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    Default [3.5] Template project: Slime template [Peach]


    An angry Slime Lamia.

    Slime Template:
    The Slime Template: can be add to any non-Ooze:
    Size and type: Size remain unchanged, type change to Ooze with the Centralized subtype (see spoiler:)
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    Ooze (Centralized):
    Unlike normal Oozes, the magic maintaining the Centralized Ooze identity and personality gives it a somewhat more discernible anatomy. In particular, a core of magical power runs through the creature, functioning similarly to the nervous and circulatory systems of normal creatures. This is necessary to allow the Centralized Ooze to function, but comes at the cost of many of the features of a usual Ooze creature. It also provides the Centralized Ooze with limbs and something resembling a face, which is at the front of their Core.
    - Limbs: Unlike normal Oozes, Centralized Oozes have limbs. Though the particular shape of an Centralized Ooze may vary dramatically, the general idea would be a central portion, perhaps roughly spherical, with a blob serving as a sort of head, with the limbs sprouting directly from this Core. This can allows them to wield weapons and wear armor if their shape allow it.
    - Intelligence: Unlike normal Oozes, Centralized Oozes are not Mindless, and are therefore susceptible to Mind-Affecting effects.
    - Sensory Perception: Unlike normal Oozes, Centralized Oozes do not have Blindsight. Instead, they gain normal sense of sight, hearing and touch.
    - Immunities: Unlike normal Oozes, Centralized Oozes are not immune to Paralysis or Stunning effects. They are immune to Poison, Sleep, and Polymorph, like most Oozes, and additionally immune to non-magical Disease, Nausea, Fatigue, Exhaustion, and effects that cause the Sickened condition. Magical or supernatural sources of these effects may affect them as usual.
    - Critical Hits: Unlike normal Oozes, Centralized Oozes are susceptible to critical hits and flanking. They do have a discernable (if exotic and somewhat simple) anatomy, which is roughly humanoid in form, and those skilled or lucky enough to hit a weak spot can do additional damage.
    Anyone used to picking out opponents' weak points will recognize the Centralized Ooze's 'face' and Core for what they are, and can attack them. Branches of "Core material" are also found inside of the creature's limbs, which means effects like attempts to, for example, hamstring the Centralized Ooze can achieve the normal effect (although what actually happens internally is quite a bit different, since it is more of a disruption to the Spell's ability to control its limbs, rather than physical damage to the body part).
    - Eating, Drinking, Sleeping, and Breathing: Like most Oozes, Centralized Oozes do not need to sleep (though general rest is necessary to regain spells and similar abilities), they do not need to breath either but they need to eat and drink as normal.


    Hit Dice: All racial Hit dice (including those gain after the application of this template) become d10

    Speed: The base creature land speed is reduces by 10ft to a minimum of 10ft

    Base Attack Bonus: Bab change to 3/4 racial Hit dice

    Special abilities: A Slime retains all the base creature special abilities and gain Acid production.

    Special qualities: A Slime lose all the trait from its previous type but otherwise keep all the base creature special qualities and gain Slight Build and Flexible body.

    Base save Bonus: All saving throw from racial hit dice become poor

    Skills: 2+Int per hit dice (x4 for the first)

    Challenge Rating: +1

    Level adjustement: +1

    Acid production(Ex): Three time per day as a standard action a Slime can generate Acid, she can either spit it at target, treat it as a range touch attack with a range increament of 10ft dealing 1d6 point of acid damage or she can put in a vial and use it as an Acid flask.

    Slight Build(Ex): The physical stature of a Slime lets them function in many ways as if they were one size category smaller. Whenever a slime is subject to a size modifier or special size modifier for an opposed check (such as Hide), the Slime is treated as one size smaller if doing so is advantageous to the character. A Slime is also considered to be one size smaller when "squeezing" through a restrictive space. A Slime can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a Slime remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.

    Flexible Body(Ex): A Slime body being made mostly of a gelatinous material confer some advantage. A Slime can ignore up to two dice of damage when taking falling damage. A Slime also gain a +4 bonus on grapple check.


    *Note on cosmetic change: A Silme creature is now completely composed of a dense gelatinous material. It can be of any color but always at least a little transparent.
    ---------------------------------------------------------------------------------------------------------------------------------------

    The Template Project

    Designer note:
    First a Big thank you to DragoonWraith for letting me use his centralized subtype.

    I'm pretty happy with this one particular the Acid production ability, the following serie of feat build on it.

