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  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Nov 2009

    Default [Pathfinder] Optimizing a Human Archer Build

    As as kind of reference point for the Halfling mounted archer build I was working on I worked out an optimized human Archer build, mainly intended for Pathfinder Society, but really applicable to any campaign.

    I've got most of it worked out but there are two feat slots still open, plus if I'm off on anything then I'm all ears...

    STATS (Human)

    Str 20, Dex 17, Con 12, Int 7, Wis 7, Cha 7

    Dex gets increased at 4th, 8th and 12th

    TRAITS

    Indomitable Faith (+1 Will)
    Reactionary (+2 Initiative)

    FEATS

    Fighter 1: Weapon Focus, Point Blank Shot, Precise Shot
    Fighter 2: Rapid Shot
    Fighter 3: Deadly Aim
    Fighter 4: Weapon Specialization
    Fighter 5: (General ?)
    Fighter 6: Many Shot
    Fighter 7: Vital Strike
    Fighter 8: Improved Critical
    Fighter 9: Critical Focus
    Fighter 10: (Combat ?)
    Fighter 11: Sickening Critical
    Fighter 12: Improved Precise Shot

    At 5th level a general feat can be taken. One option is Iron Will to help plug the Will Save liability some more. Another option would be Nimble Moves so that you can 5-foot step even in difficult terrain. 5-foot steps for an archer are important as they want to be full attacking as much as possible.

    The 10th level feat is a combat feat and is in an awkward position. It's just out of reach of a lot of the higher tier feats, and so it just comes down to what lower level feats might get picked up. Some options might be Power Attack, Agile Maneuvers, or Quick Draw. Quick Draw has the most synergy with the archery, while others are more of just backup options for when archery isn't really possible.

    TO HIT

    Fighter 1: (BAB +1, WF +1, PB +1, Dex +3) = +6 to hit
    Fighter 2: (BAB +2, WF +1, PB +1, Dex +3, RS -2) = +5/+5 to hit
    Fighter 3: (BAB +3, WF +1, PB +1, Dex +3, RS -2, DA -1) = +5/+5 to hit
    Fighter 4: (BAB +4, WF +1, PB +1, Dex +4, RS -2, DA -2) = +6/+6 to hit
    Fighter 5: (BAB +5, WF +1, PB +1, Dex +4, RS -2, DA -2, WT +1) = +9/+9 to hit
    Fighter 6: (BAB +6/+1, WF +1, PB +1, Dex +4, RS -2, DA -2, WT +1) = +10[x2]/+10/+5 to hit
    Fighter 7: (BAB +7/+2, WF +1, PB +1, Dex +4, RS -2, DA -2, WT +1) = +11[x2]/+11/+6 to hit
    Fighter 8: (BAB +8/+3, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +1) = +11[x2]/+11/+6 to hit
    Fighter 9: (BAB +9/+4, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +2) = +13[x2]/+13/+8 to hit
    Fighter 10: (BAB +10/+5, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +2) = +14[x2]/+14/+9 to hit
    Fighter 11: (BAB +11/+6/+1, WF +1, PB +1, Dex +4, RS -2, DA -3, WT +2) = +15[x2]/+15/+10/+5 to hit
    Fighter 12: (BAB +12/+7/+2, WF +1, PB +1, Dex +5, RS -2, DA -4, WT +2) = +17[x2]/+17/+12/+7 to hit

    DAMAGE

    Fighter 1: (Str +5, PB +1) = +6 damage
    Fighter 2: (Str +5, PB +1) = +6 damage
    Fighter 3: (Str +5, PB +1, DA +2) = +8 damage
    Fighter 4: (Str +5, PB +1, DA +4, WS +2) = +12 damage
    Fighter 5: (Str +5, PB +1, DA +4, WS +2, WT +1) = +13 damage
    Fighter 6: (Str +5, PB +1, DA +4, WS +2, WT +1) = +13 damage
    Fighter 7: (Str +5, PB +1, DA +4, WS +2, WT +1) = +13 damage
    Fighter 8: (Str +5, PB +1, DA +6, WS +2, WT +1) = +15 damage
    Fighter 9: (Str +5, PB +1, DA +6, WS +2, WT +2) = +16 damage
    Fighter 10: (Str +5, PB +1, DA +6, WS +2, WT +2) = +16 damage
    Fighter 11: (Str +5, PB +1, DA +6, WS +2, WT +2) = +16 damage
    Fighter 12: (Str +5, PB +1, DA +8, WS +2, WT +2) = +18 damage

    I'm watching a similar build to this in Pathfinder Society right now. A friend is playing something along these lines and he's cleaning up the place with it. He's around 6th level now and just mowing down the opposition. If a couple of people all took this build at the same time I suspect the modules would be a joke.

    It should be noted that equipment isn't factored into any of this, beyond gaining as quickly as possible a +5 strength composite longbow.

    Still, for the sake of the record, how else can this build get more squeezed out of it? What else can be done with it?

  2. - Top - End - #2

    Default Re: [Pathfinder] Optimizing a Human Archer Build

    I am confused, why such higher STR than DEX? To hit is better than damage, especially when you have Deadly Aim. You also need 19 DEX for some archery related feats, so I would suggest maxing DEX to start with, and then putting whats left over into STR.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Nero24200's Avatar

    Join Date
    Jan 2006
    Location
    Scotland
    Gender
    Male

    Default Re: [Pathfinder] Optimizing a Human Archer Build

    I personal wouldn't bother with Vital Strike. Ranged characters generally shouldn't have a problem full-attacking.

    I also might skip the Critical Feats. They work best when tied with weapons like falchions or rapiers, but for a bow you won't get much use out of it.

    If evil enemies are common in your campaigns, picking up paladin levels would probably work best. Smiting is pretty powerful with ranged weapons since you can full-attack easily, and creatures like dragons/demons etc can't fly to escape, plus it overcomes the bane of most ranged builds - DR.

    Though I'd only recommend this if you don't mind shifting your stats around a little.

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