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  1. - Top - End - #1
    Ettin in the Playground
     
    Godskook's Avatar

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    Oct 2008

    Default Homebrew Edition - Godskook vs 9mm

    Alright, let's get the party started.


    Spoiler
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    Using this homebrew:

    True Potential [Ascendant]
    Steel sharpens steel, and like so does one man sharpen another. Only by facing death, delivered by a worthy foe, can we truly transcend our weaknesses and become truly powerful.
    Prerequisites:
    -Must have dueled an opponent of a CR at least equal to your ECL in deadly combat and won.
    -ECL 6
    Benefits: A player with this feat adds 1/4 of his HD to all skill checks. He is also now eligible to take Ascendant feats. This counts as a Ascendant feat for the purpose of determining the number of Ascendant feats a character has.

    Battle Stride [Ascendant]
    True warriors move across the battlefield with the grace and ferocity of lions.
    Prerequisites:
    -One [Ascendant] feat
    -ECL 8
    Benefits: You may move* up to your speed before any attack you make(including AoOs). You may do so a number of times per round equal to the number of your [Ascendant] feats. If you do so, you sacrifice a move action for this round.
    *Not 'take a move action', just simply 'move'.

    Eye of Tiger [Ascendant]
    With an enhanced awareness, you can take advantage of almost any opening
    Prerequisites:
    -Battle Stride
    -ECL 12
    Benefits: Your threatened area is determined by your reach + your speed.
    Normal: Your threatened area is determined by your reach with a melee weapon.

    Flash Step [Ascendant]
    You move at speeds so fast that even magic has to struggle to keep up.
    Prerequisites:
    -Any two [Ascendant] feats
    Benefits: Whenever you move, opponents must succeed on an opposed prowess check in order to react to your movement. Failure means that they can not react to your movement. Reactive magic(such as contingencies) uses its caster level as its prowess modifier. In this case, failure means that the magic will not trigger, unless you are still triggering the effect after making your movement. If you attack at the end of the movement, your first attack is treated as part of that movement for the purpose of determining if something can react to it.

    To determine a Character's prowess modifier:
    Spoiler
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    A character's prowess modifier is determined in two steps. First, you add up all the pre-cap modifiers and penalties, and then you add on any post-cap modifiers or penalties. The 'cap' is +20 or the character's HD, whichever is lower.

    Pre-cap:
    -A character with class levels adds his full HD.
    -A character without class levels adds 3/4 HD.
    -A character that has abilities with multiple levels, or an ability with an effective spell level, power level, or similar, takes a penalty equal to the highest 'level' he's capable of using.
    -A character with more than 10 BAB adds (BAB-10).
    -A spell, power, or item adds its caster level.

    Post-cap:
    -A character adds half his total number of Ascendant feats, rounded up
    -A spell, power, or item adds its effective spell level.

    Examples:
    An antimagic field, cast by a L20 wizard has a prowess modifier of +26.
    The wizard has a prowess modifier of +11.
    His contingent dimension door(which was made at min prices) has a prowess of +11 as well.
    A L20 fighter, who has 12 Ascendant feats, has a prowess modifier of +26.
    A Solar has a prowess modifier of +19.
    An Old Black Dragon has a prowess modifier of +18.


    Improved Flash Step [Ascendant]
    Your speed improves even farther.
    Prerequisites:
    -Flash Step
    Benefits: Whenever an opponent fails a level check against your flash step, they are treated as flat footed against your next attack.

    Superb Talent [Ascendant]
    Your natural talent is apparent in everything you do. Nothing is too complicated or unfamiliar.
    Prerequisites:
    -True Potential
    -100 skill points
    Benefits: You may add a 1/2 HD bonus to any skill check you make, instead of using your rank in that skill. This stacks with the bonus gained from True Potential, gaining a total 3/4 HD bonus on skills where both apply.

    Calculated Movement [Ascendant] [Tactical]
    Your keen awareness allows you to react to your opponent's movement as it is happening.
    Prerequisites:
    -Flash Step
    -Battle Stride
    Benefits: Calculated Movement enables the use of two tactical options.
    Side Step: Whenever an opponent provokes an AoO from you due to movement, you may choose to forgo the AoO and instead move up to half your speed. Doing so counts against your limit of AoOs and Battle Strides for the round.
    Timing: Whenever an opponent provokes an AoO for movement, you may choose not to take the AoO. If you do, and the same movement would later cause him to leave a square you threaten, it provokes a new AoO.