    Fast Slime [Template]
    You are faster than most other slime
    Prerequisite
    Slime Template, Dex 11
    Benefit
    Your land speed is not reduce by 10ft
    Special
    This feat can only be taken at 1st level during character creation

    Acid owerflow [Template]
    You are very adept at producing acid
    Prerequisite
    Slime template, Con 13
    Benefit
    You can use your Acid production ability a number of time per day equal to 3+Con modifier

    Greater Acid owerflow [Template]
    You are very adept at producing acid
    Prerequisite
    Slime template, Con 17, Acid owerflow
    Benefit
    You can use your Acid production ability a number of time per day equal to 3+ Twice your Con modifier

    Swift Acid [Template]
    You produce acid really fast
    Prerequisite
    Slime template, Con 13, Acid owerflow
    Benefit
    Three time per day you can use your Acid production ability as a swift action

    Potent Acid [Template]
    Your acid is particulary effective
    Prerequisite
    Slime template, Con 15, Acid owerflow
    Benefit
    The acid you produce with your Acid production ability deal 1d6 acid damage per two hit dice

    Acid throw [Template]
    You can send your acid farther than normal
    Prerequisite
    Slime template, Con 13, Acid owerflow
    Benefit
    When you spit acid with your Acid production ability the range increament is 30ft

    Acid blow [Template]
    You can use your acid to augment your attack
    Prerequisite
    Slime template, Con 13, Acid owerflow
    Benefit
    As a swif action you can spend a use of your Acid production ability to add the damage dealt by your acid to your next melee or ranged attack, if the attack miss or if you donít attack before the end of the round the use is still spent for the day
    Special
    A fighter may select this feat as one of his fighter bonus feats.

    Acid armor [Template]
    You can use your acid to protect yourself
    Prerequisite
    Slime template, Con 13, Acid owerflow
    Benefit
    As a swif action you can spend a use of your Acid production ability to coat yourself in acid this deal no damage to your equipment but any creature attacking you with a natural weapon or non-reach manufactured weapon take 1d6 point of acid damage. This last for 1 minute
    Special
    A fighter may select this feat as one of his fighter bonus feats.

    Divine Acid [Template] [Divine]
    You can channel a portion of the divine energy provide by your god into your acid
    Prerequisite
    Slime template, Con 13, Acid owerflow, Turn or rebuke undead ability
    Benefit
    As a free action when using your Acid production ability you can spend one of your turn or rebuke undead attempts to transform it so that half the damage dealt by the acid result direclty from divine power and is the therefore not subject to being reduced by protection from elements or similar magic. The other half of the damage dealt is still acid as normal. If you put the acid into a flask this effect last only one minute after that it become normal acid again.

    Psionic Acid [Template] [Psionic]
    You can use your mind to enhance your acid
    Prerequisite
    Slime template, Con 13, Acid owerflow
    Benefit
    As a free action when using your Acid production ability you can spend expend your psionic focus if you do so your Acid deals +2d6 point of damage. If you put the acid into a flask this effect last only one minute after that it become normal acid again.

    EDIT: As was suggested by DragoonWraith I've remove the notion of face from the subtype and add the need to eat and drink.

    A few more feat by sidhe3141: (modified in some case)

    Superheated Liquid [Template]
    Prerequisites: Slime template, Con 15.
    Benefit: You ignore the first 5 points of fire damage you would take from any one source.
    Special: If you gain this feat you can never gain the Supercooled liquid feat

    Supercooled Liquid [Template]
    Prerequisites: Slime template, Con 15.
    Benefit: You ignore the first 5 points of cold damage you would take from any one source.
    Special: If you gain this feat you can never gain the Superheated liquid feat

    Superfluid [Template]
    Prerequisites: Slime template, Fast Slime, Dex 15.
    Benefit: You gain a climb speed equal to half your base land speed.

    True Superfluid [Template] [Epic]
    Prerequisites: Slime template, Fast Slime, Superfluid, Dex 25, Escape Artist 25 ranks.
    Benefit: You are considered Fine for purposes of determining what size holes you may squeeze through.

    Superheated Explosion [Template]
    Prerequisites: Slime template, Superheated Liquid, Con 19.
    Benefit: If you take fire damage, you may choose to explode as a immediate action. This inflicts 1d6 damage on you and 1d6 fire, sonic, and bludgeoning damage per two HD on all within 10 feet of you. Those caught in the burst may make a Reflex save (DC 10+ half HD+Con mod) for half damage.

    Supercooled Freeze [Template]
    Prerequisites: Slime template, Supercooled Liquid, Con 19.
    Benefit: If you take cold damage, you may choose to freeze as a immediate action. You can stay frozen for a number or round equal to your constitution modifier you are considered slowed as the spell for the duration, you can end the effect anytime as a free action.
    While in this stat any creature dealing damage to you with a no-reach weapon or natural weapon take 1d6 cold damage. In addition those holding manufactured weapon must make a reflex save (DC 10+ half HD+Con mod) or lose their weapon which fall to the ground.
    Last edited by zagan; 2011-06-06 at 04:06 PM.
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    Default Re: [3.5] Template project: Slime template [Peach]

    Very cool, but could be easilly abused by wily players

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    Default Re: [3.5] Template project: Slime template [Peach]

    Quote Originally Posted by WoodenSword View Post
    Very cool, but could be easilly abused by wily players
    What in particular ?
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    Default Re: [3.5] Template project: Slime template [Peach]

    I think some of what you have for the Centralized subtype is really kind of specific to Living Spells rather than any creature who may have the subtype. In particular, eating and the magical sight seem not necessarily appropriate for the template, I think.

