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    Ogre in the Playground
     
    zagan's Avatar

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    Default [3.5] Template project: Unliving template [Peach]


    An unliving Red dragon

    Unliving Template:
    The Unliving template can be add to any living non-undead:
    Size and type: Size remain unchanged, type change to Undead with the Unfinished subtype (see spoiler:)
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    Undeads (Unfinished):
    Trait:
    - Unlike other Undead an Unfinished has a Constitution score.
    - Unlile other undead an Unfinished does not have Darkvision
    - Unlike other Undead an Unfinished is not immune to mind-affecting spell and ability
    - Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain
    - An Unfinished doesn’t heal lethal damage naturaly
    - Unlike other Undead a Unfinished are subject to critical hit, nonlethal damage, stunning, ability damage, ability drain and death effects or necromancy effects
    - An Unfinished can be affected by spells that target living creatures as well as by those that target Undeads.
    -Damage dealt to a Unfinished can be healed with positive or negative energy, such as from cure light wound or inflict light wound. However these spell (or any spell-like or supernatural ability that deal with positive or negative energy) provide only half their normal effect.
    - An Unfinished responds slightly differently from other Undead creatures when reduced to 0 hit points. A Unfinished with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and greater than -10, a Unfinished is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert Unfinished does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable.
    - An Unfinished can be raised or resurrected.
    - An Unfinished does not need to eat, sleep, or breathe, but he can still benefit from the effects of consumable spells and magic items such as heroes' feast and potions.
    - Although Unfinished do not need to sleep, a Unfinished Undeads wizard must rest for 8 hours before preparing spells.


    Hit Dice: All racial Hit dice (including those gain after the application of this template) become d12

    Base Attack Bonus: Bab change to 1/2 racial Hit dice

    Special abilities: An Unliving retains all the base creature special abilities and gain Paralysis(Ex).

    Special qualities: An Unliving lose all the trait from its previous type but otherwise keep all the base creature special qualities and gain Turn resistance +4 and Living resistance.

    Base save Bonus: An Unliving gain a good Will save, the other become poor

    Skills: 4+Int per hit dice (x4 for the first), and Unliving take -2 penality to all Charisma bases skill check and ability check except for Intimidate, Disguise, Use Magic Device and Use Psionic Device.

    Challenge Rating: +1

    Level adjustement: +1

    Paralysis touch(Ex): An number of time per day equal to its Charisma modifier an Unliving can use a touch attack as a standard action if succesful the target creature must make a Fortitude save (DC 10 + half hit dice + charsima modifier) or become paralysed for 1d4 round

    Living resistance (Ex): Unliving can't be destroyed via turning even by cleric whose level is with more than twice their HD+4 (Because of their Turn resistance)

    *Note on cosmetic change: An Unliving creature has mostly decayed body often with bit of bone protubering. Despite that their skin his still warm to the touch and blood or other fluid still circulate in their body.
    -------------------------------------------------------------------

    The Template Project

    Designer note:

    For Undead I've create the Unfinished subtype, it's very close to living construct.
    The thing I'm the less sure about is their relation to positive and negative energy.

    Here's the feat I create for it:

    Charming voice [Template]
    Your natural charm allow you to overcome your undead look
    Prerequisite
    Unliving template, Diplomacy 4 rank, Cha 13
    Benefit
    You do not take a penality to Charisma base skill check and ability check.
    In addition when using aid another on a Charisma based skill check or ability check the bonus is +4 instead of +2

    Positive connection [Template]
    You have a natural connection to the positive energy plane
    Prerequisite
    Unliving template, Knowledge (The plane) 6 rank, Con 15
    Benefit
    You gain full effect from spell dealing with positive energy such as cure light wound instead of half.

    Negative connection
    You have a natural connection to the negative energy plane
    Prerequisite
    Unliving template, Knowledge (The plane) 6 rank, Cha 15
    Benefit
    You gain full effect from spell dealing with negative energy such as inflict light wound instead of half.

    Double connection [Template]
    Your connection to the positive and negative energy plane allow you to combine them.
    Prerequisite
    Unliving template, Knowledge (The plane) 9 rank, Con 15, Positive connection, Negative connection, Ability to cast cure light wound or inflict light wound
    Benefit
    When using a spell dealing with positive or negative energy you can choose as a free action to use the other type of energy instead. For example if you cast cure light wound you could choose to channel negative ernegy instead of positive energy dealing damage to living creature and healing undead.
    In addition you are immune to the effect of Positive and Negative dominant trait in any any plane that posses them. You can still chose to be affect by them if you want.

    Paralysis Channeling [Template]
    You can paralyse a creature while using another techinique.
    Prerequisite
    Unliving template, Concentration 4 rank
    Benefit
    As a swift action before using an ability or special action (touch range spell or power, trip attemp, etc...) that require a touch attack with your bare hand/limb, you can chose to deliver your Paralysis touch ability at the same time.
    Special
    A fighter may select this feat as one of his fighter bonus feats.

