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  1. - Top - End - #1
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    Default [3.5] The Template Project. [PEACH]

    Hello fellow playgrounder. I present you:

    The Template Project

    A little more than a month ago I began working on a campaign for a futur pbp game on this very forum.
    After much thinking I hit upon the idea of creating a world who recently undergone massive change. I debate with myself on how to go about it before finally deciding on template.
    My idea was finding or creating template correponding with each base type of creature, as follow: Aberration, Animal, Celestial, Construct, Dragon, Elemental, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Undead and Vermin.

    In my search for template I rapidly realise that existing template just wouldn't work, too much variety in power, too few type represent and rarelly suitable for playable character.
    So I just decid to begin from scratch, I'm now done with the template.
    Because I was really inspired I've create feat to go with them and even a Prestige class.

    I've create this thread to list everything with link to the thread where I will put each template wth the feat associate to them plus one thread for the Prc.

    I will also put here the few feat that aren't link to any one template but are aviable to all of them.

    Here's the template: (link to come)



    • Weed for the Plant type










    • Savage for the Monstrous humanoid type




    These template are all intend to be LA +1, CR +1.

    And a houserule for the template:
    These serie of template are incompatible a creature can never gain more than one at time, the newest one replace the effect of the previous one.
    Any other template can be gained as normal.

    Edit Note: When the template are applied to creature without a con score, the creature gain one of 10 + any bonus granted by the template.
    An artificial zombie would have a con score of 12

    Here's the Prestige class designed arounf those template: The Evolutionist.

    Here's the spell for it, link.

    For convenience I've also create a new feat descriptor, Template.
    A template feat always have one of the previous template as a prerequisite.

    Here are the Feat not associate with any specific template:

    Share template [Template]
    You can share your transformation with your companion
    Prerequisite
    Artificial, Slime, Weed, Unliving, Energy, Bizarre, Divided, Breather, Seelie, Oversized, Mundane, Wonderful, Savage, Exiled or Arthropod template;
    Animal companion, Familiar, Psycrystal or Special Mount;
    Character level 6
    Benefit
    You can chose to share your template (the one that qualify you for this feat) with your animal companion, familiar, psycrystal or special mount. The creature in question must be eligible to gain the template, an animal canít gain the divided template for example. If you have more than one companion only one of them gain the template chosen at the time you gain this feat. The template is identical to yours including any choice on your part
    Special
    Your companion still count as is original type for spell or effect you use if doing so would be advantageous to him.
    Special
    You can gain this feat multiple time each time affecting another companion
    Special
    An evolutionist with multiple template must chose wich one to apply to his companion, a companion can only have one template at time but if he had more than one compnaion he can chose a different template each time he take this feat.

    Template summoning [Template]
    You can share your transformation with your summon creature
    Prerequisite
    Artificial, Slime, Weed, Unliving, Energy, Bizarre, Divided, Breather, Seelie, Oversized, Mundane, Wonderful, Savage, Exiled or Arthropod template;
    Caster level 9; Augment summoning
    Benefit
    Each creature you conjure with any summon spell gains your template if applicable. (Magical beast canít gain the Wonderful template for example). The template is identical to yours including any choice on your part
    Special
    An evolutionist with multiple template must chose wich one to apply to the summoned creature but can change is choice each time he use a summoning spell.

    Template addition [Template]
    You can share your transformation with your astral construct
    Prerequisite
    Slime, Weed, Unliving, Energy, Bizarre, Divided, Breather, Seelie, Oversized, Mundane, Wonderful, Savage, Exiled or Arthropod template;
    Manifester level 9; Boost construct
    Benefit
    When you manifest an astral construct she gain your template. The template is identical to yours including any choice on your part.
    Special
    An evolutionist with multiple template must chose wich one to apply to the astral construct but can change is choice each time he use the power.