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    Default Re: [3.5] Template project: Slime template [Peach]

    Quote Originally Posted by DragoonWraith View Post
    I think some of what you have for the Centralized subtype is really kind of specific to Living Spells rather than any creature who may have the subtype. In particular, eating and the magical sight seem not necessarily appropriate for the template, I think.
    Thinking about it, you might be right. I'll probably change it later.
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    Default Re: [3.5] Template project: Slime template [Peach]

    Can they squeeze through small spaces, engulf people or just generally ooze about?

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    Default Re: [3.5] Template project: Slime template [Peach]

    Quote Originally Posted by Leaf-Eater View Post
    Can they squeeze through small spaces, engulf people or just generally ooze about?
    Sadly no, I did think about doing something like that but it would mean not wearing any equipment and perhaps not even any clothes.
    If you have an idea on how it could be done however I would be glad to include it either as a racial trait or as a feat depending on the power level.
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    Default Re: [3.5] Template project: Slime template [Peach]

    Slight Build would be a decent way to emulate that idea. It's a pretty sweet one.

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    Default Re: [3.5] Template project: Slime template [Peach]

    Quote Originally Posted by DragoonWraith View Post
    Slight Build would be a decent way to emulate that idea. It's a pretty sweet one.
    The kobold ability ? Yes that might work, Thanks.

    Edit: I add slight build to the template it's not powerfull but it fit the ooze feeling.
    Last edited by zagan; 2010-05-17 at 11:24 AM.
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    Default Re: [3.5] Template project: Slime template [Peach]

    A few thoughts

    Maybe give them the ability to ignore a small amount of falling damage or light fortification to represent a more amphorous form.

    Also, a bonus when grappling could represent the engulfing nature of oozes

    Thats my two cents. feel free to disregard
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    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

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    Default Re: [3.5] Template project: Slime template [Peach]

    Why is this a +1? It's not stronger then a Warforged.

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    Default Re: [3.5] Template project: Slime template [Peach]

    Quote Originally Posted by Crafty Cultist View Post
    A few thoughts

    Maybe give them the ability to ignore a small amount of falling damage or light fortification to represent a more amphorous form.

    Also, a bonus when grappling could represent the engulfing nature of oozes

    Thats my two cents. feel free to disregard
    Reducing damage from falling damage is a good idea, grappling too i'll think about it.

    Why is this a +1? It's not stronger then a Warforged.
    Yes, but it's in addition to any racial trait the base creature may already have and warforged are considered pretty strong LA 0. But to put it in line with the other I might add a little something as Crafty suggested.

    Edit: Finally I add flexibe body to grant bonus on grapple and reduce falling damage. It's not too big but flavorfull and can be occasionaly usefull.
    Last edited by zagan; 2010-05-18 at 04:07 PM.
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    Default Re: [3.5] Template project: Slime template [Peach]

    Quote Originally Posted by zagan View Post
    Sadly no, I did think about doing something like that but it would mean not wearing any equipment and perhaps not even any clothes.
    If you have an idea on how it could be done however I would be glad to include it either as a racial trait or as a feat depending on the power level.
    Awaken Ooze and sculpting tool.

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    Default Re: [3.5] Template project: Slime template [Peach]

    Looks interesting. Kinda funny that just the other day I was talking to a friend about this 3.0 PrC (Tome & Blood) that lets a character turn into an ooze.

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    Default Re: [3.5] Template project: Slime template [Peach]

    Quote Originally Posted by Kiren View Post
    Awaken Ooze and sculpting tool.
    Could you elaborate ?

    Quote Originally Posted by Roderick_BR View Post
    Looks interesting. Kinda funny that just the other day I was talking to a friend about this 3.0 PrC (Tome & Blood) that lets a character turn into an ooze.
    Thank you. (on a side note the Prc is in master of the wild not tome & blood)
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    Default Re: [3.5] Template project: Slime template [Peach]

    Superheated Liquid [Template]
    Prerequisites: Slime template, Con 15.
    Benefit: You ignore the first 5 points of fire damage you would take from any one source.

    Supercooled Liquid [Template]
    Prerequisites: Slime template, Con 15.
    Benefit: You ignore the first 5 points of cold damage you would take from any one source.

    Superfluid [Template]
    Prerequisites: Slime template, Fast Slime, Dex 15.
    Benefit: You gain a climb speed equal to half your base land speed.