    Draining Touch [Template]
    You can drain the life of other creature with a touch
    Prerequisite
    Unliving template
    Benefit
    As a standard action you can spend a use of your Paralysis touch ability to instead use Vampiric touch as a spell-like ability with a caster level equal to your hit-dice

    Unliving School [Template] [Tactical]
    You’ve learn way to combine your martial prowess with your Paralysis touch
    Prerequisite
    Unliving template, Power attack, Str 15, Base attack bonus +9
    Benefit
    The Unliving School feat enables the use of three tactical maneuvers.
    Weakening attack: To use this maneuver you must make an attack using your power attack feat in the first round and use your Paralysis touch ability on the second round. The penality on your attack roll must be -3 or worse. If the first attack hit you gain a bonus equal to the penality taken to the save DC of you Paralysis touch against the same creature in the next round.
    Paralysis channeling: To use this maneuver you must make an attack using your power attack feat in the first round and use it again on the second round. The penality on your attack roll must be -5 or worse in both case. If the first attack hit you can forgo the damage bonus from power attack for the second attack and instead expend a use of your Paralysis touch ability and channel it through your weapon, the target is affected as if you use it normally.
    Distracting touch:To use this maneuver you must use your Paralysis touch in the first round and make an attack using your power attack feat on the second round. The penality on your attack roll must be -5 or worse. If the target creature succed on his save against your Paralysis touch on the first round, your attack in the second round is considered a touch attack.
    Special
    A fighter may select this feat as one of his fighter bonus feats.

    Independant Will [Template]
    Your extraordinary will allow you to better resist the cleric that try to destroy or control you.
    Prerequisite
    Unliving template, Knowledge (Religion) 2 rank
    Benefit
    You gain turn resistance equal to half your hit dice

    Psyparalysis [Template] [Psionic]
    You can use the power of your mind to paralyse other more often.
    Prerequisite
    Unliving template, Power point reserve of 3
    Benefit
    As a free action you can spend 3 power point to use your Paralysis touch without expending a use for the day.

    One more feat by sidhe3141

    Paralyzing Psychic Touch [Template] [Psionic]
    Prerequisites: Unliving template, Psyparalysis, power point reserve of at least 6, Ability to manifest power
    Benefit: All powers you manifest gain the following:
    Augment: For each 3 power points you spend, you may expend a use of your paralysis touch to affect a target of this power with your paralysis touch.
    Last edited by zagan; 2011-06-07 at 10:58 AM.
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  2. - Top - End - #2
    Bugbear in the Playground
     
    Crafty Cultist's Avatar

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    Default Re: [3.5] Template project: Unliving template [Peach]

    I've always been fascinated by the idea of a partially undead creature. I'm a rookie when it comes to homebrew, but this seems like a good mix of living and undead traits
    Avatar By Elagune

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    Quote Originally Posted by Ms.Malbolge View Post
    Listen to the Crafy one. He speaks the truth, except when he doesn't which may still be the truth hidden behind a veil of crafty craftiness.

    Or something.

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    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: [3.5] Template project: Unliving template [Peach]

    Quote Originally Posted by Crafty Cultist View Post
    I've always been fascinated by the idea of a partially undead creature. I'm a rookie when it comes to homebrew, but this seems like a good mix of living and undead traits
    That's great to hear.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
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    Barbarian in the Playground
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    Default Re: [3.5] Template project: Unliving template [Peach]

    The description for the type change mentions an "Unfinished" subtype. Was that on purpose? Or just an old name that you had that you forgot to change?

  5. - Top - End - #5
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: [3.5] Template project: Unliving template [Peach]

    Quote Originally Posted by Krazddndfreek View Post
    The description for the type change mentions an "Unfinished" subtype. Was that on purpose? Or just an old name that you had that you forgot to change?
    It's the name of the subtype I chosed, it represent and Undead that's not finnished so it's still partially living. I wasn't really inspired when chosing the name but it doesn't matter much.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

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    Dwarf in the Playground
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    Default Re: [3.5] Template project: Unliving template [Peach]

    Paralyzing Psychic Touch [Template]
    Prerequisites: Unliving template, Psyparalysis, power point reserve of at least 6.
    Benefit: All powers you manifest gain the following:
    Augment: For each 3 power points you spend, you may expend a use of your paralysis touch to affect a target of this power with your paralysis touch.
    ...and to balance the seriousness of anything I might have said: boingo boingo whoopsy knickers.(Apologies to B. Croshaw)
    My homebrews:
    The Xeromancer [PrC], The Gamer [Monster] (Monster Contest XXXII Winner)The Sworn [Base Class]...and various things scattered around the forums I can't be bothered to track down again.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

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    Titan in the Playground
     
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    Default Re: [3.5] Template project: Unliving template [Peach]

    In Eberron, there is a creature that has the "Half-Dead" special quality. Basically, it is half-living, half-dead (quite literally in its own specific case) and can be healed by both positive and negative energy, but it must make a Fort save first or otherwise it is dealt the damage instead. It's type is Aberration and thus still has a Constitution score and several other features this template has. It might be worth looking into. I think it was in Magic of Eberron, and otherwise the Eberron Campaign Setting book.

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    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: [3.5] Template project: Unliving template [Peach]

    Quote Originally Posted by sidhe3141 View Post
    Paralyzing Psychic Touch [Template]
    Prerequisites: Unliving template, Psyparalysis, power point reserve of at least 6.
    Benefit: All powers you manifest gain the following:
    Augment: For each 3 power points you spend, you may expend a use of your paralysis touch to affect a target of this power with your paralysis touch.
    Very nice, I'll add this one.

    Quote Originally Posted by M-Bark View Post
    In Eberron, there is a creature that has the "Half-Dead" special quality. Basically, it is half-living, half-dead (quite literally in its own specific case) and can be healed by both positive and negative energy, but it must make a Fort save first or otherwise it is dealt the damage instead. It's type is Aberration and thus still has a Constitution score and several other features this template has. It might be worth looking into. I think it was in Magic of Eberron, and otherwise the Eberron Campaign Setting book.
    Thanks I've found it your right it's interesting to comapre with my approche.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
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