    Rupture Magic [Ascendant]
    Your training has become so refined that you can bend the magic of others.
    Prerequisites:
    -Flash Step
    -Battle Stride
    Benefits: Whenever you make a battle stride, roll an opposed prowess check against any magical effect that would impose a penalty on your battle stride(either the attack or movement). If you succeed, you ignore that effect. This does not enable you to attack an opponent you otherwise would not be able to, such as an ethereal creature, but it might negate the miss chance associated with the blink spell. This also does not enable you to locate a creature you'd otherwise be unable to locate, such as a wizard inside a fog cloud(without proper senses), but if you start outside the fog cloud, it might negate the miss chance associated with attacking him. Additionally, any effect that is already affecting you can not be negated in this way, such as an antimagic field you're already inside of. Any effect negated this way immediately re-takes effect after your attack.[/QUOTE]
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  2. - Top - End - #2
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Initiative - (1d20+3)[14]

    Map preferences?

    3 buff rounds + all day sound good?
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  3. - Top - End - #3
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    I'll use Marcus

    map don't care

    buff rounds sound good
    Last edited by 9mm; 2010-05-13 at 11:42 PM.
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  4. - Top - End - #4
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Small map it is:

    {table=head]|A|B|C|D|E|F|G|H|I|J|K|L
    1||||||||||||
    2|
    3|||C|C|||||C|C||
    4|||C|C|||||C|C||
    5||||||||||||
    6|
    7|
    8||||||||||||
    9|||C|C|||||C|C||
    10|||C|C|||||C|C||
    11|
    12|||||||||||[/table]
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  5. - Top - End - #5
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Buff rounds:

    Spoiler
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    Buff rounds:
    1.Cast shield
    2.Cast Mage Armor
    3.Cast Heroics(Martial Stance(Thicket of Blades))

    Starting in C2
    Last edited by Godskook; 2010-05-13 at 11:59 PM.
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  6. - Top - End - #6
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    initive - (d20+5)[23]
    Buffs
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    round 1: extended protection from good lasts 14 minutes, activate alchemical captal quick spark with swift share spell with familar
    Round 2: move: draw moonfire salve from haversack, apply to feat with standard (gain fly for 5 minutes)

    Round 3: extended karmatic aura lasts 14 rounds share spell with familar; swift acticate aclch capsule ghostblight
    Last edited by 9mm; 2010-05-14 at 12:07 AM.
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  7. - Top - End - #7
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    starting in square L12 do we start with LoS
    Rule of Cool former designer

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  8. - Top - End - #8
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Nope. Turn?
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  9. - Top - End - #9
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    hmmm
    Marcus:
    Swift action enter hunters Sence stance (I has scent!)
    Standard:
    Spoiler
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    use wand of augment familar



    Fluffy :
    Move: move to E12
    Ready action to
    Spoiler
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    Demorilize first hostile withing threatened area


    Turn endo.
    Last edited by 9mm; 2010-05-14 at 12:22 AM.
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  10. - Top - End - #10
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Spoiler
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    Swift - enter Thicket of Blades stance
    Standard - become invisible
    Move - progress to B2, B5, E5 in order, gaining LOS at E5, and so, ending movement.
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  11. - Top - End - #11
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Fluffy:
    Move: moves up to E7-F8
    Standard: ready action
    Spoiler
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    demorlise first hostil in reach



    Marcus:
    Move: moves to k8
    Free: remove on hand from weapon
    free: draw vial from potion belt
    standard: pour vial's contents over weapon
    Spoiler
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    oil of mighty whalllop

    free: return hand to weapon
    turn endo
    Last edited by 9mm; 2010-05-14 at 12:49 AM.
    Rule of Cool former designer

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  12. - Top - End - #12
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    AoO:

    Bethor moves from E5 to K6, and makes an attack, coming out of invisibility to do so.

    Attack - (1d20+14)[20]
    Damage - (2d4+4)[7]
    Skirmish - (4d6)[11]

    I'm not sure what bonuses being invisible gives me against a scent user, so I didn't add those in.

    If you're an arcanist, you're also my favored enemy, so take another 2 damage.
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  13. - Top - End - #13
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Whiff!

    10 characters of me laughing.
    Rule of Cool former designer

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  14. - Top - End - #14
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Swift Action - activate gloves of striking

    Attack, moving to K10, flying directly overhead, outside a non-reach opponent's threatened area.

    Attack - (1d20+14)[23]
    Damage - (2d4+4)[9]
    Skirmish - (6d6)[27]
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  15. - Top - End - #15
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    blow strikes clean: Make a will save

    your current elevation?
    Rule of Cool former designer

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  16. - Top - End - #16
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Rolling my prowess check:

    Prowess - (1d20+14)[21]
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  17. - Top - End - #17
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    prowess - (d20+8)[28]

    10 characters
    Rule of Cool former designer

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  18. - Top - End - #18
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Will save:

    Will - (1d20+12)[27]
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  19. - Top - End - #19
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm


    * post roll count doesn't match database
    Rule of Cool former designer

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  20. - Top - End - #20
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Fluffy:
    Move: moves to K8-l9 per mental direction from marcus
    Standard: use intimidate to demoralise
    [roll0] +4 for every size catagory smaller you are to fluffy (large)