    Diversify spell [Metamagic]
    You can modify your spell to affect more type of creature
    Prerequisite
    Caster level 6, Spellcraft 9 rank, Knowledge (any two) each 9 rank
    Benefit
    You can alter a spell that target a specific type of creature to instead target any kind of creature . A diversified spell uses up a spell slot three level higher than the spellís actual level.
    Spells who donít target creature canít be affected by this feat.
    Last edited by zagan; 2010-06-19 at 10:39 AM.
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    Default Re: [3.5] The Template Project. [PEACH]

    Interesting concept.

    I would explicitly state in the first post of THIS thread that they are all going to be CR +1, LA +1.

    If you can get someone to correct your grammar it would be nice, but it isn't required.
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by DracoDei View Post
    Interesting concept.

    I would explicitly state in the first post of THIS thread that they are all going to be CR +1, LA +1.

    If you can get someone to correct your grammar it would be nice, but it isn't required.
    The La is mainly if other want to use the template. (hey I can dream) My player will get it for free, it will be a gestalt game and they will all have one. And the CR is for me (or other dm) that want to use it on monsters.
    But I will indicated it in the post.

    Yeah, I'm sorry about the grammar, english isn't my native language and I very often do stupid mistake. I'll try to reread multiple time but it doesn't always help.
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by zagan View Post
    Yeah, I'm sorry about the grammar, english isn't my native language and I very often do stupid mistake. I'll try to reread multiple time but it doesn't always help.
    If I thought it was anything else than this I probably would have expressed annoyance at you. Don't be stressed by it.
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by DracoDei View Post
    If I thought it was anything else than this I probably would have expressed annoyance at you. Don't be stressed by it.
    Thanks for that, any big one that jumped at you ?

    EDIT: Today I've post the Unliving, Energy, Bizarre and Divided template. Tomorrow four more.
    Last edited by zagan; 2010-05-15 at 11:10 AM.
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    Ettin in the Playground
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    Default Re: [3.5] The Template Project. [PEACH]

    You might want to say if they are acquired or inherited, or either.
    Last edited by Volthawk; 2010-05-15 at 02:28 PM.

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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by volthawk View Post
    You might want to say if they are acquired or inherited, or either.
    Both.
    At the start of the campaign they will be acquired but after that if the campaign last long enough the player will start seeing children born with them.
    Why the question ? Is there any rule that depend on the classification ?
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by zagan View Post
    Both.
    At the start of the campaign they will be acquired but after that if the campaign last long enough the player will start seeing children born with them.
    Why the question ? Is there any rule that depend on the classification ?
    Just for template stacking. Some acquired templates require certain creature types. It's just good to point out.

    Also, construct babies?

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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by volthawk View Post
    Just for template stacking. Some acquired templates require certain creature types. It's just good to point out.

    Also, construct babies?
    I won't go into the mechanic but yes it will be possible. Perhaps rarer than most though.
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by volthawk View Post
    Also, construct babies?
    A wizard artificer did it.

    Yay, a functional Ooze-based template. I approve already.
    Kaalia Verk avatar by Rauthiss.


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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by Forever Curious View Post
    A wizard artificer did it.

    Yay, a functional Ooze-based template. I approve already.
    I wont say who did it, it's a plot point.

    And yes I'm proud of that template the only approching one is gelatinous in savage species and the type change for some reason to aberration. In addition it's Npc only.
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    Default Re: [3.5] The Template Project. [PEACH]

    This is really cool. Nice and simply ways to become something very different and memorable, with little LA. I may have to try these in games I get into, if I can find anything they fit in.
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by ForzaFiori View Post
    This is really cool. Nice and simply ways to become something very different and memorable, with little LA. I may have to try these in games I get into, if I can find anything they fit in.
    I'm glad you like it. I you manage to try it don't hesitate to tell me how it work out.
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    Ettin in the Playground
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by zagan View Post
    I'm glad you like it. I you manage to try it don't hesitate to tell me how it work out.
    I'll probably use them in a campaign of mine too. Fits the whole idea of an organization in the campaign.