    True Superfluid [Template] [Epic]
    Prerequisites: Slime template, Fast Slime, Superfluid, Dex 25, Escape Artist 25 ranks.
    Benefit: You are considered Fine for purposes of determining what size holes you may squeeze through.

    Superheated Explosion [Template]
    Prerequisites: Slime template, Superheated Liquid, Con 19.
    Benefit: If you take piercing, slashing, or bludgeoning damage within one round after taking fire damage, you may choose to explode as a swift action. This inflicts 1d6 bludgeoning damage on you and 3d6 fire, sonic, and bludgeoning damage on all within 5 feet of you. Those caught in the burst may make a Reflex save (DC 10+Con mod) for half damage.

    Supercooled Freeze [Template]
    Prerequisites: Slime template, Supercooled Liquid, Improved Disarm, Deflect Arrows, Snatch Arrows, Con 21.
    Benefit: If you take piercing, slashing, or bludgeoning damage within one round after taking cold damage, you may choose to freeze as a swift action. This subjects all weapons caught in you to the "freezing" effect of chill metal (caster level equal to your Constitution modifier) and allows you to make a disarm attempt (inflicting 1d6 cold damage on unarmed attackers) or a deflect arrows attempt (requiring you to snatch the weapons) against any or all successful mundane attacks made against you that round, even if you would not normally be able to (for instance, if your hands are full or you are flat-footed or even immobilized). You take 1d6 piercing damage and are considered slowed (as the spell) until the end of the next round.
    Last edited by sidhe3141; 2010-06-15 at 08:56 PM.
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    Default Re: [3.5] Template project: Slime template [Peach]

    Fire and cold theme slime ? Why not ?

    Quote Originally Posted by sidhe3141 View Post
    Superheated Liquid [Template]
    Prerequisites: Slime template, Con 15.
    Benefit: You ignore the first 5 points of fire damage you would take from any one source.

    Supercooled Liquid [Template]
    Prerequisites: Slime template, Con 15.
    Benefit: You ignore the first 5 points of cold damage you would take from any one source.
    Both are fine, perhaps adding a special that say you can't take both.

    Superfluid [Template]
    Prerequisites: Slime template, Fast Slime, Dex 15.
    Benefit: You gain a climb speed equal to half your base land speed.
    Yeah, nice idea.

    True Superfluid [Template] [Epic]
    Prerequisites: Slime template, Fast Slime, Superfluid, Dex 25, Escape Artist 25 ranks.
    Benefit: You are considered Fine for purposes of determining what size holes you may squeeze through.
    Never much like epic but seem fine.

    Superheated Explosion [Template]
    Prerequisites: Slime template, Superheated Liquid, Con 19.
    Benefit: If you take piercing, slashing, or bludgeoning damage within one round after taking fire damage, you may choose to explode as a swift action. This inflicts 1d6 bludgeoning damage on you and 3d6 fire, sonic, and bludgeoning damage on all within 5 feet of you. Those caught in the burst may make a Reflex save (DC 10+Con mod) for half damage.
    Very situational very much doubt it's worth a feat, but the idea is nice.

    Supercooled Freeze [Template]
    Prerequisites: Slime template, Supercooled Liquid, Improved Disarm, Deflect Arrows, Snatch Arrows, Con 21.
    Benefit: If you take piercing, slashing, or bludgeoning damage within one round after taking cold damage, you may choose to freeze as a swift action. This subjects all weapons caught in you to the "freezing" effect of chill metal (caster level equal to your Constitution modifier) and allows you to make a disarm attempt (inflicting 1d6 cold damage on unarmed attackers) or a deflect arrows attempt (requiring you to snatch the weapons) against any or all successful mundane attacks made against you that round, even if you would not normally be able to (for instance, if your hands are full or you are flat-footed or even immobilized). You take 1d6 piercing damage and are considered slowed (as the spell) until the end of the next round.
    Not worth it too many prereq and situational. The idea is interesting but i'm don't know what to change to make it viable.

    EDIT: I've changed the last two feat only a little in the first case but a lot in the second, tell me what you think.
    Last edited by zagan; 2010-06-16 at 07:43 AM.
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    Default Re: [3.5] Template project: Slime template [Peach]

    Quote Originally Posted by zagan View Post
    Fire and cold theme slime ? Why not ?

    *snip*

    I've changed the last two feat only a little in the first case but a lot in the second, tell me what you think.
    Actually, these are based very loosely on what happens to liquids under specific conditions (like the reason you're supposed to let stuff sit in the microwave before pulling it out: liquids can stay liquid past the boiling and freezing points, but the moment you jostle them...).

    Oh, and the changes are fine.
    ...and to balance the seriousness of anything I might have said: boingo boingo whoopsy knickers.(Apologies to B. Croshaw)
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