    Marcus:
    Move: will tumble to l10 [roll1]
    Free:dirrect dark compaion to k11 (all adjacent enemies take -2 to ac and saves)
    Free: HEXBLADE CURSE, roll will
    Standard: use Saphire nightmare blade: [roll2] (if this beats your ac you are treated as flat footed
    power attacking for 2
    [roll3]
    [roll4]

    If this hits the folling damage is rolled
    Spoiler
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    [roll=flaild12+6[/roll]
    [roll5]fire damage
    [roll6] electricity damage
    [roll7]
    also on a connect roll the following saves
    Ref vs burning DC 11
    fort vs Dc 14
    if successfully sneak attacked roll another Fort vs dc= total damage this blow delt

    finally if I delt more than 10 damage, roll a streagth check against trip


    I think that's everything
    Last edited by 9mm; 2010-05-14 at 02:00 AM.
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  21. - Top - End - #21
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    On sight of Fluffy, Bethor abrupt jaunts to K12.

    If the beast attempts to move within 10' of Bethor, Bethor flies straight up 40'.
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  22. - Top - End - #22
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Quote Originally Posted by Godskook View Post
    On sight of Fluffy, Bethor abrupt jaunts to K12.

    If the beast attempts to move within 10' of Bethor, Bethor flies straight up 40'.
    Not sure which 'halving' I forgot, but that's only 20' straight up, I guess.
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  23. - Top - End - #23
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Orney cuss, ain't he?

    Fluffy:
    Standard: Ready action
    Spoiler
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    attempt to grapple next hostile in reach


    Marcus:
    Free: direct dark compaion to L12 (-2 to ac and saves against adjancent foes)
    Move: retrieve Tanglefoot bag from haversack
    Standard: Toss da bag atcha
    RTA - (d20+12)[18]-4 from range penelties

    end turn.
    Rule of Cool former designer

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  24. - Top - End - #24
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Yes, he is, but I'll get to him in a moment.

    Move to I8, wrapping around the column, attacking:

    Prowess - (1d20+14)[29]
    Attack - (1d20+14)[19]
    Damage - (2d4+4)[8]
    Skirmish - (4d6)[14]
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  25. - Top - End - #25
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    I was talking to Fluffy
    Marcus:
    Free: driect dark compainon to J8
    Free: HEXBLADE CURSE: roll will
    Free: 5' into j8
    Standard: Saphire Nightmare blade
    consentration - (d20+15)[23] If that beats your ac you are treated as flatfooted
    Power attacking for 2
    attack - (d20+12)[26]
    confirm - (d20+12)[28]
    Damage:
    Spoiler
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    whoo boy this gets complicated
    Swift: activate sudden stunning
    mace damage - (d12+10)[22]
    burning - (d6)[5] Fire
    quickspark - (d6)[1] electricity
    sneak attack - (d6)[3]

    roll the following saves
    Ref (burning)
    Ref (sudden Stunning)
    Fort (sneak attack only)
    Fort (from getting smacked at all)
    and roll a trip check.


    Fluffy to come.
    Last edited by 9mm; 2010-05-15 at 11:38 PM.
    Rule of Cool former designer

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  26. - Top - End - #26
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Abrupt Jaunt, to H9, while the curse is 'on the stack', if possible.
    Last edited by Godskook; 2010-05-16 at 12:00 AM.
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  27. - Top - End - #27
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    [01:40] 9mm: works for me. you porting after the dark compaion moves?
    [01:40] Godskook: Yep.

    Port'n is no good against a nose like mine...

    Marcus:
    Move: tumble to H8 tumble - (d20+10)[12]
    Free: hexblade curse roll will.
    Standard: saphire nightmare: see above post for rolls
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    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    Fly up and over your head, attacking downward at my full reach(So I'm not in your melee range).

    Prowess - (1d20+14)[29]
    Attack - (1d20+14)[21]
    Damage - (2d4+4)[9]
    Skirmish - (4d6)[11]

    Will - (1d20+12)[25] - Assuming you still use your curse on me after the AoO.
    Last edited by Godskook; 2010-05-16 at 01:09 AM.
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  29. - Top - End - #29
    Ettin in the Playground
     
    Godskook's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    How about flying?
    Avatar by Assassin89
    I started my first campaign around a campfire, having pancakes. They were blueberry.
    My homebrew(updated 6/17):

  30. - Top - End - #30
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Homebrew Edition - Godskook vs 9mm

    you avoid getting cursed... This time:

    Fluffy:
    move: to h7-i8
    Standard: will attempt to grapple, make your AoO (if you have any left)
    Last edited by 9mm; 2010-05-16 at 01:29 AM.
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