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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by volthawk View Post
    I'll probably use them in a campaign of mine too. Fits the whole idea of an organization in the campaign.
    I'm glad, can I ask what sort of organization ?
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by zagan View Post
    I'm glad, can I ask what sort of organization ?
    Oh, a secret network Illithid-draconic alliance. The PCs got caught, and are being helped to escape. Been lloking things I could use for all the 'experiments'.

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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by volthawk View Post
    Oh, a secret network Illithid-draconic alliance. The PCs got caught, and are being helped to escape. Been lloking things I could use for all the 'experiments'.
    In that case yes they work well, I will post today the breather template for dragon that could go with the draconic part of your alliance.

    EDIT: Today I've post the Breather, Seelie, Oversized and Mundane template.
    Last edited by zagan; 2010-05-16 at 10:52 AM.
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    Default Re: [3.5] The Template Project. [PEACH]

    how will the breath wepon work with a breather dragon shaman?
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    Default Re: [3.5] The Template Project. [PEACH]

    How would it even interact with the DS's breath weapon in the first place? He just has two breath weapons instead of one now.

    Also, to the OP, you mention an evolutionist in some of the feats listed on the first post. Could you be referring to Draken's homebrew class? Because if you are, you should reconsider involving it at all. It's... broken to be somewhat blunt.
    Last edited by Krazddndfreek; 2010-05-16 at 09:37 PM.

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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by Beschoren View Post
    how will the breath wepon work with a breather dragon shaman?
    They can use both but they have the same down time so if you use one you need to wait 1d4 round as normal before you can breath again with any of your breath weapon. It's the official Wotc rulling I believe.
    But I might make a feat that make them have separate recharge time.

    Quote Originally Posted by Krazddndfreek View Post
    How would it even interact with the DS's breath weapon in the first place? He just has two breath weapons instead of one now.

    Also, to the OP, you mention an evolutionist in some of the feats listed on the first post. Could you be referring to Draken's homebrew class? Because if you are, you should reconsider involving it at all. It's... broken to be somewhat blunt.
    The evolutionist is my own Prc that goes with the this project. I will post it tomorow.
    I was unaware that someone else has done one with the same name.
    I wasn't really sure what to name it, templationist or mutationist are horrible name so I settle on evolutionist but once I've post the class I'll be more than willing to hear better idea for it.

    Edit: All the feat are now post, tomorow the Prc. I would like to hear your opinion on the balance betwen the template. Are they roughly equal or at least none are really inferior ?
    Last edited by zagan; 2010-05-18 at 12:50 PM. Reason: typo
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    Ettin in the Playground
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    Default Re: [3.5] The Template Project. [PEACH]

    Now they're all up, I'm putting an NPC in with all of them in my game.

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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by volthawk View Post
    Now they're all up, I'm putting an NPC in with all of them in my game.
    That's great, you'll have to tell me how it will go.
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by zagan View Post
    That's great, you'll have to tell me how it will go.
    Making him, I found an interesting thing, as I was combining Voidmind with Divided. I thought that maybe the flayers control the body, and the bursts of control override the mind control. Gonna be kinda cool, as some of the NPCs try to take control of their own bodies.

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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by volthawk View Post
    Making him, I found an interesting thing, as I was combining Voidmind with Divided. I thought that maybe the flayers control the body, and the bursts of control override the mind control. Gonna be kinda cool, as some of the NPCs try to take control of their own bodies.
    Yes, that's a very nice combo.
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by zagan View Post
    Yes, that's a very nice combo.
    Also, Mr.All 15 templates+Voidmind is a Changeling, with the Warshaper PrC.

    Scratch that, way too high CR.
    Last edited by Volthawk; 2010-05-17 at 01:38 PM.

