    Spoiler
    Show
    The shadows are the result of the spell Armor of Darkness


    A DC 18 spellcraft check reveals:
    Spoiler
    Show
    The scales are the result of the spell Scales of the Sealord.
    Last edited by Claudius Maximus; 2010-05-12 at 11:06 PM.
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  11. - Top - End - #11
    Ogre in the Playground
     
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    Default Re: tos exhibition--claudius maximus vs nohwl

    Anyway, since you don't see me, take the rest of your turn. If you make any sound, I am entitled to a listen check, which I will include here in case it comes up:
    Spoiler
    Show
    Listen - (1d20+18)[35]
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  12. - Top - End - #12
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    not sure why i am using a spoiler, but whatever.

    Spoiler
    Show
    guy in mithral armor carrying a morning star, black hair, bird wings


    i am assuming i know that something is in the arena[otherwise, why would we have buff rounds], so i'm going to cast wall of smoke so it is covering the columns a and b and it will be set at elevation 0[ground] so i am just above it.

    if thats not the case
    Spoiler
    Show
    cast protection from evil on myself


    and make a listen check.
    Last edited by Nohwl; 2010-05-12 at 11:15 PM.

  13. - Top - End - #13
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    Default Re: tos exhibition--claudius maximus vs nohwl

    You know there's someone around somewhere, and that you're supposed to fight them.

    I made my listen check in the spoiler in my last post. It was a 35.

    Could you clarify the position of the Wall of Smoke?
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  14. - Top - End - #14
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    all of a and b, unless i am reading it wrong. it's effect is a straight wall with an a area up to one 10 foot square/level. i am using 13 10 foot squares to cover the columns a and b, on the ground, with me hovering or whatever just above the top of the wall.

  15. - Top - End - #15
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    Default Re: tos exhibition--claudius maximus vs nohwl

    I see. the 10-foot squares used in most wall spells are actually squares (not cubes), unlike most mentions of "squares" in D&D. Wall of Smoke is a thin vertical sheet that can be composed of 10-foot square segments. I suppose you could make it horizontal, but elevation 0 would accomplish very little. Also, some of the squares you're going for are out of its range (25 feet + 5 feet per 2 caster levels).
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  16. - Top - End - #16
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    hmm. always thought it was a cube. alright. that's fine. if i have to make it vertical, then i guess, just go for a, 20, b,20-25.

    if not, i don't care about it.

  17. - Top - End - #17
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    Default Re: tos exhibition--claudius maximus vs nohwl

    Is your turn over?

    In any case, what, if anything, did I glean from my listen check?
    Last edited by Claudius Maximus; 2010-05-12 at 11:44 PM.
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  18. - Top - End - #18
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    that i was casting a spell, if you can't see the effect of it. i would assume you also have an idea of where i am if you didn't see me before.

    yeah, that ends my turn. what wall of smoke effect are we going with? is it on the ground or is it vertical? doesn't matter to me.
    Last edited by Nohwl; 2010-05-12 at 11:51 PM.

  19. - Top - End - #19
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    Default Re: tos exhibition--claudius maximus vs nohwl

    It's up to you. I'm not going to hold you to horizontal with zero elevation when it's clear that you didn't know that it would make the spell useless.

    Actions:
    Spoiler
    Show
    Move to C19, cast Greater Dispel Magic on opponent.


    You are subject to a targeted Greater Dispel Magic effect. The way we usually handle these is that you create a list of effects from highest CL to lowest (or whatever order you want in case of ties) and maybe give me a ballpark number of rolls to make (commonly a multiple of ten). I then roll them and you compare to your buffs and dispel as appropriate, then tell me if I see anything different after the dispel settles. Contingencies and crafted contingent spells are checked along with buffs, as are certain item effects like that given by an active Bead of Karma.

    You hear nothing. Make a spot check.

    My turn isn't over yet.
    Last edited by Claudius Maximus; 2010-05-13 at 12:02 AM.
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  20. - Top - End - #20
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    Default Re: tos exhibition--claudius maximus vs nohwl

    Forgot a roll.

    OO:
    Spoiler
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    Hide - (1d20+9)[21]
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  21. - Top - End - #21
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    ill go with the vertical one then, from a,20 b,20-25.

    greater dispel magic activates my ring of counterspells, which should prevent me from being hit with it.

    if thats not the case, then it would be 10 rolls.

    edit--where am i supposed to list that? it's on my character sheet, but it's not really a buff or anything, so i don't think it goes there.
    Last edited by Nohwl; 2010-05-13 at 12:12 AM.

  22. - Top - End - #22
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    Default Re: tos exhibition--claudius maximus vs nohwl

    spot check

    (1d20+2)[17]

  23. - Top - End - #23
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    Default Re: tos exhibition--claudius maximus vs nohwl

    Your Ring negates my spell.

    Further actions (OO):
    Spoiler
    Show
    Cast Spell theft at my opponent.


    You don't see anything of note, but you are entitled to a second spot check.

    You are subjected to Spell Theft. If you don't have a counter for this, please list every active spell effect on you. This one won't hit item effects or crafted contingencies, only actual spells and SLA's.

    Quote Originally Posted by Nohwl View Post
    edit--where am i supposed to list that? it's on my character sheet, but it's not really a buff or anything, so i don't think it goes there.
    What is this in reference to? If it's the Ring's counterspell, you're fine putting it anywhere, but I'd expect it either in the notes or in the Ring's line in the equipment section. If it's something else, please clarify.
    Last edited by Claudius Maximus; 2010-05-13 at 12:25 AM.
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  24. - Top - End - #24
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    sheltered vitality--cl 13
    extended aerial aclarity--cl 13
    see invisibility--cl 13
    Master Air--Caster Level 17
    Divine Power--Caster Level 17
    Visage of the Deity--Caster Level 17

  25. - Top - End - #25
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    another spot check
    [roll0]

    edit--stupid forum making me wait 60 seconds to post and ruining my roll.
    Last edited by Nohwl; 2010-05-13 at 12:26 AM.

  26. - Top - End - #26
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    spot check
    (1d20+2)[9]

  27. - Top - End - #27
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    Default Re: tos exhibition--claudius maximus vs nohwl

    I'll opt to try to steal them all.

    Sheltered Vitality - (1d20+15)[29] (DC 24) **Stolen**
    Extended Aerial Alacrity - (1d20+15)[20] (DC 24)
    See Invisibility - (1d20+15)[35] (DC 24) **Stolen**
    Master Air - (1d20+15)[29] (DC 29) **Stolen**
    Divine Power - (1d20+15)[21] (DC 29)
    Visage of the Deity - (1d20+15)[31] (DC 29) **Stolen**

    Edit: You keep Divine Power and Aerial Alacrity.

    This will end my turn.

    You get another spot check to see me.
    Last edited by Claudius Maximus; 2010-05-13 at 12:31 AM.
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  28. - Top - End - #28
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    another spot check
    (1d20+2)[8]

  29. - Top - End - #29
    Ogre in the Playground
     
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    Default Re: tos exhibition--claudius maximus vs nohwl

    You don't see any sign of me.

    Your go.
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  30. - Top - End - #30
    Bugbear in the Playground
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    Default Re: tos exhibition--claudius maximus vs nohwl

    i was asking if i am supposed to list the rings counterspell anywhere here. like how you list active buffs and contingencies. do i say what the ring has in there, or just on the sheet?

    do contingencies get hit, or is it just crafted contingencies that are immune to spell theft?

    if so, then make another roll to steal my contingency.

    does the effect of master air going away activate because it was stolen or not?
    if not
    (1d6)[2]

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