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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by volthawk View Post
    Also, Mr.All 15 templates+Voidmind is a Changeling, with the Warshaper PrC.
    You want to kill your player ?
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by zagan View Post
    You want to kill your player ?
    I sorta figured out it was too high CR.

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    Default Re: [3.5] The Template Project. [PEACH]

    This is very cool - I'm in the process of writing up a campaign in which all the players will be constructs, but didn't want them to be warforged.

    I'm planning on offering any race they want to play (up to LA +1) and be converted statwise to living constructs. Your template is exactly what I was planning on writing up (so thanks for saving me the processing time!)

    For those curious, the game will take place in an alternate dimension Faerun/Eberron hybrid (the planet will be Faerun, as all the players are familiar with the setting - but I'll be bringing in copious amounts of Eberron). They'll all 'wake up' after 100 years from their date of creation, and their first task will be to escape the creation forge deep in the jungles of Chault. It's a bit like "9" meets "Resident Evil". Instead of zombies (well, there might be zombies) it'll be a lot of warforged running amok.

    As the campaign progresses, the players will find out that they were actually created as a last ditch effort to thwart the war. Now they'll need to figure out how to go back in time and reverse the carnage - or, if they like the world as it is, learn to live within it.

    My hope is to leave it as open ended as possible, but use moralistic choices to let the characters mature. For good or ill - they're the only salvation available.
    Trollbait extraordinaire

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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by volthawk View Post
    I sorta figured out it was too high CR.
    Well CR+1*15 doesn't equal CR+15 because the creature wouldn't have enough HD to survivve anything but with that many ability i'm not sure you'll get the chance to use them all.
    But Changelling warshaperr are know to be powerfull.
    I think that the encounter could work if the spirit use burst of control at a crucial moment to attack her master in that case it coul turn in the PC favor.
    I'm currently working on a few spell/power to go with the template one of them will granted an immediate burst of control to the spirit of a divided creature perhaps if the changelling survive your PC could find it in the illithid note and use it to gain it's help ?

    Quote Originally Posted by Theodoxus View Post
    This is very cool - I'm in the process of writing up a campaign in which all the players will be constructs, but didn't want them to be warforged.

    I'm planning on offering any race they want to play (up to LA +1) and be converted statwise to living constructs. Your template is exactly what I was planning on writing up (so thanks for saving me the processing time!)

    For those curious, the game will take place in an alternate dimension Faerun/Eberron hybrid (the planet will be Faerun, as all the players are familiar with the setting - but I'll be bringing in copious amounts of Eberron). They'll all 'wake up' after 100 years from their date of creation, and their first task will be to escape the creation forge deep in the jungles of Chault. It's a bit like "9" meets "Resident Evil". Instead of zombies (well, there might be zombies) it'll be a lot of warforged running amok.

    As the campaign progresses, the players will find out that they were actually created as a last ditch effort to thwart the war. Now they'll need to figure out how to go back in time and reverse the carnage - or, if they like the world as it is, learn to live within it.

    My hope is to leave it as open ended as possible, but use moralistic choices to let the characters mature. For good or ill - they're the only salvation available.
    I'm so proud I could burst ! Two people will use my work that's so freaking awesome. Good luck with your campaign I hope your player will enjoy it.
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    Default Re: [3.5] The Template Project. [PEACH]

    Quote Originally Posted by zagan View Post
    Well CR+1*15 doesn't equal CR+15 because the creature wouldn't have enough HD to survivve anything but with that many ability i'm not sure you'll get the chance to use them all.
    But Changelling warshaperr are know to be powerfull.
    I think that the encounter could work if the spirit use burst of control at a crucial moment to attack her master in that case it coul turn in the PC favor.
    I'm currently working on a few spell/power to go with the template one of them will granted an immediate burst of control to the spirit of a divided creature perhaps if the changelling survive your PC could find it in the illithid note and use it to gain it's help ?
    Yeah, maybe. Ah well, early days now anyway in the campaign.

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